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Posted

I know a lot of changes were made with Carrion Creepers that changed how Procs work in them but it feels to me like something is way off. 

Maybe its just a visual thing but in the past before update you would get a carrion creeper for almost every foe in the area. Lately i'll attack a group of three and there is one vine. Or attacking a large group ( say 6-8 ) i'll ony get three vines. Is the damage still being applied? I cant tell. Sometimes ill get a " good " amount of creepers and sometimes I get very few. 

 

It also seems like it is taking a LONG Time to spawn anything.  The effect of the vines moving is cool and all but sometimes it seems as if they stop behind me and dont engage the mob in front of me properly as they did before.. Also the patch will often sit there and spawn nothing for a while.. Sometimes I'll defeat the mobd before it spawns anything. 

 

To me is was better that they just popped up in front of me rather than trying to make this " Cool " graphic follow me which seems to make it worse.. 

Posted
2 minutes ago, Black_Assassin said:

Welcome to playing a set that got nuked

Here's an entirety of the patch notes for Carrion Creepers:

 



Carrion Creepers
  • VFX now moves along with the pet patch.
  • Carrion Creepers can now proc Domination, Containment and Overpower.
  • This power should no longer execute an excessive proc cascade.
  • Vines should now be able to trigger Containment (for reals this time)

 

Nothing about that says anything about the vines spawning less.  I haven't played a ton of plant since the patch, but in my limited testing it didn't feel like the vines were spawning much less than pre-patch.

What this team needs is more Defenders

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