Snarky Posted Thursday at 09:30 PM Posted Thursday at 09:30 PM if vidiot maps were part of CoH, (maybe optioned at Gull or P2W?) then all us non tech people would not be screwed by 5+ years of alternate versions of how crap was loaded into our systems by third party "suggestions" as it is my Atlas map now has no markers, one of my PvP maps is sideways, and Cim is just F-ing off.
Greycat Posted Thursday at 09:43 PM Posted Thursday at 09:43 PM I mean, that'd depend on the person who makes it wanting to do it for starters... But Michyo's City Mod Installer 😄 takes care of that "which version?" pretty well. (If anything, I'd say *that* should be part of, or at least somehow linked to, the launcher.) Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Super Atom Posted Thursday at 09:44 PM Posted Thursday at 09:44 PM If your goose is cooked, try a fresh install and just re-adding latest versions.
Snarky Posted Friday at 09:59 AM Author Posted Friday at 09:59 AM 12 hours ago, Super Atom said: If your goose is cooked, try a fresh install and just re-adding latest versions. Michyo, thankfully, looked at my stuff and detailed how to make it work. But it should be automatic....
Jacke Posted 15 hours ago Posted 15 hours ago Considering the effort that @Cobalt Arachne did putting in the Exploration Badge Tips, I'd say that VidiotMaps won't ever be a default part of the Game. However, the modding environment could be added in as default, beyond just the data/ directory tree, but making assets/mods/ default for loading .pigg mods. That would make things a bit easier. Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Snarky Posted 10 hours ago Author Posted 10 hours ago 4 hours ago, Jacke said: Considering the effort that @Cobalt Arachne did putting in the Exploration Badge Tips, I'd say that VidiotMaps won't ever be a default part of the Game. However, the modding environment could be added in as default, beyond just the data/ directory tree, but making assets/mods/ default for loading .pigg mods. That would make things a bit easier. the exploration badge tips are cool.... if you have three years to badge each toon.... 1
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