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Posted

Just about every event that happens where mobs spawn in (be it ToT, Rikti/Nem invasions or what have you) inevitably someone will tell everyone to "Raise your notoriety to +4x8 to get bosses to spawn". I keep telling them that's not how it works, yet they just want to argue. So I'm asking someone with more credibility than myself to answer so I can have a post to point them to 😄 

 

TY

Posted

It's based on the number of players in a 30 foot area.  So if you have a bunch of unteamed folks in a 30 foot area set at 0/1, you'll get Bosses, EBs and AVs.  If you had that same group in one league, set at +4/x8 but all standing alone and more than 30 feet from the next player, you'll each get minions and Lts spawned where you are, but not the higher level guys.

 

Don't believe me?  Would you believe original Dev Dark Watcher?  https://homecoming.wiki/wiki/Rikti_Invasion_Mechanics

 

Difficulty settings only matter for instanced missions, not for open world.

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Posted

It is amazing how much misinformation about the game still spreads, all these years later.

 

Bionic Flea is correct.  And if someone tells you to turn off your stealth aura so the mobs can see you, wap them across the back of the head with a rolled up newspaper, and continue on rocking that stealth aura.

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Posted
24 minutes ago, Lunar Ronin said:

wap them across the back of the head with a rolled up newspaper,

aren't we supposed to use spray bottles to disciple them, now?

.

Posted
2 minutes ago, MTeague said:

aren't we supposed to use spray bottles to disciple them, now?

 

Good point.  Wap them with the rolled up newspaper, and then spray them with water.  That order is important.  Don't want to get the newspaper all wet.

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Posted
19 hours ago, Maagic said:

Just about every event that happens where mobs spawn in (be it ToT, Rikti/Nem invasions or what have you) inevitably someone will tell everyone to "Raise your notoriety to +4x8 to get bosses to spawn". I keep telling them that's not how it works, yet they just want to argue. So I'm asking someone with more credibility than myself to answer so I can have a post to point them to 😄

 

The supremely confident and wrong people will not be convinced by a forum post.

 

Even worse, such players won't try something like a TOT door knock solo with different settings and see that there is no difference. They won't learn from a Nemesis/Rikti/Zombie solo invasion that team settings don't matter.

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Posted

The major difference between ToT and zone invasions is that ToT foes have levels while zone invasion foes don't. In the case of ToT, while your notoriety settings may not impact the rank (minion/lieutenant/boss) of the foes, they do impact the level of the foes. That said, I don't believe any of the ToT enemies spawn higher than lvl 52.

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Posted

Trooth can often be found not with opposing opinions but somewhere in between. 

 

Trials ≠ Strike Force ≠ Zone Event ≠ Raid ≠ Incarnate Trial

Strike force = Task Force

Zone Event ≠ Zone Event

 

"Stop controlling everything and j u s t  l e t  g o." -Tyler Durden

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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Posted

What Flea said about invasion stuff is correct.

 

1 hour ago, Uun said:

In the case of ToT, while your notoriety settings may not impact the rank (minion/lieutenant/boss) of the foes, they do impact the level of the foes.

 

Regarding ToT doors:  The zones have assigned levels, so a level 50 can't get tricks or treats in Atlas and a level 1 can't either in Peregrine Island, unless teamed and thus sidekicked up or exempted down.

 

HOWEVER, your team difficulty settings have NO bearing on ToT critters, it doesn't even look at proximity like invasions do.  The only thing regulating ToT critters is team size.  The bigger the team (not league), the higher the difficulty with greater than six per team having the highest difficulty tied to the trigger. 

 

So for highest difficulty you want full teams.  If you are leading a league you may want to keep your teams balanced.  That team of two over there would do better by taking the 8th player from a few full teams.

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Posted
12 minutes ago, GM_GooglyMoogly said:

The only thing regulating ToT critters is team size.

13 minutes ago, GM_GooglyMoogly said:

Six per team having the highest difficulty tied to the trigger

 

176px-Thumbs_up_icon_svg.png.6a4650eece0d4eb8f4b05d6385091c7c.png

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
On 10/3/2025 at 11:08 AM, Bionic_Flea said:

It's based on the number of players in a 30 foot area.  So if you have a bunch of unteamed folks in a 30 foot area set at 0/1, you'll get Bosses, EBs and AVs.  If you had that same group in one league, set at +4/x8 but all standing alone and more than 30 feet from the next player, you'll each get minions and Lts spawned where you are, but not the higher level guys.

 

Don't believe me?  Would you believe original Dev Dark Watcher?  https://homecoming.wiki/wiki/Rikti_Invasion_Mechanics

 

Difficulty settings only matter for instanced missions, not for open world.

 

GM Googly Moogly gave us the correct info.  Would you consider editing your post to remove the incorrect information?  Folks who don't scroll down the thread might be informed wrongly from your post.

 

 

Posted
5 minutes ago, gameboy1234 said:

GM Googly Moogly gave us the correct info.  Would you consider editing your post to remove the incorrect information?  Folks who don't scroll down the thread might be informed wrongly from your post.

 

 

What about Bionic's post was incorrect?

 

The corrections that Googly provided were to Uun's information. 

Posted
On 10/3/2025 at 11:08 AM, Bionic_Flea said:

It's based on the number of players in a 30 foot area

 

32 minutes ago, twozerofoxtrot said:

 

 

What about Bionic's post was incorrect?

 

The corrections that Googly provided were to Uun's information. 

 

2 hours ago, GM_GooglyMoogly said:

HOWEVER, your team difficulty settings have NO bearing on ToT critters, it doesn't even look at proximity like invasions do.  The only thing regulating ToT critters is team size.

 

The "number of players in a 30 radius" for starters.  The entire rest of Flea's paragraph was incorrect because it was based on the idea of a "radius" being considered.  It's just team size (and not league size, which is what I would have guessed).

 

All of this is wrong:

 

On 10/3/2025 at 11:08 AM, Bionic_Flea said:

It's based on the number of players in a 30 foot area.  So if you have a bunch of unteamed folks in a 30 foot area set at 0/1, you'll get Bosses, EBs and AVs.  If you had that same group in one league, set at +4/x8 but all standing alone and more than 30 feet from the next player, you'll each get minions and Lts spawned where you are, but not the higher level guys.

 

Don't believe me?  Would you believe original Dev Dark Watcher?  https://homecoming.wiki/wiki/Rikti_Invasion_Mechanics

 

Basically the only part he got right is that individual difficulty settings have no bearing on the equation.

 

 

 

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Posted (edited)
16 minutes ago, gameboy1234 said:

The "number of players in a 30 radius" for starters.  The entire rest of Flea's paragraph was incorrect because it was based on the idea of a "radius" being considered.  It's just team size (and not league size, which is what I would have guessed).

All of this is wrong:

Basically the only part he got right is that individual difficulty settings have no bearing on the equation.

 

I meant what I said.jpg

 

Flea is 100% right as to what happens in INVASIONS.  Halloween has zombie invasions on top of ToT and banners and random GMs about.  He was talking about invasions and I was talking about door knocking Trick or Treating.

Edited by GM_GooglyMoogly
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Posted
5 minutes ago, GM_GooglyMoogly said:

Flea is 100% right as to what happens in INVASIONS.  Halloween has zombie invasions on top of ToT and banners and random GMs about.  He was talking about invasions and I was talking about door knocking Trick or Treating.

 

Hmm, I just re-read the first two posts, and that's not at all clear to me.  It sure sounds like Flea is talking about ToT, and not the invasions.  Seriously, I think it needs to be clarified.

 

Sorry for the drama, I was unclear on what was being discussed myself.  But it sounds like folks are conflating two different things and it's spreading weird ideas how they work.

 

Posted

I see the "stealth makes the mobs spawn less" myth show up during this season a frustrating amount. 

 

To anyone that wants to tell others "turn your steamy mist off" (substitute your pboe stealth power as appropriate)  here's an exerpt from the invasion link above:

 

Addendum

Regarding Stealth and Invasion forces, also per The Dark Watcher in the referenced thread:

Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.

 

 

Posted
1 minute ago, gameboy1234 said:

 

Hmm, I just re-read the first two posts, and that's not at all clear to me.  It sure sounds like Flea is talking about ToT, and not the invasions.  Seriously, I think it needs to be clarified.

 

Sorry for the drama, I was unclear on what was being discussed myself.  But it sounds like folks are conflating two different things and it's spreading weird ideas how they work.

 

 

Googly says:


 

Quote

 

HOWEVER, your team difficulty settings have NO bearing on ToT critters, 


 

Pretty clear to me.

Posted
1 hour ago, gameboy1234 said:

Would you consider editing your post to remove the incorrect information?

 

6 minutes ago, GM_GooglyMoogly said:

Flea is 100% right as to what happens in INVASIONS.

 

Uhhhh . . . . no.

Posted
19 hours ago, GM_GooglyMoogly said:

HOWEVER, your team difficulty settings have NO bearing on ToT critters, it doesn't even look at proximity like invasions do.  The only thing regulating ToT critters is team size.  The bigger the team (not league), the higher the difficulty with greater than six per team having the highest difficulty tied to the trigger. 

And I seem to have verified this experimentally, as I was running a Brute solo around one of the buildings in KW to get the tips for the event. He was running at +0x1 until he got his tier-3 Alpha, when I bumped him to +1 — but the ToT spawn levels didn't change. When he ran the 'whispered rumor' tip missions, though, the mobs spawned at +1 as his notoriety setting indicated, 

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