High_Beam Posted August 28 Share Posted August 28 @tidge nails it for me as well. 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back! Link to comment Share on other sites More sharing options...
Snarky Posted August 31 Author Share Posted August 31 Okay our league started. we set out in two teams of 6 in Praetoria. There were a very few rough spots in big rooms with large pulls at beginning of missions. Think Incarnate Leagues in Underground tunnels. Set at 4/8. We leveled fast. After 1 1/2 - 2 hours play was at 16. Lot of marine affinity. Everyone??? I was on the Corr. Now wished I had paid attention to others AT choices. You know me, "dont care" lol. Corruptor felt strong here. So much debuffs that water blast was cutting down purple bosses fast. We did the 2nd map (imperial?) event at end. Where you fight syndicate then bosses on top of bldg. There were so many of us there were unnamed AVs in bldg spawning. "Suit" AV. The AV on top of the bldg went down in seconds. Will be a fun run. I am mostly concentrating slots in Corr attacks. I am taking every Water Blast/Marine Affinity power so far except the TP debuff attack. I plan to stay at range with this guy. Also, i heard if you target a dead guy its a "sad panda" animation. Link to comment Share on other sites More sharing options...
Ukase Posted September 3 Share Posted September 3 On 8/24/2024 at 7:07 PM, Snarky said: i still know nothing about the sets. I think, your feet first approach into the deep end is a proper one. Even though you may not know much now - your teammates will likely teach you a lot, just from your observation. Now, it could be an observation of what not to do, but either way, you should learn quite a bit. I don't know very much at all about marine, but water is a very good set for blasters and corruptors. Water has a lot of knockdown; as such, it present an opportunity, if you're inclined, to tackle harder foes. It is probably the most survivable of all the blast sets, with ice being a close 2nd. (although, skill levels vary, and it could be vice-versa for some) I would encourage you to consider your approach to this character. Are you going to play it like a blaster, and consider buffs/debuffs as a secondary thing? If so, you may not wish to heed all the advice about not skipping any of the marine secondary. Since you're going to be teamed, I would suggest considering the leadership pool once you have the endurance to sustain it. Any/all but the Victory Rush. (I have nothing against it, I just have never used it, and can't speak to the utility) With a theme team, I suspect the fight pool will be largely unnecessary. Things will likely die before you're in a threating situation. But it may be useful as a mule here and there. That's your call. I already know you're going to have hover or some form of flight. Undead people don't change! Play the rest by ear. Your endurance bar and hitpoints bar will tell you what you need to slot if you pay attention. The only thing I would encourage you to strongly consider is six-slotting dehydrate. 5 procs and 1 acc/dam Hami-O. It's great for procs! You can rely on the base heal and not enhance the heal part at all, or you can do half and half, whatever you like. I just used damage procs and the HO. It has a funky sound when executed, but it works quite well. 2 Link to comment Share on other sites More sharing options...
victusfate Posted September 4 Share Posted September 4 Making notes for my marine/water defender... Thanks for the info! 1 Link to comment Share on other sites More sharing options...
Octogoat Posted October 10 Share Posted October 10 I'm still trying to figure out how to fit all these water goodies including leviathan stuff into a build. If anyone comes up with anything solid lemme know as there's too many choices and I want a buffet. Link to comment Share on other sites More sharing options...
Bionic_Flea Posted October 13 Share Posted October 13 (edited) On 10/10/2024 at 4:32 AM, Octogoat said: I'm still trying to figure out how to fit all these water goodies including leviathan stuff into a build. If anyone comes up with anything solid lemme know as there's too many choices and I want a buffet. My build is posted on page one under a spoiler tag. Edited October 13 by Bionic_Flea Link to comment Share on other sites More sharing options...
Octogoat Posted October 13 Share Posted October 13 16 minutes ago, Bionic_Flea said: My build is posted one page one under a spoiler tag. Cool thanks Link to comment Share on other sites More sharing options...
Ukase Posted October 22 Share Posted October 22 On 8/18/2024 at 7:39 PM, Thraxen said: skippin shoal rush is something. It is your team heal and enemy debuff. I know it appears as if I've necro'd a thread. Didn't make sense to me to start a new thread with this question. I have an ice/MA corr on the test server now. Shoal Rush IS a strong debuff, granted. But how is it a heal for the team? (I was on test, and unteamed) I look at the detailed info tab, and there's nothing about it being a team heal. The team heal is Soothing Wave. And for whatever reason on the test server, I've skipped it. (Only level 25 or so, plenty of time to pick it up, but it's been completely unnecessary so far - but I haven't been pushing things either, nor have I teamed with anyone on test.) I'd also be curious after some time has gone by if anyone has changed their tune on MA, and if there are any pitfalls to avoid. 1 Link to comment Share on other sites More sharing options...
Thraxen Posted October 22 Share Posted October 22 1 hour ago, Ukase said: I know it appears as if I've necro'd a thread. Didn't make sense to me to start a new thread with this question. I have an ice/MA corr on the test server now. Shoal Rush IS a strong debuff, granted. But how is it a heal for the team? (I was on test, and unteamed) I look at the detailed info tab, and there's nothing about it being a team heal. The team heal is Soothing Wave. And for whatever reason on the test server, I've skipped it. (Only level 25 or so, plenty of time to pick it up, but it's been completely unnecessary so far - but I haven't been pushing things either, nor have I teamed with anyone on test.) I'd also be curious after some time has gone by if anyone has changed their tune on MA, and if there are any pitfalls to avoid. I hid comment just now but I was naming wrong power. Keep reading. Link to comment Share on other sites More sharing options...
Psyonico Posted October 22 Share Posted October 22 @Ukaseyyou are correct, soothing wave is the heal What this team needs is more Defenders Link to comment Share on other sites More sharing options...
KITANYA Posted October 22 Share Posted October 22 (edited) On 8/18/2024 at 9:19 PM, LocalFixer said: I am working on a fire / marine corr. I skipped Shoal Rush on it and haven't really missed it. Tide pool doesn't aggro which makes it nice for setting up on mobs. Toroidial Bubble I use to mule a bunch of resist procs, 2 unbreakable guards, the status resist procs, and the two defense procs. I did take stealth in my build, but stealth will not cover barrier reef. Once you put the pet out if it is close enough it will aggro the mobs, but the mobs will target it instead of you so it could be used to take an alpha hit. The pet can also have Shifting Tides cast on it instead of an enemy. I really enjoy Whitecap, just that soft control with the knockdown on top of Tide pool helps lessen the incoming damage. Though with Whitecap weaker mobs get knockback instead of knockdown. Any way to change Tide Pools Knockback to Knockdown with Special Enhancement Slotting? Lets say you use Shoal Rush, Power of the Depths in a TIdepool or Defeating something on a Tide Pool and it turns into Frenzy. Edited October 22 by KITANYA Link to comment Share on other sites More sharing options...
TygerDarkstorm Posted October 22 Share Posted October 22 22 minutes ago, KITANYA said: Any way to change Tide Pools Knockback to Knockdown with Special Enhancement Slotting? Lets say you use Shoal Rush, Power of the Depths in a TIdepool or Defeating something on a Tide Pool and it turns into Frenzy. There are KB -> KD IOs, but your comment is somewhat confusing. The interactions with Tidepool, from my understanding, already do convert to KD. Causing a frenzy causes KD. What the person you quoted mentioned is that mobs with low KB resistances (meaning mobs like Clockwork), will be KB'd no matter what because they're so weak to KB/KD. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster Link to comment Share on other sites More sharing options...
KITANYA Posted October 22 Share Posted October 22 (edited) 5 hours ago, TygerDarkstorm said: There are KB -> KD IOs, but your comment is somewhat confusing. The interactions with Tidepool, from my understanding, already do convert to KD. Causing a frenzy causes KD. What the person you quoted mentioned is that mobs with low KB resistances (meaning mobs like Clockwork), will be KB'd no matter what because they're so weak to KB/KD. Standard Frenzy is Knockback though, the mobs are knocked backwards and often outside of the Pool lol. Are you saying there is a IO with KB - KD for the Tide Pool? It only accepts sets for Slow. Edited October 22 by KITANYA Link to comment Share on other sites More sharing options...
TygerDarkstorm Posted October 22 Share Posted October 22 1 hour ago, KITANYA said: Standard Frenzy is Knockback though, the mobs are knocked backwards and often outside of the Pool lol. Are you saying there is a IO with KB - KD for the Tide Pool? It only accepts sets for Slow. Apologies; I guess I misunderstood what you were asking/saying. However, looking at Tidepool and Frenzy on CoD, it says KD not KB; which means if things are being KB'd by frenzy, they're already susceptible to KB or a much lower level than the player. Frenzy and Whitecap are intended to do KD. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster Link to comment Share on other sites More sharing options...
Frosticus Posted October 22 Share Posted October 22 Sometimes whitecap into tidepool will knock enemies back. It's not unique to the combo, just the way the game behaves sometimes. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
KITANYA Posted October 23 Share Posted October 23 11 hours ago, Frosticus said: Sometimes whitecap into tidepool will knock enemies back. It's not unique to the combo, just the way the game behaves sometimes. Thanks, so its nothing we can control or prevent then 🙂 Link to comment Share on other sites More sharing options...
Bionic_Flea Posted October 23 Share Posted October 23 I like to whitecap into the group right after laying down the tide pool. The whitecap triggers the frenzy after it's KD. But if you do it again after it can KB. But most stuff should be dead or hanging by a sliver by then. Link to comment Share on other sites More sharing options...
Frosticus Posted October 23 Share Posted October 23 4 hours ago, KITANYA said: Thanks, so its nothing we can control or prevent then 🙂 Ya it's server side. If several small knocks occur at the same time it can become a big knock. 1 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
Glacier Peak Posted October 27 Share Posted October 27 (edited) I don't know if anyone mentioned this in the thread yet, but Brine is incredible. On a Corruptor, you can get Brine to do over 500 -MaxHP to a target (more with the Degenerative Core Interface Incarnate ability) by fully slotting the Touch of Nictus set (and taking the Vigor Alpha Incarnate ability) and you can apply multiple stacks on a target fairly easily (duration 60 seconds, base recharge 60 seconds). And other Marine Affinity powerset users can also apply the debuff on the same target to stack it as well. Looking at the rest of the powersets that contain -MaxHP out there.... (I don't see any actually) this is a great stand out power for the powerset and I'm really enjoying using it on big HP sacks like Mole Machines or AVs. Edited October 27 by Glacier Peak I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Snarky Posted October 27 Author Share Posted October 27 I dont have much game time these days and the Water/Marine i play sporadically. At 40 but gave zero idea what tge buttons i push do lol 1 Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted October 28 Share Posted October 28 On 10/27/2024 at 10:31 AM, Glacier Peak said: I don't know if anyone mentioned this in the thread yet, but Brine is incredible. On a Corruptor, you can get Brine to do over 500 -MaxHP to a target (more with the Degenerative Core Interface Incarnate ability) by fully slotting the Touch of Nictus set (and taking the Vigor Alpha Incarnate ability) and you can apply multiple stacks on a target fairly easily (duration 60 seconds, base recharge 60 seconds). And other Marine Affinity powerset users can also apply the debuff on the same target to stack it as well. Looking at the rest of the powersets that contain -MaxHP out there.... (I don't see any actually) this is a great stand out power for the powerset and I'm really enjoying using it on big HP sacks like Mole Machines or AVs. I agree with this assessment though I went the complete opposite direction and found it to be really useful as a "slot budget" power because I just Theft of Essence proc the one slot and call it a day, giving me effectively endurance-free debuffing that I can rapidly restack if the orange ring is up. 1 Link to comment Share on other sites More sharing options...
Glacier Peak Posted October 28 Share Posted October 28 5 minutes ago, twozerofoxtrot said: I agree with this assessment though I went the complete opposite direction and found it to be really useful as a "slot budget" power because I just Theft of Essence proc the one slot and call it a day, giving me effectively endurance-free debuffing that I can rapidly restack if the orange ring is up. It's wild - I haven't seen any enemies that have resistance to -MaxHP, so it just drops the enemy HP by 500 or more without fail. Then the proc that I have slotted in it might do another 70 damage that's resisted based on type. Either way it hits like a truck and can be recharged quickly with stacks of Shifting Tides I think. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
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