_NOPE_ Posted October 29, 2020 Share Posted October 29, 2020 Could you possibly package up all of your changes (when you're done with them) in the CoH Modder, or if you don't want to learn to do that, I can do it if you could send me the files? I think this would be the very first client-side graphical powers change that I've ever seen for City of Heroes! http://www.cityofplayers.com/coh-modder/ I'm out. Link to comment Share on other sites More sharing options...
therealtitanman Posted October 29, 2020 Share Posted October 29, 2020 i know some player dont like skull effect: here some edit to remove major skull effect and replace with aura like effect Link to comment Share on other sites More sharing options...
therealtitanman Posted October 29, 2020 Share Posted October 29, 2020 (edited) 2 minutes ago, The Philotic Knight said: Could you possibly package up all of your changes (when you're done with them) in the CoH Modder, or if you don't want to learn to do that, I can do it if you could send me the files? I think this would be the very first client-side graphical powers change that I've ever seen for City of Heroes! http://www.cityofplayers.com/coh-modder/ yes i will compile into 1 set, then share it. only 1 thing, other player cant see it but yourself. might took sometime, due to searching 1 sprite is in random piggs Edited October 29, 2020 by therealtitanman Link to comment Share on other sites More sharing options...
_NOPE_ Posted October 29, 2020 Share Posted October 29, 2020 Just now, therealtitanman said: yes i will compile into 1 set, then share it. only 1 thing, other player cant see it but yourself. Yes, that's the case of ALL client side mods. But people like that just fine. I'm out. Link to comment Share on other sites More sharing options...
therealtitanman Posted October 29, 2020 Share Posted October 29, 2020 (edited) ori: reduce hurricane blocked views: Edited October 29, 2020 by therealtitanman Link to comment Share on other sites More sharing options...
therealtitanman Posted October 30, 2020 Share Posted October 30, 2020 more animation fun: Hurricane spell circle style 1 Link to comment Share on other sites More sharing options...
therealtitanman Posted October 30, 2020 Share Posted October 30, 2020 more /time spell circle art for fun Link to comment Share on other sites More sharing options...
therealtitanman Posted October 31, 2020 Share Posted October 31, 2020 some random main screen mod. 1 Link to comment Share on other sites More sharing options...
therealtitanman Posted November 3, 2020 Share Posted November 3, 2020 (edited) mod on sleet: 2 type Edited November 3, 2020 by therealtitanman Link to comment Share on other sites More sharing options...
_NOPE_ Posted November 3, 2020 Share Posted November 3, 2020 3 minutes ago, therealtitanman said: mod on sleet: 2 type This is all FANTASTIC work @therealtitanman, but rather than a couple of random powers here and there, could you perhaps do entire powersets at a time, and give alternate versions of all of the effects in each powerset? Then, they could be all packaged together as a mod. I'm out. Link to comment Share on other sites More sharing options...
therealtitanman Posted November 3, 2020 Share Posted November 3, 2020 (edited) 9 minutes ago, The Philotic Knight said: This is all FANTASTIC work @therealtitanman, but rather than a couple of random powers here and there, could you perhaps do entire powersets at a time, and give alternate versions of all of the effects in each powerset? Then, they could be all packaged together as a mod. i think ice is the most complete. actually most skill share the same texture, i didnt sc all. like rad armor i did, paint over 1 texture, all skill were edited. almost all set share 3~5 textures to all skill. Edited November 3, 2020 by therealtitanman Link to comment Share on other sites More sharing options...
captainstar Posted November 15, 2020 Share Posted November 15, 2020 Hello. I have a few other MODs that I use to had in the old days. Hope you all like it! https://drive.google.com/file/d/1ebDSFl65_6Tep605rEWKcqU5tozzgn93/view?usp=sharing 1 Link to comment Share on other sites More sharing options...
captainstar Posted November 15, 2020 Share Posted November 15, 2020 And I find this link with a lot of MODS, too. https://drive.google.com/file/d/1c5gA12QlfiUr4KrhHPzjMNGC_HZhmkYY/view 1 Link to comment Share on other sites More sharing options...
JAMMan0000 Posted November 29, 2020 Share Posted November 29, 2020 Any kind knowledgeable soul working on adding labels for the new I27 base teleporter beacons? Link to comment Share on other sites More sharing options...
JAMMan0000 Posted November 30, 2020 Share Posted November 30, 2020 On 11/29/2020 at 4:58 PM, JAMMan0000 said: Any kind knowledgeable soul working on adding labels for the new I27 base teleporter beacons? Went ahead and took a shot at doing this on my own. Wasn't sure where best to make this available to others. So posted here and in CoH Modder topic. Link to comment Share on other sites More sharing options...
captainstar Posted December 10, 2020 Share Posted December 10, 2020 On 10/29/2020 at 10:49 AM, therealtitanman said: yes i will compile into 1 set, then share it. only 1 thing, other player cant see it but yourself. might took sometime, due to searching 1 sprite is in random piggs I didn't see the options you created in the CoH Modder. Are you still working on these powers and this login screen? Link to comment Share on other sites More sharing options...
agentx5 Posted December 11, 2020 Share Posted December 11, 2020 @12thPower are you going to have a chance to update this for the new base beacons for the new i27 update? :-) Link to comment Share on other sites More sharing options...
JAMMan0000 Posted December 11, 2020 Share Posted December 11, 2020 16 hours ago, agentx5 said: @12thPower are you going to have a chance to update this for the new base beacons for the new i27 update? 🙂 Look up a few posts. There are some new textures for I27 base beacons similar, not exact, format as 12thPowers prior textures. 1 Link to comment Share on other sites More sharing options...
TeeEight888 Posted January 3, 2021 Share Posted January 3, 2021 So wait, it's possible to say... Remove or replace the Fire Sword from Fiery Melee? Link to comment Share on other sites More sharing options...
_NOPE_ Posted January 3, 2021 Share Posted January 3, 2021 6 hours ago, TeeEight888 said: So wait, it's possible to say... Remove or replace the Fire Sword from Fiery Melee? Yes, at least the texture underlying the power's graphics. @therealtitanman has already done this with a few powers - for example he's done a lot of work to make an alternate effect for Time Manipulation that makes it look more like a Doctor Strsbge type magic circle. I'm out. Link to comment Share on other sites More sharing options...
WanderingAries Posted January 3, 2021 Share Posted January 3, 2021 14 hours ago, TeeEight888 said: So wait, it's possible to say... Remove or replace the Fire Sword from Fiery Melee? Replace, yes, but remember it's only on your end, so everyone Else sees the sword as is unless you change the colors. OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner) Link to comment Share on other sites More sharing options...
SuperBear Posted January 12, 2021 Share Posted January 12, 2021 These texture mods are great! Have you or anyone attempted mod that would change what MM pets we see on our end? Link to comment Share on other sites More sharing options...
captainstar Posted January 18, 2021 Share Posted January 18, 2021 By the way. I don't remember if I ask this here before, but can someone make a neck collar like this? Link to comment Share on other sites More sharing options...
Mir2 Posted January 19, 2021 Share Posted January 19, 2021 Thank you so much for creating and sharing. I am receiving an error with the "cursor" mod (possibly with all of them, but I am trying only the cursor mod). Bad rawInfo size of 128 bytes for cursor texture or icon 'cursor_select' of 16x16 size I no longer have a cursor at all; just a black box (unless I am at the edge of a window; then I get the standard double arrow to adjust the edge of the window) I think I followed the simple installation procedures correctly. I have tried changing the screen/UI Resolution to fix it, but nothing has worked. Any suggestions on how to get the new cursor to work? Thank you, Link to comment Share on other sites More sharing options...
captainstar Posted January 20, 2021 Share Posted January 20, 2021 On 1/19/2021 at 3:36 AM, Mir2 said: Thank you so much for creating and sharing. I am receiving an error with the "cursor" mod (possibly with all of them, but I am trying only the cursor mod). Bad rawInfo size of 128 bytes for cursor texture or icon 'cursor_select' of 16x16 size I no longer have a cursor at all; just a black box (unless I am at the edge of a window; then I get the standard double arrow to adjust the edge of the window) I think I followed the simple installation procedures correctly. I have tried changing the screen/UI Resolution to fix it, but nothing has worked. Any suggestions on how to get the new cursor to work? Thank you, Well, I have one that is working. Try to delete your data paste and put this one in the same place. hcUIElements.zip Link to comment Share on other sites More sharing options...
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