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[Let's Brainstorm] The Last 4 Incarnate Slots


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Random thought for the suggestion that further incarnate powers should have to pick between existing slots:

Perhaps a rework where you can only have six active at a time (the current number of slots available) but freeform where each slot can have any power (just not duplicates of the same category)?

 

This way if a mastermind wants to play to the strength of their archetype, they can forfeit Judgment to get Genesis instead of giving up Hybrid; or if a Blaster wants to double-down on glass cannon, they can neglect Destiny to take Omega.

 

To rework the level shift so people aren't missing out on any: remove them from the existing slots (Alpha, Destiny, Lore) and instead have it so the first of any t3/t4 incarnate slotted anywhere gives Alpha's level shift while the second and third t3/4 of any incarnates give the other two incarnate shifts.

 

EDIT: For simplicity's sake, perhaps the UI still shows the full tree but you no longer unlock the slots themselves and instead have an "incarnate level" that starts at 0 when you ding 50 and increases up to 6 (cap) as you increase your incarnate level? The UI then just tracks how many abilities you have slotted - regardless of which slots those are - against the counter and greys out the remaining slots when you reach your current cap. So when a new up-and-coming incarnate has room for only one ability to start, they can decide to slot whatever they want - Vitae, Omega, Hybrid - as long as they have the materials to craft it.

Edited by megaericzero
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14 hours ago, JayboH said:

The end game challenge is the incarnate stuff.  Problem is that I don't see a ton of people actually running incarnate stuff.  They use their incarnate powers on regular content far more.  Once in awhile I see LFG planning an Underground Trial but I haven't for example seen a TPN trial advertised and I remember loving that one once people learned the pattern.

Excelsior LFG - lots of trials advertised there. TPN does pop up every now and then. 

 

Also, did you think players were not going to use incarnate powers in regular content??

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5 hours ago, Sunsette said:

Also cannot emphasize how much I would not want shapeshifting powers thrust on my characters. 

Are you against the gameplay mechanic of having different powers swapped onto the character, or the narrative mechanic of changing shape?  Because the latter is addressed by tying the model swap to a new costume slot; you can use the same costume you're using if you don't need the visual cue that the ability is active.

If you're against the gameplay mechanic, I can understand that.  I personally HATE the Lore slot and I would love to replace it with something else.  I don't like managing pets, and I don't want to deal with their AI behavior.

 

As for 'thrusting', that's really not an accurate representation because these enhancements would be optional replacements in existing slots, as the feedback revision post linked from the first post indicates.

 

(Also, we're not going down the road of arguing my justifications in the first post.  Rudra already did that, it's done.  First post is only still up so the conversations that followed it make sense)

 

5 hours ago, Chris24601 said:

Perhaps even new ways for the slots to be used… say a version of Judgment that instead of a nuke was a short period in you gained a set of high damage AoE attacks (i.e. instead of one huge nuke chain lightning, you get 30 seconds of being able to launch smaller less damaging chains with a 3s timer… basically akin to the water blast power that can be used twice in a row before going on cooldown).

That's what the revised idea linked from the first post is proposing; things to replace powers in existing slots.  I suppose we could drop the names of the new 'slots' completely (which weren't even going to be slots anymore, they were going to be enhancement recipes for existing slots), and just come up with more variants to the existing slots.  If we're doing that, then the ground area effects from the original 'Genesis' proposal would best fit as additional options for the Judgment slot.

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38 minutes ago, ThatGuyCDude said:

As for 'thrusting', that's really not an accurate representation because these enhancements would be optional replacements in existing slots, as the feedback revision post linked from the first post indicates.

 

I'll cop to misreading this; not a failure of your writing, I simply failed to read correctly. I think dropping the 'slot' terminology will improve this, though.

 

Within the space of 'new options for Judgement and Lore slots', I can get behind that for reasons already expressed, though when new mechanics are involved deeper than a reskin of existing Judgement or choosing new pre-existing mobs to copy to the pet summon framework, I'm pretty wary.

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6 hours ago, BurtHutt said:

Also, did you think players were not going to use incarnate powers in regular content??

I must admit I'm curious:  what did I say that made you think I wouldn't think players would use their incarnate powers in regular content?

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You probably want to avoid costume altering transformations to these kind of powers, but maybe if there's a choice over what kind of alteration manifested that could work. Oddly, Mind could be the place for this. We have this from Lord Recluse's background:

 

Quote

"His back, through Stefan's focused manipulation of his dark power, began developing a hump which later was used to house eight massive arachnid-like arms. Upon further enhancement, the arms were outfitted with super-strong steel claws covering the flesh and bone "arms" that protruded from this hump, made from an alloy called proto-steel."

 

And that kind of mental focusing could also be why Tyrant grows so massive in his final confrontation, and might possibly explain Stheno's snake-like form too. On the other hand, there's clearly other alternatives since Statesman and Hero 1 never manifested such drastic physical manipulations themselves. Some sort of "state-of-matter" powers, that you will yourself into perhaps? Mind could have enchanments like a temporary pure energy form; pure dark form; and even just pure physical form, for those that didn't want to be concerned with how their character looked.

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Plenty of discussion in other slots, but I wanna touch Omega specifically. IMO, I believe Omega should be the "Signature move" of your character. 

Batman has the Batarang, Goku has the Kamehameha, Spiderman has the web swing, etc etc. So many characters have THEIR THING. Their iconic power they get. I believe Omega should be that. When you get the omega slot, you essentially get a beavy of options and each one costs points to create something iconic and unique to you.

"But that'd make my char op!" Yeah, and the game is already a playground for busted characters. You'd need to gut the entire incarnate system and rework it from the ground up to make it a challenge again. Might as well have some fun with it. 

 

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4 hours ago, CaptainMarvelous said:

Plenty of discussion in other slots, but I wanna touch Omega specifically. IMO, I believe Omega should be the "Signature move" of your character. 

Batman has the Batarang, Goku has the Kamehameha, Spiderman has the web swing, etc etc. So many characters have THEIR THING. Their iconic power they get. I believe Omega should be that. When you get the omega slot, you essentially get a beavy of options and each one costs points to create something iconic and unique to you.

"But that'd make my char op!" Yeah, and the game is already a playground for busted characters. You'd need to gut the entire incarnate system and rework it from the ground up to make it a challenge again. Might as well have some fun with it. 

 

no problem with this suggestion however,

I do have a problem with the examples you listed because

batman throws batarangs like crazy

Goku shoots kamehamehas like crazy

and spiderman web swings like crazy

will this signature move be useful with a long recharge?

or cosmetic with a short one?

 

Its easy to criticize a suggestion but can you suggest an alternative?

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8 hours ago, Saiyajinzoningen said:

no problem with this suggestion however,

I do have a problem with the examples you listed because

batman throws batarangs like crazy

Goku shoots kamehamehas like crazy

and spiderman web swings like crazy

will this signature move be useful with a long recharge?

or cosmetic with a short one?

 


That'd come down to blance. In any game with some custom creation of abilities, you usually have to do a trade-off. Speed for power, single-target-nuke for AoE. Etc etc. 

In the example, I imagine you'd be designing it in a way that supports your character and has trade-offs. Maybe your signature move is a huge powerful attack you can do only once every ~5-10 minutes? Maybe your signature move is an ability you can spam but in turn it's not super powerful? I think both of those ideas are worth exploring in terms of a design space. 


I also think as a system it'd be prone to a bit of complexity, which could be seen as a positive or a negative. Yeah, someone will likely be able to min-max out "THE PERFECT ABILITY". It'd equally be likely aspiring designers make a skill they think is awesome but in practice ends up being hotdog water. And that's ok! A system like I proposed with that much experimentation, design and character introspection? I think it's fitting as the final slot as we wouldn't likelybe getting more.

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Looking at tackling the Omega slot differently from Cap, it would be interesting to take what the dev AMA laid out and expanding on that. Perhaps looking to existing incarnate and other really powerful characters (lore or mechanically) for some abilities. (You can skip to the next yellow text; this next chunk is just me thinking out loud.)

 

To start with the dev AMA (as listed on Paragonwiki) :

"Q.) Do you have any insight as to what the Omega Incarnate Slot might be? The others seemed badass enough already. PBAoE kill everything?
A.) Jeff Hamilton would know. I don’t remember if this was Omega or not, but I know one of the latter tiers did allow you to nuke minions through your magnificence. There were also abilities that let you trade off one stat for another. (Hosun)
A) I’ve said this in a couple places but the primary trees which had been sketched out on paper were Arete (instant recharge on all powers for a period), Majesty (cause foes to instantly fight for you and then self-destruct), Infinity (summon doppelgangers of yourself), Transcendence (immune to everything and can attack into Phase), and Fulfillment (major PBAOE +Level Shifts) (Tim)"

 

Guessing from the wording that the part about trading one stat for another meant a different Incarnate slot so ignoring it. Watering the descriptions down, we have: another big damage aoe, insane recharge, some sort of confuse with a delayed explosion, clone pets, self invincible, and a level shift team buff. It's a stretch but some of these can be likened to existing characters/abilities (again, mechanics or lore) such as Statesman/Imperious' Hammer of Justice and/or Zeus' Lightning Bolt (big damage), Hamidon's infection - Will of the Earth, the Unity Plague, and so on (fight for you then explode), Trapdoor's bifurcation (doppelgangers), and (I did say this was a stretch) Tyrant's vying for power allowing him to deputize the other Praetorians to incarnate-level toughness (pbaoe level shifts). As I type this out, I realize you could also relate the "immune to everything" as Recluse's combined web buffs from the STF.

 

Another couple of somewhat-signature things from in-game are Ghost Widow's insane-mag hold and her suped-up version of Dark Regeneration from the STF as well as Reichsman's Aura of Domination (damage + end drain + tohit/rech debuff). Also, from Mender Ramiel's arc, the buff labeled Paradox Core Eternity which says complete invulnerability after time travel (but we'll ignore the time travel requirement).

 

So with that in mind:

Even just given what the AMA listed, the effects of these hypotheticals are drastically different from each other moreso than any existing slots. With the above spread, some possible Omega abilities could be...

 

Arete: Hasten's final form (which is technically included in Mender Ramiel's Incarntes-sampler mission since it caps all stats)

Apex (custom name): a second Judgment if you decide to take it (looking to States/Imperious' two signature attacks)

Fulfillment: now everyone's 50++++++++++++++....! (looking at how the Well empowered Tyrant's generals)

Infinity: summon clones (like Trapdoor, perhaps including his self-buff mechanic for the number of clones present)

Majesty: incarnate-level mass confusion + turn the minions into bombs (looking to Hamidon's ability to infect people)

Nexus (custom name): a pbaoe heal with an insane hold for survival/cc (combining GW's insane hold and self-heal from the STF; probably not mag 100 but something crazy)

Paradox: untouchable (not sure what else to pair it with since it's a binary effect)

Transcendence: "immune to everything" and attack phased foes (perhaps immune means to debuffs and mez, to differentiate it from Paradox's untouchable? - potentially looking at Recluse's web buffs from the STF for inspiration)

Zenith (custom name): psi damage aura with recurring end drain and tohit/rech debuff (taken from Reichsman's Aura of Domination)

 

Just some thoughts.

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The other day I was thinking that one of the remaining Incarnate slots could be passive...

 

Tier 1 +1% HP

Tier 2 +2% HP or +2% DMG

Tier 3  +2% HP/+1% DMG or +3% HP - +2% DMH/+1% DMG or +3% DMG

Tier 4 +4% HP/+2% DMG or +4% DMG/+2% HP

 

Something akin to this...but the combo of different passives...+END, +HP, +DMH, +ToHit, +Def, +Resist, +RCH...lots of options.

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