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Possibly the best AoE Sentinel Powerset (Fire/Rad/Fire Mini Guide and video)


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Posted

I love making AoE focused builds which can solo large groups of mobs quickly. My level 50 toons are:

 

Human form Warshade

Spines/Fire brute

Rad/Bio scrapper

Archery/Ta blaster

Fire/Psi dominator

Tri Form Peacebringer (probably will respec to human only form)

 

I just unlocked the final incarnate slot of my Fire/Rad sentinel and I would say it is one of the best ATs I've made so far

 

Pros:

1. The epic power pool This is the main reason why this build works so well compared to scrapper/brute

-Sentinel's have access to one of the best epic pool selections of any AT because of the AoE immobilize + AoE PBAoE ability (in this case fire cages/firesword circle)

 

2. Tanking

-With the right IO sets this build is very close to my Rad/Bio scrapper in terms of tankiness and we focus alot on recharge to make sure meltdown has a short downtime.

-This build has: Softcapped melee defense and 30% S/L defense along with very high resistances (75% res to all damage except ice and psi while meltdown is up)

-Built-in mes protection, a heal, an absorption shield, and plenty of regen.

 

3. AoE Damage!

-2 massive damage nukes with a 25 sec CD (ground zero and inferno)

-3 short CD AoE's (fireball, fire sword circle, and fire cages)

-perma hasten, 174% recharge + Spiritual core paragon

 

4. Single target

-3 short animation moderate-high damage single target abilities which just melt everything.

 

5. End management

-With no incarnates and 7 toggles this build can easily stay at full end while spamming abilities all day (gamma boost and particle shielding are actually insane)

 

Cons:

1. No terrorize or confuse protection (not common forms of CC)

2. The dreaded sentinel target cap

-All abilities can only hit 10 enemies at a time

-To compensate for this I use fire sword circle and fireball to kill off ~5-7 minions, then inferno and ground zero to nuke the bosses and LT's

-Also you should be able to tank (and immobilize) most mobs all day so you can just sit in the middle of a group and spam abilities till everything dies

 

Video:

 

Build:

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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  • Like 2
Posted

Aaaaah, Ground Zero! Yes, not quite quite a nuke I'd say, but more AoE is always welcome! Good show with this!

 

Edit: Not sure if you'll find it useful, but check out:

 

/optionset ShowVillainName 1

/optionset ShowVillainBars 1

 

If you dislike it just:

 

/optionset ShowVillainName 0

/optionset ShowVillainBars 0

Posted

Aaaaah, Ground Zero! Yes, not quite quite a nuke I'd say, but more AoE is always welcome! Good show with this!

 

Edit: Not sure if you'll find it useful, but check out:

 

/optionset ShowVillainName 1

/optionset ShowVillainBars 1

 

If you dislike it just:

 

/optionset ShowVillainName 0

/optionset ShowVillainBars 0

 

Yeah, ground zero is about half the damage of inferno but I consider it a "nuke" because of the long cooldown. The defense debuff and heal also make it better than fire sword circle along with its absurdly fast cast time (Pine's is totally wrong on the cast time. It should be 1.18 but Pine's shows 3.17).

Posted

would it not be better to skip the second power and pick up the first for the offensive op?

 

What do you mean by this?

 

If you don't take your first ability in fire blast you cannot proc offensive opportunity which makes you do more damage while it is up. If you only use the 2nd ability you can only proc defensive which is a very very small heal which you do not need.

  • Like 1
Posted

would it not be better to skip the second power and pick up the first for the offensive op?

 

What do you mean by this?

 

If you don't take your first ability in fire blast you cannot proc offensive opportunity which makes you do more damage while it is up. If you only use the 2nd ability you can only proc defensive which is a very very small heal which you do not need.

 

Wow I did not know that. Ill definitely respec into the first one then.

  • 4 weeks later
Posted

Very nice build..

 

Was just starting to work on this build type last night in Mids. 

 

You saved me a BUNCH of time working to get to the same results.

 

 

  • 2 weeks later
Posted

Any way you could post your build in a different format. I still haven’t figured out how to open pines on my mac. I have a lvl 45 fire/rad iv’e been working on and would like to see how you built yours.

Posted
42 minutes ago, Pharce said:

Any way you could post your build in a different format. I still haven’t figured out how to open pines on my mac. I have a lvl 45 fire/rad iv’e been working on and would like to see how you built yours.

 

I imported the code block and pasted it below.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Fire Rad Sent: Level 50 Science Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Armor
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Fire Blast -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/Dmg(5), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(17)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 2: Gamma Boost -- PrfShf-EndMod(A), Pnc-Heal/+End(21), Prv-Absorb%(23), PrfShf-End%(36)
Level 4: Fire Ball -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(11)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 8: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(46)
Level 10: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43)
Level 12: Fallout Shelter -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Proton Therapy -- NmnCnv-Heal/Rchg(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Particle Acceleration -- Flight-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(37)
Level 30: Particle Shielding -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(34), NmnCnv-EndRdx/Rchg(50)
Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(42)
Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(46)
Level 38: Fire Cages -- GrvAnc-Immob/EndRdx(A), GrvAnc-Hold%(39), GrvAnc-Immob(39), GrvAnc-Immob/Rchg(40), GrvAnc-Acc/Immob/Rchg(40)
Level 41: Blazing Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 44: Fire Sword Circle -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(45), Obl-Dmg(45), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48)
Level 47: Meltdown -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(48), UnbGrd-Rchg/ResDam(48), UnbGrd-EndRdx/Rchg(50), TtnCtn-ResDam/Rchg(50)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon 
Level 1: Opportunity 
------------

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted

image.thumb.png.a0b3df0656ae85b9f7079ee937265750.png

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted
3 hours ago, Pharce said:

Any way you could post your build in a different format. I still haven’t figured out how to open pines on my mac. I have a lvl 45 fire/rad iv’e been working on and would like to see how you built yours.

 

Posted

Very cool build. Thanks. A question:

why stealth and not maneuvers?

 

It seems if we switched maneuvers with stealth, then we could drop super speed and add assault. That would give a 10% damage bonus. Of does that all suck too much end?

This is not criticism just trying to figure out how I may make mine a little different. 

Posted
On 8/28/2019 at 3:14 AM, Pharce said:

Very cool build. Thanks. A question:

why stealth and not maneuvers?

 

It seems if we switched maneuvers with stealth, then we could drop super speed and add assault. That would give a 10% damage bonus. Of does that all suck too much end?

This is not criticism just trying to figure out how I may make mine a little different. 

The stealth seems to be a enhancement holder for the LotG (global recharge I bet).  I myself would take Maneuvers, but not Assault.  Then throw a +stealth enhancement in sprint and keep Super Speed.  That said, I've never been a number cruncher on Pine's, like some are.

 

Posted
On 8/28/2019 at 3:14 AM, Pharce said:

Very cool build. Thanks. A question:

why stealth and not maneuvers?

 

It seems if we switched maneuvers with stealth, then we could drop super speed and add assault. That would give a 10% damage bonus. Of does that all suck too much end?

This is not criticism just trying to figure out how I may make mine a little different. 

I also think stealth might be used to help him get a bit closer before being detected. Since he uses pbaoe's.   

Posted

@Gottagobro You have made a pretty cool build!     Just an FYI. The build can be ported over to Dark/Rad/Fire, just in case someone wants to use Dark blast.

 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Dark-Rad Sent: Level 50 Science Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Radiation Armor
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Gloom

  • (A) Decimation - Chance of Build Up
  • (3) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Accuracy/Damage
  • (5) Decimation - Damage/Recharge
  • (17) Decimation - Accuracy/Endurance/Recharge

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Gamma Boost

  • (A) Performance Shifter - EndMod
  • (21) Panacea - +Hit Points/Endurance
  • (23) Preventive Medicine - Chance for +Absorb
  • (36) Performance Shifter - Chance for +End

Level 4: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Abyssal Gaze

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (7) Superior Opportunity Strikes - Damage/RechargeTime
  • (7) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (13) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (15) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 10: Fallout Shelter

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Steadfast Protection - Resistance/+Def 3%

Level 12: Dark Obliteration

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (25) Superior Sentinel's Ward - Damage/RechargeTime
  • (13) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (21) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 14: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Proton Therapy

  • (A) Numina's Convalesence - Heal/Recharge
  • (17) Preventive Medicine - Heal/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime/Endurance

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Particle Acceleration

  • (A) Flight Speed IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Tough

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Kismet - Accuracy +6%

Level 30: Particle Shielding

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Heal
  • (50) Numina's Convalesence - Endurance/Recharge

Level 32: Blackstar

  • (A) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge

Level 35: Ground Zero

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Recharge

Level 38: Fire Cages

  • (A) Gravitational Anchor - Immobilize/Endurance
  • (39) Gravitational Anchor - Chance for Hold
  • (39) Gravitational Anchor - Immobilize
  • (40) Gravitational Anchor - Immobilize/Recharge
  • (40) Gravitational Anchor - Accuracy/Immobilize/Recharge

Level 41: Antumbral Beam

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)

Level 44: Fire Sword Circle

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge

Level 47: Meltdown

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (48) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Endurance/RechargeTime
  • (50) Titanium Coating - Resistance/Recharge

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (34) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 50: Spiritual Core Paragon 

Level 1: Opportunity 


------------

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  • 4 weeks later
Posted

I've been leveling this build, very much enjoy the tanki-ness of it.  But I do have a question.

 

Nowhere in Blazing Blast description does it say it does knockback.  I'm not lvl 50 yet so I'm currently slotting it with 5xEntropic Chaos.  I don't even see the ability to slot Knockback to Knockdown in it, although perhaps I could do so with Overwhelming Force proc.  But is it SUPPOSED to be doing knockBACK because it does it almost 100% of the time.

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