Uncle Shags Posted 5 hours ago Posted 5 hours ago 9 hours ago, Cobalt Arachne said: The difficulty increase from a difference in Level is not trivial. Man, you're not kidding... I absolutely LOVE it. People are going to get demolished. I've been tinkering around with a couple different tankers on +5 radios. It's not easy! Taking on two groups of Arachnos, Carnies, or CoT is very risky! They'll getcha! All of a sudden 90% resists, soft capped defense, 13 points of status protection, etc might not be enough. Immortality at +4 is a faceplant at +5 if you're not careful. I love the new challenge. I've had to go back to the drawing board on my builds to try to keep up. Theory crafting again. Hard! Thank you!
Troo Posted 3 hours ago Posted 3 hours ago 11 hours ago, Cobalt Arachne said: The difficulty increase from a difference in Level is not trivial. I appreciate what you are saying & the effort that goes into things. 11 hours ago, Cobalt Arachne said: Another player having more Inf means literally nothing to your gaming experience unless they plan to give it to you. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
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