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PLZ Nerf Inspirations


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52 minutes ago, Snarky said:

Factored into difficulty and challenge level and…and…and you are not listening to a word are you?

  • UNDERSTOOD AND AGREE A VERY VALID POINT.
  • REALIZE THAT WHICH MACSKULL WROTE... IN SOME CONTENT, THE USE IS LIMITED.
  • MAYBE IF THE INPIRES WERE TONED DOWN A BIT, THE RESTRICTIONS FOR THIER USE IN *+ PLAY COULD BE RECONSIDERED.
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17 minutes ago, shortguy on indom said:
  • UNDERSTOOD AND AGREE A VERY VALID POINT.
  •  
  • MAYBE IF THE INPIRES WERE TONED DOWN A BIT, THE RESTRICTIONS FOR THIER USE IN *+ PLAY COULD BE RECONSIDERED.

….  …   Ok.   Wait!  You almost fooled me!
 

no GDit.  You just cycled back to your original request!   
image.jpeg.8c5c80610f859c50349c9700fde51d35.jpeg

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57 minutes ago, shortguy on indom said:
  • ASKING FOR A NERF BECAUSE I THINK THEY ARE ARE OVERPOWERED AND SINCE YOU ASKED, THINK POSSIBLY ARE AFFECTING GAME BALANCE.
  • CASE(S) IN POINT:
    • AIM = +50 DAMAGE FOR 10 SEC.
    • BUILD UP (VARIATIONS) = +50 TO 100% FOR 10 SEC. (NOT SURE ON DUR).
      • SO, IF YOU POP SOME INSPIRES SHOULD IT BE MORE THAN THESE VALUES ACHEIVED THROUGH POWER CHOICES?
      • MY TAKE IS NO IT SHOULD NOT.  FOR TODAY'S GAME WITH PURPLE PATCH AND ED... WITH OR WITHOUT INCARNATES...
        • THE 'SMALL INSPIRATION' GIVES MORE BANG FOR THE BUCK THAN A 66% ENHANCED POWER WITH POWER BUILD UP AND INCARNATE TOP TIER AT +++ AND ++++ LEVEL PLAY.

Aim for a Blaster is +50% ToHit and +62.5% damage for 10 seconds with a base recharge of 90 seconds. Available on demand every 90 seconds at the slowest.

https://cod.uberguy.net/html/power.html?power=blaster_ranged.energy_blast.aim&at=blaster

 

Build Up for a Scrapper is +100% damage and +20% ToHit for 10 seconds with a base recharge of 90 seconds. Available on demand every 90 seconds at the slowest.

https://cod.uberguy.net/html/power.html?power=scrapper_melee.energy_melee.build_up&at=scrapper

 

A single Insight is +7.5% ToHit for 60 seconds. (Also a +Perception.)

A single Keen Insight is +18.75% ToHit for 60 seconds. (Also a +Perception.)

A single Uncanny Insight is +37.5% ToHit for 60 seconds. (Also a +Perception.)

A single Sight Beyond Sight is +75% ToHit for 60 seconds. (Also a +Perception.)

 

A single Enrage is +25% damage for 60 seconds. (Nothing else.)

A single Focused Rage is +33% damage for 60 seconds. Slightly weaker than an equal level SO. (Nothing else.)

A single Righteous Rage is +50% damage for 60 seconds. (Nothing else.)

A single Furious Rage is +100% damage for 60 seconds. (Nothing else.)

 

So for inspirations to even match the benefit of Aim, you need to exceed it with a tier 4 yellow and a tier 3 red. To even match Build Up, you have to exceed it as well with a tier 4 red and a tier 3 yellow. And you must either buy replacements when you use them or hope they either drop as a replacement for your character or you get sufficient others of the same type to merge into it. Running off the most common drops? The tier 1s? You need 7 yellows and 3 reds to match or exceed the benefit of Aim. And you need 4 reds and 3 yellows to match or exceed the benefit of Build Up. And you want to nerf them.

 

Edited by Rudra
Edited to change "to" to "of" and remove redundant "and". And again to add missed "to".
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11 minutes ago, Rudra said:

Aim for a Blaster is +50% ToHit and +62.5% damage for 10 seconds with a base recharge of 90 seconds. Available on demand every 90 seconds at the slowest.

https://cod.uberguy.net/html/power.html?power=blaster_ranged.energy_blast.aim&at=blaster

 

Build Up for a Scrapper is +100% damage and +20% ToHit for 10 seconds with a base recharge of 90 seconds. Available on demand every 90 seconds at the slowest.

https://cod.uberguy.net/html/power.html?power=scrapper_melee.energy_melee.build_up&at=scrapper

 

A single Insight is +7.5% ToHit for 60 seconds. (Also a +Perception.)

A single Keen Insight is +18.75% ToHit for 60 seconds. (Also a +Perception.)

A single Uncanny Insight is +37.5% ToHit for 60 seconds. (Also a +Perception.)

A single Sight Beyond Sight is +75% ToHit for 60 seconds. (Also a +Perception.)

 

A single Enrage is +25% damage for 60 seconds. (Nothing else.)

A single Focused Rage is +33% damage for 60 seconds. Slightly weaker than an equal level SO. (Nothing else.)

A single Righteous Rage is +50% damage for 60 seconds. (Nothing else.)

A single Furious Rage is +100% damage for 60 seconds. (Nothing else.)

 

So for inspirations to even match the benefit of Aim, you need to exceed it with a tier 4 yellow and a tier 3 red. To even match Build Up, you have exceed it as well with a tier 4 red and a tier 3 yellow. And you must either buy replacements when you use them or hope they either drop as a replacement for your character or you get sufficient others of the same type to merge into it. Running off the most common drops? The tier 1s? You need 7 yellows and 3 reds to match or exceed the benefit of Aim. And you need 4 reds and 3 yellows to match or exceed the benefit of Build Up. And you want to nerf them.

 

  • ALSO ENEMY RESISTANCE AND UN-RESISTANCE(?).
  • PURPLE PATCH/ED/INCARNATES.
  • DAMAGE CALC AND BUFF/DEBUFF A LIL BIT DIFFERENT.
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9 minutes ago, shortguy on indom said:
  • ALSO ENEMY RESISTANCE AND UN-RESISTANCE(?).
  • PURPLE PATCH/ED/INCARNATES.
  • DAMAGE CALC AND BUFF/DEBUFF A LIL BIT DIFFERENT.

What's your point? Your complaint was:

 

5 hours ago, shortguy on indom said:
  • PLEASE NERF INSPIRATIONS.
  • IN GENERAL, THEY ARE MOSTLY (RIDICULOUSLY) OVERPOWERED.
  • typical values:  S=7.5%, M=18.75%, L=37.5%, Super=?, Super+=?
  • AT HIGH LEVEL PLAY: +, ++, +++ AND ++++, INSPIRATIONS CAN BE MORE POWERFUL THAN AN IO SET-ENHANCED POWER.
  • THIER DURATION IS LONGER THAN SOME BUFF/DEBUFF POWERS.
  • SAY ON...

I see nothing about incarnates in there. I see nothing about purple patches or enemy resistance in there. You are claiming that inspirations are OP because they have longer duration than some buffs. And you are apparently specifically referring to Build Up and Aim. (Edit: Because support buffs last longer.) So I compared them to Build Up and Aim. And yes, they last longer than Build Up or Aim, but you also need to use more of them to get the same effect and are not guaranteed to have the ones you want available unless you go out and buy them after every fight. As opposed to Build Up and Aim which you retain for use whenever you want without fear of running out of them.

Edited by Rudra
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Just now, Rudra said:

What's your point? Your complaint was:

 

I see nothing about incarnates in there. I see nothing about purple patches or enemy resistance in there. You are claiming that inspirations are OP because they have longer duration than some buffs. And you are apparently specifically referring to Build Up and Aim. So I compared them to Build Up and Aim. And yes, they last longer than Build Up or Aim, but you also need to use more of them to get the same effect and are not guaranteed to have the ones you want available unless you go out and buy them after every fight. As opposed to Build Up and Aim which you retain for use whenever you want without fear of running out of them.

  • WELL YEAH.  ITS IN THE NUMBERS... UNDER THE COCKTAIL NAPKIN OF THE GAME, AND WHAT WAS POSTED IS JUST PART OF IT.
  • I THINK MOST FOLKS DISLIKE NUMBERS FOR THE MOST PART AND JUST WANT ABSOLUTES.
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24 minutes ago, shortguy on indom said:
  • SIZE 16 OK?

Nice. I can see that even after knocking my drink over, crawling under the table to let the blood pour in my mouth and getting some in my eyes.  Thanks

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29 minutes ago, shortguy on indom said:
  • WELL YEAH.  ITS IN THE NUMBERS... UNDER THE COCKTAIL NAPKIN OF THE GAME, AND WHAT WAS POSTED IS JUST PART OF IT.
  • I THINK MOST FOLKS DISLIKE NUMBERS FOR THE MOST PART AND JUST WANT ABSOLUTES.

Can you please just use a standard script and font size? This hurts to look at and feels like you are yelling.

 

First, it is the actual game play and the math that will determine if your suggestion stands any chance. And I like the math because it is easy to check.

 

However, let's look at "absolutes". Or rather, generic data. Inspirations provide a longer duration buff than Aim or Build Up, but you also need to have gathered those inspirations to use in the 1st place as opposed to having the Aim and Build Up powers that your character will retain for use whenever desired no slower than every 90 seconds if you have absolutely nothing improving your recharge rate. You also need to have more inspirations to accomplish the same thing unless you either went out and bought the top end inspirations or were phenomenally lucky enough to have them drop for you. And only for as long as you have the inspirations to use. No matter how many yellows you burn, you can never have a higher ToHit than 200.35% at level 50, and that still gets factored down to a max of 95% for determining chance of hitting the target. No matter how many reds you burn, you still have to contend with each AT's damage cap. So even if you have incarnate abilities that boost your damage and/or ToHit, your use of inspirations can never get you above the ceiling for those stats. (And are of no help to you when playing below level 45 in the case of incarnates anyway.) Or any other stat you may boost with inspirations and/or incarnate abilities. And it doesn't matter if an enemy has the purple patch or not where inspirations are concerned, because they will have that purple patch applied to your attacks regardless. So even if you hit your damage cap with inspirations, your total damage is still going to nose dive based on how much higher level than you the target is. As does your chance to hit. ED is not a factor for inspirations either for the same reason.

 

So in the end, using "absolutes", inspirations are on average weaker per inspiration than your contended buff powers, but have a longer duration that partially offsets that. (Edit: And you still have to spend the time clicking all those inspirations as opposed to just clicking Aim/Build Up, which is time not spent attacking the thing trying to rip your face off.) The higher the tier of inspiration, the more expensive it is to get from the AH and the less likely it is to drop from your enemies. Meanwhile, you can only buy the lowest tier inspirations from the vendors. Inspirations are a quick, disposable method of fighting at a higher effectiveness than normal, but at the cost of lack of reliability of availability. You are never guaranteed to have those tier 3 and 4 inspirations unless you go out of your way to buy them after use from the AH after every fight. And that is assuming they are even available on the AH at the time to purchase.

 

Edited by Rudra
Edited to add implied "in the case of incarnates" to make it no longer implied.
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15 minutes ago, Rudra said:

Can you please just use a standard script and font size? This hurts to look at and feels like you are yelling.

 

It is very difficult for me to type and read using the forum script and font size because of my eyes.

I use outline dots to help me locate the next line to read and write.

I do not yell unless someone is about to get hurt by a piece of equipment and is in danger.  Sorry. 

 

Will have to continue tomorrow.

 

Leaving with this, more to follow.

 

ACCURACY - YELLOWS - (+TOHIT) TO YOU = (-DEF) APPLIED TO ENEMY.  RESISTABLE.
DAMAGE - REDS - (+DAM) TO YOU = TO ENEMY, RESISTABLE AND UNRESISTABLE.
DEFENSE -  LUCKS - (+DEF) TO YOU = (-TOHIT) APPLIED TO ENEMY.  RESISTABLE.

 

The remainder below are different, because no effect on enemy.


ENDURANCE - BLUES - (+END) TO YOU, NO EFFECT ON ENEMY.
HEALING - GREEN - (+HP) TO YOU, NO EFFECT ON ENEMY.
RESIST DAMAGE - (+RES) TO YOU, NO EFFECT ON ENEMY.
RESIST EFFECTS - PURPLES - (+STATUS'EFFECT'RES), (+STATUS'EFFECT'DEBUFF) TO YOU, NO EFFECT ON ENEMY.
 

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4 minutes ago, shortguy on indom said:

ACCURACY - YELLOWS - (+TOHIT) TO YOU = (-DEF) APPLIED TO ENEMY.  RESISTABLE.

Yellow inspirations are not resistible. They boost your ToHit and Perception, but may not exceed your level-based cap. Your ToHit is factored into the game's attack mechanics with an absolute ceiling of 95% and an absolute floor of 5%. And once it is used, the inspiration is gone forever.

 

7 minutes ago, shortguy on indom said:

DAMAGE - REDS - (+DAM) TO YOU = TO ENEMY, RESISTABLE AND UNRESISTABLE.

Red inspirations are not resistible. They boost your damage, but may not not exceed your AT-based damage cap. The target's resists are applied after. And once it is used, the inspiration is gone forever.

 

8 minutes ago, shortguy on indom said:

DEFENSE -  LUCKS - (+DEF) TO YOU = (-TOHIT) APPLIED TO ENEMY.  RESISTABLE.

Purple inspirations are not resistible. They boost your defense, but you have both a hard cap and a soft cap. No matter how high your defense may get, and that is based on your AT with Brutes and Tankers having the highest cap at 225.05%, you still have the soft cap of 45% defense against attacks which is factored into the attack mechanics to see if you are hit. (Absolute ceiling of 95% and absolute floor of 5%.) And once it is used, the inspiration is gone forever.

 

13 minutes ago, shortguy on indom said:

ENDURANCE - BLUES - (+END) TO YOU, NO EFFECT ON ENEMY.

Blue inspirations restore your endurance bar by a set amount, ranging from 1/4 of your bar with a tier 1 all the way up to a full bar at tier 4. It only boosts your endurance bar, so once you use the provided endurance from the inspiration, it isn't coming back. Nor can you use that inspiration again to get back more endurance.

 

15 minutes ago, shortguy on indom said:

HEALING - GREEN - (+HP) TO YOU, NO EFFECT ON ENEMY.

Green inspirations restore your health bar by a set amount, ranging from 1/4 of your bar with a tier 1 all the way up to a full bar assuming you haven't died at tier 4. It only boosts your health bar, so any further damage you take is not healing back from that inspiration. Nor can you use that inspiration again to get back more health.

 

18 minutes ago, shortguy on indom said:

RESIST DAMAGE - (+RES) TO YOU, NO EFFECT ON ENEMY.

Orange inspirations are not resistible. They boost your resistance to all damage, ranging from +10% with a tier 1 all the way up to +35% at tier 4. They can never boost your damage resistance above your AT's cap. They also provide protection against teleport attacks. And again, once used, it is gone forever.

 

21 minutes ago, shortguy on indom said:

RESIST EFFECTS - PURPLES - (+STATUS'EFFECT'RES), (+STATUS'EFFECT'DEBUFF) TO YOU, NO EFFECT ON ENEMY.

Light purple inspirations are not resistible. They provide either protection against specific effects or resistance against specific effects depending on the effect. They have a variable duration ranging from 30 seconds for a tier 1 up to 90 seconds for a tier 4. You can look up their varying mag protections and resists on the wiki, I don't feel like typing it all out. And yet again, once used, it is gone forever.

 

As contrasted to Aim which is available no slower than every 90 seconds, Build Up with the same availability, Clear Mind available every 4 seconds at the slowest with a 90 second duration, Deflection Shield available every 2 seconds with a 4 minute duration, and so forth.

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Inspirations are optional content.  You don't like them?  Don't use them.  Vendor your drops like you do other stuff.  If you hate them so much you don't want them to drop at all, you can do that at the START vendor.  If you only want small inspirations, you can do that at the START vendor too.

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Keep your filthy paws off my Inspirations. Some of us need all the help we can get.

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9 hours ago, JKCarrier said:

Keep your filthy paws off my Inspirations. Some of us need all the help we can get.

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11 hours ago, FrauleinMental said:

Inspirations are optional content.  You don't like them?  Don't use them.  Vendor your drops like you do other stuff.  If you hate them so much you don't want them to drop at all, you can do that at the START vendor.  If you only want small inspirations, you can do that at the START vendor too.

  • NOWHERE HAVE I WROTE THAT I DO NOT LIKE/HATE THEM.
  • I DO PLAY THE WAY I WANT TO.

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11 hours ago, megaericzero said:

short, I'm interested in seeing your character builds. If you have any procs, globals, sets, franken-slotting, or incarnate abilities, you should be way more upset about those than inspirations.

  • BUILDS OVER ON THE ARCHETYPE/ARMADA (SORRY CANNOT REMEMBER NAME) TESTING THREAD...
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  • MY POINT IS THAT I BELIEVE THAT INSPIRATIONS ARE OP.
    • THERE ARE MANY REASONS WHY I THINK THAT THIS IS SO, AND NOT EVERY REASON WAS LISTED IN MY ORIGINAL POST.
  • I DO NOT HATE THEM.
  • I DO NOT WANT THEM TAKEN AWAY.
  • I KNOW I CAN TURN THEM OFF AT P2W.
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