kelika2 Posted March 10 Posted March 10 Knockback end drain/-recovery -speed and -recharge def debuff resist tohit debuff resist regen debuff resist i dont know if resisting -perception is a thing 1
Riverdusk Posted March 10 Posted March 10 3 hours ago, kelika2 said: Knockback end drain/-recovery -speed and -recharge def debuff resist tohit debuff resist regen debuff resist i dont know if resisting -perception is a thing Knockback is already covered with breakfrees. If anything other inspirations than orange ones would probably fit most of those better (give blues a short duration end drain resistance, greens for -regen, yellows for tohit debuff and perception resist). Only one that might fit orange is the slow res? Not that I'm for any of that, just saying in theory. I can however understand the idea that oranges feel underpowered, but imo that is more just because I think purples are a bit overpowered.
Akisan Posted March 11 Posted March 11 Yes please. Oranges are badly underpowered vs. their purple counterparts, and resisting debuffs is a nice, thematic way to help equalize that (since purples help you simply avoid the debuff instead). Honestly I wouldn't complain if oranges helped resist all debuffs, and other inspirations helped resist their specific, themed debuffs. For example, oranges and blues resist endurance & recovery drain effects, though blues resist those debuffs more (since blues would only help with those 2 debuffs, instead of several) 2
Clave Dark 5 Posted March 11 Posted March 11 This just sounds like more power creep to me, I don't think it's needed. If we were free of those effects, we might as well be fighting marshmallows. 1 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Akisan Posted March 11 Posted March 11 5 hours ago, Clave Dark 5 said: This just sounds like more power creep to me, I don't think it's needed. If we were free of those effects, we might as well be fighting marshmallows. We haven't even talked about evening out the massive difference in effective damage reduction between oranges & purples... but since this could lead to the evil known as "Power Creep": I'd be ok with crippling Lucks to bring them down to match oranges' effective damage reduction (making purples worth 5%/7.5%/10% defence, about a third of their current values), if orange inspirations get this change. We'd probably be better off finding a happy medium between those values and existing values, but currently? Orange inspirations are so much weaker than their counterparts that it's almost funny, in one of those twisted "it's so bad it's good" moments. There's a reason many players consider them trash. (And again, a big reason I agree with this suggestion is because it would allow for the symmetry of resisting a debuff by 10% instead of simply avoiding the debuff 10% of the time, as purples currently do.) 1
Greycat Posted March 11 Posted March 11 16 hours ago, kelika2 said: i dont know if resisting -perception is a thing Since the "breakfrees already deal with KB" was covered - this would be yellows. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Uun Posted March 11 Posted March 11 You can craft empowerment buffs in your SG base to resist -end, -speed and -recharge. https://homecoming.wiki/wiki/Empowerment_Station Uuniverse
Rudra Posted March 11 Posted March 11 5 hours ago, Greycat said: 21 hours ago, kelika2 said: i dont know if resisting -perception is a thing Since the "breakfrees already deal with KB" was covered - this would be yellows. Yellows already grant +Perception. So they in effect already do the same thing.
Greycat Posted March 12 Posted March 12 7 hours ago, Rudra said: Yellows already grant +Perception. So they in effect already do the same thing. ... which would be why I mentioned it. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Rudra Posted March 12 Posted March 12 Just now, Greycat said: ... which would be why I mentioned it. I misunderstood. Apologies. 1
Saiyajinzoningen Posted March 12 Posted March 12 #bufforangeinsps Its easy to criticize a suggestion but can you suggest an alternative?
Rudra Posted March 12 Posted March 12 2 minutes ago, Saiyajinzoningen said: #bufforangeinsps #nerfregen 😛😃
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