Jump to content

Recommended Posts

Posted

if vidiot maps were part of CoH, (maybe optioned at Gull or P2W?) then all us non tech people would not be screwed by 5+ years of alternate versions of how crap was loaded into our systems by third party "suggestions"

 

as it is my Atlas map now has no markers, one of my PvP maps is sideways, and Cim is just F-ing off.  

Posted

I mean, that'd depend on the person who makes it wanting to do it for starters...

 

But Michyo's City Mod Installer 😄 takes care of that "which version?" pretty well. (If anything, I'd say *that* should be part of, or at least somehow linked to, the launcher.)

Posted
12 hours ago, Super Atom said:

If your goose is cooked, try a fresh install and just re-adding latest versions.

Michyo, thankfully, looked at my stuff and detailed how to make it work.  But it should be automatic....

Posted

Considering the effort that @Cobalt Arachne did putting in the Exploration Badge Tips, I'd say that VidiotMaps won't ever be a default part of the Game.

 

However, the modding environment could be added in as default, beyond just the data/ directory tree, but making assets/mods/ default for loading .pigg mods.  That would make things a bit easier.

Posted
4 hours ago, Jacke said:

Considering the effort that @Cobalt Arachne did putting in the Exploration Badge Tips, I'd say that VidiotMaps won't ever be a default part of the Game.

 

However, the modding environment could be added in as default, beyond just the data/ directory tree, but making assets/mods/ default for loading .pigg mods.  That would make things a bit easier.

the exploration badge tips are cool.... if you have three years to badge each toon....

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...