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What additions to the AE would we like to see? (Within reason!)


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I am positive. I have some of my older missions where there’s a lot of dialogue popping. I think there’s less of it in the later missions. But part of it too I think is that you run our missions in stealth mode. So I am wondering if they’re not noticing you as quickly because of that?

Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. Fallout (in progress). One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field

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Just now, cranebump said:

I am positive. I have some of my older missions where there’s a lot of dialogue popping. I think there’s less of it in the later missions. But part of it too I think is that you run our missions in stealth mode. So I am wondering if they’re not noticing you as quickly because of that?

Ah, that may be a thing, using Infiltration.  Hadn't thought of that.

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1 hour ago, TerroirNoir2 said:

 

Come to think of it, @Darmian, I've never seen this happen in your missions.  Nor yours @cranebump and @Ankylosaur.  Is there a secret to this?

Well, they shouldn't pop in mine, but's that because I went back through them and unless an NPC appears literally in front of you then I don't use the Unaware text box for allies or enemies.  Unless I want them overheard.  And if I do I sometimes point out that in the Mission Entry pop up that you can hear them up ahead.

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AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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  • 2 weeks later

Echoing the above. The “secret” is I try to avoid the unaware text since I know its broken.
 

That’s not to say that I never use it in older missions, or that I forget, or hope that on this map maybe it works, or that in some rare cases I leverage the broken-ness on purpose, but I tend to avoid it. 

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AE Arcs: Search for @Ankylosaur for the below and more...

  • New:  Adventures in Oz - 40-54 Adventures in Neverland - 45-54
  • Dev's Choice:  Adventures in Wonderland - 25-54  Rularularian - 41-54 | The Serpent Beyond the Horizon - 46-52  | Robolution - 25-34  | The Genesis & Geneticists of The Coming Hamiggedon -  41-54 | All That Glows 4.1: Nictus Evictus - 40-54 
  • Post-Praetoria Campaign:  Explores the effects on Prime Earth of The Fall of Praetoria. Intro 1-20, Others fork off it in the 20's-ish to 54

All That Glitters: Intro (3 Arcs) 

Glitters: Gold Brickers (9 Arcs)Glimmers: First Warders (9 Arcs) |  Glints: The Awakened (3 Arcs) | Glows: Nictus (3 Arcs)

All That Gleams: Finale (1 Arc)

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Posted (edited)

I think one way to accomplish people walking around that feels easy and at least for me is good enough is to add the "Non-combat" and "Single" options to Patrol Alignment menu in Patrols.

Edited by Ankylosaur

AE Arcs: Search for @Ankylosaur for the below and more...

  • New:  Adventures in Oz - 40-54 Adventures in Neverland - 45-54
  • Dev's Choice:  Adventures in Wonderland - 25-54  Rularularian - 41-54 | The Serpent Beyond the Horizon - 46-52  | Robolution - 25-34  | The Genesis & Geneticists of The Coming Hamiggedon -  41-54 | All That Glows 4.1: Nictus Evictus - 40-54 
  • Post-Praetoria Campaign:  Explores the effects on Prime Earth of The Fall of Praetoria. Intro 1-20, Others fork off it in the 20's-ish to 54

All That Glitters: Intro (3 Arcs) 

Glitters: Gold Brickers (9 Arcs)Glimmers: First Warders (9 Arcs) |  Glints: The Awakened (3 Arcs) | Glows: Nictus (3 Arcs)

All That Gleams: Finale (1 Arc)

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  • 2 weeks later
3 hours ago, Chronicler J said:

Challenge Settings, same as TFs/SFs, along with 1-4star settings. 

Wouldn't this just enhance farms even more?

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Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. Fallout (in progress). One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field

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1 hour ago, cranebump said:

Wouldn't this just enhance farms even more?

It very well could do.

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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38 minutes ago, Darmian said:

It very well could do.

I don't think they need any more help.

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40 minutes ago, Chronicler J said:

How?

By giving you the same settings you can get in the game, I assume? Would settings affect rewards?

Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. Fallout (in progress). One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field

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File under wildest dreams: 

 

Enhance story telling:  User created cut screen tool for short dialogue between characters or a narrator.  Trigger would be start, one event during mission or end of mission.

 

Enhance settings:  Incorporate the player bases into missions.  I know it is not the same system, but I saw a cool china-town base and wished we could have a story there.

 

OR the ability to pick up and drop the X's and event triggers on a map.  

 

Enhance characters:  More, more and more options for powers, triggers for actions.  I hate that characters will talk at mission start and have this random dialogue that characters will miss.

 

 

 

 

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It'd be cool if we could designate AE enemies as "Hero" as well as "Arch Villain."  Sometimes you're a bad guy takin' down a hero, y'know?


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Play my AE Adventures, listed under @Jiro Ito, including award winners:

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