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Posted

A question I've often wondered about vaguely but how many different power combos are available to a given player?

 

Obviously there's all the various ATs, and they have a range of available powers so that gives a significant number of itself. But then there are pool powers, APP/Patron Powers to add to that mix too.

 

I am not including Temp/Powers bought from Vendors at this stage because I have no clue how many of those there are - especially pet/vanity pet powers, but I'm thinking that given all possible legitimate power combos, there must be a couple of hundred thousand options to everyone (but not sure how many of the pool powers are regularly used so there's a high degree of theory in this.

 

I do remember Matt Miller once saying there were "literally billions of costume power choices" - but I think the actual number of powers are also impressive too.

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

i would spitball and say 1500 AT primary/secondary combos, but with patron/epic, you go up another order of magnitude.

 

so, i would also say here's good place to start... https://homecoming.wiki/wiki/Archetypes  you can count it. 😄

 

another good place to start would be...

 

good luck! 😁

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

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Posted (edited)
On 9/9/2024 at 12:04 PM, Luminara said:

You do it.

 

 

Ok then

 

This is not fully correct... but it might be close

 

I'm hazy on Pools and A/PPPs for V/EATS so that's where it's most likely to fall over

 

It's a start - and I welcome corrections from those with better knowledge and mathmatical skillologies than I

 

7.5 million power combos ain't so shabby though, is it?

 

                 
                 
                 
  Archetype Primary Powers Secondary Powers Ancillary/Patron Pool Powers   Total  
  Blaster 15 15 50 60   675,000  
  Brute 22 13 50 60   858,000  
  Controller 12 17 50 60   612,000  
  Corruptor 15 17 50 60   765,000  
  Defender 17 15 50 60   765,000  
  Dominator 12 13 50 60   468,000  
  Mastermind 7 17 50 60   357,000  
  Scrapper 21 14 50 60   882,000  
  Sentinel 15 13 50 60   585,000  
  Stalker 18 14 50 60   756,000  
  Tanker 11 22 50 60   726,000  
                 
  Peacebringer 14 13 50     9,100  
  Warshade 14 13 50     9,100  
                 
                 
                 
                 
  Arachnos Soldier 8 8 20     1,280  
    10 4       40  
    10 4       40  
                 
                 
  Arachnos Widow 8 7 20     1,120  
    6 7       42  
    10 6       60  
            Total 7469782  
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
Edited by Scarlet Shocker
updated spreadsheet
  • Like 2

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

I did the calculations sometime ago.  (Before a few of the new sets dropped) and without Pool Powers, it was ~3,000.   (I forget if I accounted for those combos that aren't allowed such as Shields with Staff)

 

That's not accounting for the variety of picks as Scarlet is working on.

 

Pool powers greatly increases that, but those can be swapped around, so you could have three separate builds with the same Primary & Secondary.

 

I'll have to redo my randomizer with the new sets.

Posted
15 hours ago, Scarlet Shocker said:

 

 

Ok then

 

This is not fully correct... but it might be close

 

I'm hazy on Pools and A/PPPs for V/EATS so that's where it's most likely to fall over

 

It's a start - and I welcome corrections from those with better knowledge and mathmatical skillologies than I

 

7.5 million power combos ain't so shabby though, is it?

 

 

Guess I won't be quitting the game anytime soon

  • Banjo 1
Posted

realistically I'd guestimate that about 60% of pool powers are very rarely used and people tend to stick with what they know. But even so, that leaves several million combos available.

 

So three questions:

 

1) My memory may be playing tricks on me but I seem to recall that Warshades could access pool powers - and I think HC Wiki says that's untrue. Do they also access A/PPPs? If so that  is an order of magnitude increase.

 

2) Dear Devs, can we have more character slots please?

 

3) Pool Powers - Given that three of the Pool sets are exclusive - get one, you lose access to the other two sets, I may be miscalculating here and that would be a reduction in the final total. Anyone confirm that?

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
25 minutes ago, Scarlet Shocker said:

1) My memory may be playing tricks on me but I seem to recall that Warshades could access pool powers - and I think HC Wiki says that's untrue. Do they also access A/PPPs? If so that  is an order of magnitude increase.

 

My level 41 Peacebringer has Leadership (Assault, Tactics, Maneuvers, and Victory Rush) and Fighting (Kick and Tough).

 

I'm unsure about the Epic Power pools.

  • Thanks 1

If someone posts a reply quoting me and I don't reply, they may be on ignore.

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Some players know that I have them on ignore and are likely to make posts knowing that is the case.

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Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

I just sketched a build in Mids for a PB and it seems they get all the pool powers but no A/PPP

 

 

I checked the HC Wiki and it is ambiguous in that it fails to mention Pool powers;

Quote

Peacebringers only have access to one Primary and one Secondary power set. They also have no Ancillary Power Pools or Patron Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.

 

Even so, that's blowing my original spead sheet wide open lol

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

just updated the original spreadsheet. So there are about 18,000 more combos now

  • Thanks 1

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

I know that it is a lot.  
 

I also know that the information is completely useless.  And will change.  
 

with 1 AT primary multiply secondary by patron epic and that gives you a start. Then multiply that number by the number of primary in that AT.  Then do that for each AT.  Sum.  Solution. 

Posted
1 hour ago, Snarky said:

I know that it is a lot.  
 

I also know that the information is completely useless.  And will change.  
 

with 1 AT primary multiply secondary by patron epic and that gives you a start. Then multiply that number by the number of primary in that AT.  Then do that for each AT.  Sum.  Solution. 

That winds up with 2457, but you have to take out the combos that aren't legal such as Claws + Shields.

If someone wants to take those out of this (and add in the EATs)

allcombos.txt

Posted
5 hours ago, lemming said:

That winds up with 2457, but you have to take out the combos that aren't legal such as Claws + Shields.

If someone wants to take those out of this (and add in the EATs)

allcombos.txt 102.17 kB · 0 downloads

So 2457 for one AT ( i am guessing ) ???

 

the formula is damn simple. AT ( # prim x # sec x # epic/patron ) - ( illegal combos ) , this done for each AT, sum of all those ATs is the solution.  

Posted
10 hours ago, ZemX said:

What?  No Incarnates?!

 

*runs away*

 

 

My first reaction to this was akin to Foxtrot Oscar but that is yet another order of magnitude.

 

I would like to do it but I think Lore would likely make me cry 🤣

 

To be serious, it would be worth doing.

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
6 hours ago, lemming said:

That winds up with 2457, but you have to take out the combos that aren't legal such as Claws + Shields.

If someone wants to take those out of this (and add in the EATs)

allcombos.txt 102.17 kB · 0 downloads

 

I hadn't considered illegal combos - I just took the available data from HC Wiki and that (I presume) doesn't permit illegal combos.

 

 

Source: https://homecoming.wiki/wiki/Archetypes

 

I went through each AT, counted up available combos etc  I am aware there are possibly glaring errors and I won't be offended if anyone finds and corrects.

 

VEATs still need work. I believe EATs (PB/WS) are pretty close now.

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

Blaster is 15 primary 15 secondary and 10 epic/patron.  15x15x10 = 2250.   
 

is this some sly way to get Snarky to figure the entire number because people are too stupid to do math?

Posted (edited)
6 hours ago, Snarky said:

Blaster is 15 primary 15 secondary and 10 epic/patron.  15x15x10 = 2250.   
 

is this some sly way to get Snarky to figure the entire number because people are too stupid to do math?

 

you have 10 pools with five powers each.

So that's a potential choice of 50. Granted once a pool is chosen you are limited to that (now you've got me thinking about multiple builds) but you have a potential 50 powers to choose from across the board. I am not so good at maths that I can calculate how to account for powers that are predicated on previous selections.

 

But yes there's an anomaly there. I've not counted the individual powers in the primary secondary pools so my final tally won't add up.

 

You have embarrassed me @Snarky

 

/me runs off to find holy water, silver bullets, garlic and crosses

Edited by Scarlet Shocker
@Snarky wasn't @snarky
  • Microphone 1

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
17 hours ago, Techwright said:

It would have been faster to check with Mr. Owl.

 

image.png.933719e9c76b6b26f8917374b9df29d4.png

 

He's off elsewhere making other great achievements. In fact you might say he's being an Owling Success!

 

/em rimshot

  • Haha 1

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
8 hours ago, Snarky said:

So 2457 for one AT ( i am guessing ) ???

 

the formula is damn simple. AT ( # prim x # sec x # epic/patron ) - ( illegal combos ) , this done for each AT, sum of all those ATs is the solution.  

That's without taking pools into account.  So, 225 for blasters.

 

If you take pools into account, you're not just taking one, but two to four of the regular (without mixing Sorcery, Experimental, Force of Will) and zero or one Epic.

Which I think does make it a little more complicated.    I didn't bother since in theory, you don't have to roll up a new character with the pools for trying those out.

 

Of course if the goal is only to try out each power set with an AT, then you just need to add up the most choices per AT such as 15 for a blaster, so looks like 198.

 

  • Thumbs Up 1
Posted
52 minutes ago, Scarlet Shocker said:

you have 10 pools with five powers each.

 

Wait.  Are you calculating number of possible power set combinations or number of possible POWER combinations?  If you are doing sets then you can only have 4 pools and one epic, so you only have to multiply by 5, not 50. 

 

If looking at powers, then I think you have to do factorials for each power set (9 powers each) and pool, as you can choose to take or skip powers.  And that probably has to be limited by the total number of power picks (24 not including inherents).  Ugh!  Math!

  • Haha 1
Posted

Mongo head hurt.

 

  • Haha 1

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Posted
On 9/9/2024 at 5:51 AM, Scarlet Shocker said:

A question I've often wondered about vaguely but how many different power combos are available to a given player?

 

To be serious about this (unlike my other reply) the useful answer here is the simplest one (number of primary choices multiplied by number of secondary choices) summed across all ATs.   If you think about how we most often talk about what characters we are playing, we tend to just give the pri/sec combo. e.g. "I am playing a Katana/Regen Brute!"

 

Less often, people will throw in that epic/patron pick and say they are playing a Dark/Dark/Dark Blaster, so that's fair game too, I think.

 

Pools are much less differentiating, however.  It's not that the powers themselves are unimportant.  Just that nobody introduces themselves as a Fire/Fire/Flying/Speed/Concealment/Mace Blaster.

 

As such I declare @Snarky the winner of this thread:

7 hours ago, Snarky said:

Blaster is 15 primary 15 secondary and 10 epic/patron.  15x15x10 = 2250.   

 

And I declare myself the thread's Pedant in Chief for reminding him that it's 11 epic/patron choices... since "none" is a choice.   *pushes up glasses*

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