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The ATs I want to team with and why


DougGraves

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On 2/8/2023 at 3:24 PM, Seed22 said:

Yeah I find that interesting as hell! I mean think about it: MM tanks..wish folks did that more back then. Woulda been awesome to see this lil 800 HP dude herding mobs lol! Now it’s lost it’s pazazz 😞

 

 

But yeah they’re wayyyyy too goddamn slow. WHY are mercs, trained men mind you, moving like a regular joe schmoe who’se been asked by his wife to go to the store after the game just started?

 

i’m also not a fan of MMs when building a team. if i’m speeding they’ll be left behind, if it’s hard content then heavy hitters are needed

 

i’m sure they’re a fun solo AT for people who enjoy the playstyle, i might run one sometime as a chillout character

If you're not dying you're not living

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1 minute ago, MoonSheep said:

 

i’m also not a fan of MMs when building a team. if i’m speeding they’ll be left behind, if it’s hard content then heavy hitters are needed

 

i’m sure they’re a fun solo AT for people who enjoy the playstyle, i might run one sometime as a chillout character

one of the most competent players i know loves MMs   and they do not get left behind.  But, talent, keybinds, knowledge = power

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Maybe this is my inner geezer speaking, but having played since the Beta back in 2004, I personally I don't really care what AT people are playing as long as their competent enough with their character that they don't need hand holding.

 

That said if a person is truly a new player I'm all for them playing as well, but if they are on a  lvl 50 toon that's an unslotted AE baby I'm less inclined to team with them, especially on content that requires teamwork.

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In general all you need is one good tank and one good blaster and everything dies… even on +4x8. 
 

but in this game debuff is king. Damage is queen. And tanks are just princely. 🙂

 

An 8 man team of almost any archetype will slaughter anything. Doesn’t matter.  
 

and although it’s already been said, 2 or 3 tanks is freaking awesome. They all go out and drag 2-3 groups back to the team that promptly slaughters them, and the other tanks just keep the baddies streaming in until the entire map is cleared. Lots of fun!

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10 hours ago, BlackSpectre said:

but in this game debuff is king. Damage is queen. And tanks are just princely. 🙂

 

I'd say buffs are more efficient than debuffs in this game just due to the Purple Patch.    Maybe the one exception there is -regen on an AV/GM... but then they went and put Envenomed Daggers up for sale so anyone can do it.

 

Nice thing about choosing a debuff set though is all the powers are useful both in a team and solo.  Not true of most team buffers.  But the Purple Patch does make me sad.

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Honestly I don't care who I play with or what ATs they are unless it's a particular challenge.

 

This game has a fundamental strength in that it can be the game you want, and quite a different game for somebody else. That's an amazing and highly underrated quality and we forget it too frequently.

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There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
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1 hour ago, Scarlet Shocker said:

Honestly I don't care who I play with or what ATs they are unless it's a particular challenge.

 

This game has a fundamental strength in that it can be the game you want, and quite a different game for somebody else. That's an amazing and highly underrated quality and we forget it too frequently.

Agreed.  I'll take a good player behind a "bad AT" over a bad player behind a "good AT", any day!

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Cool thread. So I'm making yet another theme toon...this one will be pure team/support, and being a total pacifist, only for support/buff/healing (possibly debuff too, but no damage). So, I want to try to see if I can get to 50 without doing a single point of direct damage :D. I'd obviouslyt have to take any initial dmg dealing powers, and ignore them. I'm sure many have tried & succeeded, but keep in mind, I'm a chronic solo carebear.

 

So, what would be the 'easiest' & most effective AT primary/secondary to take up? I don't like the tanker router, as they really should do *some* damage, often via reflect powers. Troller seems a natural pick, Defender look good too, but their secondaries usually do ranged damage. I don't really want to gimp myself, but I will skip any/all direct dmg powers up to ~40.

Empathy, Nature seem obvious choices, maybe Gravity, Mind...? Perhaps a Dominator, or even a Kheldian built the right way...? Cheers guys!

Game over man, game over!

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