silentbutdebtly Posted February 9, 2023 Posted February 9, 2023 I have long maintained that every team should be at LEAST 50% blaster. But I say it as a joke. Mostly. 3 1
MoonSheep Posted February 9, 2023 Posted February 9, 2023 On 2/8/2023 at 3:24 PM, Seed22 said: Yeah I find that interesting as hell! I mean think about it: MM tanks..wish folks did that more back then. Woulda been awesome to see this lil 800 HP dude herding mobs lol! Now it’s lost it’s pazazz 😞 But yeah they’re wayyyyy too goddamn slow. WHY are mercs, trained men mind you, moving like a regular joe schmoe who’se been asked by his wife to go to the store after the game just started? i’m also not a fan of MMs when building a team. if i’m speeding they’ll be left behind, if it’s hard content then heavy hitters are needed i’m sure they’re a fun solo AT for people who enjoy the playstyle, i might run one sometime as a chillout character If you're not dying you're not living
Snarky Posted February 9, 2023 Posted February 9, 2023 1 minute ago, MoonSheep said: i’m also not a fan of MMs when building a team. if i’m speeding they’ll be left behind, if it’s hard content then heavy hitters are needed i’m sure they’re a fun solo AT for people who enjoy the playstyle, i might run one sometime as a chillout character one of the most competent players i know loves MMs and they do not get left behind. But, talent, keybinds, knowledge = power
SeraphimKensai Posted February 9, 2023 Posted February 9, 2023 Maybe this is my inner geezer speaking, but having played since the Beta back in 2004, I personally I don't really care what AT people are playing as long as their competent enough with their character that they don't need hand holding. That said if a person is truly a new player I'm all for them playing as well, but if they are on a lvl 50 toon that's an unslotted AE baby I'm less inclined to team with them, especially on content that requires teamwork. 1
Grouchybeast Posted February 10, 2023 Posted February 10, 2023 9 hours ago, silentbutdebtly said: I have long maintained that every team should be at LEAST 50% blaster. So...eight Defenders, then? 😁 2 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
BlackSpectre Posted February 10, 2023 Posted February 10, 2023 In general all you need is one good tank and one good blaster and everything dies… even on +4x8. but in this game debuff is king. Damage is queen. And tanks are just princely. 🙂 An 8 man team of almost any archetype will slaughter anything. Doesn’t matter. and although it’s already been said, 2 or 3 tanks is freaking awesome. They all go out and drag 2-3 groups back to the team that promptly slaughters them, and the other tanks just keep the baddies streaming in until the entire map is cleared. Lots of fun! Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
ZemX Posted February 10, 2023 Posted February 10, 2023 10 hours ago, BlackSpectre said: but in this game debuff is king. Damage is queen. And tanks are just princely. 🙂 I'd say buffs are more efficient than debuffs in this game just due to the Purple Patch. Maybe the one exception there is -regen on an AV/GM... but then they went and put Envenomed Daggers up for sale so anyone can do it. Nice thing about choosing a debuff set though is all the powers are useful both in a team and solo. Not true of most team buffers. But the Purple Patch does make me sad. 1
Scarlet Shocker Posted February 11, 2023 Posted February 11, 2023 Honestly I don't care who I play with or what ATs they are unless it's a particular challenge. This game has a fundamental strength in that it can be the game you want, and quite a different game for somebody else. That's an amazing and highly underrated quality and we forget it too frequently. 1 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that.
biostem Posted February 11, 2023 Posted February 11, 2023 1 hour ago, Scarlet Shocker said: Honestly I don't care who I play with or what ATs they are unless it's a particular challenge. This game has a fundamental strength in that it can be the game you want, and quite a different game for somebody else. That's an amazing and highly underrated quality and we forget it too frequently. Agreed. I'll take a good player behind a "bad AT" over a bad player behind a "good AT", any day! 3
Nostromo21 Posted February 19, 2023 Posted February 19, 2023 Cool thread. So I'm making yet another theme toon...this one will be pure team/support, and being a total pacifist, only for support/buff/healing (possibly debuff too, but no damage). So, I want to try to see if I can get to 50 without doing a single point of direct damage :D. I'd obviouslyt have to take any initial dmg dealing powers, and ignore them. I'm sure many have tried & succeeded, but keep in mind, I'm a chronic solo carebear. So, what would be the 'easiest' & most effective AT primary/secondary to take up? I don't like the tanker router, as they really should do *some* damage, often via reflect powers. Troller seems a natural pick, Defender look good too, but their secondaries usually do ranged damage. I don't really want to gimp myself, but I will skip any/all direct dmg powers up to ~40. Empathy, Nature seem obvious choices, maybe Gravity, Mind...? Perhaps a Dominator, or even a Kheldian built the right way...? Cheers guys! Game over man, game over!
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