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Silent Sentinel Badge - Echo Atlas Park


heyedwin

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38 minutes ago, FFFF said:

 

Go talk to Ms. Liberty. You might have to get to level 2, but I got the Rookie badge when I went up to train. I don't think you have that one.

 

I did a fresh test run, again.  It looks like the removal of 'Silent Sentinal' didn't affect it.  But, it has changed the process in how to get those easy 5 merits for anyone new or old (veterans of CoH) players.  The process is now the following:

 

-Make new blue side hero

-Grab inner inspirations from P2W vendor

-Go to all badge locations on vidiot map (minus 'Silent Sentinal')

-The new badge spot is behind Ms. Liberty

-Sell the cheapest inspiration to a vendor and keep the other 2 inspirations that sell more on the AH

-Go to 'merit vendor' machine and buy either 'Enhancement Booster/converter' salvage and put on the AH for 1 influence

-Grab your 600-900k (depending on prices for that day/week) 

-Sell the 2 inspirations from earlier on the AH for 1 influence for extra influence boost on top of your new 600-900k

-Send the money to yourself via e-mail

 

I was wrong on knowing why it was moved and I apologize.  Now we all know the new method for new/old players to make easy influence in-game.  Thank you to all for the replies.

Edited by heyedwin
I added the "newly" located badge behind Ms. Liberty mentioned by AboveTheChemist and Lockely.
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3 minutes ago, Sovera said:

...are we making a big fuss out... what was it... 800-900k? A level 50 can spend one minute in a farm and make that much. No hyperbole.

I'm one month into the game.  I believe you.  

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7 minutes ago, heyedwin said:

I'm one month into the game.  I believe you.  

 

It's a good chunk of money for a new player/alt, but I just hope you're not actually doing a loop of making new alts for this purpose alone, then delete and start over. 800-900k is not worth the time. Either keep leveling and doing storylines or reach level 50 and that sum is peanuts.

 

Simply being 50 and doing a Tinpex a day takes 30 minutes and earns 80 merits, plus whatever may drop, plus whatever raw inf obtained, plus the needed incarnate salvage.

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2 hours ago, ZorkNemesis said:

 

That's news to me, which probably shows how much I care about PvP to not notice when that happened.

 

It used to be locked, yes.

Now you can enter the PVP zones at level 1. You *shouldn't,* generally, but you can.

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1 hour ago, Greycat said:

Now you can enter the PVP zones at level 1. You *shouldn't,* generally, but you can.

 

Truth! I'd argue at any level, but even so...

 

Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko.

Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko.

But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)

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7 hours ago, Lockely said:

 

Rookie used to be there for years until they re-did Atlas Park. All HC did was move it back (and swap Silent Sentinel off to Echo for balance) to ensure that no matter where a new player starts, they get an exploration badge within 15ft of their first trainer.

 

Rookie was never there.  Rookie wasn't an exploration badge at all before at least Score; it was the first badge you got for spending a token in the Paragon Rewards program.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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9 hours ago, heyedwin said:

I'm trying to understand why it's not longer giving me the 5 easy merits after reaching all locations using the vidiot map.  In the past, it was easy 600-800k influence.  But after the new patch went live.  It no longer gives those 5 easy merits because 'Silent Sentinal' was moved.  I'm not asking about comparisons, I just want to know if I'm going crazy because of one change, which is the location of 'Silent Sentinal'.  That's why I provided a full uncut video of me doing the location run for the easy 5 merits.

 

I haven't read through the whole post, but I'm assuming that the vidiot map hasn't been updated to show the badge behind Ms. Liberty.

 

I made a new character and picked up all the badges for the Atlas Tour Guide accolade and did get 5 merits.

It wasn't enough to unlock the fast travel power.

 

I then went to the Pocket D, picked up the badge there, back through a base teleporter to Peregrine Island, went inside of the Portal Corp building, and that was enough to unlock the Long Range Teleporter.

I did go get the one in Talos as well, as Talos Island is a Nexus location with a base portal directly near the tram, Wentworth, stores, and a detective.

 

I know that this thread is really about making some starting cash and not about the travel power necessarily, but, overall, I don't use the Long Range teleporter that much since I have access to a base(s) and a teleporter to get to base when I'm not near a base portal.

The day job for parking near a base porta allows you to teleport to a base (up to 30 charges) and is often enough to get around when you need to. Log out a base portal once you get enough patrol xp, and you'll get the Rapid Responder accolade and start getting charges to summon  a base portal (up to 30 charges) as well .

(The same goes for getting a free fight pack - that charges to a max of 2 hours of flight time - for getting the day job from the shadow shard).

Honestly, saying that, I email influence to myself and then give enough to every new character to get one of the P2W/START flight powers and all the Prestige power teleports. I end up using the Long Range Teleporter most of the time when I first log a character into the game to get to Atlas or the Pocket D if that is my destination and I'm not there already - which is really lazy since I can simply go to a base and then go wherever I want.

(The advantage of the Shadow Shard fight pack to the void disc, magic carpet, or rocket board is that you can use your powers while the Shadow Shard flight pack is active. The advantage of the void disc, magic carpet, or rocket board is that they don't have a timer on them.)

 

 

 

 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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10 hours ago, Greycat said:

Now you can enter the PVP zones at level 1. You *shouldn't,* generally, but you can.

 

9 hours ago, DoctorDitko said:

Truth! I'd argue at any level, but even so...

 

I would disagree.  I think that, once you have at least SO's and a few decent powers, EVERYONE should visit Bloody Bay to get the Shivan Shard temp power.  It is an extremely powerful pet and can make the difference between succeeding and failing a task force if you're alone or just have 1 or 2 people.

Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

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35 minutes ago, Ironblade said:

 

 

I would disagree.  I think that, once you have at least SO's and a few decent powers, EVERYONE should visit Bloody Bay to get the Shivan Shard temp power.  It is an extremely powerful pet and can make the difference between succeeding and failing a task force if you're alone or just have 1 or 2 people.

 

Yes, but that's not level 1 🙂  For ... most everything but controllers (and even some of them,) I used to take them into BB at level 15 for the Shivan and the temp stealth. Especially once - well, the zones pretty much died. DOs or level 15 IOs work fine.

 

(And if you're a low damage character... you don't have to have help for the bunkers in BB going for a shivan. All the turrets respawn on a - believe it's 5 minute timer, but *only* if they're destroyed. So what you do is wear them all down to *just* a sliver of health, but destroy *one* of them - preferrably a white, dual artillery gun. When that respawns? You have the full few minutes - take it down, take down the ones with just a sliver of health, hit the computer inside to turn your meteor chunks into a shivan shard, then beat feet (or wings or whatever) back to base and turn it in.)

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3 minutes ago, Greycat said:

(And if you're a low damage character... you don't have to have help for the bunkers in BB going for a shivan. All the turrets respawn on a - believe it's 5 minute timer, but *only* if they're destroyed. So what you do is wear them all down to *just* a sliver of health, but destroy *one* of them - preferrably a white, dual artillery gun. When that respawns? You have the full few minutes - take it down, take down the ones with just a sliver of health, hit the computer inside to turn your meteor chunks into a shivan shard, then beat feet (or wings or whatever) back to base and turn it in.)

 

Ding ding ding!  Exactly right and yes, it is five minutes.  I timed it once to be sure.  If I'm on a high damage character, I just dive in and if they respawn, I just do it again.  If I'm on a low damage character, I'll destroy one and wait for the respawn.  I don't usually bother pre-damaging the others because even a defender should be able to take down the turrets if they have the full five minutes.

Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

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9 minutes ago, Ironblade said:

 

Ding ding ding!  Exactly right and yes, it is five minutes.  I timed it once to be sure.  If I'm on a high damage character, I just dive in and if they respawn, I just do it again.  If I'm on a low damage character, I'll destroy one and wait for the respawn.  I don't usually bother pre-damaging the others because even a defender should be able to take down the turrets if they have the full five minutes.

 

Try it on a level 15 Earth or Ice 'troller though.. 😄 Need *something* to do while you wait, anyway...

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