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Posted

I saw a rad / rad brute in action, and thought he was great, so I decided to try making one myself.  I am not sure how Irradiated Ground works, so I may need much better slotting than what I currently have.  Suggestions are appreciated.  Thank you.   I got up to 85.2% S/L Resistance and 43.9% Def, but some other areas may need help as well.  
 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Radical Radman: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(40), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48)
Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), GldArm-3defTpProc(9), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(23), StdPrt-ResDam/Def+(48)
Level 2: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50)
Level 4: Gamma Boost -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(15), PrfShf-EndMod(19), PrfShf-EndMod/Acc(19), PrfShf-End%(46)
Level 6: Fusion -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A)
Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(43)
Level 12: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(17)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Fallout Shelter -- ResDam-I(A)
Level 18: Radiation Therapy -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(45), Prv-Heal/Rchg(45), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc/Rchg(46), PrfShf-Acc/Rchg(46)
Level 20: Beta Decay -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb/EndRdx/Rchg(21), AnlWkn-Acc/Rchg/EndRdx(21), AnlWkn-%ToHit(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(39)
Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(39)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(34)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(50)
Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Meltdown -- RechRdx-I(A)
Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Irradiated Ground -- EndRdx-I(A)
Level 47: Superior Conditioning -- EndMod-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
------------

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Posted

So, I made a Rad/Rad thread yesterday with no replies - that won't happen here!

 

So, I'm only level 38 on my Rad/Rad. My planned build doesn't have the values yours does - yours is better (I'm probably going to steal a lot of your slotting picks - I'm just back to the game and don't really know what sets are good or how to pick them 😛). I can say that you may want to consider taking Irradiated Ground earlier. So what it does is this: Every couple of seconds (4-5 seconds, maybe?), it creates a damage patch at your feet. The damage is nothing to write home about, and Mid's doesn't have a value for the -Def it applies. To my mind, the real benefit is giving you a passive way to get Contaminated onto enemies around you without directly hitting them. This boosts your AOE damage output when you hit them with single-target strikes and gives you more chances to get some health back with Radiation Siphon.

Posted

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(40), SprBlsCol-Acc/Dmg/EndRdx(42)
Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(13), Ags-Psi/Status(15)
Level 2: Radioactive Smash -- FrcFdb-Rechg%(A), CrsImp-Dmg/EndRdx(25), CrsImp-Acc/Dmg/Rchg(27), CrsImp-Dmg/Rchg(27), CrsImp-Dmg/EndRdx/Rchg(40)
Level 4: Gamma Boost -- Heal-I(A)
Level 6: Proton Sweep -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(46)
Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(13)
Level 10: Fallout Shelter -- ResDam-I(A)
Level 12: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 14: Boxing -- Empty(A)
Level 16: Radiation Therapy -- Empty(A)
Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(19), FuroftheG-Dam/End/Rech(19), FuroftheG-Acc/End/Rech(37), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(43)
Level 20: Beta Decay -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-ToHitDeb(21), CldSns-Acc/ToHitDeb(37)
Level 22: Maneuvers -- LucoftheG-Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(45), ShlWal-ResDam/Re TP(45)
Level 26: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 30: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(42)
Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Ground Zero -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
Level 38: Meltdown -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Weave -- LucoftheG-Rchg+(A)
Level 47: Soul Tentacles -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)
Level 49: Fusion -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Melee Core Embodiment 
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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I'm trying to work up a Rad/Rad myself, and here's what I've come up with so far.  I completely ignored defense in favor of Resistance (which I honestly have no idea if this is a good idea or not!).  Without any Incarnate stuff, it has really solid resists - not quite capped anywhere but Fire, but it's solid across the board.  This, plus the recharge so that Radiation Therapy and Particle Shielding can be used very often, feels like it'll probably keep me alive.  Assuming FF: Chance for Recharge procs a couple times, I'm pretty sure it's also got perma-haste, which means Meltdown has a recharge time of under 138 seconds, so it can be on roughly half the time, which caps out all resistances but cold, negative, and psi during the time it's active.

 

Once we bring Incarnate stuff into it, Melee Core Embodiment, even with 0 enemies in range, does all the time what Meltdown did half the time - caps out all resistances except Cold, Negative, and Psi.  With Meltdown, that caps out ALL resistances except Psionic, which sits at 87.1...until you get 3 enemies in range, and then it's also capped.  If FF: Chance for Recharge isn't enough to perma-hasten, it is possible to take Agility and definitely get Perma-haste, but this shouldn't be necessary, I don't think.

 

At the moment this is all theory only - I'm planning on building and testing it soon, but right now, I'm just looking at numbers.  I'm SURE I've made mistakes and this could be a lot better.  I've probably put slots in some of the wrong powers, just cause I have no actual play experience with them.  But it looks like a solid start to work from.

 

If ignoring defense as much as I did is a bad idea, it's actually got at least a little baked right in - just toggle on all the defense powers I put in so they could hold LotG Recharges, then swap Tough's slotting for the two +3% global defense enhancements, and it gets up to 24.2% smashing/lethal/melee, and 19.8% fire/cold/AoE, with 15.2% to everything else.  Not great, but it's something.

Posted (edited)

Here is a build I am working on.
Got over 90% S/L Res and 46.9 Melee Def - wanted to try a Melee Def vs S/L Def build just to see what I could do with it. Will also be doing a S/L Def version for comparisson at some point.

Not 100% happy with it. End may be an issue (1.34/s End Use with 3.45/s End Recovery).
Is expensive but no Purps.

Considering dropping one of the PrevtMeds from Particle Shielding (losing 8.75% recharge) in order to slot the Kismet: +Acc as my Acc is a bit low.
 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Contaminated Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Dam%(45)
Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(42)
Level 2: Radioactive Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(45), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dam%(48)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7)
Level 6: Proton Sweep -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(17), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(48), Obl-%Dam(48)
Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury(23)
Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 12: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(46)
Level 14: Fusion -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit(25)
Level 16: Radiation Therapy -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/Heal(25), TchoftheN-Heal/HP/Regen/Rchg(37)
Level 18: Irradiated Ground -- TchofLadG-DefDeb/EndRdx(A), UndDfn-DefDeb/EndRdx(37)
Level 20: Beta Decay -- ShlBrk-Acc/EndRdx/Rchg(A), ShlBrk-Acc/DefDeb(39), ShlBrk-%Dam(40)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(23)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Absorb%(33)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31)
Level 32: Atom Smasher -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(50), Obl-%Dam(50)
Level 35: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Rchg/KDProc(37)
Level 38: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(40), MckBrt-Taunt(40)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg+(43), LucoftheG-EndRdx/Rchg(43)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Physical Perfection -- RgnTss-Regen+(A)
Level 49: Laser Beam Eyes -- Dvs-Acc/Dmg(A), Dvs-Hold%(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), EndMod-I(11)
------------

Edited by metacore
Posted (edited)
On 8/6/2019 at 10:16 PM, Mnemnosyne said:

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(40), SprBlsCol-Acc/Dmg/EndRdx(42)
Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(13), Ags-Psi/Status(15)
Level 2: Radioactive Smash -- FrcFdb-Rechg%(A), CrsImp-Dmg/EndRdx(25), CrsImp-Acc/Dmg/Rchg(27), CrsImp-Dmg/Rchg(27), CrsImp-Dmg/EndRdx/Rchg(40)
Level 4: Gamma Boost -- Heal-I(A)
Level 6: Proton Sweep -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(46)
Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(13)
Level 10: Fallout Shelter -- ResDam-I(A)
Level 12: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 14: Boxing -- Empty(A)
Level 16: Radiation Therapy -- Empty(A)
Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(19), FuroftheG-Dam/End/Rech(19), FuroftheG-Acc/End/Rech(37), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(43)
Level 20: Beta Decay -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-ToHitDeb(21), CldSns-Acc/ToHitDeb(37)
Level 22: Maneuvers -- LucoftheG-Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(45), ShlWal-ResDam/Re TP(45)
Level 26: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 30: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(42)
Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Ground Zero -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
Level 38: Meltdown -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Weave -- LucoftheG-Rchg+(A)
Level 47: Soul Tentacles -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)
Level 49: Fusion -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Melee Core Embodiment 
Level 50: Musculature Core Paragon 
------------

 


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I'm trying to work up a Rad/Rad myself, and here's what I've come up with so far.  I completely ignored defense in favor of Resistance (which I honestly have no idea if this is a good idea or not!)

 Unfortunately it's not. If you trot around with no defense you will definitely feel the pain If you plan on fighting anything but a few enemies at a time.  You will of course take less damage, but with no defense to help you avoid getting hit in the first place, you can be quickly overwhelmed. Add into that mobs that debuff resistance in the late game especially and you are going to have a bad time. It's good to have a mixture of both defense and resistance so you basically mostly avoid getting hit, and when you do, your beefy resistance is there to soften the blow.

 

 Now there was a time back in the olden days in CoH's infancy where high resists could make you practically invincible, and regeneration  power sets turned you into a god, but those days are far and away gone.

Edited by Bloodofcaine
Posted

I've gotten back to my Rad^2 Brute lately, so I'm kind of keen to see read some "shop talk" on that flavor of Brute. Anyone who's got something to share, I'm all ears.  

 

@metacore, if you end up making that S/L defense build, share with the class, dig?  😉

Posted

Here's my Radiation Melee/Radiation Armor Brute build.  It is soft-capped to melee, and IIRC S/L as well.  All of the resistances are 70%+ for everything but Cold and Psi as well.  It's a very effective beast.  I've used it on successful Master runs for everything but the LRSF (including tanking Lord Recluse in the Master of MLTF), doing AE fire farms, and soloed several GMs.

 

 

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I should note that in addition to what's in the build, I have a second Tier 4 Interface - Diamagnetic Radial for soloing AVs and GMs, and a second Tier 4 Hybrid - Melee Radial for when I need to tank (like in the Master of MLTF).

Posted

Apparition, I tried loading your build into Mids and Pines.  Pines did not do anything, Mids gave me a few errors.  Not sure what the issue is.  Perhaps you could do an export short forum and data link to see if that helps.  Thanks very much.

Posted

Hrm.  I'm at work ATM, so I'll just copy & paste what I have elsewhere ATM and hope it works.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Diffusing Apparition: Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Contaminated Strike -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(3), KntCmb-Dmg/Rchg:35(7), KntCmb-Dmg/EndRdx/Rchg:35(15), Acc-I:50(34)
Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(23), UnbGrd-Max HP%:50(34), StdPrt-ResDam/Def+:30(42)
Level 2: Gamma Boost -- Pnc-Heal/+End:50(A)
Level 4: Proton Armor -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(11), RctArm-ResDam:40(23), Ags-Psi/Status:50(34), ImpArm-ResPsi:40(42)
Level 6: Fusion -- RctRtc-ToHit:20(A), RctRtc-ToHit/Rchg:20(7)
Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(9), SprBrtFur-Acc/Dmg/Rchg:50(13), SprBrtFur-Dmg/EndRdx/Rchg:50(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(37), SprBrtFur-Rech/Fury:50(43)
Level 10: Fly -- BlsoftheZ-Travel/EndRdx:50(A)
Level 12: Fallout Shelter -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-EndRdx/Rchg:50(15), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(37)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx:50(A)
Level 16: Radiation Therapy -- TchoftheN-Heal/HP/Regen/Rchg:50(A), TchoftheN-Acc/Heal:50(17), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(17)
Level 18: Irradiated Ground -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/Rchg:50(19), SprAvl-Acc/Dmg/EndRdx/Rchg:50(31), SprAvl-Rchg/KDProc:50(37), AchHee-ResDeb%:20(43)
Level 20: Beta Decay -- CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(21), CldSns-Acc/EndRdx/Rchg:30(21)
Level 22: Hover -- LucoftheG-Rchg+:50(A)
Level 24: Afterburner -- LucoftheG-Rchg+:50(A)
Level 26: Devastating Blow -- SprBlsCol-Dmg/EndRdx:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(27), SprBlsCol-Acc/Dmg/Rchg:50(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(31), SprBlsCol-Rchg/HoldProc:50(40)
Level 28: Particle Shielding -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(29), Prv-Heal/Rchg:50(29)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Atom Smasher -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(33), SprUnrFur-Acc/Dmg/Rchg:50(33), SprUnrFur-Dmg/EndRdx/Rchg:50(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(40), SprUnrFur-Rchg/+Regen/+End:50(43)
Level 35: Ground Zero -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(36), Arm-Acc/Rchg:50(36), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(40)
Level 38: Electrifying Fences -- EnfOpr-Acc/Rchg:50(A), EnfOpr-EndRdx/Immob:50(39), EnfOpr-Acc/EndRdx:50(39), EnfOpr-Immob/Rng:50(39), EnfOpr-Acc/Immob/Rchg:50(42), EnfOpr-Acc/Immob:50(46)
Level 41: Kick -- Empty(A)
Level 44: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-EndRdx/Rchg:50(45), UnbGrd-Rchg/ResDam:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(46), GldArm-3defTpProc:50(46)
Level 47: Combat Jumping -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def:50(48), LucoftheG-Rchg+:50(48), Rct-ResDam%:50(48), ShlWal-ResDam/Re TP:50(50)
Level 49: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def:50(50), LucoftheG-Rchg+:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth:50(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 2: Health -- Prv-Absorb%:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Acc:50(5), PrfShf-End%:50(11)
Level 2: Swift -- Flight-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Ageless Radial Epiphany
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Assault Radial Embodiment
------------

 

Posted

Looking at this, I am surprised that you are skipping Radioactive Smash and Proton Sweep.  I know Proton Sweep is debated but running a Brute with just the initial attack (Contaminated Strike) for 8 levels and then just the 2 attacks to 26 seems like a long haul, unless of course this is just a complete respec once max level.

Was just curious about the experience if you actually leveled this way.

TechnoPrime - Robotics/Gadgets MM

Project Exo-Fusion - Warshade

RAD Hammer - Rad/Rad Brute

Battle Master - Kin/EA Scrapper

Wave Lord - Storm/Water Defender

Posted

I'm hoping someone in this thread can remind me.  Atom Smasher, can this be used while flying/hovering?  IIRC, it's "Yes, but you have to be fairly close to the ground," isn't it?  I'm trying to recall why I felt I had to use Combat Jumping for my guy.

Posted
10 minutes ago, Argulus said:

Looking at this, I am surprised that you are skipping Radioactive Smash and Proton Sweep.  I know Proton Sweep is debated but running a Brute with just the initial attack (Contaminated Strike) for 8 levels and then just the 2 attacks to 26 seems like a long haul, unless of course this is just a complete respec once max level.

Was just curious about the experience if you actually leveled this way.

 

Yep, I leveled that way as well, almost completely solo.  It was a bit of a long haul, but the various attack temp powers like Blackwand and Sands of Mu helped a lot.  Plus, Irridated Ground is a sort of attack as well.

 

6 minutes ago, Generator said:

I'm hoping someone in this thread can remind me.  Atom Smasher, can this be used while flying/hovering?  IIRC, it's "Yes, but you have to be fairly close to the ground," isn't it?  I'm trying to recall why I felt I had to use Combat Jumping for my guy.

 

Yes, Atom Smasher can be used while flying/hovering, but as you said you have to be fairly close to ground.

Posted (edited)
49 minutes ago, Apparition said:

Yes, Atom Smasher can be used while flying/hovering, but as you said you have to be fairly close to ground.

Thanks for confirming.  Hmm, when I respec this guy I just might change out CJ for Hover, thanks.

Edited by Generator
Posted

I assume it's the same as it is for Foot Stomp and Burn. I use hover on my SS/Fire. Just always push yourself into the ground before starting to attack. I rarely have a problem, but it is a little annoying in those rare cases where I'm somehow just slightly too high. But I have wings. What can you do. 😉

  • Like 1
Posted
1 hour ago, Werner said:

I assume it's the same as it is for Foot Stomp and Burn. I use hover on my SS/Fire. Just always push yourself into the ground before starting to attack. I rarely have a problem, but it is a little annoying in those rare cases where I'm somehow just slightly too high. But I have wings. What can you do. 😉

Yeah the other night I realized my Rad/Atomic blaster could use Atom Smasher while hovering, with that same caveat of "be down by the ground before trying", so I then started wondering, hey, why exactly am I using CJ on my Brute again...?

 

Thanks.

Posted

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Radioactive Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)
Level 2: Gamma Boost -- Heal-I(A), EndMod-I(11)
Level 4: Kick -- FrcFdb-Rechg%(A)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17), StdPrt-ResDam/Def+(17)
Level 8: Radiation Siphon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(25)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27)
Level 14: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(29), MckBrt-Taunt/Rng(31), MckBrt-Rchg(31)
Level 16: Radiation Therapy -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(34)
Level 18: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Beta Decay -- AchHee-ResDeb%(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(39)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40)
Level 26: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42)
Level 28: Particle Shielding -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(43), Pnc-Heal/Rchg(43)
Level 30: Fly -- WntGif-ResSlow(A)
Level 32: Atom Smasher -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(43), Mlt-Dmg/Rchg(45), Mlt-Acc/EndRdx(45), Mlt-Acc/Dmg/EndRdx(45)
Level 35: Ground Zero -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(46), SprBrtFur-Acc/Dmg/Rchg(46), SprBrtFur-Dmg/EndRdx/Rchg(46), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48), SprBrtFur-Rech/Fury(48)
Level 38: Meltdown -- UnbGrd-Rchg/ResDam(A), GldArm-RechRes(48), Ags-ResDam/Rchg(50), TtnCtn-ResDam/Rchg(50)
Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 44: Superior Conditioning -- PrfShf-EndMod(A)
Level 47: Physical Perfection -- RgnTss-Regen+(A)
Level 49: Fusion -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Cardiac Core Paragon
------------

 

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  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 8/16/2019 at 2:41 PM, Apparition said:

 

Yep, I leveled that way as well, almost completely solo.  It was a bit of a long haul, but the various attack temp powers like Blackwand and Sands of Mu helped a lot.  Plus, Irridated Ground is a sort of attack as well.

 

 

Yes, Atom Smasher can be used while flying/hovering, but as you said you have to be fairly close to ground.

I remember having issues building Fury using Sands of Mu and the like back in the day because they weren't considered "Brute" attacks so they not only didn't build Fury, but due to Sands of Mu's long animation it would stall and slow the process of building fury.  I actually moved to the Cone attack on my Elec/Elec brute to add a 3rd Brute attack to resolve the Fury build stall that Sands caused.

Has this been changed in Homecoming?

TechnoPrime - Robotics/Gadgets MM

Project Exo-Fusion - Warshade

RAD Hammer - Rad/Rad Brute

Battle Master - Kin/EA Scrapper

Wave Lord - Storm/Water Defender

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