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Posted

on test i have an elec/earth dom which i’ve found to be an enjoyable and effective end drainer. conductive aura as a PbAoE toggle is much better than clicky powers like in elec blast as once enemies are drained, you don’t need to work much to keep them sapped

 

i found with elect blast i was focusing all of my time on maintaining the end drain that it became quite a chore

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Posted

Elec/Elec Blasters are good at End Drain but can be tricky because nobody can drain end while munching carpet. I've had excellent results with my all Electric Sentinel, because while the end drain may not be as high, it stays upright much much longer than a blaster.

 

Remember that your attack chain is important - because whilst Short Circuit and Ball Lightning are great at draining end from multiple foes, only Power Sink reduces their recovery - and again to use two of those powers specifically you have to be in melee range to be effective. That said the Sent's APP is crap at -End while the Blaster has a good hold in Shocking Bolt

 

 

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If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted (edited)

Back on live I'd a Sonic/Elec/Elec Defender that was built as a "Sapper" - Power Sink plus Short Circuit made short work of any spawn that didn't contain an AV; and Short Circuit would keep 'em floored (assuming you're cycling it every <10s). Elec Blast is probably "best" on a Sentinel due to their Tesla Blast actually being worth casting.

However Kinetics can do very decently with Transference as well (and will be jousting into Melee Range for Fulcrums anyway so any PBAoE Short Circuits won't overly rock the boat) therefore if I was to focus on a "Sapper" it'd probably be an ElecBlast/Kinetics (/Mu or /Elec) Defender or Corruptor; running Clarion Radial.

Or perhaps a very high recharge Elec/Mental Blaster with "Perma Drain Psyche".

 

Edited by Maelwys
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Posted
38 minutes ago, Scarlet Shocker said:

Elec/Elec Blasters are good at End Drain but can be tricky because nobody can drain end while munching carpet. I've had excellent results with my all Electric Sentinel, because while the end drain may not be as high, it stays upright much much longer than a blaster.

 

 

 

 

 

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Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

Unfortunately End Drain on NPCs is VASTLY different than it is on tour character.  If you have a power that costs 9 end to fire and you have 8 end… nope.  NPCs need 1 end to fire anything. Including something that requires 29 End.  

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Posted
34 minutes ago, Snarky said:

Unfortunately End Drain on NPCs is VASTLY different than it is on tour character.  If you have a power that costs 9 end to fire and you have 8 end… nope.  NPCs need 1 end to fire anything. Including something that requires 29 End.  

With that in mind, is there an actual endurance draining build that is effective? Suppose a recharge debuff would need to be in the mix too.

Posted
5 minutes ago, WuTang said:

With that in mind, is there an actual endurance draining build that is effective? Suppose a recharge debuff would need to be in the mix too.

 

I've teamed with plenty of players that built 'sappers', and I've watched enemy blue bars shrink to near zero, but from my PoV it isn't a great strategy for success. As near as I can tell (from the outside PoV) the positive effects are limited to:

  • Some enemies appear to "slow down" attacks, maybe as they wait for the 'recovery tick'
  • I think I may have seen some enemies detoggle one of their toggle powers
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Posted
12 minutes ago, WuTang said:

With that in mind, is there an actual endurance draining build that is effective? Suppose a recharge debuff would need to be in the mix too.

 

What Snarky said isn't totally accurate.

 

Some powers have a higher end cost (I hesitate to say "normal") but there is a suite of attack powers NPCs have available that as he said, will have so low a cost as to make End Drain inconsequential for those powers. 

 

So what can you do with End Drain?

 

You can stop certain powers that are very annoying from going off like Unstoppable, Fake Nem Bubbles, or Crey Moment of Glory. Possibly Vengeance too, but I haven't tested. 

 

You should be able to detoggle certain debuff, such as Rad toggle debuffs (except most AV/Heroes that use this have insane End Drain Resist) or things like Tsoo Hurricane or Nerva Ghost -ToHit puddle.

 

You can set yourself for more frequent "Shocked" mini crits with Elec Blast.

 

 

But... yeah. That's all pretty low return on investment for a dedicated sapper build. And most of those effects you can get with a Dom high on Domination. 

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Posted
1 hour ago, Scarlet Shocker said:

 

[...] whilst Short Circuit and Ball Lightning are great at draining end from multiple foes, only Power Sink reduces their recovery - and again to use two of those powers specifically you have to be in melee range to be effective.

 

Short Circuit applies -recovery, and so does Thunderous Blast. Power Sink only has a 30% chance to reduce recovery... for 4 seconds.

 

IMHO either Elec/ElA or Elec/EnA Sentinels are best suited for endurance sapping. I'd choose Sent for the status protection, because you'll probably be in melee range a lot. Both have a pretty good sapping power in their secondary too (Power Sink / Power Drain), but one could argue it's just icing on the cake because Elec primary is good enough on its own. 

 

Lastly, Shocking Field in the Elec APP should help with continuous draining, but endsapping as a tactic is always finicky and completely useless on AVs. But when it works it's a lot of fun!

 

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Posted
29 minutes ago, Steel said:

 

Short Circuit applies -recovery, and so does Thunderous Blast. Power Sink only has a 30% chance to reduce recovery... for 4 seconds.

 

IMHO either Elec/ElA or Elec/EnA Sentinels are best suited for endurance sapping. I'd choose Sent for the status protection, because you'll probably be in melee range a lot. Both have a pretty good sapping power in their secondary too (Power Sink / Power Drain), but one could argue it's just icing on the cake because Elec primary is good enough on its own. 

 

Lastly, Shocking Field in the Elec APP should help with continuous draining, but endsapping as a tactic is always finicky and completely useless on AVs. But when it works it's a lot of fun!

 

I also think Sents are best for this task because their Thunderous Blast can be up every 25-30 seconds (less if a couple FF procs go off) and that plays a huge role in the sapping of end!

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Posted (edited)

Ive made multiple sappers of different ATs. 

 

Elec/Elec/Elec Blaster

Elec/Elec Dominator

Elec/Tim Corrputor

Elec/Elec/Elec Sentintel 

 

Hands down the Sentinel is the best of the bunch. The status protection is key in building a 'sapper' because the two core powers are PbAoE attacks so you are in melee range. 

 

Both of the core " Sapping " Powers need to drain foes down are in your primary and secondary Short Circuit and Power Sink. Build in a decent amount of recharge so they can recharge quickly so you can spam them.  Use Ball Lightning liberally.
 

Add Chain Fences and LIghtning Field and the Preemptive Radial Power and you sill keep all but AV's end floored pretty well. 

 

Edited by Heatstroke
Posted

From observation the Sentinel. 3* Elec Sentinels seem to be absurdly good at making the blue bar vanish. 

 

Because I'm weird mine is a Trick Arrow / Elec / Mu because I was curious about the "-Max End" in Disruption Arrow and the -40% Resistance (Endurance) in Acid Arrow. Still a hell of a lot of fun as a "point blank Trick Arrow" but Disruption & Acid don't seem to make as big as a difference as the effects would have you believe. You can still drain most things though. 

Posted
1 hour ago, Steel said:

 

Short Circuit applies -recovery, and so does Thunderous Blast. Power Sink only has a 30% chance to reduce recovery... for 4 seconds.

 

 

 

 

This is interesting

 

I'm lookin on Mids and Power Sink on an Sentinel Electric Armour does: Recovery -197.49% (4 secs) while Ball Lighting and Short Circuit  from Sentinel Electric Blast does no -Recovery

 

Similarly on an Elec Blaster - again in Mids - there is no -Recovery from Short Circuit or Ball Lightning that I can see.

 

That is at odds with what you've just said and needs clarification.

 

 

If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted
13 minutes ago, Scarlet Shocker said:

 

This is interesting

 

I'm lookin on Mids and Power Sink on an Sentinel Electric Armour does: Recovery -197.49% (4 secs) while Ball Lighting and Short Circuit  from Sentinel Electric Blast does no -Recovery

 

Similarly on an Elec Blaster - again in Mids - there is no -Recovery from Short Circuit or Ball Lightning that I can see.

 

That is at odds with what you've just said and needs clarification.


https://cod.uberguy.net./html/power.html?power=sentinel_ranged.electrical_blast.short_circuit&at=sentinel

image.thumb.png.8f27c5d93e6380b39e5ee11c93958ffc.png

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Posted
4 minutes ago, Scarlet Shocker said:

This is interesting

 

I'm lookin on Mids and Power Sink on an Sentinel Electric Armour does: Recovery -197.49% (4 secs) while Ball Lighting and Short Circuit  from Sentinel Electric Blast does no -Recovery

 

Similarly on an Elec Blaster - again in Mids - there is no -Recovery from Short Circuit or Ball Lightning that I can see.

 

That is at odds with what you've just said and needs clarification.

Don't rely on Mid's for accurate information. You need to go to CoD. Power Sink has a 30% chance of -100% recovery. Short Circuit and Thunderous Blast have a 100% chance of -100% recovery. Ball Lightning has a 100% chance of -40% recovery while Shocking is active. Numbers are the same for both sentinels and blasters.

 

https://cod.uberguy.net/html/power.html?power=sentinel_defense.electric_armor.power_sink&at=sentinel

https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.short_circuit&at=sentinel

https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.thunderous_blast&at=sentinel

https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.ball_lightning&at=sentinel

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Posted

wow ok I learned something new here. Mids clearly isn't giving me the whole story. Not sure why that is but thanks for the explanations

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If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted (edited)

I recently had this same urge to build an end drainer. I made an elec/elec troller, defender, and sentinel. With elec or mu mastery depending on which one had the powers I saw as most useful. 
 

The sentinel is by far my favorite and does the best at draining end quickly. As others have said, enemies will be able to attack with even the slightest endurance and the sentinel has enough resistance to withstand a couple of blows until they are drained again. 
 

Controller does decent end drain but takes a little bit to build up. 
 

The defender takes the longest to end drain by far (or maybe least consistent is a better way to phrase) because Thunderous Blast recharges so much faster on a sentinel. 

Edited by BassAckwards
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Posted

Are AVs immune to End Drain and/or -Recovery or is it just that they shrug off the effects very fast?

 

What of a team of End Drainers? How would that hobble them?

 

 

If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted
8 hours ago, mistagoat said:

I recently finished up an Elec/Elec/Elec Sentinel that was the destroyer of all blue bars! Really fun to play sapper!

I second this combo! 👍

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Posted

so they have a massive  (60-87%) resist to both -End and -Recovery debuffs.

 

I don't know how to calculate the maths for that but if you have a team of 8 well built Sapper PCs would that not overcome it pretty quickly?

 

My guess is once their -Recovery gets tanked once it'll go into a death spiral quite fast - presupposing that the sappers have enough +toHit to keep up the pressure.

 

It might be a very interesting thing to run a Sapper ITF or even better LGTF

 

 

If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted

My most successful End drainers were:


Elec/Energy Aura/Elec Sentinel
Rad/Elec Defender with attacks slotted primarily for end drain rather than damage as an experiment. 

Both had something to stop drained enemies running away - Electrified Fences and Choking Cloud - which is a big part of making this work.

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