Dixa Posted May 31, 2019 Posted May 31, 2019 Does this mean secondary sets like /Dark are even better, because they can slot the two unique IOs from the Recharge Intensive Pets sets? That frees up slots from your three mastermind pet types. fluffy is too important to mule them. but there are three primaries that have a 4th pet that can mule them - thugs, demons, necro.
magitek2 Posted May 31, 2019 Posted May 31, 2019 Does this mean secondary sets like /Dark are even better, because they can slot the two unique IOs from the Recharge Intensive Pets sets? That frees up slots from your three mastermind pet types. fluffy is too important to mule them. but there are three primaries that have a 4th pet that can mule them - thugs, demons, necro. Strangely enough, despite being a recharge intensive pet, Dark Servant won't take Recharge Intensive Pet IOs.
You Posted May 31, 2019 Posted May 31, 2019 Does this mean secondary sets like /Dark are even better, because they can slot the two unique IOs from the Recharge Intensive Pets sets? That frees up slots from your three mastermind pet types. fluffy is too important to mule them. but there are three primaries that have a 4th pet that can mule them - thugs, demons, necro. Does Hell on Earth not have good dps or function so to use it as a mule?
StrikerFox Posted June 1, 2019 Author Posted June 1, 2019 What are recharge intensive pets? I think they're pet summons that can't be controlled by the player. So all the Controller/Dominator pets, Epic Power Pool pets, Tornado, Gun Drone, Voltaic Sentinel, Gang War, Hell on Earth, Soul Extraction, Arachnos spiders etc. Dark Servant probably doesn't fall into the category because it has no attacks.
Dixa Posted June 1, 2019 Posted June 1, 2019 Does this mean secondary sets like /Dark are even better, because they can slot the two unique IOs from the Recharge Intensive Pets sets? That frees up slots from your three mastermind pet types. fluffy is too important to mule them. but there are three primaries that have a 4th pet that can mule them - thugs, demons, necro. Does Hell on Earth not have good dps or function so to use it as a mule? it's attached to a pet. pet dies - no more imps. the imps themselves do pretty pathetic damage especially when you consider the overwhelming force an unslotted gang war is, and the damage buff on your demon prince is hardly noticeable.
thorsmitersaw Posted June 1, 2019 Posted June 1, 2019 Yup, there's 6 "must have" IOs now. Get all 6 and your pets have 35% to all resists and 10% to all defenses except AoE which is 25%, as long as they're within Supremacy range. Not even counting any resists or defenses they may bring to the party on their own (Such as Protector Bot shields, or Enforcer Maneuvers) What is an IO?
Payne Posted June 4, 2019 Posted June 4, 2019 Hi just curious if anyone was able to import the build link in the thread. On Pines v2.21 last updated 5/16/19 it doesn't like importing it. Anyone mind re-posting? Thank you!
StrikerFox Posted June 5, 2019 Author Posted June 5, 2019 Hi just curious if anyone was able to import the build link in the thread. On Pines v2.21 last updated 5/16/19 it doesn't like importing it. Anyone mind re-posting? Thank you! It's kind of an old post. I've pretty much disregarded and deleted most builds to start fresh. Here's the slotting for Thugs that I plan to respec to in the near future. Empty slot in Enforcers has the Shield Breaker proc; empty slot in Bruiser is for the Sudden Acceleration proc. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;816;384;768;HEX;| |78DA6D90CD4EC2401485A7D0AA482520468580EC34BA68241A77C6C4A2C6842624E| |2DF8A54296592D21AA635B2F4857C07631430F12174E7C29F445DD76B6722D8F1A6| |D3D3FB9DF6CCED681725F96AE772030949D5D209A9693A718D760BDBF531CD73751| |73B7614418DC29A1998B53DAFD5726CA5DAF44C5218E29B5EA3A1A88E55AF951C00| |41004A551CC75276ED734CF009B6B0DB9908C836369B2EB64D9975AE6D1012A78DF| |5E3A5B7CEF0A9A236F5B669B0D13AB330C93CAC1B09B1F225F40843164514798A20| |94073D10835E7C067B01F488F6236A24506BF1F75BB8A0821BAD5BC895982785BC2| |E1871B6673C0F528C21799F66CBD7909D1651E290F68907BA573294D1838C14CB48| |7DD077263F99DED1FF98EA32ED519DEE53F5FF561FA2322C2A53A5DB66D7A015A32| |8BB4E35D7A163E5BE50E0CF1D8BA1A87B4829B01F2E8486FDAF7262F8F09638B2CC| |9122475638B2CA913247B401F12BF02C305708DC5812A128735FC6C11586DD378EB| |C72E49D23E5341C1825FE37490A0BB8| |-------------------------------------------------------------------| Have a look. Pretty much all my MM builds will have similar slotting.
Sapphire Lotus Posted June 5, 2019 Posted June 5, 2019 Yup, there's 6 "must have" IOs now. Get all 6 and your pets have 35% to all resists and 10% to all defenses except AoE which is 25%, as long as they're within Supremacy range. Not even counting any resists or defenses they may bring to the party on their own (Such as Protector Bot shields, or Enforcer Maneuvers) What is an IO? An IO is the next level up from SO (Single Origin Enhancements) IO stands for Invention Origin Enhancements, or otherwise crafted enhancements. There are basic IO's like Damage, Accuracy, and Endurance Mods and the like. You slot these in your powers. https://paragonwiki.com/wiki/Invention_Origin_Enhancements Hope this helps :)
Payne Posted June 5, 2019 Posted June 5, 2019 Hi just curious if anyone was able to import the build link in the thread. On Pines v2.21 last updated 5/16/19 it doesn't like importing it. Anyone mind re-posting? Thank you! It's kind of an old post. I've pretty much disregarded and deleted most builds to start fresh. Here's the slotting for Thugs that I plan to respec to in the near future. Empty slot in Enforcers has the Shield Breaker proc; empty slot in Bruiser is for the Sudden Acceleration proc. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;816;384;768;HEX;| |78DA6D90CD4EC2401485A7D0AA482520468580EC34BA68241A77C6C4A2C6842624E| |2DF8A54296592D21AA635B2F4857C07631430F12174E7C29F445DD76B6722D8F1A6| |D3D3FB9DF6CCED681725F96AE772030949D5D209A9693A718D760BDBF531CD73751| |73B7614418DC29A1998B53DAFD5726CA5DAF44C5218E29B5EA3A1A88E55AF951C00| |41004A551CC75276ED734CF009B6B0DB9908C836369B2EB64D9975AE6D1012A78DF| |5E3A5B7CEF0A9A236F5B669B0D13AB330C93CAC1B09B1F225F40843164514798A20| |94073D10835E7C067B01F488F6236A24506BF1F75BB8A0821BAD5BC895982785BC2| |E1871B6673C0F528C21799F66CBD7909D1651E290F68907BA573294D1838C14CB48| |7DD077263F99DED1FF98EA32ED519DEE53F5FF561FA2322C2A53A5DB66D7A015A32| |8BB4E35D7A163E5BE50E0CF1D8BA1A87B4829B01F2E8486FDAF7262F8F09638B2CC| |9122475638B2CA913247B401F12BF02C305708DC5812A128735FC6C11586DD378EB| |C72E49D23E5341C1825FE37490A0BB8| |-------------------------------------------------------------------| Have a look. Pretty much all my MM builds will have similar slotting. Thank you, that worked.
Karthunk Posted July 7, 2019 Posted July 7, 2019 Hybrid is not giving pets a double hit chance. That was a fluke that it worked for you as i've been testing for 2 hours and haven't had one pet attack double hit. The only Incarnate Hybrid that works on Mastermind pets every time is Support. Assault and Control work, but only if you use them before summoning the pets. If you zone or enter a mission, you must unsummon the pets, use the Hybrid power, and then resummon the pets in order for them to benefit. For Melee Hybrid, only the taunt effect of the radial Melee Hybrid works on pets. Found the solution! If you do this at the start of the mission the buff will refresh itself, when you activate it, on them through the entire mission.
Force Redux Posted July 8, 2019 Posted July 8, 2019 This post has been super helpful for me to make sure I was getting the most mileage out of my pets, thank you. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Dixa Posted July 9, 2019 Posted July 9, 2019 Hybrid is not giving pets a double hit chance. That was a fluke that it worked for you as i've been testing for 2 hours and haven't had one pet attack double hit. The only Incarnate Hybrid that works on Mastermind pets every time is Support. Assault and Control work, but only if you use them before summoning the pets. If you zone or enter a mission, you must unsummon the pets, use the Hybrid power, and then resummon the pets in order for them to benefit. For Melee Hybrid, only the taunt effect of the radial Melee Hybrid works on pets. Found the solution! If you do this at the start of the mission the buff will refresh itself, when you activate it, on them through the entire mission. the hit has to do a minimum of 50 damage. works wonders for the thugs bruiser he hits like a mack truck, but the other pets see no benefit.
SmalltalkJava Posted July 25, 2019 Posted July 25, 2019 (edited) Per StrikerFox's last updated. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Mutation Mastermind Primary Power Set: Thugs Secondary Power Set: Cold Domination Villain Profile: ------------ Level 1: Call Thugs (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (3) Call to Arms - Defense Bonus Aura for Pets (3) Superior Mark of Supremacy - Accuracy/Damage (5) Edict of the Master - Defense Bonus (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance (7) Soulbound Allegiance - Chance for Build Up Level 12: Call Enforcer (A) Damage Increase IO (13) Superior Mark of Supremacy - Damage/Endurance (13) Achilles' Heel - Chance for Res Debuff (15) Superior Mark of Supremacy - Accuracy/Endurance (15) Touch of Lady Grey - Chance for Negative Damage (17) Shield Breaker proc Level 18: Gang War (A) Expedient Reinforcement - Endurance/Damage/Recharge (19) Expedient Reinforcement - Resist Bonus Aura for Pets (19) Superior Command of the Mastermind - Accuracy/Damage/Recharge (21) Superior Command of the Mastermind - Damage/Endurance/Recharge (21) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (23) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 26: Call Bruiser (A) Superior Mark of Supremacy - Damage (27) HamiO:Endoplasm Exposure (27) HamiO:Peroxisome Exposure (29) Explosive Strike - Chance for Smashing Damage (29) Sovereign Right - Resistance Bonus (31) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 50: Musculature Radial Paragon ------------ Edited July 25, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
StrikerFox Posted July 26, 2019 Author Posted July 26, 2019 (edited) Made a small change since then. Swapped out the 2 HamiO's in Bruiser for the Superior Command of the MM acc/dam and Sudden Acceleration KB-KD IO's. I didn't really notice the longer mez duration the HamiO's provided but the occasional KB was at times bothersome, and is the reason for the change. Also note the Damage IO in Enforcers is boosted to +5. Edited July 26, 2019 by StrikerFox
Frosticus Posted July 26, 2019 Posted July 26, 2019 On 5/30/2019 at 10:59 PM, You said: Does Hell on Earth not have good dps or function so to use it as a mule? Depends on your standards. each hell imp is about 2/3rds as damaging as a fire imp from fire controllers. You can have 8? out at peak and you can perma the imps (though not all 8!). So over time you could probably count on 3-4 imps average with a perma hasten build. All boosted by the -res that the other demons toss around. Not many fire controllers would dismiss the damage of their imps. That said they run all over the place (like fire imps) and can't be directed to focus fire. But when they are all out and you swarm an EB/AV the damage is significant. If you want more damage and mayhem then they are great. If your build is struggling to keep your other pets standing then they are a great spot for the bonus IO's. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Maxzero Posted August 2, 2019 Posted August 2, 2019 (edited) On 7/9/2019 at 11:20 AM, Dixa said: the hit has to do a minimum of 50 damage. works wonders for the thugs bruiser he hits like a mack truck, but the other pets see no benefit. Wait where did you find out this 50 damage minimum? This is actually a really big deal. Edited August 2, 2019 by Maxzero
Warlawk Posted August 2, 2019 Posted August 2, 2019 Man, I would love to look at some of this slotting and see how people are squeezing more out of their build. Not a single one of the build links will open for me. Tried both Mids (2.53) and Pines (2.23) and neither will open a single one of the posted data blocks. Anyone have any thoughts? Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries @Zen Warlawk on Indomitable, @Warlawk#1697 in discord. Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.
StrikerFox Posted August 3, 2019 Author Posted August 3, 2019 6 hours ago, Warlawk said: Man, I would love to look at some of this slotting and see how people are squeezing more out of their build. Not a single one of the build links will open for me. Tried both Mids (2.53) and Pines (2.23) and neither will open a single one of the posted data blocks. Anyone have any thoughts? Not sure what's wrong. It seems to work for some but several players have said the same. I'm using Pines v2.21. This slotting gives the pets a good amount of acc, dam, recovery, utilizes the most frequently activated damage procs, has the 8 uniques I consider to be must-have for MM pets, and provides +40% recharge to the MM. It's meant to work with T4 Musculature Core/Radial or T4 Intuition Radial Alpha. Call Thugs: Expedient Reinforcements - Acc/Dam Expedient Reinforcements - Resist Bonus Aura Superior Mark of Supremacy - Acc/Dam Overwhelming Force proc Soulbound Allegiance proc Superior Mark of Supremacy - End/Pet +Resist/Regen Call Enforcers: Sovereign Right - Acc/Dam Superior Mark of Supremacy - Dam/End Achilles' Heel proc Touch of Lady Grey proc Superior Mark of Supremacy - Acc/Dam/End Shield Breaker proc Gang War: Call to Arms - Defense Bonus Aura Edict of the Master - Defense Bonus Aura Superior Command of the Mastermind - Acc/Dam/Rech Superior Command of the Mastermind - Dam/End/Rech Superior Command of the Mastermind - Acc/Dam/End/Rech Superior Command of the Mastermind - Rech/+AoE Defense Aura Call Bruiser: Superior Mark of Supremacy - Dam Endoplasm Exposure - Acc/Mez Explosive Strike proc Superior Mark of Supremacy - Acc/End Soulbound Allegiance - Dam/End Sovereign Right - Resist Bonus Aura 1 1
Warlawk Posted August 3, 2019 Posted August 3, 2019 That was very awesome of you, thank you. I'll plug it into mids a little later on when I can take a good hard look at it. Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries @Zen Warlawk on Indomitable, @Warlawk#1697 in discord. Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.
StrikerFox Posted August 3, 2019 Author Posted August 3, 2019 11 hours ago, Maxzero said: Wait where did you find out this 50 damage minimum? This is actually a really big deal. It's an assumption I made because Doublehit activated for the Commando but it didn't seem to work on the Soldiers or Spec-Ops. But looking at an old video, it seems to work for all Thug pets though less frequently for the Thugs/Arsonist. It would probably take a lot of testing, across all MM primaries, to try to figure it out.
Maxzero Posted August 3, 2019 Posted August 3, 2019 23 minutes ago, StrikerFox said: It's an assumption I made because Doublehit activated for the Commando but it didn't seem to work on the Soldiers or Spec-Ops. But looking at an old video, it seems to work for all Thug pets though less frequently for the Thugs/Arsonist. It would probably take a lot of testing, across all MM primaries, to try to figure it out. Though I can't help but feel a flat +70% damage bonus from T4 Core should be more damage or at least more consistant. Just how frequent is the double. I must admit I have not checked myself just but just took the advice that double hit is better.
Warlawk Posted August 3, 2019 Posted August 3, 2019 (edited) 4 hours ago, StrikerFox said: Not sure what's wrong. It seems to work for some but several players have said the same. I'm using Pines v2.21. This slotting gives the pets a good amount of acc, dam, recovery, utilizes the most frequently activated damage procs, has the 8 uniques I consider to be must-have for MM pets, and provides +40% recharge to the MM. It's meant to work with T4 Musculature Core/Radial or T4 Intuition Radial Alpha. Call Thugs: Expedient Reinforcements - Acc/Dam Expedient Reinforcements - Resist Bonus Aura Superior Mark of Supremacy - Acc/Dam Overwhelming Force proc Soulbound Allegiance proc Superior Mark of Supremacy - End/Pet +Resist/Regen Call Enforcers: Sovereign Right - Acc/Dam Superior Mark of Supremacy - Dam/End Achilles' Heel proc Touch of Lady Grey proc Superior Mark of Supremacy - Acc/Dam/End Shield Breaker proc Gang War: Call to Arms - Defense Bonus Aura Edict of the Master - Defense Bonus Aura Superior Command of the Mastermind - Acc/Dam/Rech Superior Command of the Mastermind - Dam/End/Rech Superior Command of the Mastermind - Acc/Dam/End/Rech Superior Command of the Mastermind - Rech/+AoE Defense Aura Call Bruiser: Superior Mark of Supremacy - Dam Endoplasm Exposure - Acc/Mez Explosive Strike proc Superior Mark of Supremacy - Acc/End Soulbound Allegiance - Dam/End Sovereign Right - Resist Bonus Aura I haven't sat down and looked at the math, is this slotting +tactics enough to keep the hit chances at 95% even for the T1s? I know the build up proc will help them a ton but I always worry about that hit chance. EDIT: I stopped being lazy. Assuming level 54 target with incarnate alpha level shift there will be 5 levels difference between T1 pets and the target. Based off the information here: https://cityofheroes.fandom.com/wiki/Attack_Mechanics I assume pets follow the players vs critters table. Vs a +5 target they will have a base 30% chance to hit. Base tactics provides +7.5%, up to around 10% if slotted so lets call that 40% to hit. Accuracy of Thugs at 59.62, rounding to a 1.6 multiplier for 64% chance to hit... ouch. The enforcers have a small 3.75% defense debuff, so that will help a little but I'm not a fan of those hit chances. +5ing the expedient reinforcement boosts that just a touch bit still not over 70%. Enforcers would sit around 73.5% hit chance Bruiser clocks in right around 93% so he's good to go with a little def debuffing from the enforcers. I was planning to run thugs with time so Farsight will push the T1s up to 76% which is... not ideal but acceptable I think with the build up proc but I would be pretty hesitant with a secondary set that didn't provide +hit. I'm not good enough with mathhammer or theorycraft to argue procs vs accuracy but I know that good accuracy is absolutely key to consistent sustained dps EDIT2: aaaaannnnnddddd all of that ignores the +10 tohit from Supremacy. I KNEW there was something I was forgetting but couldn't get a grip on what it was. So base 7.5% tactics and supremacy puts T1 at 76% final accuracy. Much more reasonable! Enforcers at 85% and Bruiser is capped. Don't mind me, sometimes I just have to do shit the hard way to get it through my head. Edited August 3, 2019 by Warlawk 1 Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries @Zen Warlawk on Indomitable, @Warlawk#1697 in discord. Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.
SmalltalkJava Posted August 3, 2019 Posted August 3, 2019 (edited) I can’t remember but don’t some sets offer + accuracy for all skills? If so would that affect the pets? They would be slotted in other skills of course Edited August 3, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
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