Developer The Curator Posted July 18 Developer Posted July 18 Patch Notes - Issue 28: Legacy, Page 1 Current notes cumulative, not final page release notes. Most changes from the previous beta build are listed in green. Green text will become white text in the next set of patch notes. Any changes or fixes that are only relevant to the beta builds (IE: fixes / tweaks to new features) are listed in blue. Blue text will be deleted in the next set of patch notes as it is only relevant to highlight changes between beta builds, not a changes from live. Known issues are listed in purple. Developer commentary in pink. Only on beta releases. Only looking for what changed in Release Candidate 1? Check here! All changes are also in the full patch notes found below. RELEASE CANDIDATE 1 CHANGES: Spoiler Labyrinth of Fog Added a Lua function that can set or remove a token that allows or disallows Beta Test powers in this zone dynamically instead of requiring changes to the Lua script running on the zone. This will let us turn it on as needed for tests. When defeated, Malevolent Fogs now grant Reward Merits to everyone present in the zone, except to dead characters or those in the entrance lobby, the Core, or a secret area. If you are alive and eligible to be hunted by the Minotaur, you are eligible to receive the zone-wide Reward Merit drops. This is to reduce the burden of movement for defeat credit placed on League organizers. Malevolent Fog Reward Merit count reduced from 2 to 1. Minotaur's Trial By Combat now teleports all players in the zone to participate in the boss fight. Being challenged to Trial By Combat now has a 20 second confirmation pop-up and can be dismissed if not interested in fighting the Minotaur. Minotaur inherent resistances increased by 10%, up to 60% total. Fixed off-by-one discrepancy error in the Minotaur's reported level vs. actual level; The zone's 9th player should put the Minotaur to +6. Hoof Stomp's damage increased by 50%. Hoof Stomp's -RES/-DMG debuffs doubled in duration. 15 seconds to 30 seconds. The 50% -RES(Negative) debuff from getting hit by Hoof Stomp now unresistable. Increased the hit range of the Sand Vortex's attack (not suction) by 2ft to a total of 9ft. Sand Vortex's -ToHit and -DEF debuffs doubled in duration. 8 seconds to 16 seconds. Sand Vortex's -ToHit and -DEF debuff from Sand Vortexes now stack instead of refresh. Sand Vortex's -Perception is now 100% chance to proc and debuff set at -90% for 3 seconds. Sand Vortex's -Perception debuff is now unresistable. Third Eye activation rate sped up by 5 seconds, now cycles every 40 seconds. Increased To-Hit granted by 10%. Completing the puzzle with the motes no longer requires owning Conqueror of the Labyrinth. Being able to enter the True Core now checks if you own the Gladiator In The Fog costume rather than owning Mote of the Gladiator. Warrior ally pet is now 85% resistant to all damage so they're more useful in the context of the zone. Increased chance of Warrior ally spawning instead of a Gladiator from 1/25 to 1/20. Removed yellow spawn that was close enough to the yellow portal entry point that they could aggro. Randomizer tunnel now also inflicts -Jump to ensure gravity's embrace can continue their work unimpeded. Striga Isle Lowered a tree that was floating in the air. Marine Affinity Whitecap - Activation time increased from 1.5s to 2.0s Shifting Tides - Damage proc chances reduced from 35%-65% to 25%-50% Rising Tide recharge per stack reduced from 2.5% to 2.0% Brine - -Resistance debuff no longer decays Now interacts with Shifting Tides Brine will now consume up to 3 stacks of Rising Tide upon use, reducing the base recharge by 15s per stack Barrier Reef - Fixed Hit FX not showing Tide Pool - Removed doubled FX on frenzy to improve performance Developer Notes: These changes are intended to balance the offensive output relative to the defenses of Marine Affinity while solo Brine can now stack up very quickly depending on player actions, while maintaining a solid amount of -Resistance at the cost of potential Shifting Tides buffs and procs With allies, this cost is reduced as they can gain stacks while you use Brine, allowing both powers to shine Power Customization Teleport Fixed Smoke Bomb customization on Combat Teleport not being tintable properly. Further improvements to the Goop teleport to help obscure the model during transit more. Costume Parts Auras Positioning offsets to Dark Matter and Tendril eye auras improved. Aether Rewards Fixed missing violet texture on the Violet Block Mode customization option. Badges 'Adept' - Fixed rename mix-up that renamed the wrong badge. Custom Weapons Holstered Assault / Arsenal / Pulse / Arachnos Rifles Fixes Adjusted rifle sequencers to fix an issue where holstered rifle models would jump between back and hand when observed by somebody other than the rifle's owner. Caused widespread issues with NPC rifle attacks; This will require a more in-depth fix that won't be possible to have ready for this page's release, will look into this for next page. Contacts Daedalus Added blurb to description to mention their inventions. Miscellaneous Remove /emailsend, /emailsendattachment, /gmailclaim, and /gmailreturn slash commands. These commands were intended for internal use by the UI and correct usage depends on knowing internal character state that is not visible to the player. Incorrect usage can leave the player's mailbox in a corrupt state that renders it unusable without manual administrator intervention to fix the database records. What's New in Issue 28, Page 1? Marquee Features New Raid Zone: The Labyrinth of Fog 🐄 New Story Arc: Ashling Corlett - 'Only Love Can Hurt Like This' 💙 New Powerset: Marine Affinity 🌊 Enemy Group Revamp: The Warriors ⚔️ Powers & Gameplay Adjustments New Power Customization Options Various Adjustments, Improvements & Fixes New Left/Right Eye Auras New Aether Shop Rewards + WST Aether at all levels New Pocket D Friend: Blarf New vanity pet recipe drops New Badges; Four New Accolades + Powers Numerous bug fixes and improvements 🐄💙 Marquee Features 🌊⚔️ New Raid Zone: The Labyrinth Of Fog (Level 45-50) [Focused Feedback] Added a Lua function that can set or remove a token that allows or disallows Beta Test powers in this zone dynamically instead of requiring changes to the Lua script running on the zone. This will let us turn it on as needed for tests. When defeated, Malevolent Fogs now grant Reward Merits to everyone present in the zone, except to dead characters or those in the entrance lobby, the Core, or a secret area. If you are alive and eligible to be hunted by the Minotaur, you are eligible to receive the zone-wide Reward Merit drops. This is to reduce the burden of movement for defeat credit placed on League organizers. Malevolent Fog Reward Merit count reduced from 2 to 1. Minotaur's Trial By Combat now teleports all players in the zone to participate in the boss fight. Being challenged to Trial By Combat now has a 20 second confirmation pop-up and can be dismissed if not interested in fighting the Minotaur. Minotaur inherent resistances increased by 10%, up to 60% total. Fixed off-by-one discrepancy error in the Minotaur's reported level vs. actual level; The zone's 9th player should put the Minotaur to +6. Hoof Stomp's damage increased by 50%. Hoof Stomp's -RES/-DMG debuffs doubled in duration. 15 seconds to 30 seconds. The 50% -RES(Negative) debuff from getting hit by Hoof Stomp now unresistable. Increased the hit range of the Sand Vortex's attack (not suction) by 2ft to a total of 9ft. Sand Vortex's -ToHit and -DEF debuffs doubled in duration. 8 seconds to 16 seconds. Sand Vortex's -ToHit and -DEF debuff from Sand Vortexes now stack instead of refresh. Sand Vortex's -Perception is now 100% chance to proc and debuff set at -90% for 3 seconds. Sand Vortex's -Perception debuff is now unresistable. Third Eye activation rate sped up by 5 seconds, now cycles every 40 seconds. Increased To-Hit granted by 10%. Completing the puzzle with the motes no longer requires owning Conqueror of the Labyrinth. Being able to enter the True Core now checks if you own the Gladiator In The Fog costume rather than owning Mote of the Gladiator. Warrior ally pet is now 85% resistant to all damage so they're more useful in the context of the zone. Increased chance of Warrior ally spawning instead of a Gladiator from 1/25 to 1/20. Removed yellow spawn that was close enough to the yellow portal entry point that they could aggro. Randomizer tunnel now also inflicts -Jump to ensure gravity's embrace can continue their work unimpeded. The secret vault of the Midnight Club is a vast trove and holds countless artifacts, most kept locked away for the safety of the world. One artifact the Midnighters have utilized for many years in the training of their new magicians: A pocket dimension contained within an ancient cube created by the Cimeroran inventor Daedalus known only as the Labyrinth of Fog. This labyrinth was a place constructed by the tools of the divine, housing an endless maze filled with visages of nightmare, borne from the memories of those who entered, and hunted by a monstrous beast that roamed its endless halls. It was a place where intelligence, strength, and wit could be tested to ensure the Midnighters who make rank can control the vast magics they command. However, with the whole of humanity's safety at risk, the Dream Doctor has vowed to strengthen Earth's defenders by any means, and to this end sought to see the Labyrinth of Fog opened to any powerful hero or villain, to allow them to test themselves against superior versions of their greatest foes with no risk of death, a metaphysical danger room sustained by the arcane. This would be the most promising method they had in their arsenal towards quickly building champions who could defend their world, and the need had never been greater. Any risks pertaining to the Labyrinth's original purpose would have to be dismissed in favor of the benefits it could provide to the world's strongest, after all, the Dream Doctor had himself trained in this Labyrinth. Now, with the doors to this ancient dungeon opened to all, the Midnighters are providing support to those who are willing to face the worst of themselves and humanity's nightmares. Much hope was placed on those entering the Labyrinth of Fog and conquering its dangers that they might emerge as great champions. "Imagine the birth of an army of heroes... Where each carried the might of Perseus, amongst history's strongest. Earth would be secure." "...If you truly believe that the benefits outweigh the risks, let us test humanity's champions of today." What new adventures lie in store? Like The Hive and The Abyss, The Labryinth of Fog is a raid zone with a low player cap (50), therefore any multi-boxing will not be allowed within. Homecoming's CoC will be updated upon feature release to state clearly that any multi-boxing within this zone is not allowed. An Artifact In The Midnighter Club? This new co-op raid zone is accessed via an artifact cube found in the Midnighter Club. All players are automatically set to Level 50 while in the zone. An info NPC ghost found near the zone's entrance provides additional information on the specifics of the zone. Touch the artifact cube and enter The Labyrinth of Fog! A trainer, merit vendor, nurse, and buff crafting station have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog. The Midnighter Club has been added to Long Range Teleport unlocked by owning the 'Midnight Squad' badge. The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you can access the Midnighter Club and are over Level 45. The zone has a 50-player population cap. Additional instances will generate if one fills. Many Floors & Corridors! The raid zone begins with the labyrinth's entrance lobby. Reviving at the hospital while in this zone will return you to the entrance lobby. Idle players are returned to the Midnighter Club after 15 minutes of inactivity. Logging out while in the zone will return you to the entrance lobby upon login. There is no mini map in the labyrinth except for the entrance lobby. The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth. Each goes to a color-coded floor. There are six floor colors total: Red, Yellow, Blue, Green, Violet, Orange The color of the floor determines what set of grouped enemies populate that floor. Violet Floors contain the most dangerous groups and Giant Monster event channel spawns. Orange floors contain completely randomized enemies. Here is a complete list of the various enemy groups that populate the labyrinth and their floor color: Arachnos Council Freakshow Gold Brickers Hydra Devouring Earth Drudges Imperial Defense Force Nemesis Rikti Carnival of Shadows Circle Of Thorns Cimeroran Traitors Malta Operatives Tsoo Crey The Family Praetorian Resistance Psychic Clockwork Sky Raiders Snakes The Awakened Arachnoids Nictus + Void Hunters Soldiers Of Rularuu Talons Of Vengeance Vanguard Sword Fight For Rewards & Gain Level Shifts! Experience & Influence earned in the zone increased by 25% This stacks with other power such as Experience Boosters or Windfall. Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+1 enemies to battle for increased rewards. It is intended this zone be tackled with a Team or League. All enemies in the zone are Rank Shifted (Minion -> Lieutenant, etc.) up to a maximum rank of Elite Boss. Enemies behave identically to standard content and drop all the same rewards they would normally. As Elite Bosses are defeated, a meter on your navigation will fill up, eventually granting a zone-wide Level Shift buff! Elite Bosses have a foggy aura to make them easier to identify as the targets in the zone. Elite Bosses increase in Level Shifts alongside the players. Pets (including Mastermind and Lore) also receive the zone-wide Level Shift buffs. Fear The Minotaur! Avoid the Minotaur until you've got a team or league that can coordinate gathering Level Shifts to take him down! While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 2-3 minutes) moves to the location of a player on the map (higher odds for the zone's oldest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey. For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10). The navigation window will display the Minotaur's current level, or, if they're currently dead, will show a timer to their next respawn time: 1-8 players on the map: Minotaur = 54(+5) 9-16 players on the map: Minotaur = 54(+6) 17-24 players on the map: Minotaur = 54(+7) 25-32 players on the map: Minotaur = 54(+8) 33-40 players on the map: Minotaur = 54(+9) 41+ players on the map: Minotaur = 54(+10) Defeating the Minotaur will award the new 'Slayer of the Minotaur' badge and the Minotaur will vanish from the zone for one hour, allowing people to adventure and battle enemies within without danger. The Minotaur rewards a choice table with 5 Prismatic Aether + 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down. Additional defeats within that time will only reward half the payout. Alternatively, can select 3 Draught of Fog inspirations with no cool-down. The Minotaur will spawn with one of five different weapon power sets; All weapon powers deal 100% Negative Energy damage exclusively. All variants of the Minotaur come with the Unholy Plague Howl, Netted Pilums, Hoof Stomp, Trial By Combat, and Fog Given Form powers. Search for Malevolent Fog! Special 'Malevolent Fog' pinata enemies (no attacks, no regeneration) can be found in the labyrinth that, when defeated, increases the zone's Level Shift navigation bar meter by 50 points and grants 1 Reward Merit to all players in the zone who meet the following conditions: Cannot be dead. Cannot be in the entrance lobby, the Core, or a secret area. A single player who participated in the defeat will receive a 'Draught of Fog' inspiration. These special inspirations provide the user with 15 minutes of a single Level Shift stack exclusive to them and their pets, as well as immunity to the Diseased debuff. These Inspirations are not bound and can be freely traded or stored in Super Group bases. Malevolent Fog are most commonly found in rooms that are dead ends, and their FX makes them stands out in the foggy environment. Once defeated, another Malevolent Fog will spawn somewhere else in the labyrinth to take its place. This should naturally filter them down to lesser visited places over time while ensuring there is always some to be found. Find & defeat Malevolent Fog to earn Reward Merits + Level Shifts! The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery for each stack. It can be stacked up to ten times from either Malevolent Fog defeats or cumulative Elite Boss defeats. The current Level Shift total can be seen on your buff bar as a black icon with a white number: The Labyrinth's Level Shifts stack up to a max of 10! The Level Shift buffs decay at a rate of once per 5 minutes, each decay will reduce the total stack of Level Shifts by 1. But Not Without Assistance! Players are given two pop-tray powers while in the labyrinth to assist them: Escape From Fog: Teleports yourself back to the entrance lobby of the labyrinth. 1 second cool-down. Follow Through Fog: Teleport yourself to a target Team or League mate. May fail if the target does not have space nearby or is going through a door. Intended to help teams stick together. 1 second cool-down. Gladiators In The Fog? Throughout the colored floors, players can encounter Gladiators In The Fog. Standing next to one will prompt the Gladiator to respond. Depending on how many badges from the Labyrinth you currently have, the Gladiator will do one of the following: Respond with hints/tips/lore dialog about the Labyrinth. Gift a Draught of Fog inspiration. Become hostile and attack the player. (More Labyrinth badges = higher chance of attack) Each Gladiator will only interact with the same player once ever. Defeated Gladiators drop a single Draught of Fog inspiration to one participating player. Blood and strength unseen, Gladiator! Explore the Labyrinth! There are many secrets and prizes to be discovered within the Labyrinth of Fog. Including many not detailed at all in the patch notes! Finding a secret area will reward the 'Hidden In Fog' exploration badge. Secret area doors have a confirmation box when clicked to enter them. Some secret areas are easy to find, others more difficult. All secret areas reward the same exploration badge. The secret areas show up as '???' locations and immediately grant the badge upon discovery. New Story Arc [Focused Feedback] 'Only Love Can Hurt Like this' - Ashling Corlett (Level 41-49) Ashling Corlett is a veteran of Paragon City, even if you've never heard of her. When the Shivan attack hit Galaxy City she was in the thick of the Hero Corps rescue detail, only leaving after directly ordered to despite suffering serious injury. As a result she moved to the Hero Corps reserves, but she hasn't been idle. There's things left undone and she means to finish them, even if it means crossing a few lines to do it. Reach out to Ashling and her Hero Corps reserves, there's work to be done! CONTACT: Ashling Corlett LOCATION: Steel Canyon (/thumbtack -4736.0 0.0 395.4) ALIGNMENT / LEVEL: Hero - Level 41+ OUROBOROS / ARC: Captain (40-49) - 28.01 New Support Powerset - Marine Affinity - Defender, Controller, Corruptor, Mastermind [Focused Feedback] Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies. Surf & Turf is on the menu this Page! Whitecap - Activation time increased from 1.5s to 2.0s. Shifting Tides - Damage proc chances reduced from 35%-65% to 25%-50% Rising Tide recharge per stack reduced from 2.5% to 2.0%. Brine - -Resistance debuff no longer decays Now interacts with Shifting Tides Brine will now consume up to 3 stacks of Rising Tide upon use, reducing the base recharge by 15s per stack. Barrier Reef - Fixed Hit FX not showing. Tide Pool - Removed doubled FX on frenzy to improve performance. Developer Notes: These changes are intended to balance the offensive output relative to the defenses of Marine Affinity while solo Brine can now stack up very quickly depending on player actions, while maintaining a solid amount of -Resistance at the cost of potential Shifting Tides buffs and procs With allies, this cost is reduced as they can gain stacks while you use Brine, allowing both powers to shine Powers: Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speeds of all enemies struck. Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down. Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Fire and Smashing damage, and also increases jump height thanks to added buoyancy. Whitecap- Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs for a brief time. Tide Pool- Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage , movement speeds, and stealth of enemies within the Tide Pool. If an enemy is defeated in the pool, or they are targeted by Shoal Rush or Whitecap, the marine life present will be thrown into a frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger. Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's maximum hit points, and resistance to damage. The lowered resistance to damage will degrade over time to a lower value. Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters have a chance take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. The more allied players effected, the higher the odds to proc bonus damage! Barrier Reef - Create a Barrier Reef teeming with life at your target location. The Barrier Reef will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage. Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects will decay over time. Unleash the power of the ocean! Enemy Group Revamp: The Warriors [Focused Feedback] Warriors, come out and play! All New costumes and visuals for all Warrior enemies except Odysseus. Standardized melee range to 7ft. Base accuracy for weapon attacks increased from 1.0x to 1.05x. Base accuracy for Bow/Crossbow attacks increased to 1.2x. Warriors with Hand Crossbows levels 20-39 replaced with Aimed Shot at 40+. Warriors with Bow levels 20-39 replaced with Blazing Arrow at 40+. Warriors with Crossbow levels 20-39 replaced with Crystal Arrow at 40+. Warriors with Exploding Bolt levels 20-39 replaced with Explosive Arrow at 40+. Updated critter names to follow traditional Warrior naming conventions. Added Archery minion/lieutenant/boss critters. Created new base Warrior resistance scaling by critter rank. Updated descriptions and help text for all new Warriors powers. Updated legacy missions and spawndefs with Warriors to use New Warriors. Created new custom spawndefs for Warriors. Crushers Bash animation reduced from 1.37s to 1.33s, disorient increased from 5% chance to 10%. Pulverize animation reduced from 1.83s to 1.5s. Clobber animation reduced from 1.83s to 1.23s, damage scale increased from 0.25 to 2.92, recharge decreased from 20s to 16s, disorient decreased from scale 10 duration to scale 5.0. Shatter damage scale increased from 1.96 to 2.28, increased arc from 10 to 45 degrees. Crowd Control added to bosses levels 40+. Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+. Hewers Gash animation reduced from 1.83s to 1s, damage scale decreased from 1.16 to 1.0, recharge decreased from 5s to 4s. Chop animation reduced from 1.83s to 1.2s, damage scale decreased from 1.96 to 1.64, recharge decreased from 10s to 8s. Beheader animation reduced from 1.37s to 1.27s, damage scale decreased from 2.28 to 1.96, recharge decreased from 12s to 10s. Pendulum converted from 5ft radius/180 degree cone to 7ft radius melee TAoE, animation reduced from 2.27s to 2s, damage scale decreased from 1.9 to 1.35. Swoop added to bosses levels 40+. Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+. Slashers Hack animation reduced from 1.83s to 1.33s, damage scale increased from 0.84 to 1.64, recharge increased from 3s to 8s, defense debuff duration increased from 6s to 10s. Slash animation reduced from 2.27s to 1.33s, damage scale decreased from 1.32 to 1.0, recharge decreased from 6s to 4s, defense debuff duration decreased from 10s to 6s. Parry animation reduced from 2s to 1.33s, added lethal defense to self defense buff. Whirling Sword animation reduced from 2.87s to 2.67s. Minion Hack replaced with Slash. Head Splitter added to bosses levels 40+. Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+. Brawlers Added 10% chance for recharge and tohit debuff to Brawl. Boxing damage scale increased from 0.76 to 0.874, disorient increased from 5% chance mag 2 to 35% chance mag 3. Kick damage scale increased from 0.84 to 0.966, knockdown chance increased from 20% to 40%. Added Lieutenant and Boss critters with Street Justice attacks. Minions levels 40+ have Fighting suite replaced with Street Justice. Bosses levels 40+ gain Crushing Uppercut. Custom Super Reflexes auto power added to minions/lieutenants/bosses levels 40+, custom Super Reflexes toggle for lieutenants/bosses levels 40+. Staff Fighting Created new class for Staff Fighting users with Pilum ranged attacks; use Super Reflexes at high levels. Powers & Gameplay Adjustments Power Customization [Focused Feedback] Energy Mastery: Laser Beam Sweep alt animation/fx for Energy Torrent (only applies to versions of Energy Mastery with Laser Beam Eyes). Teleport: The following customization options have been added to the Teleport / Combat Teleport customization offerings: Goop (Tintable) Fixed Smoke Bomb customization on Combat Teleport not being tintable properly. Further improvements to the Goop teleport to help obscure the model during transit more. Customization Adjustments Added ability to color the power customization of the following Teleport / Combat Teleport options: Smoke Bomb (Tintable) Rikti (Original + Tintable) Tornado (Tintable) Murder of Crows (Tintable) Character Customization Improvements New Costume Parts [Focused Feedback] Auras The following customization options have been added to costume aura offerings: Alpha (Right Eye, Left Eye, +Combat) Atomic (Right Eye, Left Eye, +Combat) Battle Fury (Right Eye, Left Eye, +Combat) Beastly Rage (Right Eye, Left Eye, +Combat) Binary (Right Eye, Left Eye, +Combat) Cryo (Right Eye, Left Eye, +Combat) Electricity (Right Eye, Left Eye, +Combat) Fairy Dust (Right Eye, Left Eye, +Combat) Fire (Right Eye, Left Eye, +Combat) Fire Flies (Right Eye, Left Eye, +Combat) Gaseous (Right Eye, Left Eye, +Combat) Glow (Right Eye, Left Eye, +Combat) Omega (Right Eye, Left Eye, +Combat) Pixels (Right Eye, Left Eye, +Combat) Smouldering (Right Eye, Left Eye, +Combat) Snow (Right Eye, Left Eye, +Combat) Sparkle (Right Eye, Left Eye, +Combat) Sparks (Right Eye, Left Eye, +Combat) Starburst Glow (Right Eye, Left Eye, +Combat) Tendrils (Right Eye, Left Eye, +Combat) Thunderhead (Right Eye, Left Eye, +Combat) Volcanic (Right Eye, Left Eye, +Combat) Positioning offsets to Dark Matter and Tendril eye auras improved. Aether Shop Rewards [Focused Feedback] Prismatic Aether salvage now drops from the Weekly Strike Target at all levels, no longer requires being Level 50. 🎉 Tier 1 Reward Additions New NPC costumes added to the Tier 1 Aether reward vendor offerings: Costume: Banished Pantheon Totem Costume: Luddite Costume: Luddite Crusader Costume: Malta Tac Ops Commander Costume: Malta Hercules Titan Costume: Rikti Ambassador Costume: Rikti Scientist Costume: Rikti Specialist Costume: Talons Sibyl (Earth) Costume: Talons Sibyl (Fire) Costume: Talons Sibyl (Ice) Costume: Talons Sibyl (Shadow) Costume: Talons Sibyl (Storm) Costume: Rogue Arachnos Blood Widow Costume: Warrior Hewer Gladiator Costume: Warrior Hoplite Gladiator Costume: Warrior Pankratiast Gladiator Tier 2 Reward Adjustment The following costume power is being moved from Tier 1 to Tier 2: Costume: Legacy Warrior Thug Tier 3 Reward Additions New cosmetic effects added to the Tier 3 Aether reward vendor offerings: Effect: Vision Filter (Monochrome and Sepia Tone screen filters) This power requires the game client's 'Desaturation Effects' graphic option be enabled in order to function! Applies a screen filter to your game client: Just like the old days... Wait, that doesn't seem right... Tier 4 Reward Additions New premium costume added to the Tier 4 Aether reward vendor offerings: Costume: Block Mode + Costume: Block Mini Mode Grants both power regular and mini versions with singular purchase! This power has five customization options: Fixed missing violet texture on the Violet Block Mode customization option. Cutting-edge high-definition costumes, quality assured by GM_Bot itself! Vanguard Merit Reward Additions New NPC costumes added to the Vanguard Merit worktable offerings: Costume: Vanguard Shield HVAS Costume: Vanguard Sword HVAS Various Additions, Enhancements, & Fixes New Pocket D Friend: Blarf [Focused Feedback] Abnormal or adorable? You decide! Spoiler After the infamously dubbed 'Pocket D Barfer' had been safely placed into in-hospice care, an unknown contamination emerged. Pocket D's official health & safety inspectors recommend caution when interacting with the contaminant as its chemical composition appears to be beyond mortal comprehension. DJ Zero has dubbed this anomaly contaminant as: 'Blarf'. Blarf is a for-fun zone mini pet that spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be. Clicking on Blarf will engage in affection-giving physical contact. WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES! Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time. Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while. Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them. If you move too far away from Blarf for too long (>20ft, for 5 seconds), they will lose interest in their current friend. Blarf does not have any collision, but is fast and affectionate. Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places: Architect Entertainment Ski Chalet VIP Lounge Hospitals Elevator Entrance Hallways Blue-side Upstairs Bar Blarf can fly! Airborne friends are supported by Blarf. Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend. These "gifts" are on a 10-minute cool-down timer. Vanity Pets [Focused Feedback] New Pets Recipes The following Very Rare recipes have been added and have a 0.1% (1 in 1000) chance to drop one from any Nictus or Void Hunter group Boss rank defeat: Pet: Mini Kheldian Bright Nova Pet: Mini Kheldian Black Dwarf Pet: Mini Kheldian Dark Nova Pet: Mini Kheldian White Dwarf Like other pet recipes, these can be traded or sold on the Auction House. Pet Adjustments Peacebringers and Warshades can now use vanity pets while transformed. New Badges (15) [Focused Feedback] Accolade 'Conqueror of the Labyrinth' - Collect the following badges in order to unlock this accolade: Grants: 'Core Attunement' - Self: Teleport between the Labyrinth of Fog's lobby and the Core of the Labyrinth. (Only available from those locations) Collect the following badges in order to unlock this accolade: Slayer of the Minotaur (New, The Minotaur In The Fog defeat) Malevolent Intoxication (New, 5 Malevolent Fog defeats) Greek Philosopher (New, History) Hidden In Fog (New, Labyrinth of Fog exploration) 'Between Realities' - Collect the following badges in order to unlock this accolade: Grants: 'Mark' & 'Recall' - Instant cast. First usage records your current position as the Mark. Second usage return teleports caster to the location they originally set their Mark. Mark is not consumed until used or the owner leaves the zone. 10 minute cool-down. Unable to be activated on missions where it could cause soft locks. Collect the following badges in order to unlock this accolade: Germinator Terminator (Seed of Hamidon defeat) Full Spectrum (Seedling defeats) Show's Over (Carnival defeats) Lawbreaker (Drudge defeats) Multifacted (New, 25 Alignment Tip missions) The Last Word (History) Eye of the Vortex (First Ward exploration) Stargazer (Night Ward exploration) Dead but Dreaming (Night Ward exploration) 'Protector of Paragon City / Traitor to Paragon City' Badge and power icon art have been fixed. Grants: 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down. Collect the following badges in order to unlock this accolade: 'Force of Justice' (Safeguard Mission accolade) 'Guardian of Forever' (Laura Lockhart story arc) 'The Greater Good' (Agent Watkins story arc) 'Beyond Reasonable Doubt' (Shauna Braun story arc) 'Gallant' (Hero Morality Mission) 'Bicentennial' (History) 'Strike Force Commander / Deep Strike Agent' Now obtainable by Vigilantes and Rogues, not locked to Villains. Grants: 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down. Collect the following badges in order to unlock this accolade: 'Binder of Beasts' (Tarikoss Strike Force) 'Leviathan' (Operative Renault Strike Force) 'Air Pirate' (Silver Mantis Strike Force) 'Crystal Keeper' (Ice Mistral Strike Force) 'Gold Standard' (Dr. Aeon Strike Force) Accomplishment 'Bound By NDA' - Complete Ashling Corlette's story arc to earn this badge. 'Nutrient-Rich' - Feed Blarf to earn this badge. Achievement 'Uncommitted' - Complete 5 Alignment Tip missions to earn this badge. Alignment Tip mission complete credit is team-wide for all three badges. 'Adept' - Complete 10 Alignment Tip missions to earn this badge. 'Adept' - Fixed rename mix-up that renamed the wrong badge. 'Multifaceted' - Complete 25 Alignment Tip missions to earn this badge. Defeat 'Slayer of the Minotaur' - Defeat The Minotaur In The Fog to earn this badge. 'Malevolent Intoxication' - Defeat 5 of the Malevolent Fog pinatas to earn this badge. 'Phantom Gladiator' - Defeat 25 Gladiators In The Fog to earn this badge. Exploration 'Hidden In Fog' - Locate any of the Labyrinth of Fog's secret areas to earn this badge. 'Lab Rat' - Cross the maze found in the Endless Colonnade to earn this badge. History 'Greek Philosopher' - Discover all five history plaques found in the Core of the Labyrinth to earn this badge. Badge Changes Day Jobs 'Arachnos Official / Arachnos Traitor' - Fixed this badge using the hero version text when on a villain character. Defeats 'Mythical' - Incarnate Nictus Minotaurs and The Minotaur In The Fog now also count for this badge. 'Gear Smasher' - Psychic Clockwork Gears now count for this badge. Zones Spoiler Atlas Park - Fall Removed some fallen leaf decals from sloped areas that are not flat enough for decals. Fixed a telephone box who's light had floated away from it's body. 'Boomtown' Closed three geometry gaps that could be used to get under the map. Brickstown Corrected the AE building's power suppression room. 'Crey's Folly' Returned a box to the earth that superseded gravity itself. Croatoa Fixed mis-rendering shore around main pond area of Misty Woods. Lowered floating tombstone. 'Eden' Closed geometry gap that allowed getting under the map. Faultline Lowered two floating boxes on top of buildings. Kallisti Wharf Removed floating power lines in the stands of the stadium. King's Row Corrected the AE building's power suppression room. Perez Park Lowered floating box on top of building. Steel Canyon Removed a power pole that was isolated and didn't connect to anything. Striga Isle Lowered grave and dirt that was floating in the cemetery. Moved Night Widow Ragana away from the boxes she stands on to prevent clipping. Lowered a tree that was floating in the air. Talos Island Closed gap by misaligned building foundation. Terra Volta Removed trash cans that were on top of power lines. Grandville Closed gap by misaligned wall strut. Lowered Captain Mako's Patron statue as it was floating slightly above the podium. Improved clickable collision on the Arachnos Flyer door used during Lord Recluse's Strike Force. Port Oakes Fixed a bunch of random plant details floating above the ocean. Fixed a gap near a staircase by the east ferry. Fixed hill geometry mis-alignments and closed gaps in northern side of zone. Nerva Archipelago Fixed a door that could place Mission Teleport destinations behind the geometry. Rikti War Zone Anchored some floating AC units to the roof of their buildings. Ouroboros Closed gap by lowering the inner ring of tree planters. Midnighter Club Now can be reached using Long-Range Teleport if accessible. Dream Doctor has returned and can be found in the main hall, serving as the zone's trainer. Hospital and nurse NPC added to the eastern wing. Empowerment station and merit vendor NPC added to the western wing. The zone now displays lobby links and NPCs on the mini map. Kadabra Kill & Sigil now display their proper names when found as ambient spawns in the main Midnighter Club room. Imperial City Fixed a rendering group on clickable jukebox found in Studio 55. Praetoria & Kallisti Wharf Fixed a road tileset piece that had a broken NAV_DIR marker that was causing traffic flow in zones using these geometry pieces to not flow correctly and jam unexpectedly. Miscellaneous Locations using the Physx McLouis Investments sign should swing better. Custom Weapons Holstered Assault / Arsenal / Pulse / Arachnos Rifles Adjusted rifle sequencers to fix an issue where holstered rifle models would jump between back and hand when observed by somebody other than the rifle's owner. Caused widespread issues with NPC rifle attacks; This will require a more in-depth fix that won't be possible to have ready for this page's release, will look into this for next page. Contacts Daedalus Added blurb to description to mention their inventions. Mercedes Sheldon (Midnighter Club) Moved from her confusing position in one of the duplicate entrance hallways, now found in the main Midnighter Club hall. Mercedes Sheldon (Pocket D) Corrected the event version of Mercedes Sheldon from appearing in contact introductions. Tasks Spoiler Dr. Aeon's Strike Force - 'Chasing Fool's Gold' Mission 7: Battle Becky's pet AI has been enhanced with Mastermind controls and tether. Tin Mage Mk II's Task Force Mission 1: Fixed the minimap being so small it was difficult to use. Added a minimap waypoint to the warehouse door. Mr. G (Primal) - 'Sweeps Week: Character vs. The Rogue Isles' Mission 4: Closed a hole in the blue wall that allowed getting outside the map extents. Number Six - 'Praetoria's Last Gasp' Mission 5: Lowered floating metal debris on the map. Pay Phone - 'Second Chances at a First Impression' Mission 1: Closed a gap in the geometry on the map. Mission Maps Spoiler Abandoned Warehouse Fixed a geometry hole that allowed getting outside the map. Arachnos Fixed a misaligned panel in tray. Office - Hero Fixed a glowie location placed inside of a staircase. Rikti Caves Fixed detail work that was incorrectly grouped and was causing the geometry to not render. Safeguard - Founder's Fall Removed four invisible map move markers under the floor in Founder's Fall Safeguard map that was causing players to get teleported under the map leaving the police station. Tech Lab Fixed a glowie inside overlapping geometry on the wall. Lab Equipment objects that are baked into the map in certain rooms now ignore combat mods. Enemies Spoiler 5th Column Fixed Reichsman Corrupted Lightning Bolt not using minimum animation time of 3.33s. Arachnos Fixed desync between fx and animation for Huntsman Shotgun. Freedom Phalanx Positron's Overcharge power now has a unique costume change effect. All Hero (or Elite Boss, difficulty depending) rank versions of the Freedom Phalanx (except Numina), are now recovered by Longbow after their defeat with a special death animation. This not applied to versions found in Recluse's Victory or the Lord Recluse's Strike Force finale. Ghosts Fixed resistance/vulnerability to energy and negative damage. Ghouls Fixed Jab not using minimum animation time of 1.0s. Infected Fixed Devolved missing animations for Neutrino Bolt and Electron Haze. Longbow / Prisoners Fixed visual distortion in Melt Armor FX. Pets > Phantasm Fixed NPC version of Phantasm unable to spawn Decoy Phantasm. Praetorian Clockwork Fixed Charged Blast not using minimum animation time of 2.33s. Fixed Particle Stunner not using minimum animation time of 1.0s. Fixed Welding Ray not using minimum animation time of 3.83s. Red Caps Fixed Stab missing animation. Fixed Gnome Toss delayed damage applying long after explosion FX. Seers & Seer Lores Fixed all Seers attacks not using minimum animation times, causing powers to appear to animate much faster than they were. Fixed Augur using normal Levitate PFX instead of Seer Levitate PFX. Fixed Diviner Psionic Slash using swapped values for radius and arc. Snakes Fixed FX error in Stheno's Dreadful Wail. Summer Blockbuster Fixed Frank McCain having chance to deal 0 damage in Bullet Rain and Hail of Bullets. Trolls / Outcasts Removed disorient fx from Stone Spears as it has no disorient component. Various Fixed all versions of Electric Armor - Static Shield rooting when activated. Fixed all versions of Energy Aura - Entropy Shield rooting when activated (note: NOT Entropic Aura, which IS enemy affecting). Fixed all versions of Combustion using ContinuingFX on wrong attribute. Fixed some critter cone powers not using same value for range and radius. Fixed some endurance costs and defense type checks. Miscellaneous Remove /emailsend, /emailsendattachment, /gmailclaim, and /gmailreturn slash commands. These commands were intended for internal use by the UI and correct usage depends on knowing internal character state that is not visible to the player. Incorrect usage can leave the player's mailbox in a corrupt state that renders it unusable without manual administrator intervention to fix the database records. 3
Rockfall Posted July 18 Posted July 18 (edited) Could you leave in some form of emailsendattachment for people who need to transfer off buckets of cash? Aka the pvp warriors of the market board. I use a bind of Quote alt+m "emailsendattachment @global_goes_here 100m 100000000 nop nop $" to be able to dump cash when I'm getting near my cap -- well I used to I haven't been marketeering much recently. But it is a lot nicer and quicker to hit alt+m than typing in my global, making sure I got it correct, filling in all the fields, etc, etc. A simplified "emailsendcash @global_goes_here 100000000" that auto fills in the subject (with amount) and a body of $ would be superb. I'm having trouble imagining how the sends can leave the mailbox in a corrupted state, modulo if they don't do proper checking of the fields I have "nop" in. That's not a problem in a simplified "sendcash" variant. Cash in the 'ol inbox is super for spinning up new alts. Take 100k and that's enough to outfit you most of the way to 50 with SOs from the vendors, plus picking up all the handy pay2win powers. Edited July 18 by Rockfall 1
arcane Posted July 18 Posted July 18 4 minutes ago, Rockfall said: I use a bind of to be able to dump cash when I'm getting near my cap -- well I used to I haven't been marketeering much recently. But it is a lot nicer and quicker to hit alt+m than typing in my global, making sure I got it correct, filling in all the fields, etc, etc. You don’t have to type in your global to send yourself stuff. Just keep an email from yourself in your inbox so all you have to do is click reply. 1
Wavicle Posted July 18 Posted July 18 (edited) Although I really like all the recent Marine adjustments, I still feel like Shoal Rush is a power with three secondary effects and no primary effect. Maybe if it also knocked down enemies it struck? Edited July 18 by Wavicle 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Rockfall Posted July 19 Posted July 19 1 hour ago, arcane said: You don’t have to type in your global to send yourself stuff. Just keep an email from yourself in your inbox so all you have to do is click reply. I guess that's better than "new mail" but I still need to nail the 100m and type in a "message."
arcane Posted July 19 Posted July 19 2 hours ago, Wavicle said: Although I really like all the recent Marine adjustments, I still feel like Shoal Rush is a power with three secondary effects and no primary effect. Maybe if it also knocked down enemies it struck? I see it as AoE Infrigidate and Infrigidate is great *shrug*
Wavicle Posted July 19 Posted July 19 2 hours ago, arcane said: I see it as AoE Infrigidate and Infrigidate is great *shrug* It is like AoE Infrigidate and I find Infridgidate boring and skippable. I guess it's great as a proc bomb? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
LKN-351 Posted July 19 Posted July 19 5 hours ago, Rockfall said: 6 hours ago, arcane said: You don’t have to type in your global to send yourself stuff. Just keep an email from yourself in your inbox so all you have to do is click reply. I guess that's better than "new mail" but I still need to nail the 100m and type in a "message." You litterally JUST hit reply and add whatever you want to send whether it be infl or an item. Are you looking for Ultramode style, candy coated enhancements and powers? WELL YOU'VE COME TO THE RIGHT PLACE!! (they're also in the City Mod installer)
Doughboy Posted July 19 Posted July 19 11 hours ago, Rockfall said: Could you leave in some form of emailsendattachment for people who need to transfer off buckets of cash? Aka the pvp warriors of the market board. I use a bind of to be able to dump cash when I'm getting near my cap -- well I used to I haven't been marketeering much recently. But it is a lot nicer and quicker to hit alt+m than typing in my global, making sure I got it correct, filling in all the fields, etc, etc. A simplified "emailsendcash @global_goes_here 100000000" that auto fills in the subject (with amount) and a body of $ would be superb. Agreed. I've been using these macros for years without problem to send influence and inspirations for my alts to use. I put them in custom window menus so I can click a button to send 100,000,000 influence, awakens, breakfrees, or essences of the earth. I understand the need to remove something that can cause serious problems for email inboxes, but a simplified method to create email macros that don't corrupt email would be great.
arcane Posted July 19 Posted July 19 10 hours ago, Wavicle said: It is like AoE Infrigidate and I find Infridgidate boring and skippable. I guess it's great as a proc bomb? With 4 damage procs and a -res proc, Infrigidate is a core part of a Cold’s attack chain. Definitely not skippable. Shoal Rush as an AoE will have a lower proc rate, so we’ll see. Might still be a nice little Fire Ball + debuff effect. 1
Wavicle Posted July 20 Posted July 20 15 hours ago, arcane said: With 4 damage procs and a -res proc, Infrigidate is a core part of a Cold’s attack chain. Definitely not skippable. Shoal Rush as an AoE will have a lower proc rate, so we’ll see. Might still be a nice little Fire Ball + debuff effect. Yea, I don't build like that. If a power is useless without procs then I don't want that power. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Glacier Peak Posted July 20 Posted July 20 11 hours ago, Wavicle said: Yea, I don't build like that. If a power is useless without procs then I don't want that power. Without straying too far off topic.... Infrigidate is an incredible power in an incredible powerset. Even without taking in to account the flexibility of damage procs (or the fantastic Achilles -res proc), this power is an out of the box permanent debuff on target (recharges in 15 seconds, debuffs lasts 20 seconds). It drops a target's base defense by -31% on Defenders (-25% on Corruptors and Controllers, and -18% on Masterminds) - and this is enhanceable even further. It's secondary effects also floor the Recharge Rate of attacks by -70% or more. Then there's the -22.5% Fire Damage Strength or more that is particularly helpful in the early levels fighting Hellions or Igneous enemy mobs. Finally, it has tremendous -MovementSpeed debuffs that help keep runners in place instead of down the hall. And it is the best power in the game at Level 1. No other power is better at Level 1. If a character is Level 1 and they have this power, they are better than any other character at Level 1. Fight me. 😄 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Wavicle Posted July 21 Posted July 21 (edited) 6 hours ago, Glacier Peak said: Without straying too far off topic.... Infrigidate is an incredible power in an incredible powerset. Even without taking in to account the flexibility of damage procs (or the fantastic Achilles -res proc), this power is an out of the box permanent debuff on target (recharges in 15 seconds, debuffs lasts 20 seconds). It drops a target's base defense by -31% on Defenders (-25% on Corruptors and Controllers, and -18% on Masterminds) - and this is enhanceable even further. It's secondary effects also floor the Recharge Rate of attacks by -70% or more. Then there's the -22.5% Fire Damage Strength or more that is particularly helpful in the early levels fighting Hellions or Igneous enemy mobs. Finally, it has tremendous -MovementSpeed debuffs that help keep runners in place instead of down the hall. And it is the best power in the game at Level 1. No other power is better at Level 1. If a character is Level 1 and they have this power, they are better than any other character at Level 1. Fight me. 😄 It's the most boring level 1 power in the game. Easy skip for me every time. Single target -Def, Slow, in a set with Sleet and Snowstorm? Basically worthless. Edited July 21 by Wavicle 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Game Master GM_GooglyMoogly Posted July 21 Game Master Posted July 21 Quote 🐄💙 Marquee Features 🌊⚔️ When you rearrange that you get: 💙🌊⚔️🐄 Which translates to: I love surfing warrior cows! 3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now