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Posted

I know there are lots of posts out there about revamping kheldians and over hauling them, and I know it takes more than the wave of a wand to change AT's this is just my thoughts and ideas on QoL changes that I have wanted to post but never did before.

 

I honestly don't think khendians really need much in order to make them feel better to play, and a few "little" changes would help out.I wanted to go though my lil idea list. Too many powers to pick/slot, shapeshifting locking out powers, shapeshifting locking out power pools and cosmic balance.

 

Why not remove the attack powers form the shapeshifts and be able to use the attacks we unlock as humans( we don't
unlock Luminous Detonation till 12 oh no!). Let Nova have access to all the ranged powers, Photon Seekers and Dawn Strike, and Dwarf has access to melee powers and gleaming bolt since they already can use it an would clean up a lot of the powers an slots on our power trays an might make sloting a bit easier especially for tri-form.  Being able to use Essence Boost, Reform Essence or Inner Light and not having to change back might feel a little bit nicer to play.

 

Power pools.. please can we just be able to use them when we look like a squid or a lobster.. lobsters have Leadership quilitys also. But really it is just something that's bogged  my mind why we can't use power pools in shapeshifted form.

 

Cosmic balance when on a mixed team and 8 people can be great, solo or a not so balanced team an its a reminder of the past that shows its age, an can be just useless. Do I have a answer for a fix.. not really all I could ever think of is maybe the longer you stay in a form the more of a stacking buff you get, like if you stay in Nova you get a stacking +damage buff. Dwarf maybe a +Def buff. Human maybe a +rech buff. that would linger for maybe 10 sec after you change forms. Lots of others have talked about this power at its prolly better left to them to hash this one out.

 

Other little change I would like give Dwarf gauntlet to taunt things. 

 

I don't want to reinvent the wheel with kheldians and didn't thing anything I said would be too crazy (maybe it is), just a post I have wanted to write for a while but never did.

 

Posted (edited)

Rebirth kinda did the whole Human=Form attacks thing.  I've not played a Kheld there enough to know if it works well.

 

The problem with it I can see is that as they are now the Forms have a complete attack chain out of the box.  People won't like to give that up, even if in the longrun you'd "save" on slots, as you only have to slot your Human attacks (that would carry over into Forms).

 

The single BIGGEST easy fix I can see is to give Cosmic Balance a Mag 2 or even Mag 3 Status PROTECTION (not Resistance).

 

Kheldians are the only Archetype in the game with a dedicated armor secondary that have no constant Status Protection (outside of Dwarf or Light Form).  But then Dwarf doesn't let you run your armor toggles while in it, soooo...  Your entire secondary shuts off as soon as you get mezzed.

 

It'd be such a minor change and would give a hell of a lot of QOL to both PBs pre-Light Form and Warshades of any level.  And keeping the Mag low would mean Cosmic Balance still has a usage.

 

Like I get where the original Devs were going with Khelds as they were built, but they've just never really been right since Day 1.  This reminds me of how Ice Armor for Tankers launched; lest we forget they had the brilliant idea you should only be able to run one toggle armor at a time.

 

And we all know how that turned out.

 

Edit:  Just had the thought that if they DID do the Human=Form attacks change, it would likely kill any changeling builds.  There literally would be no "better" Form attacks to use the changeling exploit for.

Edited by SableShrike

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