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Giant TTs


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1 hour ago, Ukase said:

On a team, everyone mostly clicks exit or uses some nifty bind to exit - and what happens is the people that exit after you due to load time variances, they push you away. And if you don't move - you'll keep getting pushed about 15-20 feet. 

Those characters will each keep pushing each other away in the same direction until someone decides to move. And if those players decide they don't want to move away from each other to stop that after it starts, well, that's their choice.

 

1 hour ago, Ukase said:

Sometimes, the player that is casting team teleport may not even say they are, and suddenly, because you exited first - you're out of range of the TT. 

Yep, depending on who you are running with, that happens rather frequently. Though they always say after in my experience, I'll agree of the possibility of them just never saying. However, if you are already moving away and unaware that a TT was activated, then what difference does it make? You are already making use of whatever plan you had to get there. And if you become aware after you leave? Double back and use it. Or if you don't want to? Use your own Team Transporter. Or the Mission Transporter. Or, here's a radical thought, wait the 6.03 seconds it takes to summon the TT to see if someone is casting it so you can make use of it before dashing off. (Edit yet again: Or here's an even more radical thought. You're the 1st one out of the mission? Then use your TT so it is already running for everyone and you get there.)

 

1 hour ago, Ukase said:

As for mission teleport, we already know it doesn't need that 15 seconds or whatever it is to work.

12 seconds. Which is odd since the Team Transporter simply uses Mission Transporter to send players to the mission. So I agree that Mission Transporter should have its cast time reduced, probably to the 6.03 seconds it takes to cast Team Transporter, but the over the top exaggeration of the author about how long Mission Transporter takes, as well as the author's unwillingness to consider using Mission Transporter when in a different zone to talk to a contact when the rest of the team in the other zone uses Team Transporter very much inclines me to think (s)he/they is just trolling. Especially since all the clarifying comments are more geared at joking about females than about what the perceived claimed topic is.

 

Edit: And here's the thing about your and my discussion. I'm not against the OP. I don't care if the Team Transporter radius is increased. (Edit again: Like I said in my 2nd post.) 20 feet? Yes. 25 feet? Sure. 30 feet? Why not. 150 feet? Why? No. 1,500 feet? Who are you trying to catch? No! From anywhere in the zone in relation to the power's use? Hell no. From a completely different zone? How would the game even handle that with what we already know about its limitations? (And also, absolutely hells no.) (Edit again: Because while I won't care if the radius is increased, there is such a thing as too much.)

 

Edited by Rudra
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11 hours ago, Rudra said:

So I agree that Mission Transporter should have its cast time reduced, probably to the 6.03 seconds

6.03???!!! Why in the blue hell would you choose 6.03 and not 5 seconds. Or 1 second. Why the fraction? Just because it's the same time as Team Transport? I will never claim to understand why the folks with the power use these fractions of a second. In combat, I can stretch my brain to imagine there's a reason - balance and all that mathematical jazz. But for a teleport that's only used outside of a mission? Why allow these oddball times to persist? Clearly, there's a method to shorten it to a nice even number like 6 seconds, right? 

Sorry, I've no idea of how that math works on the server side. 

But this approach of yours - your attempts to suggest alternative ways, they're a nice thing for a newer player to read, but I already know how to get from pt A to pt B as fast as I can. I already know to scoot under the Team Transport bus. The suggestion is to make the range wider. It's a very reasonable small ask. 

Now, on another hand, those with super fast speed times might finish a shard tf a full minute faster. (or not), and the times are all thrown out because of the change. 
But, on the other hand, if it's a simple thing to stretch the radius to 30 feet, than it makes zero sense to me why they wouldn't do it. 

 

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On 10/18/2024 at 9:34 AM, Mac B said:

Can we please make the TTs bigger? Like really big? It is semi-annoying to be generally in the area of the team and miss the TTs being flashed because you weren't standing nut to butt with the rest of the team. Is there a reason that the area for the prompt to TT you to the mission needs to be so obnoxiously small? I can't think of a good reason at all... everyone wants big TTs even if they don't know it yet.

 

Please and thanks.... remember the slider all the way to the right, full send!

I mean.... how big?

Beshine in 2017_1 by castle1017 on DeviantArt

 

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20 minutes ago, Snarky said:

I mean.... how big?

Beshine in 2017_1 by castle1017 on DeviantArt

 

Thats just Snarky in her shirt ...hiding from the sun

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2 hours ago, Ukase said:

6.03???!!! Why in the blue hell would you choose 6.03 and not 5 seconds. Or 1 second. Why the fraction? Just because it's the same time as Team Transport?

The statement you quoted included the answer to your question. Here is that statement with the answer:

 

14 hours ago, Rudra said:

So I agree that Mission Transporter should have its cast time reduced, probably to the 6.03 seconds it takes to cast Team Transporter,

I even highlighted it this time.

 

2 hours ago, Ukase said:

But this approach of yours - your attempts to suggest alternative ways, they're a nice thing for a newer player to read, but I already know how to get from pt A to pt B as fast as I can. I already know to scoot under the Team Transport bus. The suggestion is to make the range wider. It's a very reasonable small ask. 

14 hours ago, Rudra said:

I'm not against the OP. I don't care if the Team Transporter radius is increased.

So why are you arguing with me? Did I say anywhere in this thread I oppose the OP after the author clarified what part of Team Transporter (s)he/they were talking about? Did I say anywhere that the current radius should not be increased in size? No, I didn't. I did say that the extent to which the author wants it increased is something I oppose, but not the increase itself. Which again, I don't care if the devs increase the affective radius. So why are you arguing with me? I stated well before you joined the conversation that I don't care if the radius is increased. I stated again in direct response to you that I don't care if the radius is increased. And yet you are insisting for some reason to argue with me that the radius should be increased. Why?

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2 hours ago, Snarky said:

I mean.... how big?

 

 

 

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