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Fire Melee/??


Tigersoul78

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Ridiculous vector defenses, "kick me" resistances, are you feeling lucky?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Flying fire neeenja: Level 50 Magic Scrapper

Primary Power Set: Fiery Melee

Secondary Power Set: Ninjitsu

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Fire Sword

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (3) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (39) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (40) Superior Critical Strikes - Damage/RechargeTime
  • (45) Superior Critical Strikes - Accuracy/Damage

Level 1: Ninja Reflexes

  • (A) Reactive Defenses - Scaling Resist Damage
  • (3) Reactive Defenses - Defense/Endurance/RechargeTime
  • (15) Reactive Defenses - Defense/RechargeTime
  • (15) Reactive Defenses - Endurance/RechargeTime
  • (17) Reactive Defenses - Defense/Endurance
  • (19) Reactive Defenses - Defense

Level 2: Danger Sense

  • (A) Red Fortune - Endurance
  • (5) Red Fortune - Defense
  • (21) Red Fortune - Defense/Endurance/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Defense/Endurance

Level 4: Cremate

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge

Level 6: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 8: Shinobi-Iri

  • (A) Defense Buff IO
  • (9) Defense Buff IO
  • (42) Defense Buff IO

Level 10: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (11) Defense Buff IO
  • (31) Defense Buff IO

Level 12: Kuji-In Rin

  • (A) Endurance Reduction IO
  • (13) Endurance Reduction IO

Level 14: Build Up

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 16: Seishinteki Kyoyo

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 18: Fire Sword Circle

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (48) Superior Avalanche - Damage/Endurance
  • (50) Superior Avalanche - Accuracy/Damage

Level 20: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 22: Tough

  • (A) Unbreakable Guard - +Max HP
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - RechargeTime/Resistance
  • (34) Endurance Reduction IO

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Endurance Reduction IO
  • (25) Endurance Reduction IO

Level 26: Incinerate

  • (A) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
  • (27) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (37) Pulverizing Fisticuffs - Accuracy/Damage

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 30: Kuji-In Sha

  • (A) Preventive Medicine - Chance for +Absorb
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Heal/RechargeTime
  • (36) Preventive Medicine - Heal/Endurance
  • (45) Preventive Medicine - Heal
  • (45) Preventive Medicine - Endurance/RechargeTime

Level 32: Greater Fire Sword

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (37) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (46) Superior Scrapper's Strike - Damage/Recharge
  • (46) Superior Scrapper's Strike - Accuracy/Damage

Level 35: Blinding Powder

  • (A) Coercive Persuasion  - Contagious Confusion

Level 38: Bo Ryaku

  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Endurance/Recharge
  • (43) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance

Level 41: Kuji-In Retsu

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Endurance Modification IO
  • (48) Endurance Modification IO

Level 49: Maneuvers

  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (9) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (7) Endurance Modification IO
  • (7) Endurance Modification IO

Level 50: Melee Core Genome

Level 50: Agility Radial Paragon

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|-------------------------------------------------------------------|

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Regen works great so long as you have no ambitions for tanking on your fire scrapper.  I remade my fire/regen scrapper here.  She is my lowbie task force farmer.  Regen is not ideal out of the box for absorbing full team alpha strikes, and has only attacks for generating aggro.  I took Stealth, Invisibility, and Recall Friend for team utility, Air Superiority for single target control, and Caltrops ASAP for an extra trouble button. 

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Radiation Armor was also a thought to pair with it possibly.

 

With Radiation Armor you get great recovery, a heal, recharge bonus (while in the thick of things), an absorption shield, and your enemies are easier to hit.

 

Electrical covers a lot of the same ground.

 

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Fire + Invuln = Awesomeness

 

This!!!

I have a FM/Inv (Brute) and regularly strip the aggro off of tanks, I've had to tank Lord Recluse, and I solo AV's with him. He was fun from lvl 1 all the way up to incarnate content. Even regular lvl 25 common IO's made him seem unstoppable.

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There are pefectly reasonable motivations for not taking shield.

 

For my own part, I just dont care for the look - if I could get the Shield mechanics, without the funny walk/run cycle and the board on my shoulder, Id take it for everything.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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