biostem Posted June 21, 2022 Posted June 21, 2022 Simple request - could we get a generic energy ball/bolt option for Arcane Bolt - keep the animation exactly the same, but instead of the rune, just have your character project a generic energy ball or bolt. As an added bonus, perhaps we could get a simply will 'o the wisps or other option for the "Arcane" effect as well. 2
Vanden Posted June 21, 2022 Posted June 21, 2022 Like the Rune of Warding, or even more generic than that? Because I'd really like a permanent version of the Rune of Warding. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
biostem Posted June 21, 2022 Author Posted June 21, 2022 10 minutes ago, Vanden said: Like the Rune of Warding, or even more generic than that? Because I'd really like a permanent version of the Rune of Warding. I was thinking a generic energy ball, but more options are always welcome!
Menelruin Posted June 22, 2022 Posted June 22, 2022 2 hours ago, biostem said: I was thinking a generic energy ball, but more options are always welcome! Basically for folks who like the power options, but not the theme? I can dig it. 1
Aracknight Posted June 26, 2022 Posted June 26, 2022 Rune of warding would be a fantastic alternate animation for arcane bolt. And so would immobilizing dart from ninja training as an alternate for toxic dart from experimentation.
plainguy Posted June 27, 2022 Posted June 27, 2022 I have brought this up before.. Every power pool should have complete alternate animation. E.G. AR/Device character should have the option of some tech or out of gun animation for example with Arcane. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Rudra Posted June 27, 2022 Posted June 27, 2022 (edited) I have a hard time agreeing with that. The Sorcery pool should be arcane in appearance. Now, a tech pool that has similar abilities would be interesting. So I think it would be better for the devs to finish the origin pools rather than make the magic origin pool have tech options. Edit: To be clear, I am fine with non-rune animations for the Sorcery pool. I am against tech animations for it though. Edited June 27, 2022 by Rudra
biostem Posted June 27, 2022 Author Posted June 27, 2022 2 hours ago, Rudra said: I have a hard time agreeing with that. The Sorcery pool should be arcane in appearance. Now, a tech pool that has similar abilities would be interesting. So I think it would be better for the devs to finish the origin pools rather than make the magic origin pool have tech options. Edit: To be clear, I am fine with non-rune animations for the Sorcery pool. I am against tech animations for it though. Even if we rule out some sort of tech animation option, simply replacing the rune with a generic ball of energy would, IMHO, both permit options for magic characters that don't necessarily cast runes, and allow non-magic character to RP it. I mean, we have options for mystic flight and translocation that omit the runes... 1 2
Rudra Posted June 27, 2022 Posted June 27, 2022 34 minutes ago, biostem said: Even if we rule out some sort of tech animation option, simply replacing the rune with a generic ball of energy would, IMHO, both permit options for magic characters that don't necessarily cast runes, and allow non-magic character to RP it. I mean, we have options for mystic flight and translocation that omit the runes... Uhm... yeah... that would be part of why I said I was fine with non-rune animations.... 1
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