Scarlet Shocker Posted September 9 Share Posted September 9 A question I've often wondered about vaguely but how many different power combos are available to a given player? Obviously there's all the various ATs, and they have a range of available powers so that gives a significant number of itself. But then there are pool powers, APP/Patron Powers to add to that mix too. I am not including Temp/Powers bought from Vendors at this stage because I have no clue how many of those there are - especially pet/vanity pet powers, but I'm thinking that given all possible legitimate power combos, there must be a couple of hundred thousand options to everyone (but not sure how many of the pool powers are regularly used so there's a high degree of theory in this. I do remember Matt Miller once saying there were "literally billions of costume power choices" - but I think the actual number of powers are also impressive too. There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Luminara Posted September 9 Share Posted September 9 I was going to total up the primary/secondary combinations, but you threw in pools, and now I'm all "Nope, too much work." https://cod.uberguy.net/html/index.html You do it. 4 2 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Ridiculous Girl Posted September 9 Share Posted September 9 i would spitball and say 1500 AT primary/secondary combos, but with patron/epic, you go up another order of magnitude. so, i would also say here's good place to start... https://homecoming.wiki/wiki/Archetypes you can count it. 😄 another good place to start would be... good luck! 😁 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted September 9 Author Share Posted September 9 (edited) On 9/9/2024 at 12:04 PM, Luminara said: You do it. Ok then This is not fully correct... but it might be close I'm hazy on Pools and A/PPPs for V/EATS so that's where it's most likely to fall over It's a start - and I welcome corrections from those with better knowledge and mathmatical skillologies than I 7.5 million power combos ain't so shabby though, is it? Archetype Primary Powers Secondary Powers Ancillary/Patron Pool Powers Total Blaster 15 15 50 60 675,000 Brute 22 13 50 60 858,000 Controller 12 17 50 60 612,000 Corruptor 15 17 50 60 765,000 Defender 17 15 50 60 765,000 Dominator 12 13 50 60 468,000 Mastermind 7 17 50 60 357,000 Scrapper 21 14 50 60 882,000 Sentinel 15 13 50 60 585,000 Stalker 18 14 50 60 756,000 Tanker 11 22 50 60 726,000 Peacebringer 14 13 50 9,100 Warshade 14 13 50 9,100 Arachnos Soldier 8 8 20 1,280 10 4 40 10 4 40 Arachnos Widow 8 7 20 1,120 6 7 42 10 6 60 Total 7469782 Edited September 10 by Scarlet Shocker updated spreadsheet 2 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
lemming Posted September 9 Share Posted September 9 I did the calculations sometime ago. (Before a few of the new sets dropped) and without Pool Powers, it was ~3,000. (I forget if I accounted for those combos that aren't allowed such as Shields with Staff) That's not accounting for the variety of picks as Scarlet is working on. Pool powers greatly increases that, but those can be swapped around, so you could have three separate builds with the same Primary & Secondary. I'll have to redo my randomizer with the new sets. Link to comment Share on other sites More sharing options...
Water Posted September 9 Share Posted September 9 1 hour ago, Scarlet Shocker said: Total 7451946 Going to need a few accounts. 1 Link to comment Share on other sites More sharing options...
Apogee Posted September 10 Share Posted September 10 15 hours ago, Scarlet Shocker said: Ok then This is not fully correct... but it might be close I'm hazy on Pools and A/PPPs for V/EATS so that's where it's most likely to fall over It's a start - and I welcome corrections from those with better knowledge and mathmatical skillologies than I 7.5 million power combos ain't so shabby though, is it? Guess I won't be quitting the game anytime soon 1 Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted September 10 Author Share Posted September 10 realistically I'd guestimate that about 60% of pool powers are very rarely used and people tend to stick with what they know. But even so, that leaves several million combos available. So three questions: 1) My memory may be playing tricks on me but I seem to recall that Warshades could access pool powers - and I think HC Wiki says that's untrue. Do they also access A/PPPs? If so that is an order of magnitude increase. 2) Dear Devs, can we have more character slots please? 3) Pool Powers - Given that three of the Pool sets are exclusive - get one, you lose access to the other two sets, I may be miscalculating here and that would be a reduction in the final total. Anyone confirm that? There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
UltraAlt Posted September 10 Share Posted September 10 25 minutes ago, Scarlet Shocker said: 1) My memory may be playing tricks on me but I seem to recall that Warshades could access pool powers - and I think HC Wiki says that's untrue. Do they also access A/PPPs? If so that is an order of magnitude increase. My level 41 Peacebringer has Leadership (Assault, Tactics, Maneuvers, and Victory Rush) and Fighting (Kick and Tough). I'm unsure about the Epic Power pools. 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted September 10 Author Share Posted September 10 I just sketched a build in Mids for a PB and it seems they get all the pool powers but no A/PPP I checked the HC Wiki and it is ambiguous in that it fails to mention Pool powers; Quote Peacebringers only have access to one Primary and one Secondary power set. They also have no Ancillary Power Pools or Patron Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary. Even so, that's blowing my original spead sheet wide open lol There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted September 10 Author Share Posted September 10 just updated the original spreadsheet. So there are about 18,000 more combos now 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
ZemX Posted September 10 Share Posted September 10 What? No Incarnates?! *runs away* 1 Link to comment Share on other sites More sharing options...
Techwright Posted September 10 Share Posted September 10 It would have been faster to check with Mr. Owl. 3 1 1 Link to comment Share on other sites More sharing options...
Snarky Posted September 10 Share Posted September 10 I know that it is a lot. I also know that the information is completely useless. And will change. with 1 AT primary multiply secondary by patron epic and that gives you a start. Then multiply that number by the number of primary in that AT. Then do that for each AT. Sum. Solution. Link to comment Share on other sites More sharing options...
lemming Posted September 11 Share Posted September 11 1 hour ago, Snarky said: I know that it is a lot. I also know that the information is completely useless. And will change. with 1 AT primary multiply secondary by patron epic and that gives you a start. Then multiply that number by the number of primary in that AT. Then do that for each AT. Sum. Solution. That winds up with 2457, but you have to take out the combos that aren't legal such as Claws + Shields. If someone wants to take those out of this (and add in the EATs) allcombos.txt Link to comment Share on other sites More sharing options...
Snarky Posted September 11 Share Posted September 11 5 hours ago, lemming said: That winds up with 2457, but you have to take out the combos that aren't legal such as Claws + Shields. If someone wants to take those out of this (and add in the EATs) allcombos.txt 102.17 kB · 0 downloads So 2457 for one AT ( i am guessing ) ??? the formula is damn simple. AT ( # prim x # sec x # epic/patron ) - ( illegal combos ) , this done for each AT, sum of all those ATs is the solution. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted September 11 Author Share Posted September 11 10 hours ago, ZemX said: What? No Incarnates?! *runs away* My first reaction to this was akin to Foxtrot Oscar but that is yet another order of magnitude. I would like to do it but I think Lore would likely make me cry 🤣 To be serious, it would be worth doing. There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted September 11 Author Share Posted September 11 6 hours ago, lemming said: That winds up with 2457, but you have to take out the combos that aren't legal such as Claws + Shields. If someone wants to take those out of this (and add in the EATs) allcombos.txt 102.17 kB · 0 downloads I hadn't considered illegal combos - I just took the available data from HC Wiki and that (I presume) doesn't permit illegal combos. Source: https://homecoming.wiki/wiki/Archetypes I went through each AT, counted up available combos etc I am aware there are possibly glaring errors and I won't be offended if anyone finds and corrects. VEATs still need work. I believe EATs (PB/WS) are pretty close now. There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Snarky Posted September 11 Share Posted September 11 Blaster is 15 primary 15 secondary and 10 epic/patron. 15x15x10 = 2250. is this some sly way to get Snarky to figure the entire number because people are too stupid to do math? Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted September 11 Author Share Posted September 11 (edited) 6 hours ago, Snarky said: Blaster is 15 primary 15 secondary and 10 epic/patron. 15x15x10 = 2250. is this some sly way to get Snarky to figure the entire number because people are too stupid to do math? you have 10 pools with five powers each. So that's a potential choice of 50. Granted once a pool is chosen you are limited to that (now you've got me thinking about multiple builds) but you have a potential 50 powers to choose from across the board. I am not so good at maths that I can calculate how to account for powers that are predicated on previous selections. But yes there's an anomaly there. I've not counted the individual powers in the primary secondary pools so my final tally won't add up. You have embarrassed me @Snarky /me runs off to find holy water, silver bullets, garlic and crosses Edited September 11 by Scarlet Shocker @Snarky wasn't @snarky 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted September 11 Author Share Posted September 11 17 hours ago, Techwright said: It would have been faster to check with Mr. Owl. He's off elsewhere making other great achievements. In fact you might say he's being an Owling Success! /em rimshot 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
lemming Posted September 11 Share Posted September 11 8 hours ago, Snarky said: So 2457 for one AT ( i am guessing ) ??? the formula is damn simple. AT ( # prim x # sec x # epic/patron ) - ( illegal combos ) , this done for each AT, sum of all those ATs is the solution. That's without taking pools into account. So, 225 for blasters. If you take pools into account, you're not just taking one, but two to four of the regular (without mixing Sorcery, Experimental, Force of Will) and zero or one Epic. Which I think does make it a little more complicated. I didn't bother since in theory, you don't have to roll up a new character with the pools for trying those out. Of course if the goal is only to try out each power set with an AT, then you just need to add up the most choices per AT such as 15 for a blaster, so looks like 198. 1 Link to comment Share on other sites More sharing options...
Bionic_Flea Posted September 11 Share Posted September 11 52 minutes ago, Scarlet Shocker said: you have 10 pools with five powers each. Wait. Are you calculating number of possible power set combinations or number of possible POWER combinations? If you are doing sets then you can only have 4 pools and one epic, so you only have to multiply by 5, not 50. If looking at powers, then I think you have to do factorials for each power set (9 powers each) and pool, as you can choose to take or skip powers. And that probably has to be limited by the total number of power picks (24 not including inherents). Ugh! Math! 1 Link to comment Share on other sites More sharing options...
High_Beam Posted September 11 Share Posted September 11 Mongo head hurt. 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back! Link to comment Share on other sites More sharing options...
ZemX Posted September 11 Share Posted September 11 On 9/9/2024 at 5:51 AM, Scarlet Shocker said: A question I've often wondered about vaguely but how many different power combos are available to a given player? To be serious about this (unlike my other reply) the useful answer here is the simplest one (number of primary choices multiplied by number of secondary choices) summed across all ATs. If you think about how we most often talk about what characters we are playing, we tend to just give the pri/sec combo. e.g. "I am playing a Katana/Regen Brute!" Less often, people will throw in that epic/patron pick and say they are playing a Dark/Dark/Dark Blaster, so that's fair game too, I think. Pools are much less differentiating, however. It's not that the powers themselves are unimportant. Just that nobody introduces themselves as a Fire/Fire/Flying/Speed/Concealment/Mace Blaster. As such I declare @Snarky the winner of this thread: 7 hours ago, Snarky said: Blaster is 15 primary 15 secondary and 10 epic/patron. 15x15x10 = 2250. And I declare myself the thread's Pedant in Chief for reminding him that it's 11 epic/patron choices... since "none" is a choice. *pushes up glasses* 1 Link to comment Share on other sites More sharing options...
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