StriderIV Posted February 8 Posted February 8 Hey all! Coming back home after taking a bit of a break. I’ve ran Water Blast once before, pairing it with Cold Domination. I really enjoy it as a blast set and want to give it another go! I wanted to pick some minds and see if anyone had any secondaries they feel pairs nicely/has good synergy with Water Blast? Water/Rad seems pretty popular. Great debuffs with it’s anchors that you can lay down and blast away. Water/Kin seems like it’d be a good time. Water has nice AOE, and Kin might help shore up some of its weaker ST dmg. Water/Time seems pretty synergistic. I wonder if it is slow overkill though! Water/Elec Affinity…. Might be a bit TOO busy 😂 These are some that came to mind, but I’d love to hear what you like to pair with Water Blast!
Snarky Posted February 8 Posted February 8 You are going to have to have a great concept or a really good build idea to stand above (or next to) cold domination on the Corr. I just started an Ice/Dark. Which is perfect for me, concept and playstyle wise. But Cold Dom is more powerful. Not even in doubt
StriderIV Posted February 8 Author Posted February 8 6 hours ago, Snarky said: You are going to have to have a great concept or a really good build idea to stand above (or next to) cold domination on the Corr. I just started an Ice/Dark. Which is perfect for me, concept and playstyle wise. But Cold Dom is more powerful. Not even in doubt Haha that is true, Cold is top tier! Just thought why not give something new a whirl 🤷♂️ 1
Psyonico Posted February 8 Posted February 8 Electric is a fantastic set, but IMO is better on Defenders for the reason you said, it's just very busy. Have you thought about sets that don't have a self heal since you have dehydrate? Poison, Force Field, Trick Arrow, heck, even Sonic would go well with water. 3 What this team needs is more Defenders
Jacke Posted February 8 Posted February 8 When recreating a long ago Ice/Poison Corruptor, I went with Poison/Water Defender. It looks like a great combo. I would imagine a Water/Poison Corruptor would work too. Also all the other (de)buff powersets @Snarky and @Psyonico mentioned, which don't have heals and thus makes Water's Dehydrate a good substitute. There's also Storm: - Cold, Force Field, Poison, Storm, Sonic, Trick Arrow And if you want to go with a (de)buff powerset with a heal, possibly dropping Dehydrate, there's these that aren't too busy (I think): - Dark, Nature, Pain, Rad, Thermal, Time Each (de)buff set has their own nuances. Skim them all in the HC Wiki and MRB and decide which one you think fits the toon best. 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Snarky Posted February 8 Posted February 8 Corruptor Secondary Dark has a team heal centered on you that debuffs the enemy and is available at level 1. The thing is magic. It fits a Theft of Essence PROC so it can even feed you endurance (slottable at level 7…). Thematically it fits for my Lich. I love almost all the Dark secondary powers except Fluffy pet. I hate pets. The only reason Cold is a better secondary (in my opinion) is the huge AoE debuff. Better strategy for a league. But for solo or small team i think (for me) Dark is better tactically and thematically 1
Psyonico Posted February 8 Posted February 8 Not liking pets is one thing, @Snarky, but liking Black Hole? 2 What this team needs is more Defenders
Carnifax Posted February 8 Posted February 8 (edited) 1 hour ago, Psyonico said: Electric is a fantastic set, but IMO is better on Defenders for the reason you said, it's just very busy. Have you thought about sets that don't have a self heal since you have dehydrate? Poison, Force Field, Trick Arrow, heck, even Sonic would go well with water. Water / Trick Arrow would be a monster. Edit : remember Cold is getting normalized in the next Page, Sleet is being set to obey AT modifiers Edited February 8 by Carnifax 3 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Psyonico Posted February 8 Posted February 8 1 minute ago, Carnifax said: Water / Trick Arrow would be a monster. Did anyone know if Whirlpool scourges? If not, I'm going to be rolling the defender version of this combo What this team needs is more Defenders
Snarky Posted February 8 Posted February 8 1 minute ago, Psyonico said: Not liking pets is one thing, @Snarky, but liking Black Hole? i take it. it is very extremely rarely useful. but when some idiot pulls a spawn when the team is already screwed? priceless. when you are in a LGTF and cannot get to the elevator, and dieing there is a no rez situation? again, not an every mission occurence. huge, "oh crap" button.
Carnifax Posted February 8 Posted February 8 4 minutes ago, Psyonico said: Did anyone know if Whirlpool scourges? If not, I'm going to be rolling the defender version of this combo Everything scourges but Whirlpool is a rain so it scourges extra-well 3 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Psyonico Posted February 8 Posted February 8 4 minutes ago, Carnifax said: Everything scourges but Whirlpool is a rain so it scourges extra-well That is what I wanted to know... Looks like I'm off to Mids 1 What this team needs is more Defenders
Snarky Posted February 8 Posted February 8 5 minutes ago, Carnifax said: Everything scourges but Whirlpool is a rain so it scourges extra-well and this is why my Lich Corr is Ice/Dark. Ice DoT rains are Scourge heaven
Carnifax Posted February 8 Posted February 8 28 minutes ago, Psyonico said: That is what I wanted to know... Looks like I'm off to Mids Damn you. I've spent 20 mins making a mids build too. Looks tasty. But I already have 2 waters and 2 trick arrows. But it looks so fun. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
StriderIV Posted February 8 Author Posted February 8 2 hours ago, Psyonico said: Electric is a fantastic set, but IMO is better on Defenders for the reason you said, it's just very busy. Have you thought about sets that don't have a self heal since you have dehydrate? Poison, Force Field, Trick Arrow, heck, even Sonic would go well with water. This makes sense. Water/Poison or Water/FF seem cool concept wise.
StriderIV Posted February 8 Author Posted February 8 16 minutes ago, Carnifax said: Damn you. I've spent 20 mins making a mids build too. Looks tasty. But I already have 2 waters and 2 trick arrows. But it looks so fun. I really need to just figure out a concept for Water/Trick Arrow 😂
Psyonico Posted February 9 Posted February 9 1 hour ago, Carnifax said: Damn you. I've spent 20 mins making a mids build too. Looks tasty. But I already have 2 waters and 2 trick arrows. But it looks so fun. I've got 8 or 9 TAs, what's one more? What this team needs is more Defenders
Onlyasandwich Posted February 9 Posted February 9 Welcome back @StriderIV! Concept is king as always. Some support sets I would just prefer as a Defender instead. What I feel would be really nice on a corruptor: TA, Dark, Cold, Kin, Rad, Storm Thematically, Water/Storm is great of course. Storm appreciates the minor self-heal present in Water, as does cold and TA. That is the only notable synergy. Anything will work fine! 1
Oubliette_Red Posted February 12 Posted February 12 (edited) On 2/8/2024 at 4:55 PM, StriderIV said: I really need to just figure out a concept for Water/Trick Arrow 😂 My TA/Water Def... Soda Khan, with Orange, Blue, Red and Root Beer themed costumes and powers. I find him very fun to play but haven't seen many build in the forums for the combo. Edited February 12 by Oubliette_Red 1 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Carnifax Posted February 14 Posted February 14 On 2/9/2024 at 12:25 AM, Psyonico said: I've got 8 or 9 TAs, what's one more? Damn you! So I'm ~level 20 now with Fish Kebab after doing a couple of builds and as expected really liking them. Haven't even got the really fun Trick Arrow powers yet. Cheapo / getting to 50 build (no purples or the like) and a maxxed out version. I'll probably end up somewhere between the two builds once done (although I may also have my traditional Emergency Endurance Rejig in the early 30s). Close-enough-to-caps that Flash Arrow should floor their ToHit chances, lots of procs in various powers. All the TA tricks (even Glue Arrow which I usually skip). Corruptor - Water - Trick Arrow_cheap.mbd Corruptor - Water - Trick Arrow.mbd 2 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Duckbutler Posted February 14 Posted February 14 1 hour ago, Carnifax said: Damn you! So I'm ~level 20 now with Fish Kebab after doing a couple of builds and as expected really liking them. Haven't even got the really fun Trick Arrow powers yet. Cheapo / getting to 50 build (no purples or the like) and a maxxed out version. I'll probably end up somewhere between the two builds once done (although I may also have my traditional Emergency Endurance Rejig in the early 30s). Close-enough-to-caps that Flash Arrow should floor their ToHit chances, lots of procs in various powers. All the TA tricks (even Glue Arrow which I usually skip). Corruptor - Water - Trick Arrow_cheap.mbd 45.38 kB · 1 download Corruptor - Water - Trick Arrow.mbd 45.29 kB · 1 download I really like that a) you made and posted both builds and b) that you're prioritizing the fix for Endurance. This is kinda sorta what I've been trying to do but since I'm only a month returned I'm still figuring a lot of it out.
Bhulik Posted May 27 Posted May 27 On 2/14/2024 at 5:09 AM, Carnifax said: Fish Kebab I realize I am reviving an old post, but is there any chance you could post build in a different way? I cannot access Mids. thanks much
Carnifax Posted May 28 Posted May 28 (edited) 11 hours ago, Bhulik said: I realize I am reviving an old post, but is there any chance you could post build in a different way? I cannot access Mids. thanks much I tried but when I fired up Mids it updated and immediately started throwing exceptions and refusing to load anything. Mids is all over the place at the moment. Very frustrating. Let me see if I can fix it.... Edit, right reinstall and avoid the latest update seems to have sorted it Cheap build Quote Villain CorruptorBuild plan made with Mids' Reborn v3.7.4 rev. 8 ────────────────────────────── Primary powerset: Water Blast Secondary powerset: Trick Arrow Pool powerset (#1): Speed Pool powerset (#2): Leadership Pool powerset (#3): Sorcery Pool powerset (#4): Flight Ancillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Aqua Bolt A: Thunderstrike: Accuracy/Damage 3: Thunderstrike: Damage/Endurance 3: Thunderstrike: Damage/Recharge 5: Thunderstrike: Accuracy/Damage/Recharge 5: Thunderstrike: Accuracy/Damage/Endurance 7: Thunderstrike: Damage/Endurance/Recharge Level 1: Entangling Arrow A: Invention: Accuracy Level 2: Water Burst A: Superior Scourging Blast: Accuracy/Damage 7: Superior Scourging Blast: Accuracy/Damage/RechargeTime 9: Bombardment: Chance for Fire Damage 17: Superior Scourging Blast: Damage/Endurance/RechargeTime 19: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 29: Force Feedback: Chance for +Recharge Level 4: Flash Arrow A: Dark Watcher's Despair: To Hit Debuff 13: Dark Watcher's Despair: To Hit Debuff/Recharge 15: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance 15: Dark Watcher's Despair: To Hit Debuff/Endurance Level 6: Whirlpool A: Artillery: Accuracy/Damage 34: Artillery: Damage/Endurance 34: Artillery: Damage/Recharge 36: Artillery: Accuracy/Damage/Recharge 36: Artillery: Accuracy/Recharge/Range 36: Artillery: Endurance/Recharge/Range Level 8: Tidal Forces A: Gaussian's Synchronized Fire-Control: Chance for Build Up 9: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 10: Ice Arrow A: Invention: Accuracy 11: Ghost Widow's Embrace: Chance of Damage(Psionic) 11: Neuronic Shutdown: Chance of Damage(Psionic) 21: Impeded Swiftness: Chance of Damage(Smashing) 23: Ice Mistral's Torment: Chance for Cold Damage 23: Unbreakable Constraint: Chance for Smashing Damage Level 12: Dehydrate A: Thunderstrike: Accuracy/Damage 13: Thunderstrike: Damage/Endurance 17: Thunderstrike: Accuracy/Damage/Recharge 25: Thunderstrike: Accuracy/Damage/Endurance 27: Achilles' Heel: Chance for Res Debuff 27: Theft of Essence: Chance for +Endurance Level 14: Glue Arrow A: Invention: Slow Level 16: Poison Gas Arrow A: Call of the Sandman: Chance of Heal Self Level 18: Water Jet A: Thunderstrike: Accuracy/Damage 19: Thunderstrike: Accuracy/Damage/Recharge 21: Thunderstrike: Accuracy/Damage/Endurance 42: Thunderstrike: Damage/Endurance 42: Ice Mistral's Torment: Chance for Cold Damage 43: Impeded Swiftness: Chance of Damage(Smashing) Level 20: Acid Arrow A: Invention: Accuracy 31: Achilles' Heel: Chance for Res Debuff 33: Bombardment: Chance for Fire Damage 33: Positron's Blast: Chance of Damage(Energy) 33: Touch of Lady Grey: Chance for Negative Damage Level 22: Steam Spray A: Superior Scourging Blast: Damage/RechargeTime 29: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime 47: Superior Scourging Blast: RechargeTime/PBAoE +End 47: Artillery: Accuracy/Recharge/Range 49: Artillery: Accuracy/Damage/Recharge 50: Artillery: Damage/Endurance Level 24: Disruption Arrow A: Power Transfer: Chance to Heal Self Level 26: Geyser A: Superior Malice of the Corruptor: Accuracy/Damage 39: Superior Malice of the Corruptor: Damage/Recharge 39: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 40: Superior Malice of the Corruptor: Damage/Endurance/Recharge 40: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 40: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 28: Oil Slick Arrow A: Artillery: Accuracy/Damage 43: Artillery: Damage/Recharge 43: Artillery: Accuracy/Damage/Recharge 46: Artillery: Accuracy/Recharge/Range A: Artillery: Damage/Endurance 42: Artillery: Endurance/Recharge/Range Level 30: EMP Arrow A: Basilisk's Gaze: Accuracy/Hold 31: Basilisk's Gaze: Accuracy/Recharge 31: Basilisk's Gaze: Endurance/Recharge/Hold 45: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold 46: Ghost Widow's Embrace: Accuracy/Hold/Recharge Level 32: Hasten A: Invention: Recharge Reduction 46: Invention: Recharge Reduction Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Invention: Defense Buff 45: Invention: Defense Buff Level 38: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Kismet: Accuracy +6% 49: Invention: Defense Buff Level 41: Spirit Ward A: Numina's Convalesence: +Regeneration/+Recovery Level 44: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 47: Tactics A: Invention: To Hit Buff Level 49: Rune of Protection A: Steadfast Protection: Resistance/+Def 3% A: Gladiator's Armor: TP Protection +3% Def (All) ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 2: Swift (Empty) Level 2: Hurdle (Empty) Level 2: Health A: Panacea: +Hit Points/Endurance 34: Miracle: +Recovery Level 2: Stamina A: Performance Shifter: Chance for +End 50: Performance Shifter: EndMod 50: Invention: Endurance Modification Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 49: Translocation Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run Expensive version Quote Villain CorruptorBuild plan made with Mids' Reborn v3.7.4 rev. 8 ──────────────────────────────Primary powerset: Water BlastSecondary powerset: Trick ArrowPool powerset (#1): SorceryPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): LeadershipAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Aqua BoltA: Thunderstrike: Accuracy/Damage3: Thunderstrike: Damage/Endurance3: Thunderstrike: Damage/Recharge5: Thunderstrike: Accuracy/Damage/Recharge5: Thunderstrike: Accuracy/Damage/Endurance7: Thunderstrike: Damage/Endurance/Recharge Level 1: Entangling ArrowA: Endoplasm Exposure Level 2: Water BurstA: Superior Scourging Blast: Accuracy/Damage7: Superior Scourging Blast: Accuracy/Damage/RechargeTime9: Bombardment: Chance for Fire Damage17: Superior Scourging Blast: Damage/Endurance/RechargeTime19: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown29: Force Feedback: Chance for +Recharge Level 4: Flash ArrowA: Dark Watcher's Despair: To Hit Debuff13: Dark Watcher's Despair: To Hit Debuff/Recharge15: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance15: Dark Watcher's Despair: To Hit Debuff/Endurance Level 6: WhirlpoolA: Artillery: Accuracy/Damage34: Artillery: Damage/Endurance34: Artillery: Damage/Recharge36: Artillery: Accuracy/Damage/Recharge36: Artillery: Accuracy/Recharge/Range36: Artillery: Endurance/Recharge/Range Level 8: Tidal ForcesA: Gaussian's Synchronized Fire-Control: Chance for Build Up9: Invention: Recharge Reduction Level 10: Ice ArrowA: Endoplasm Exposure11: Ghost Widow's Embrace: Chance of Damage(Psionic)11: Neuronic Shutdown: Chance of Damage(Psionic)21: Unbreakable Constraint: Chance for Smashing Damage23: Gladiator's Net: Chance of Damage(Lethal)23: Ice Mistral's Torment: Chance for Cold Damage Level 12: DehydrateA: Apocalypse: Damage13: Apocalypse: Damage/Recharge17: Apocalypse: Damage/Recharge/Accuracy25: Apocalypse: Recharge/Accuracy27: Apocalypse: Damage/Endurance27: Theft of Essence: Chance for +Endurance Level 14: Mystic FlightA: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Poison Gas ArrowA: Call of the Sandman: Chance of Heal Self Level 18: Water JetA: Nucleolus Exposure19: Nucleolus Exposure21: Nucleolus Exposure42: Apocalypse: Chance of Damage(Negative)42: Ice Mistral's Torment: Chance for Cold Damage43: Impeded Swiftness: Chance of Damage(Smashing) Level 20: Acid ArrowA: Invention: Accuracy31: Achilles' Heel: Chance for Res Debuff31: Shield Breaker: Chance for Lethal Damage33: Bombardment: Chance for Fire Damage33: Positron's Blast: Chance of Damage(Energy)33: Touch of Lady Grey: Chance for Negative Damage Level 22: Steam SprayA: Superior Scourging Blast: Damage/RechargeTime29: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime47: Superior Scourging Blast: RechargeTime/PBAoE +End47: Artillery: Accuracy/Recharge/Range49: Artillery: Endurance/Recharge/Range50: Artillery: Damage/Endurance Level 24: Disruption ArrowA: Power Transfer: Chance to Heal Self Level 26: GeyserA: Superior Malice of the Corruptor: Accuracy/Damage39: Superior Malice of the Corruptor: Damage/Recharge39: Superior Malice of the Corruptor: Accuracy/Damage/Recharge40: Superior Malice of the Corruptor: Damage/Endurance/Recharge40: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge40: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 28: Oil Slick ArrowA: Artillery: Accuracy/Damage43: Artillery: Damage/Recharge43: Artillery: Accuracy/Damage/Recharge46: Artillery: Accuracy/Recharge/RangeA: Artillery: Damage/Endurance42: Artillery: Endurance/Recharge/Range Level 30: EMP ArrowA: Unbreakable Constraint: Hold31: Unbreakable Constraint: Hold/Recharge/Accuracy45: Unbreakable Constraint: Hold/Recharge46: Unbreakable Constraint: Recharge/Accuracy48: Unbreakable Constraint: Hold/Endurance Level 32: Glue ArrowA: Invention: Slow Level 35: Scorpion ShieldA: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense/Endurance45: Luck of the Gambler: Defense Level 38: Kick(Empty) Level 41: HastenA: Invention: Recharge Reduction46: Invention: Recharge Reduction Level 44: ToughA: Gladiator's Armor: TP Protection +3% Def (All)A: Steadfast Protection: Resistance/+Def 3% Level 47: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Cytoskeleton ExposureA: Invention: Defense Buff Level 49: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Cytoskeleton Exposure ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl(Empty) Level 1: SprintA: Celerity: +Stealth Level 2: Rest(Empty) Level 2: Swift(Empty) Level 2: Hurdle(Empty) Level 2: HealthA: Panacea: +Hit Points/Endurance Level 2: StaminaA: Performance Shifter: Chance for +End50: Performance Shifter: EndMod50: Invention: Endurance Modification Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Translocation Level 1: Prestige Power Dash(Empty) Level 1: Prestige Power Slide(Empty) Level 1: Prestige Power Quick(Empty) Level 1: Prestige Power Rush(Empty) Level 1: Prestige Power Surge(Empty) Level 4: Ninja Run Edited May 28 by Carnifax My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
kelika2 Posted May 28 Posted May 28 Kinetics is too strong, once you get a good FS in the rest of your team will obliterate everything not giving you time to animate or time for DoTs. Water/Storm (skip hurricane and gale) for dot stacking. Freezing rain + whirlpool is good times. then steam spray for more dots and so on Water/Dark and you can try to recolor your dark stuff to be steamlike. get used to teleportation pool so you can Teleport Target your dark servant into melee Water/Trick Arrow. oil slick alone is worth it. can also use glue arrow to keep things in your whirlpool
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