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Posted

considering rebuilding for placate.  is this a worthwhile endeavor?

 

 

CoH Wiki:

Placate
Placate is as it sounds - an enemy who is placated cannot attack the Stalker which placated it for a set period of time (and loses interest in the Stalker as well) unless the Stalker decides to follow up with attacks which will immediately break Placate. It can be used to escape from foes who prove a challenge, allowing the Stalker to regroup or flee, or to take advantage of the fact that Placate will place the Stalker in Hide, allowing him to immediately follow up with a triple-damage Assassin's Strike or other attacks for double-damage if it is not available.

Posted

I have one stalker with it and one without.  On one the build was too tight and couldn't fit it.  The other one used it for the crit.  If you time it right you can get some nice burst.  

 

I suppose it's good for survival too, but I found on teams I never had survival issues.  I just never got much aggro, and what I did aggro was gone quick. 

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Posted

Placate is pretty excellent now. It's fast enough to be a good damage gain even if just using it for crits. Sure you get ato procs for crits too, but both is even better.

 

It also works really well to keep runners to a minimum. Otherwise big groups have a tendency to scatter after your nasty big critting alpha strike. 

 

As a survival tool it can be nice at low levels or as an emergency button when everything goes wrong. I mostly use it for offense.

 

 

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Posted

It probably depends on playstyle, build, solo, team, difficulty etc. I usually try to take Placate just to feel less like a Scrapper but it's usually my most expendable power. When I do take it, it sits in the power tray, unused most of the time.

 

A lot of missions have glowies with enemies nearby. If trying to speed through it, Placate the enemies and grab the glowie. They won't notice you're there (Even in melee range). Or enemies that detect stealth/invisibility like Rikti Drones, Turrets and Overseers, can be placated as well to avoid detection.

 

The only Stalker primary where Placate is a must have is Dual Blades. Just so the Empower combo is available.

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Posted

Placate was changed in i27p3, becoming a 15 ft radius targeted AoE that hits up to 5 targets. It's also autohit. It's pretty useful and doesn't require any slots.

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Posted

On my new Stalkers, I always try to take Placate (since the rework). On about half of my pre-rework Stalkers I have rebuilt with it, on the other half I like how they play without it, and those builds are pretty tight so they did not get reworked.

 

While leveling up, I try to include Placate reasonably early... I find this helps me get a feel for using it. The base recharge time should be only two-thirds as long as a Build Up, so with minimal slots I find it to be a good power to use while leveling.

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Posted

Current Placate is also a 15ft radius AoE with 5 max targets with a Mag4 20.5s Placate.

 

https://cod.uberguy.net/html/power.html?power=stalker_melee.dark_melee.placate&at=stalker

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Posted

Placate in my experience is worth it on a lower recharge build and not really worth it on a higher recharge build. While it's certainly received some fairly significant buffs you have to remember that all it grants you offensively is a crit, this is something you can already get from two other sources: The Rehide ATO and random crit chance. With the rehide ATO taking care of most of your force crits needs, you usually would only need it when its on its internal 10 second cooldown, which sorta limits the use of placate to when its down or the rare instances when it does proc. On top of that if your recharge is high enough to get a tight rotation of strong attacks placate, even with its short animation time can often cause you to either drop one of your attacks, losing a possible stack of assassin's focus, or delaying AS, your strongest attack by far, neither of which are generally good options. You also have to take the procs and the random crit chance into account, people tend to think of placate as 100% damage boost on the next attack but in reality its a 90-70% due to scaling random crit chance to even less if you are dealing with attacks with damage procs in them, as the procs are unaffected by crits. In lower level, or low recharge builds, placate is amazing but in higher end builds its only really that useful as a utility tool. I could certainly see some scenarios where it could be possibly be a gain (Total focus for the double ET, come to mind but I haven't ran the math) but in my experience it isn't really worth it as a damage tool in most high end stalker builds. As utility though, the ability to "turn off enemies" can be very nice, but on the higher end it's generally best as just a utility, at least from my expirence.

 

And to answer the question about placate-> AS: NO it's bad. AS from hide deals about the same DPS as quick AS does when it does not crit, meaning that any chance of quick AS critting puts it well above AS from hide and thats before adding placate into the mix, the assassin's focus mechanic is there for a reason.  Still worth using to start a fight if you have time, or if you REALLY need the fear effect.

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Posted

I'm running an Ice/Ice/Ice stalker at the moment.

 

First time I skipped it ... and miss it. A lot.

I will be respecting it back into my build

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  • 2 weeks later
Posted

I have a lot of stalkers. I take placate if I have a power to burn, but it drops off pretty quickly if I need the power for an attack or to shore up defenses. Most of my stalkers lack it. I won't deny it is useful, especially after the buff, but it doesn't suit my play style very well, and to be honest even on the alts that have it, I rarely use it. 

Posted
On 12/12/2024 at 5:57 PM, Snarky said:

considering rebuilding for placate.  is this a worthwhile endeavor?

 

 

CoH Wiki:

Placate
Placate is as it sounds - an enemy who is placated cannot attack the Stalker which placated it for a set period of time (and loses interest in the Stalker as well) unless the Stalker decides to follow up with attacks which will immediately break Placate. It can be used to escape from foes who prove a challenge, allowing the Stalker to regroup or flee, or to take advantage of the fact that Placate will place the Stalker in Hide, allowing him to immediately follow up with a triple-damage Assassin's Strike or other attacks for double-damage if it is not available.

Placate is nice to grab if you can but it’s not a must have. It’s great for triple crit madness though. 
 

Example: TF->ET->Fast AS w/Stealth proc->ET->Placate->TF-> Fast ET 

 

You get 4 crits actually here, my bad. You get two fast crit ET’s and two crit TF’s. 
 

Start with TF.

 

this is one example of what placate can do for you. It’s also insane on ice melee for stalkers. 

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Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted

I am biased.

Placate was one of the better powers in the game before it got a boost. It may not be everyone's cup-o-tea but can be very effective for a number of functions.

 

100% chance (autohit)

20.5 second duration (enhancable, though I prefer recharge)

 

Max Targets Hit: 5

 

Can be used to control the application of criticals.

Can be used to increase the number of criticals.

Can be used to apply bonus assassination spike damage.

Can be used to control aggro.

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

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