Uun Posted October 15 Posted October 15 The Defender's Bastion ATO has a proc that provides +health. It's 4 PPM for the standard version and 5 PPM for the superior version. The Scourging Blast ATO has a similar proc that provides +health and +end. It's 2 PPM for the standard version and 3 PPM for the superior version. (While the corruptor proc boosts two attributes instead of one, its heal is 75% of the defender heal.) It seems like corruptors are getting shafted on the proc rate. 1 Uuniverse
shortguy on indom Posted October 15 Posted October 15 Totally on board with this idea when defenders finally get a working inherent power like scourge. PvP Capture the Flag! Bring some fun into it....
tidge Posted October 15 Posted October 15 My hot take: +Endurance is more valuable than either +Absorb or +Heal, with +Absorb better than +Heal.+Absorb isn't in this particular discussion.
Psyonico Posted October 15 Posted October 15 Scourging Blast is clearly the superior proc, so I can see why it would need to proc less often. 1 What this team needs is more Defenders
Uun Posted October 15 Author Posted October 15 20 minutes ago, tidge said: My hot take: +Endurance is more valuable than either +Absorb or +Heal, with +Absorb better than +Heal.+Absorb isn't in this particular discussion. The +end the corruptor proc provides is pretty small: 5% for the standard version and 7.5% for the superior version. It's barely noticeable. I was playing a defender the other day and the heal proc was firing almost every time I used the power it was slotted in despite having the ATO 6-slotted. Getting a 107 hp heal every 5-10s seemed pretty valuable to me. I don't get that kind of performance from the corruptor proc. I would be happy to have the magnitude adjusted if the frequency were increased. The other defender ATO provides +absorb and also has a 4 PPM/5 PPM proc rate. Uuniverse
tidge Posted October 15 Posted October 15 I'd say the the heal is even less noticeable, because my characters are always spending blue, but working to avoid spending green! Mileage varies of course, for lots of complicated reasons like Scaling Damage Resistance.
Glacier Peak Posted October 15 Posted October 15 Nah don't change anything. There's no universal proc rate design for ATOs and I don't want to get stuck with worse numbers because of a desire for uniformity. Defender base values are going to make that heal bigger, but 100 HP over 10 seconds is not going to save anyone who can't just pop a respite. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
PoptartsNinja Posted October 16 Posted October 16 If we ignore the Brute Fury proc, which is still bugged, the Defender heal proc is probably the worst ATO proc in the game. So that honestly seems reasonable. Getting to proc an end refund on a big power is nice. 2
tidge Posted October 16 Posted October 16 (edited) 2 hours ago, PoptartsNinja said: If we ignore the Brute Fury proc, which is still bugged, the Defender heal proc is probably the worst ATO proc in the game. So that honestly seems reasonable. Getting to proc an end refund on a big power is nice. I definitely think that there are "worse" ATO %procs. The Brute's Fury-bonus proc is probably one of the worst performing game effects that should perform better than it does... see also the VEAT inherents. As an aside, the ATO %procs are all tied to a "pure Recharge" component, so for certain ATs I feel that looking at the 2-piece set bonuses and seeing how those can help an AT, because a Recharge piece on a long-baseline-recharge tied with a single other ATO piece from the same set often looks (to me) like a reasonable choice, if that power was going to be franken-slotted anyway. Mileage varies of course! Edited October 16 by tidge
UltraAlt Posted October 17 Posted October 17 On 10/15/2024 at 11:50 AM, tidge said: I'd say the the heal is even less noticeable, because my characters are always spending blue, but working to avoid spending green! Mileage varies of course, for lots of complicated reasons like Scaling Damage Resistance. https://homecoming.wiki/wiki/Reactive_Defenses:_Scaling_Damage_Resistance Available on sale at the /AH and always at a reasonable price. Trust me. No. No. Not that Dr Steel ... even though he seems to have been drawn by Jack Kirby!? ... but back to the other Dr Steel for his important advertisement ... If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
General Idiot Posted October 17 Posted October 17 It's worth noting that the corruptor heal proc being 75% of the defender one is in line with corruptor support powers being 75% strength relative to defenders in general. The proc isn't specifically weaker, it's just obeying archetype modifiers. With that in mind, the fact that it also grants endurance probably actually does justify the lower proc rate. 1 1 When life gives you lemonade, make lemons. Life will be all like "What?" [Admin] Emperor Marcus Cole: STOP! [Admin] Emperor Marcus Cole: WAIT ONE SECOND! [Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
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