Jump to content

Time is on my side! A MM /Time guide for all primaries.


Recommended Posts

Posted

We all know that time is amazing. It has an amazing toolkit and is probably slightly overtuned. I've been working on a project to compare the various primary sets from a common baseline secondary and decided on time since it works well with everything and is a very versatile and well performing set, it is a fantastic set for people just checking out mastermind for the first time as well. This is intended to be a comparison of how they feel to level and play, not a number-crunch-pylon-speed-test sort of guide. Those are very valuable and have their place, but this thread is not that place. For each set I will present my thoughts, my experiences leveling and playing it and then a complete IO build for it.

 

***This thread is currently a WIP, I am still in process of leveling some of the builds. Each specific build section will contain the info for how far I have actually played that set.***

 

Disclaimer here at the beginning. I am presenting my experience and opinions, not fact. This guide represents my outlooks and approach to playing masterminds. It is not the only way, the right way or anything other than my way. Once I am leveled up enough to have all my pets I almost exclusively solo and that will be reflected in my build choices. I consider most primary set attacks to be a trap. There are exceptions but most of them are terrible and a waste of your time that will do nothing but waste your endurance. I also consider Masterminds to be complete and actually ready to play NO EARLIER than level 26, more likely 32. These are the levels for your T3 pet and the final pet upgrade respectively. In the early levels you will feel weak and soloing is often tedious. My advice for early level play is actually to join teams and focus on keeping your pets out of doorways and using your support abilities to supercharge the team.

 

Important note for all builds. Power Boost is a short duration buff but any clicky powers will retain the boost for their entire duration. This equates to an extra ~6% defense and ~5 ToHit on your Farsight and is key to keeping your defenses and pet accuracy topped off once you have it. You will see a lot of crossover on slotting between the builds as they all have a similar goal. S/L defense will cover something like 90% of the enemy attacks in the game, so the goal is to softcap S/L defense and then get Perma Hasten and as close to perma Chronoshift as possible without sacrificing too much. This provides a universal survivable baseline for the MM themselves and lets me judge how the different primary sets perform.

 

Beasts/Time (Not yet rolled)

  Reveal hidden contents

 

Demon Summoning/Time (Played to 50)

  Reveal hidden contents

 

Mercenaries/Time (Played to 34)

  Reveal hidden contents

 

Necromancy/Time (Played to 50)

  Reveal hidden contents

 

Ninjas/Time (Played to 46)

  Reveal hidden contents

 

Robotics/Time (Played to 50)

  Reveal hidden contents

 

Thugs/Time (Played to 50)

  Reveal hidden contents

 

 

For any prospective new Mastermind players trying out the AT I highly reccommend the Numpad bind controls listed in my signature. I then program my extra mouse buttons to trigger the most commonly used binds but I like having the full set available for when I really want to finesse something.

 

I am open to any questions or commentary!

  • Like 1
  • Thanks 1

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

  • 7 months later
Posted

well this might come a bit late but i came across this since im playing MM Robotic/time and I got a question, why do you pick hasten, and why dont you have more slots on stamina to help with the endurance cause my biggest problem is that I have alot of toggles on and running mission with all that is possible but if i want to help with some attacks and heals it runs out..

Posted
  On 4/8/2020 at 2:48 AM, Acceleratum said:

why do you pick hasten

Expand  

The number one reason to pick Hasten on Time Manipulation builds is so that you can recharge Chrono Shift and Farsight (and Power Boost if you've got that too) fast enough to make them either perma or near perma so as to maximize uptime on Chrono Shift and Farsight.

  • Like 1

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted

Have you tried Superior Entomb Rech/Chance for +Absorb ? I think it adds some nice survivability. I put it into Time  Stop altho someone else may know a better power to put it in.

Posted

Entomb is good to put into Time Stop if you're not loading up Time Stop with damage procs.  If you load up Time Stop with damage procs, the recharge on the Entomb proc will drop the proc chances for the damage procs below 90% ... which was a compromise I wasn't willing to make in my builds.  However, if you're willing to simply 2-slot Time Stop with Accuracy and the Entomb proc, it makes for a pretty decent low cost (in slots) way to increase survivability.

  • Thanks 2

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted

It's one of those nuances that makes mastery of Proc Fu such a challenge, because you're juggling multiple chainsaws at once (don't grab the wrong end!).

  • Haha 1

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted
  On 4/9/2020 at 4:14 PM, Redlynne said:

Entomb is good to put into Time Stop if you're not loading up Time Stop with damage procs.  If you load up Time Stop with damage procs, the recharge on the Entomb proc will drop the proc chances for the damage procs below 90% ... which was a compromise I wasn't willing to make in my builds.  However, if you're willing to simply 2-slot Time Stop with Accuracy and the Entomb proc, it makes for a pretty decent low cost (in slots) way to increase survivability.

Expand  

 

  On 4/9/2020 at 4:21 PM, SuperPlyx said:

Procs are hard,lol....thanks I did not know that.

Expand  

SuperPlyx, Redlynne is technically correct that placing the Superior Entomb proc into Time Stop will result in your 3.5 PPM damage procs dipping below 90% probability. However, it only dips down to 88.42%. Hardly a reason to not consider slotting the proc. Your 4.5 PPM damage proc will still hit at 90% and your Entomb Absorb proc will hit at 90%.

 

Honestly, you would probably love having a power that will average 286.72 Damage, that has a 63.15% chance at a mag 5 hold for 8 seconds, while providing a 15% Absorb shield 90% of the time. All while being able to cast it every 6-8 seconds, depending on the amount of global recharge in your build. All you have to do is 6-slot Time Stop with the procs from Superior Entomb, Gladiator's Net, Ghost Widow's Embrace, Neuronic Shutdown, Unbreakable Constraint, and Lockdown.

  • Like 1
  • Thanks 2

PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted
  On 4/10/2020 at 4:42 AM, Bopper said:

All you have to do is 6-slot Time Stop with the procs from Superior Entomb, Gladiator's Net, Ghost Widow's Embrace, Neuronic Shutdown, Unbreakable Constraint, and Lockdown.

Expand  

As for Accuracy with that set up ... you're on your own there.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted (edited)
  On 4/10/2020 at 4:44 AM, Redlynne said:

As for Accuracy with that set up ... you're on your own there.

Expand  

Tactics, Kismet, Farsight, set bonuses. You shouldn't have trouble finding the accuracy. Even for MMs, as they can leverage the Build Up proc in Tactics. Throw in the AoE defense debuff from Slowed Response, and you're just flushed with options on accuracy.

 

But sacrificing the +2 hold proc for the Supreme Entomb Acc/Hold and gaining its set bonus is certainly a good way to go. 

Edited by Bopper
  • Like 1

PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

  • 8 months later
Posted

Thank you VERY much, very well written and great guide!

 

I really like that you went through all of the primaries.

 

Questions:

 

1. I follow the link to the Hero Designer - but I can't seem to figure it out - can I actually use the Hero Designer? If so - how?

 

2. Thank you for providing the enhancements to the powers - but I do not know what 90% of them are.

 

Is there a way to find out what "SvrRgh-Acc/Dmg/EndRdx(37)" and where to find/get it?

 

Thank you!

Posted
  On 12/31/2020 at 5:56 AM, RudedawgCDN said:

 

Is there a way to find out what "SvrRgh-Acc/Dmg/EndRdx(37)" and where to find/get it?

 

Thank you!

Expand  

That is the abbreviation for the Sovereign Right Pet Set IO I believe. You can purchase it off the auction house. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...