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Posted

Fear Set Murder of Crows  20-50

Accuracy/Fear
End/Fear
Accuracy/End
Fear/Range
Accuracy/Fear/Recharge
Chance to Spawn Crows

I'm thinking for proc, it will spawn a ground based damage patch that damage and slows enemies. So Minor Lethal DoT and Slow.
It will only spawn 1 patch so it will be still useful for single-target fear powers.
For PPM, it could be 2.5 for 10 second duration. Crows also may chain to other enemies but it could be OP probably, so probably not.

 

Posted

I like the chance to spawn more crows. Not so sure about having a IO set with the same name as a power set though. 

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted
4 hours ago, Arc-Mage said:

I like the chance to spawn more crows. Not so sure about having a IO set with the same name as a power set though. 

Not sure what do you mean? There is no powerset like what I am suggesting, It was emote name though.
Maybe different name could be good, but I'm not sure what?...

Also crows may spawn from ''defeated'' bodies function could be good addition. At least it will limit their OPness while adding little style, I'm sure.

Posted

Wow, I really thought there was already a power called, Murder of Crows. I thought it was part of beast mastery but apparently it’s actually called, Call Ravens.  Your title, Murder or Crows, would have been better.

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted
8 hours ago, Arc-Mage said:

Wow, I really thought there was already a power called, Murder of Crows. I thought it was part of beast mastery but apparently it’s actually called, Call Ravens.  Your title, Murder or Crows, would have been better.

There's a similar power in Dominator/Savage Assault called Unkindness. Again, Murder of Crows would have been better.

Posted
2 minutes ago, Vanden said:

 

Unkindness doesn't summon crows, though, it summons ravens. An unkindness is a group of ravens.

 

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Posted (edited)

this is awesome more ios means more options

 

since theres so many winter IO sets can the summer Blockbuster have a few more summer sets?

Ops set would cover fear

We could have 1 for heals

another to cover disorients

set number four for resists

finally five covers defenses

 

Since winter sets focus on fire and cold, winter sets could do energy negative?

 

Edited by Saiyajinzoningen

Its easy to criticize a suggestion but can you suggest an alternative?

  • 1 month later
Posted

Here is an IO set I think the game has needed for a long time:  Recharge Intensive Slow.

Let's face it, all of the existing Slow IO sets suck.  Not only are the sets mostly useless, but their bonuses suck, too.  They all have Damage as an enhancement component.  However, there are a LOT of Slow powers in the game that have no damage, and need Recharge to be up more often -- Just a few examples include Dark Miasma's Tar Patch, Ice Control's Shiver and Arctic Air, Storm's Snow Storm, Earth Control's Quicksand, Radiation's Lingering Radiation, just to name a few.

In fact, a LOT of powersets have a slow power that does no damage, so they don't need Damage enhancement.  These powers need Accuracy (usually but not always), plus Recharge, Slow and EndRdx, and some could use Range.  Because the set bonuses for Slow sets suck, how often people acually use the existing slow sets?  The Set bonuses should include Recharge, Recovery, Regen, maybe S/L Resistance, maybe knockback protection.  The sets could use some interesting procs, from damage to debuffs like -Resistance.

Posted
6 hours ago, Area Man said:

Here is an IO set I think the game has needed for a long time:  Recharge Intensive Slow.

Let's face it, all of the existing Slow IO sets suck.  Not only are the sets mostly useless, but their bonuses suck, too.  They all have Damage as an enhancement component.  However, there are a LOT of Slow powers in the game that have no damage, and need Recharge to be up more often -- Just a few examples include Dark Miasma's Tar Patch, Ice Control's Shiver and Arctic Air, Storm's Snow Storm, Earth Control's Quicksand, Radiation's Lingering Radiation, just to name a few.

In fact, a LOT of powersets have a slow power that does no damage, so they don't need Damage enhancement.  These powers need Accuracy (usually but not always), plus Recharge, Slow and EndRdx, and some could use Range.  Because the set bonuses for Slow sets suck, how often people acually use the existing slow sets?  The Set bonuses should include Recharge, Recovery, Regen, maybe S/L Resistance, maybe knockback protection.  The sets could use some interesting procs, from damage to debuffs like -Resistance.

 

D-sync decelerations (slow/rech/endrdx) say hi, and ice mistral is actually decent.

 

I'm not categorically opposed to new slow sets, but this game doesn't need more -res procs or damage procs, at least not until the PPM system as a whole is balanced. There is too much damage and -res flying around already, and the slow category already has 2 damage procs.

 

Posted
7 hours ago, Area Man said:

Here is an IO set I think the game has needed for a long time:  Recharge Intensive Slow.

Let's face it, all of the existing Slow IO sets suck.  Not only are the sets mostly useless, but their bonuses suck, too.  They all have Damage as an enhancement component.  However, there are a LOT of Slow powers in the game that have no damage, and need Recharge to be up more often -- Just a few examples include Dark Miasma's Tar Patch, Ice Control's Shiver and Arctic Air, Storm's Snow Storm, Earth Control's Quicksand, Radiation's Lingering Radiation, just to name a few.

In fact, a LOT of powersets have a slow power that does no damage, so they don't need Damage enhancement.  These powers need Accuracy (usually but not always), plus Recharge, Slow and EndRdx, and some could use Range.  Because the set bonuses for Slow sets suck, how often people acually use the existing slow sets?  The Set bonuses should include Recharge, Recovery, Regen, maybe S/L Resistance, maybe knockback protection.  The sets could use some interesting procs, from damage to debuffs like -Resistance.

Depending on how many slots you want to put into your slow powers, you do have non-damage options.

 

If you only intend 4 slots:

Curtail Speed is a 5 enhancement set. You can skip the Damage/Slow and still have ACC/Slow, ACC/END, Range/Slow, and END/RECH/Slow.

Tempered Readiness is a 6 enhancement set, but it does have 2 damage enhancements. Still leaves the ACC/Slow, ACC/END, Range/Slow, and END/RECH/Slow if you skip them.

 

If you only intend 5 slots:

Impeded Swiftness is a 6 enhancement set that has an ACC/Slow, ACC/END, Range/Slow, END/RECH/Slow, and a damage proc still if you skip the Damage/Slow.

Pacing of the Turtle is a 6 enhancement set that grants all the same enhancements, except you have Chance for Recharge Slow instead of a damage proc.

 

Ice Mistral has 4 damage enhancements in its set however.

Posted
On 5/19/2023 at 2:24 AM, Rudra said:

Depending on how many slots you want to put into your slow powers, you do have non-damage options.

 

If you only intend 4 slots:

Curtail Speed is a 5 enhancement set. You can skip the Damage/Slow and still have ACC/Slow, ACC/END, Range/Slow, and END/RECH/Slow.

Tempered Readiness is a 6 enhancement set, but it does have 2 damage enhancements. Still leaves the ACC/Slow, ACC/END, Range/Slow, and END/RECH/Slow if you skip them.

 

If you only intend 5 slots:

Impeded Swiftness is a 6 enhancement set that has an ACC/Slow, ACC/END, Range/Slow, END/RECH/Slow, and a damage proc still if you skip the Damage/Slow.

Pacing of the Turtle is a 6 enhancement set that grants all the same enhancements, except you have Chance for Recharge Slow instead of a damage proc.

 

Ice Mistral has 4 damage enhancements in its set however.

The issue is not only the worthless damage, but the lack of RECHARGE enhancement.  A few of the Slow powers are toggles, like Arctic Air or Snow Storm.  But a lot of the non-damage Slow powers are click powers which need Recharge and Accuracy.  The Slow sets have very little Recharge and very little EndRdx.

The existing sets only have 1/3 Recharge, so the only option to get a decent amount of Recharge is to use generics.  That's why I called it "Recharge Intensive Slow" sets, similar to the Recharge Intensive Pets sets.  The current sets only have 2 x 1/2 Acc, 1/2 + 1/3 EndRdx.

Take Curtail Speed, and change the Dam/Slow to Acc/Rech or pure Recharge, and the Range/Slow to Recharge/Slow

Generally, I slot Quicksand only with Recharge so it is up for nearly every group.  Powers like Tar Patch, Lingering Radiation, Shiver and Time Crawl need Accuracy and Recharge, and a little Slow.  

Slow is clearly not overpowered, so having it up more often would not upset balance.

Posted (edited)
44 minutes ago, Area Man said:

The issue is not only the worthless damage, but the lack of RECHARGE enhancement.  A few of the Slow powers are toggles, like Arctic Air or Snow Storm.  But a lot of the non-damage Slow powers are click powers which need Recharge and Accuracy.  The Slow sets have very little Recharge and very little EndRdx.

The existing sets only have 1/3 Recharge, so the only option to get a decent amount of Recharge is to use generics.  That's why I called it "Recharge Intensive Slow" sets, similar to the Recharge Intensive Pets sets.  The current sets only have 2 x 1/2 Acc, 1/2 + 1/3 EndRdx.

Take Curtail Speed, and change the Dam/Slow to Acc/Rech or pure Recharge, and the Range/Slow to Recharge/Slow

Generally, I slot Quicksand only with Recharge so it is up for nearly every group.  Powers like Tar Patch, Lingering Radiation, Shiver and Time Crawl need Accuracy and Recharge, and a little Slow.  

Slow is clearly not overpowered, so having it up more often would not upset balance.

Using your Tar Patch example, I can get Tar Patch to a 40.37 second recharge on a 45 second duration power with the only slotted recharge being an END/RECH/Slow enhancement. Just that one recharge in a triple bonus, so reduced effectiveness, enhancement, and I can still always have one out if needed. With that same enhancement as the only recharge enhancement in Snow Storm from Cold Domination, it is down to 6.35 seconds of recharge. With no recharge enhancements in Snow Storm from Storm Summoning, just an END reduction, it is 6.9 seconds because of globals.

 

You can get their recharges down almost as low as you want. Especially with Tempered Readiness since it has the recharge reduction and a global recharge reduction. You can also mix sets to get layered resist bonuses, recovery bonuses, HP bonuses, and/or accuracy bonuses; and so get the benefit of multiple recharge reduction enhancements from sets.

 

That said, if you want a Recharge Intensive Slow set, what specific enhancements should be in it? What set bonuses should it grant?

 

(Edit: Also, something I find funny, is that I find I get better recharge times on my pets when I don't use the Recharge Intensive Pet sets.)

 

 

 

Edited by Rudra
Edited for grammar. And again to correct "slows" to "recharges".

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