Torpor Posted August 6 Share Posted August 6 Apparently, going to the hospital because you don't wanna AFK out when there are no more revives will cost you the completion badge. If you haven't been AFK the entire time and actively contributed, you should get the badge. I post this because apparently this is something that needs to be discussed? I recently just did the Silver Mantis SF and went to the hospital during final mission when they beat it while I was on my way back, and I got no completion badge or reward. I'm told this is how it is even though there is no in game explanation telling me so. Can this be fixed in any way for the future? Is that too hard? I'm frustrated so I don't know how to make this not sound too complain-y after being told too bad after wasting my time completing the SF and not sitting around in Pocket D or some such. Link to comment Share on other sites More sharing options...
biostem Posted August 7 Share Posted August 7 I'm pretty sure you need to be in the mission to receive completion credit - it's the same as when you don't get mission completion XP for not being in the mission instance... Link to comment Share on other sites More sharing options...
Torpor Posted August 7 Author Share Posted August 7 But where in game do you learn that other than by finding out the annoying way? And if it's baked too much into the code to change, this thread can be locked and thrown out, but if I am an active participant in a mission, and I go to the hospital because there are no revives for whatever reason, what sense does it make for me to be penalized? Link to comment Share on other sites More sharing options...
Rudra Posted August 7 Share Posted August 7 It's not meant to penalize you for going to the hospital. As best I can remember, it works this way so there aren't players earning badges or mission rewards for content that they weren't present for. For that matter, even entering the mission isn't enough. In my experience, you have to be in the mission for an unspecified amount of time while it is being done to earn credit. I've been on teams that just fast completed missions for TFs while I was still enroute to the mission. So I would finally reach the mission door as they finished and exited. That's xp and inf' I didn't get. A few times, that was a badge I didn't get. Sometimes, I would finally reach the mission, get inside, and start racing down the halls to get caught up, and the mission is over. No xp. No inf'. And if the mission had a badge, no badge. To be fair though, I did miss most or all of the mission. (Though there were team members other than me that also had Recall Friend. So them recalling me and any others not at the mission yet would have been greatly appreciated.) And there were other members that on a few missions were asking for Awakens or a rez, were told to just hosp', and the team finished the mission while they were at the hospital or on their way back from the hospital, denying them any reward. I tend to view that more as sucky teams being unwilling to wait for anyone than bad game design though. However, I do understand your frustration. Link to comment Share on other sites More sharing options...
ThatGuyCDude Posted August 7 Share Posted August 7 This could be an indication that task force/strike force missions need more in-mission hospitals. Higher level ones tend to have them while lower level ones usually do not. It wouldn't hurt the difficulty of the task if 'going to the hospital' just placed you inside at the entrance/exit, rather than forcing you to zone TWICE and making everybody wait for you or move on without you. Just a spot by the doors, with a prompt 'Medi Porters online' or something if that's really necessary to get the message across. (Just to be clear, I'm not suggesting this for *every* mission, just task force/strike force instances.) Link to comment Share on other sites More sharing options...
Uun Posted August 7 Share Posted August 7 I'm sorry you learned this the hard way, but it's been this way since launch. If you're defeated during the final mission of a TF, ask for a rez (or whatever inspiration you need to create one). Unless you have a discussion with the team and they agree to wait for you to go to hospital, chances are you will lose out on the completion bonus/badge/merits if you exit the mission. Uuniverse Link to comment Share on other sites More sharing options...
Oubliette_Red Posted August 7 Share Posted August 7 Also, it's pretty rotten of your team to not wait for your return to finish of the TF/SF. 1 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted August 7 Share Posted August 7 14 minutes ago, Oubliette_Red said: Also, it's pretty rotten of your team to not wait for your return to finish of the TF/SF. This is what I was thinking. I mean most teams of veteran players would of realized that someone hospitalized and would checkfire DPS until you got back in. 1 Link to comment Share on other sites More sharing options...
UltraAlt Posted August 7 Share Posted August 7 23 hours ago, Torpor said: I got no completion badge or reward. I'm told this is how it is even though there is no in game explanation telling me so. Can this be fixed in any way for the future? The badge is for the defeat. If you aren't there for the defeat, you don't get it. Does it suck to find out the way that you did? Yes. I agree that sucks. But you did know in advance that you wouldn't get XP that the team was getting while you were at the hospital, correct? If you take that into consideration, it shouldn't be such a surprise that you didn't get a badge for a defeat that you were present for (even if door sitting when it comes to a door mission :s ) 8 hours ago, Torpor said: But where in game do you learn that other than by finding out the annoying way? You don't. It has always been that way. You learned, so now you know. You can pass the knowledge onto others and that is really the only thing you can do it about it. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them. Link to comment Share on other sites More sharing options...
Greycat Posted August 7 Share Posted August 7 2 hours ago, UltraAlt said: The badge is for the defeat. If you aren't there for the defeat, you don't get it. Well, no. For a task/strike force, the badge is there for finishing said task/strike force. If you're there fighting through all the missions and have to hit the hospital at the last moment, you've still been doing what you were sent out to do. And you've been committed to it to the point where you can't invite others in and you can't start doing something else - you and your team are locked into it. The person's already "penalized" by not getting the XP/Inf/drops for not being there while they're coming back from the hospital. Now, no, if there is a GM at the point the person's gone and they don't get to participate in that fight? No, they don't get the badge/merits for *that fight.* Which, given how fast so many of them can melt these days, is a possibility. That *is* a "sucks, but you weren't here" situation. But not getting credit/the badge for the entire TF because you missed a small portion of it? *That* should still be addressed. IIRC there are "invisible" badges that can be used for tracking things. Maybe some variant of that could be used for addressing this - if you're in the missions for X amount of time, the badge completes and you get credit at the end. (It'd have to be tweaked for special situations like - I believe it's Hess? that has the "destroy the radar installations" that can be finished in a few moments easily without the entire team there, and involve a good bit of travel around if there's not a bunch of team transports/assemble the team,, but there's not a lot of tf/sfs like that.) AFKing would have to be solved by the team leader kicking... rather like it is now. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Torpor Posted August 8 Author Share Posted August 8 My problem with the argument being that it's always been that way is, it doesn't have to stay that way (unless it really can't be changed). But I'm primarily a solo player, so whatever rules you are used to experiencing are new to me, even when the game was live all those years ago, I could count on one hand the number strike forces I did (one, it was the one one in Cap), and I guess I was lucky that I didn't ever find that out back then. But if it isn't going to be changed, I feel that there should at least be a way for this to be known other than the literal most annoying way possible. I do not understand defending it, outside of worrying about abusers trying to take advantage and get easy badges/clears, but that it why I'm trying to suggest something like contribution, not just being in the group. But I also know that this might not be possible, so I'm not holding my breath. Link to comment Share on other sites More sharing options...
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