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What additions to the AE would we like to see? (Within reason!)


Darmian

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So yeah, pretty much as the title says.  What additions would we like to see in the AE?  I say within reason, because some things in game are based on scripts and so on and the AE code is janky as hell so things like multiple choices and so on are probably beyond an addition and would need a full rewrite.

 

 

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AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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I'd like to have bosses TP out before they're killed. Or have them surrender, then talk to you. 

 

Other than that, adding the power pools to the selections list for critters. I want some of my bad guys to have super speed.:-D

Edited by cranebump
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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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18 minutes ago, cranebump said:

I'd like to have bosses TP out before they're killed. Or have them surrender, then talk to you. 

 

Other than that, adding the power pools to the selections list for critters. I want some of my bad guys to have super speed.:-D

 

I'd like that, myself....and of course, more maps. 

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For sure more maps, and power pool access would be great to give some Sorcery or Science Experimentation flavor, etc.

 

I'd like it if we could write arcs for 8-16 player leagues.  I think the game needs more content for groups of this size, and what better way to create more of it than to outsource to the AE writers?  I say this without any understanding of what it would take to make this possible.  I have lots of ideas for these and would love to try writing them.

 

Wish #2:  The ability to put the next mission door inside your mission, such as, TinPex or Sutter where you fight bad guys outside, then go into the sewer, then out the other side of the sewer.  This would go so well with my 16 person trial "The Liberation of Warburg" where you fight Rogue Arachnos in the city, then dip into the sewers to clear out Arachnoids and capture scientists, then hop back out to defeat Marshal Blitz once and for all.  You know, just as an example.

 

Wish #3:  What is it called when you play a character's personal story, and you become that character?  For example "Deadlock's Personal Story," where you become Deadlock and have access to only his powers?  I'd love to have this mechanic, for example, if you were on a Liberation of Warburg story and had the optional objective of clicking a computer in the Malta base and suddenly YOU were driving a Kronos Titan, with access to the Titan's powers instead of your own.

 

Wish #4:  Shapeshifting?  Fight a scrawny nerd only to have him play a "drink potion" emote and turn into an 8' minotaur.  Fight a monster of a boss, at 25% health he surrenders (hat tip cranebump above), changes to costume #2, that of your story contact who's been begging you to stop the monster the whole time.

Edited by Jiro Ito
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"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

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5 hours ago, cranebump said:

I'd like to have bosses TP out before they're killed.

That's an oft heard request that I would also like.

 

5 hours ago, cranebump said:

Or have them surrender, then talk to you. 

That particular one may be a scripting thingy that AE can't take.  I dunno.

 

4 hours ago, Jiro Ito said:

I'd like it if we could write arcs for 8-16 player leagues. 

Now that's interesting!  Since the AE uses a sort of pseudo TF team effect.

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AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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Sorry D, your subject said "within reason," I may have failed the assignment =P

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Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

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I would like to see the older outdoor maps get reorganized to include front, middle and back locations.  I'd also like to see a "Talk to Person" objective under advanced goals...so we could actually click on a character and get a full chat window (would be nice to not have to convey everything through rescue dialogue or clues).  And lastly I wish the bug would get fixed where unaware hostages and their captors all trigger their unaware/noticed dialogue all  at once when you enter a mission...and actually only spoke as you got near (that one's a bit irritating and really gives too much away  :D).

Edited by LordRassilon
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1 hour ago, TerroirNoir2 said:

Agreed! Though I'm told that some writers have a way of mitigating that.

Patrol spawns after objectives, spouting some sort of minor clue sometimes work. But you really can't use the "unaware" dialogue (and many other types) without it popping all at once.

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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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Bodies/injured.  I'd love to be able to add casualties to a map.

 

 

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AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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1 hour ago, Darmian said:

Bodies/injured.  I'd love to be able to add casualties to a map.

 

 

And civilians running around in terror.

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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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  • 2 weeks later

+ 1 To just about everything above. 

 

Boss Alignment Change

I would think the Boss surrender thing would be pretty easy as you can already set a “Flees at %” trigger on bosses, and for escorts you have the “Betrays” trigger to change their alignment with a special dialog on betrayal. Stitch those together and betray in reverse, and let the clue appear when that happens and Voila!

 

Says someone who doesn’t know how to code. 🙂

 

More Powersets

One other thing I would like see are the missing power sets. Like: /Nature, /BIo Armor, Rad Melee, etc & the Kheldian sets for mob variety. Even with the new “use any power you want but the mob gives no XP” feature, those are unavailable.

 

Kheldian Powersets

For Kheldians, kind of like how FF is a unique tweaked set different from in game since it has Aid Self, if the Kheldian sets are just a special limited set of abilities that fit into the 9 powers for primary/secondary, that would be great by me.  I'd put the Kheldian attacks under Dominator sets since the "Assault" sets have a nice mix of melee and range in one powerset. I would think "Peacebringer Assault" and "Warshade Assault" would too, but might make sense under scrappers instead to have the armors together with it. And the fact the armor secondary sets would have no status protection seems like no big deal as no one really uses status on mobs anyway.

Edited by Ankylosaur
added headings for different suggestions
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So I realized, as I shared in another post, that a BIG. boon for me would to be able to have the game continue to ping the map server while you are opening an AE file. 

 

If my AE files get too big, mainly because I have too many custom groups, then the game times out with the map server and I disconnect. This means for practical purposes, I can only have arcs that are at about 40% of the allowed file size.

Edited by Ankylosaur
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AE Arcs: Search for @Ankylosaur    * denotes Dev's Choice

  • Adventures in Lit:  Adventures in Wonderland - 25-54*  |  Adventures in Oz - 40-54  |  Adventures in Neverland - 45-54
  • Notable One-offs: Rularularian - 41-54*  |  The Serpent Beyond the Horizon - 46-52*   |  Robolution - 25-34*  |  The Genesis & Geneticists of The Coming Hamiggedon -  41-54*   |  Spycraft and Spidermen - 40-47  |  Return to Faultline - 40-54 
  • Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks 9 Arcs  |   All That Glimmers:  First Warders & Mu - 9 Arcs  | All That Glints: The Awakened & Council - 3 Arcs  |  All That Glows: Nictus & 5th Column - 3 Arcs*   |  All That Gleams: Epilogue (Neo Tokyo) - 1 Arc
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I don't know how hard this would be, but I'd like to be able to splice together pieces of other maps.  Probably not directly (that'd be a monster of 3D editing), but by floors.  Like, you know the second mission of Tin Mage, where you start in the Vanguard base, teleport to a portal room in Portal Corp, and then fight your way out to the courtyard?  I have a mission where it'd be perfect to start at the portal room and fight your way to the courtyard (but without the Vanguard base part).

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Here's a tiny and super specific one.

 

On the Nerva - Primeva map, it clearly shows on the map preview, one rescue spot and 4 collection spots, but only supports bosses. In the PI level 50 missions that use it, you do collections. Would be nice to have the map support what it clearly is capabie of. 🙂

AE Arcs: Search for @Ankylosaur    * denotes Dev's Choice

  • Adventures in Lit:  Adventures in Wonderland - 25-54*  |  Adventures in Oz - 40-54  |  Adventures in Neverland - 45-54
  • Notable One-offs: Rularularian - 41-54*  |  The Serpent Beyond the Horizon - 46-52*   |  Robolution - 25-34*  |  The Genesis & Geneticists of The Coming Hamiggedon -  41-54*   |  Spycraft and Spidermen - 40-47  |  Return to Faultline - 40-54 
  • Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks 9 Arcs  |   All That Glimmers:  First Warders & Mu - 9 Arcs  | All That Glints: The Awakened & Council - 3 Arcs  |  All That Glows: Nictus & 5th Column - 3 Arcs*   |  All That Gleams: Epilogue (Neo Tokyo) - 1 Arc
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On 4/12/2023 at 9:56 PM, Chronos said:

I don't know how hard this would be, but I'd like to be able to splice together pieces of other maps.  Probably not directly (that'd be a monster of 3D editing), but by floors.  Like, you know the second mission of Tin Mage, where you start in the Vanguard base, teleport to a portal room in Portal Corp, and then fight your way out to the courtyard?  I have a mission where it'd be perfect to start at the portal room and fight your way to the courtyard (but without the Vanguard base part).

Good idea. I just reran FL's Nocturne mish, which features sewer map, then you exit into an FL outdoor map to destroy sub, take on the boss.

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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I would love to see more mobs out on the streets in game myself, and an Unlimited amount of mobs in AE, for use that like to spend their time in ae instead of dealing with the mess out side of it, Raise the lvl from 54 to 58 or so. with incarnates the content becomes easy as hell at times, An if a Dev looks at this Fix the damn mapserver crashing problem,

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18 hours ago, MHertz said:

2. Being able to change the contact on a per-mission basis.

Yep. Give us that, plus the ability to link maps within missions, and there's suddenly a lot of drama we can create.

 

I don't know if I mentioned this, but just being able to permanently place objectives would solve most of my time sucking aspects of mission prep.

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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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On 3/25/2023 at 12:09 PM, LordRassilon said:

I wish the bug would get fixed where unaware hostages and their captors all trigger their unaware/noticed dialogue all  at once when you enter a mission...and actually only spoke as you got near (that one's a bit irritating and really gives too much away  :D).

 

Come to think of it, @Darmian, I've never seen this happen in your missions.  Nor yours @cranebump and @Ankylosaur.  Is there a secret to this?

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