pr0t34n Posted December 14 Posted December 14 Hi all, I have a question about how mini mode works with regards to AoE size, and I guess an overall build size question also. I've got a battle axe tank who is normally in mini mode, and I've noticed that the sphere of influence for whirlwind appears smaller when in mini mode. Other abilities appear equally distorted - for example, Barrier is a sort of ellipse instead of a sphere, with a ground radius most definitely smaller than it is when in full size. My question is, does character size (especially mini mode) affect actual AoE radius or is it merely an animation constraint? Furthermore, would having a larger character (eg, an 8ft tall Huge build) mean a larger AoE radius? Or, to get at my core question, is the AoE radius dependent on character size or is it a radius applied to a single point?
Vanden Posted December 14 Posted December 14 Mini Mode has no effect on any actual gameplay or combat numbers. 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Psyonico Posted December 15 Posted December 15 5 hours ago, pr0t34n said: does character size (especially mini mode) affect actual AoE radius or is it merely an animation constraint? It's just an animation thing, there is no way that I know of for a player to change the radius of an AoE. What this team needs is more Defenders
Snarky Posted December 15 Posted December 15 4 minutes ago, Psyonico said: It's just an animation thing, there is no way that I know of for a player to change the radius of an AoE. And…you are wrong. Well… you are. Wrong. In another strange CoH rule range enhancers increase the radius if cone AoE attacks.
Psyonico Posted December 15 Posted December 15 30 minutes ago, Snarky said: And…you are wrong. Well… you are. Wrong. In another strange CoH rule range enhancers increase the radius if cone AoE attacks. Sort of. They increase the radius by increasing the reach of the cone, they don't affect the actual arc of the cone. So you are technically correct 1 What this team needs is more Defenders
pr0t34n Posted December 15 Author Posted December 15 (edited) 1 hour ago, Psyonico said: It's just an animation thing, there is no way that I know of for a player to change the radius of an AoE. i want to believe, but i see a tiny animation and i see a mob of smaller size get pulled in by whirlwind and i have questions. do you know this to be true? can you provide source code evidence or experimental evidence? Edited December 15 by pr0t34n
biostem Posted December 15 Posted December 15 2 hours ago, Snarky said: so... size doesn't matter? Insert compulsory "shrinkage" comment [here]... 1
Psyonico Posted December 15 Posted December 15 1 hour ago, pr0t34n said: i want to believe, but i see a tiny animation and i see a mob of smaller size get pulled in by whirlwind and i have questions. do you know this to be true? can you provide source code evidence or experimental evidence? If size mattered, City of Data would show a range in the "Radius" field of any power that would be affected by it, however, there is only 1 number there. For example: Axe Cyclone https://cod.uberguy.net/html/power.html?power=tanker_melee.battle_axe.whirling_axe&at=tanker What this team needs is more Defenders
pr0t34n Posted December 15 Author Posted December 15 6 minutes ago, Psyonico said: If size mattered, City of Data would show a range in the "Radius" field of any power that would be affected by it, however, there is only 1 number there. While true, it is also a line-of-sight affected power. If I'm short, my line of sight would be altered by my height, would it not?
Psyonico Posted December 15 Posted December 15 6 minutes ago, pr0t34n said: While true, it is also a line-of-sight affected power. If I'm short, my line of sight would be altered by my height, would it not? I haven't examined the code myself, but you're overthunking this. If height affected line of sight or radius for AoEs it would be well documented by now. What this team needs is more Defenders
Sovera Posted December 15 Posted December 15 Easiest way to test would be going to the Rikti Warzone and test in increments against a dummy both with the mini power toggled on and with it off, and see at which distance the combat log registers the hit. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Sanguinesun Posted December 15 Posted December 15 13 hours ago, pr0t34n said: While true, it is also a line-of-sight affected power. If I'm short, my line of sight would be altered by my height, would it not? Since you seem like you want to have some sort of erroneous confirmation bias and because people have explained this to you already but you still remain skeptical, please go to the beta test server and test this yourself. 1
pr0t34n Posted December 15 Author Posted December 15 I have performed testing with Vanguard Training Pylon and sure enough AoE's effects are not altered by mini mode. The only explanation I have for potential discrepancies in function between mini and regular size is that it must be due to my system rendering enemy position in contrast to the server-known enemy position. Thanks all! 2 1
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