DrRocket Posted yesterday at 02:15 AM Posted yesterday at 02:15 AM Currently with TFs you can't replace players that dropped for whatever reason, once in a TF you can't stop and do another mission with another group etc. I as thinking, how about removing these restrictions to some extent. For example say a TF rewards you with 40 merits and it is composed of 8 missions, why not award merits upon completing each mission , in this sample 5 merits per mission completed. If this is done, if a player drops (real life) of the team; the team would be stuck trying to finish with one or more players who dropped out of the team (I remember doing an LGTF and our 1 controller had to drop due to family emergency and then later had to do the Hami mission - it was ugly), by awarding as we go, and letting the leader recruit replacements, the ne player only gets a number of merits based on the number of completed missions they actually do. Of course, it would be reasonable if the number of merits for each mission be weighted instead of evenly distributed. Many players solo Oro - TFs, by being able to accept invitations from other teams to do their TF, they can switch and help their friends, and later finish their Oro TF mission. Those are 2 examples of relaxing the rules, provide a workable suggestion which may not be the best solution but it is offered as a "go by" I had thought about the AV situation in TFs, and would like to see a relaxation here, if playing in a team up to 2, the end boss would be a Boss? at 4 an EB, 5 and 6 calls for an AV. Doing this for players who play at odd hours where getting groups together is extremely difficult, still would be able to enjoy the game content in a casual manner. Not sure about the brackets, some ideas here would be awesome! If you all have any ideas on how to relax TFs and make them a bit more casual, would be awesome!
MTeague Posted yesterday at 03:35 AM Posted yesterday at 03:35 AM I do think the TF badges should be restricted to players who were there for the entire Task Force. Should not be awarded if you jumped in for the final mission. That said, a pro-rating of the reward merits based on the number of missions you were present for, doesn't seem like a big deal to me. Also, I don't know code-wise if this would be trivial or a massive PITA. No harm in asking, though. Worst case, they say no. 2 2 .
Snarky Posted 17 hours ago Posted 17 hours ago 11 hours ago, MTeague said: I do think the TF badges should be restricted to players who were there for the entire Task Force. Should not be awarded if you jumped in for the final mission. That said, a pro-rating of the reward merits based on the number of missions you were present for, doesn't seem like a big deal to me. Also, I don't know code-wise if this would be trivial or a massive PITA. No harm in asking, though. Worst case, they say no. I agree that badges should be restricted to those doing the entire TF. This change would encourage people it is okay NOT to do the entire TF, thus making it harder on Tram Leaders, and possibly keeping the badge from all teammates. “So long, get a replacement for me!” Hard NO 1 1
Ghost Posted 15 hours ago Posted 15 hours ago Yeah I think this would just lead to more people treating TFs like missions, and just leaving part way through. 4
LightMaster Posted 14 hours ago Posted 14 hours ago Agreed with the above. Not only that, there’s always the by-today’s-standards sphagetti codes that can end up causing whatever change done to TF system that can cause teammates kicked off for no reasons, akin to teammates getting kicked in an aligntment-mixed team when trying to go to Ouroboros in non-TF teams. Not to mention the risk of ragequittings increased with no penalty of leaving if what the OP suggested is ever implemented. 1 1
DrRocket Posted 10 hours ago Author Posted 10 hours ago I agree with the post that one must do all missions to get the badge, that is only just and fair. The idea was to make TFs more casual, it would benefit those players who are active when most are not, and like everything in reality "it can be gamed" Now the issue is, because it could be gamed, should the relaxing not be done? Also while players may be too casual on their leaving the team, would that be reason enough not to make the TFs more casual? Interesting Dilemmas? Any thoughts?
Snarky Posted 10 hours ago Posted 10 hours ago 36 minutes ago, DrRocket said: I agree with the post that one must do all missions to get the badge, that is only just and fair. The idea was to make TFs more casual, it would benefit those players who are active when most are not, and like everything in reality "it can be gamed" Now the issue is, because it could be gamed, should the relaxing not be done? Also while players may be too casual on their leaving the team, would that be reason enough not to make the TFs more casual? Interesting Dilemmas? Any thoughts? just fishing for answers that agree with you now that people have provided logical reasons for it being a horrid idea? 1
Ukase Posted 9 hours ago Posted 9 hours ago 1 hour ago, DrRocket said: The idea was to make TFs more casual TFs are already too casual. It's not like I wear a suit and tie for Ms Liberty. I'm not even wearing pants! But on a serious note, you're trying to take something that isn't broken and then fix it. It's bad enough some leaders thing you have to have 8 to start. One guy leaves because he gets hungry or something, and then the rest of us have to wait for the leader to recruit for even more time so they can get their precious 8th member. Now, for ouro...I'm not sure why Ouro can't work the same way as AE, but I guess it's because there's too many badges associated with so many of those missions. Particularly with newer players not realizing there's an AV or EB at the end they can't handle, and then can only quit, because they can't progress. But for standard TFs? I don't think that's a good idea at all. 2
Psyonico Posted 6 hours ago Posted 6 hours ago So, hypothetical question: Right now TF reward merits are on a timer, giving finished returns while that timer is on cooldown. if each mission gave reward merits instead, how would that timer work? What this team needs is more Defenders
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now