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Posted
22 minutes ago, Chance Jackson said:

Maybe I'm miss-remembering but cant shards be converted to threads?

 

They can, in batches of 10. Shards can't be emailed to other characters to clear out of your inventory, so they just sit there until you can get enough to convert them into a measly amount of threads. That's why I said it would be nice to be able to reject shards at some point after you open Alpha.

 

Likewise, stuff like Vanguard Merits can be converted to Reward Merits (or spent on other things) but you can't send the strays off to another character. I've literally taken characters street sweeping in RWZ to earn a round number of Vanguard Merits just so I could spend them on something and never return there again, just so the vMerits didn't just sit in my storage. Unless we want to make stuff like shards and vMerits mailable to other characters on the same account, I'd really just love to have a shredder someplace to get rid of them.

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Posted

The PTW S.T.A.R.T. vendor has options to disable certain recipe and inspiration drops.  I tend to turn off uncommon recipes because at level 50 they usually cost more to make than they sell for.  (Commons I leave on, because they're easy enough to sell for decent value).  I also pretty quickly turn off small inspiration drops (and at some point, medium).

 

It sure would be nice to be able to do that with other drops, though—especially salvage. 

Posted
1 hour ago, Zhym said:

The PTW S.T.A.R.T. vendor has options to disable certain recipe and inspiration drops.  I tend to turn off uncommon recipes because at level 50 they usually cost more to make than they sell for.  (Commons I leave on, because they're easy enough to sell for decent value).  I also pretty quickly turn off small inspiration drops (and at some point, medium).

 

It sure would be nice to be able to do that with other drops, though—especially salvage. 

 

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Posted

Can you set the storage bins in the base to allow all guests to access the bins?  If so, make a "Good Will" base and advertise it with the entry code.  That way those that want to dig through your rubbish can do so in the base, while others will not have to trip over it on the street.

Posted
6 minutes ago, American Decoy said:

Can you set the storage bins in the base to allow all guests to access the bins?  If so, make a "Good Will" base and advertise it with the entry code.  That way those that want to dig through your rubbish can do so in the base, while others will not have to trip over it on the street.

This is a pretty good idea.  I've posted some junk recipes on the AH for 1 inf and they don't move.  My original theory wad someone might want them to make for badges, but it turns out they're likely overflowing with them too.  Sounds like it's time to turn off common drops for a while for me too.

Posted

One thing I've not really highlighted in this - and it's a serious question - is what stuff should we keep, what should we recycle?

 

I mean obviously with salvage that's relatively simple - keep the orange stuff, some yellow and very few whites but hoard lucky charms

 

but what about recipes? Do we make them to convert them or just...

 

my head splodes just thinking about it.

 

 

I neither know, nor care, what the difference between ignorance and apathy is

 
Posted (edited)

I keep it simple.  I do not worry about recycling item for the game.  The white items, salvage and recipes, I sell to the vender or delete if time is short.  The rest of it I transfer to my crafting toon.  If I need common/white and uncommon/yellow salvage for crafting, I buy it from the Action House, usually bid about 500 INF for common and 2000 INF for uncommon to make it worthwhile for someone else to sell it in the AH to me.  I don't buy rare/red salvage unless I have a very rare/purple recipe to craft.  I then look through the recipes.  Very rare and PVP recipes I always craft/convert and sell at action, buying the needed components with slow patient bidding.  Rare and uncommon recipes I will craft if I already have the rare salvage on hand, buying the common and uncommon salvage and converters as required to get desired rare enhancements to sell at action.  When my character's salvage inventory is full, I sell some uncommon salvage at action for listing of 5 INF, keeping at least five of each for next time.  I always make a small profit doing this when it is all averaged out.

 

I also have another set of characters that buy/craft/convert/sell auction house items just to make INF.  I average over 200M per day, doing 30 minutes in the morning and 30 minutes at night.  Junk+Converters=Profit.  There are other ways to make even more at the market.

 

So, if it clogs your inventory, sell or delete it.  If you need it, buy it with slow patient bidding, or buy something to convert to what you need.  I keep very little invention inventory on hand and never junk.

 

Either way, take the path that pleases you without making your "head splodes just thinking about it."

Edited by American Decoy
Posted
On 3/18/2025 at 6:51 PM, Scarlet Shocker said:

So what am I supposed to do?

Regarding shards - once you have the t-4 you want, you can convert them into threads as often as you like  10 for 5, for free. Then, take those threads, buy Ultimates, super reds, or whatever you like and sell them for 1 inf. Or, just let the threads tally up to 10K and you'll never have to worry about them again. It's that simple. 

Anecdotally, I can tell you this much. Often I'll think I have all the t-4's I want. On my primary, Ukase - the number of times I've run with specific groups for specific tasks and have been requested to get certain interfaces or destinies, and sometimes specific judgements (usually Pyronic for the instant burst damage). I even ran with a group that wanted me to have the confuse interface..or was that the hybrid? I dunno. One of them gave a 75% chance to confuse, so I used the parts I had on hand to make them. Most of my 50's just can't make whatever, whenever, because they're mostly around vet level 20 or so, and haven't accumulated all that extra loot to make that stuff. 

You might think it's okay to burn that stuff, but sooner or later, there will be some new content that comes out, and the lore pet flavor of the month will change, and you'll want to have the parts to make it. So, having a large stash of those on hand isn't really a negative. Better to have them and not need them, then need them and not have them. 

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Posted
On 3/22/2025 at 12:00 PM, American Decoy said:

Can you set the storage bins in the base to allow all guests to access the bins?  If so, make a "Good Will" base and advertise it with the entry code.  That way those that want to dig through your rubbish can do so in the base, while others will not have to trip over it on the street.

 

I've posted this idea before and was told it would lead to a total collapse of the auction house, people fleeing the game in droves, dogs and cats living together, mass hysteria...

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Posted

Pretty much any rare or uncommon recipes you make will spin over into something worthwhile after a converter or five (and if they're uncommon, two converters will usually spin you into rare). Damage, healing, and end mod are all worth their crafting price even at 50, though the big prizes are resistance and defense sets.

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Posted
10 hours ago, GlaziusF said:

Pretty much any rare or uncommon recipes you make will spin over into something worthwhile after a converter or five (and if they're uncommon, two converters will usually spin you into rare). Damage, healing, and end mod are all worth their crafting price even at 50, though the big prizes are resistance and defense sets.

 

I've tried it, with little success. I seem to have an algorithm which works like this: Junk+Converter = more junk

 

 

I neither know, nor care, what the difference between ignorance and apathy is

 
Posted
On 3/23/2025 at 3:26 AM, Scarlet Shocker said:

keep the orange stuff, some yellow and very few whites but hoard lucky charms

Why luck charms? They were crazy valuable back on Live, but these days thanks to auction house bucketing they are no better than any other common salvage.

Posted
13 minutes ago, Icono04 said:

Why luck charms? They were crazy valuable back on Live, but these days thanks to auction house bucketing they are no better than any other common salvage.

 

I guess because I have that perceptive hangover back from live? I'm not a great one for playing the market

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I neither know, nor care, what the difference between ignorance and apathy is

 
Posted
On 3/20/2025 at 6:28 PM, Scarlet Shocker said:

Better idea:

 

Throw all the crap we don't want or need into the community pillars across the city and let toons between 1-10 pick it up. I know it'll be abused but the abusers won't get much of real value and some young toons might get a boost, especially if Ms Lib and the Arbiter tell them to go look

If you've been in a super group with shared storage I think you'll get a "feel" for how this will work.

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted (edited)
On 3/18/2025 at 7:51 PM, Scarlet Shocker said:

I seem to have a lot of junk on many of my toons.

 

Recipes that are near to worthless but if I make them into an IO set enhancement, they become even more worthless and convert to something equally valueless.

 

Salvage I can mostly deal with, as I can with most common IO recipes but I still end up with some of those I've crafted that can't be sold, have little use value and my aversion to the sunk cost fallacy makes it hard for me to dispose of without a regretful sigh and/or a wince.

 

Then there's  Incarnate Shards and their associative crap. That shit really annoys! Once your Alpha is T4 slotted, why would you ever need them again and yet they cling to us like some kind of ghost parasite, not actually doing anything but accumulating in inventory and silently judging us for hating them. They are horrid and I loathe them but I am usually too broke to throw away a million inf to create threads... which don't seem to offer a massive benefit in and of themselves. Once I've got T4 in everything then what... Superuninsiprings? Luna was a lovely girl in life, in game and it's a poor legacy for her to be vending upscale junk.

 

Recipes confuse. If I craft something that looks ok it invariably sells for a lot less than it appeared when I was researching if I should make it.

 

Standard IOs... I get there are some uses in game for some of them. but many many are just crap we don't need, want or value. Sure I can sell the recipe at a vendor but once it's crafted (which invariably costs way more than buying it on the AH) if it has no immediate use, it languishes, taking up space, like that fat guy you know but hate, who seems to think that you like him and comes to sit on your couch without interacting much and you wonder why they are even in your life!

 

YES! THAT IS HOW ANNOYING SOME OF THIS JUNK IS! It's got me fat-shaming IOs!

 

Common Salvage is mostly a PITA. I know the stuff I want to hoard. Luck Charms and some other uncommon magical white salvage but the rest is less useful than an actual inanimate carbon rod (you can draw pictures with them and conduct electricity, after all!) I could make some empowerment buffs in my base but if I'm at high Resistance anyhow there seems to be little advantage.

 

I have it in mind that the crafting tables in bases made some interesting stuff but they got turned into ornaments, which is sad for a few reasons but it seems to me they could be turned into a thing to "disassemble" crafted stuff that doesn't have much value post-manufacture. It might give us back the recipe and components - even if we didn't get the cash we used to make it. But then maybe people would just buy shit in the AH and disassemble unless that was somehow restricted.

 

Of course I could just throw stuff away.

 

But I don't like doing that, I earned it, after all. And like many older folks I tend to hoard stuff even if I don't want it.

 

So what am I supposed to do?

Same.  Shards can be converted to threads and then used to purchase super insps from Luna in Ouro.  My badging toon maxed out threads even though she has multiple Incarnate powers in some slots.  It will happen to any toon, eventually.  I deliberately burned them on Luna because I wanted to make sure that the shards and thread drops continued to flow.  You can sell the insps to make room for more if you like.  Some are worth more than others.  Enh drops I never use.  Like, ever.  At lower levels, I dump them on a vendor because they never sell on the auction house.  But when I reach a lvl where they start selling resonably fast, I quickly grow tired of getting them after getting the badge for selling enhs.  I wish you could turn them off at the S.T.A.R.T. vendor like you can with recipes and insps.

 

As soon as I get mid-lvl I turn off small insp drops at the S.T.A.R.T. vendor.  I think there's a badge for rejecting insps.  And small insps are annoying.

 

The only drops that I would want to turn off would be insps and enhs.  Recipes are already available to turn off for those who want it.  But I find IOs surprisingly profitable at higher levels, so I don't personally turn them off.  Salvage?  That's an interesting idea.  I think that I would like to turn off the Common salvage as an experiment to see if I like that.  But there's a lot of room for salvage, so I'm not sure I would like to turn it off permanently like I do small insps and enhs.

Edited by Display Name

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

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