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Proc Monster: Nature-Ice Build Analysis & Critique Requested


SmalltalkJava

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First of all I want to acknowledge @Sir Myshkinfor providing the baseline for this build.  I based the core Ice part from his 'updated' Kin/Ice Proc build that is found on page 4 of the Proc Monster thread.  Secondly, I have never played a Defender past level 20, so I am very inexperienced with the AT.  My Nature experience comes from playing MasterMinds, so it may not apply directly.   

 

Goals of the build:

The first goal was to start with his Ice proc monster build and then adapt it to Nature so that I could leverage the 3 nice Nature buffs, Overgrowth, Wild Bastion, and Wild Growth.  The problem with this is that Overgrowth requires a ton of recharge to ensure that it has a functional recharge for the global +82% damage buff and 74% endurance reduction.  So in my adaptation of his build was to put in as much recharge that I could without sacrificing the damage and utility that he built into the Ice portion of the build.  I want to combine the +82% damage bonus with the extra damage from Procs that Sir Myshkin provided.  The double whammy!

 

The second goal was to take advantage of Entangling Aura's chance to hold to mitigate the "Scooby Doo, get the heck out of here" factor that mobs have when you cast the two rain attacks on them.   Granted the build already had Web Cocoon to help with this.  However, Entangling Aura adds an additional factor, it adds damage mitigation via holds.  One more layer to defenses!

 

The end results: 

  • Wild Growth's + Res is perma
  • Wild Bastion's +51.36% HP absorb is available every 69.31 Seconds
  • Overgrowth's 82.5% damage buff, +18.99% tohit,  +74.5% global endurance reduction is available every 68.92 seconds and lasts for 60 seconds.
  • Blizzard 46.16s recharge
  • Ice Storm 16.26s recharge
  • Bitter Ice Blast 4.01s recharge
  • Freeze Ray 3.67s recharge
  • Ice Bolt 1.47s recharge

 

My Concerns:

  • Will Web Cocoon still be needed even if I have Entangling Aura?   My experience with MM's says that it could still be helpful.  Bosses tend to run and not be reliably held with Entangling Aura, even with the +2 Mag chance proc slotted in it.  But could the cocoon power be replaced with something more useful and it's slots moved somewhere else?
  • In Scorpion Shield I sacrificed a small bit of 2.5% Ranged, 1.25% Energy, and 1.25% Neg Energy Defense in order to gain the +recharge from the LoTG.   With the Lotg Overgrowth's recharge is 68.92 secs, with full six slot of Red Fortune it becomes 70.35 Seconds.  That is just a 1.43 second difference for overgrowth, but, and this is a big BUT, this also impacts every other skill's recharge also!!!    Is this worth it?  I'm leaning towards yes.  But I'll take all perspectives!
  • Would it be worth it mathematically to move the slot Unbreakable Constraint Damage proc from Freeze Ray and move it to Entangling Aura by dropping the Accuracy/Recharge piece.  Entangling Aura doesn't need accuracy or recharge. Right now I just have the acc/rec piece in there to complete the global recharge set bonus.  Again my lack of Defender blast attack chains shows!
  • Should I put an EndMod or Heal mod in Lifegiving Spores for Defenders?  On MM I went with Heal mod, but MM didn't burn as much end.
  • What kind of normal blast rotation would I be looking at?
  • That due to my Defender inexperience that I've overlooked something basic or some aspect of non-MM pet play that I'm not aware of.

 

How it plays out in my head:

  1. Entangling Aura and self toggles on!
  2. Depending on speed and my feel for the group dynamics.  Cast Lifegiving Spores on the mobs location (it won't aggro them).
  3. Pop 3 buffs
  4. Jump into the fray behind the tank or by myself if soloing.
    1. At this point Entangling Aura starts to work it's magic
  5. Pop the 2 Rains, and Web Cocoon if needed
  6. If needed, cast Spore Cloud toggle on a Boss for extra mitigation.
  7. Rock out with my Proc's out! (start blasting)

 

 

Now the prospective build...


 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Nature-Ice Proc: Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Regrowth

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance

Level 1: Ice Bolt

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Gladiator's Javelin - Accuracy/Damage
  • (5) Impeded Swiftness - Chance of Damage(Smashing)
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)

Level 2: Wild Growth

  • (A) Impervious Skin - Resistance/Recharge
  • (7) Impervious Skin - Resistance/Endurance

Level 4: Frost Breath

  • (A) Ragnarok - Damage
  • (11) Ragnarok - Damage/Endurance
  • (13) Ragnarok - Accuracy/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (15) Ragnarok - Chance for Knockdown
  • (15) Positron's Blast - Chance of Damage(Energy)

Level 6: Corrosive Enzymes

  • (A) Accuracy IO

Level 8: Boxing

  • (A) Accuracy IO

Level 10: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (17) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (19) Dark Watcher's Despair - Chance for Recharge Slow

Level 12: Wild Bastion

  • (A) Panacea - Heal/Endurance/Recharge
  • (19) Panacea - Hea/Recharge
  • (48) Panacea - Heal
  • (48) Panacea - Heal/Endurance
  • (50) Panacea - Endurance/Recharge

Level 14: Tough

  • (A) Gladiator's Armor - Resistance
  • (21) Gladiator's Armor - Resistance/Rech/End
  • (21) Gladiator's Armor - End/Resist
  • (23) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Steadfast Protection - Resistance/+Def 3%

Level 16: Freeze Ray

  • (A) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (25) Superior Winter's Bite - Accuracy/Damage
  • (25) Gladiator's Javelin - Chance of Damage(Toxic)
  • (27) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (27) Unbreakable Constraint - Chance for Smashing Damage
  • (29) Gladiator's Net - Chance of Damage(Lethal)

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense

Level 22: Aim

  • (A) Recharge Reduction IO
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Shield Wall - Defense/Endurance
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Shield Wall - Defense/Endurance/Recharge

Level 26: Entangling Aura

  • (A) Unbreakable Constraint - Hold
  • (34) Unbreakable Constraint - Accuracy/Recharge
  • (34) Unbreakable Constraint - Hold/Recharge
  • (36) Unbreakable Constraint - Endurance/Hold
  • (36) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (36) Lockdown - Chance for +2 Mag Hold

Level 28: Bitter Ice Blast

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (37) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (37) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)
  • (39) Cloud Senses - Chance for Negative Energy Damage
  • (39) Apocalypse - Chance of Damage(Negative)

Level 30: Ice Storm

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (39) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Vigilant Assault - Damage/RechargeTime

Level 32: Overgrowth

  • (A) Adjusted Targeting - To Hit Buff
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Recharge
  • (42) Adjusted Targeting - Endurance/Recharge

Level 35: Scorpion Shield

  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Endurance

Level 38: Blizzard

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (45) Superior Defender's Bastion - Damage/Recharge
  • (45) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (46) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (46) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 44: Web Envelope

  • (A) Trap of the Hunter - Accuracy/Endurance
  • (50) Trap of the Hunter - Chance of Damage(Lethal)
  • (50) Enfeebled Operation - Accuracy/Endurance

Level 47: Lifegiving Spores

  • (A) Efficacy Adaptor - EndMod

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance 


Level 2: Rest

 

 

 

 

  • (A) Empty
Level 4: Ninja Run 

Level 2: Swift
  • (A) Flight Speed IO
Spoiler

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (9) Numina's Convalesence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
Spoiler

Level 2: Hurdle

  • (A) Jumping IO
Spoiler

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (11) Performance Shifter - Chance for +End
Spoiler

Level 50: Intuition Radial Paragon 


Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Clarion Core Epiphany 
------------

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Edited by SmalltalkJava
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A took a bit of a look at the build you posted, there's a slightly different avenue available that could help patch work some areas of the build. For the most part you were pretty much as far as this kind of build could go, I just patched in certain areas and shifted some weight to a couple of powers that really should've had it over some others. I will also say that even if Spore Clouds only impacts for half of its value, that's still enough to alter the few defense areas that need a bit more of a push to bring the entire build into a quasi soft-cap..

 

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Nature-Ice Proc: Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Regrowth -- Pnc-Heal(A), Pnc-Heal/EndRedux(17), Pnc-Heal/Rchg(19), Pnc-EndRdx/Rchg(23), Pnc-Heal/EndRedux/Rchg(31)
Level 1: Ice Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg/EndRdx/Rchg(5), SprDfnBst-Rchg/Heal%(7)
Level 2: Wild Growth -- Ags-ResDam(A), Ags-ResDam/Rchg(7), Ags-ResDam/EndRdx/Rchg(40), Ags-EndRdx/Rchg(42)
Level 4: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(11), Rgn-Acc/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Knock%(15), PstBls-Dam%(15)
Level 6: Corrosive Enzymes -- Acc-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17)
Level 12: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(50)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-Res/Rech/End(21), GldArm-End/Res(21), GldArm-3defTpProc(23)
Level 16: Freeze Ray -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(25), GldJvl-Dam%(25), GhsWdwEmb-Dam%(27), UnbCns-Dam%(27), GldNet-Dam%(29)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(33)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(33), ShlWal-Def/EndRdx/Rchg(34)
Level 26: Entangling Aura -- SprEnt-Hold/Rchg(A), SprEnt-End/Rchg(34), SprEnt-Acc/Hold/End(34), SprEnt-Acc/Hold/End/Rchg(36), SprEnt-Rchg/AbsorbProc(36), SprEnt-Acc/Hold(50)
Level 28: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Dmg/EndRdx/Rchg(37), GldJvl-Dam%(37), CldSns-%Dam(39), Apc-Dam%(39)
Level 30: Ice Storm -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprVglAss-Dmg/Rchg(40)
Level 32: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-ToHit/Rchg(48)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), RedFrt-Def(42), RedFrt-EndRdx(43), RedFrt-Def/EndRdx(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def/Rchg(45)
Level 38: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Web Envelope -- TraoftheH-Acc/EndRdx(A), TraoftheH-Dam%(50)
Level 47: Lifegiving Spores -- EffAdp-EndMod(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 50: Intuition Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Clarion Core Epiphany
------------

 

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Without trying to step on tender toes, or question the expertise of the advice you are being given, a different approach leads to some things to consider:

Incarnates:

-If your primary reason for going nature is for the 3 buffs then why not take resilient alpha? it boosts all 3. 

-Why use web envelope? there is a much better way to keep everyone in your rains that doesn't slow your output to a crawl, doesn't root you for considerable time and isn't limited by your ability to aim well. It also lets you off-tank on teams that need it because you should be able to with this combo.

Melee Radial hybrid*

* does assault hybrid work well with rains? I suspect not, but would love to hear otherwise.

- If you go melee radial then you no longer need clarion and can use barrier, which is so much more potent on nature.

 

AOE's:

- assault (leadership) doesn't buff rains. Well I mean it does for like the first tick, but meh. You definitely want aim w/ gaussian. It is a huge buff to your aoe output.

 

Single Target:

- ice requires huge recharge investment to run a good chain. As it stands now you have huge gaps in your st chain and/or you will be spamming icebolt for pitiful damage. All the procs in the world won't make up for extensive periods of 0 damage. 

- either abandon procs in the ice attacks and get the chain tight (traditional build), or add another st attack (bitter freeze). It will make a huge difference vs solo bosses or team AV's. If your current attacks are just to clean up the odd straggler then add more procs to them as you can get damage buffing from so many sources.

 

In general:

- if you play fast you will almost never use spore cloud. It takes like 7 days to cast, the -tohit is of almost no value in the only place you need it (AV's) and while decent, the -dam isn't complimented by any meaningful -res to amplify it. I'd skip it in a final build myself and I'd never use it to fill holes in a build unless you are a very passive player.

- Lifegiving spores are ok, I doubt you'd miss them in late game.

- frost breath doesn't mix with the playstyle that uses entangling aura. Something to think about.

- if your plan is to be in close to maximize entangling aura then I'd pick incarnates and an epic pool that compliment that intent and help it where it fails. I went over incarnates, but I'd also go dark epic.

 

- you should be able to have softcapped melee and ranged def with just a handful of targets in range (much better than typed def imo), similar global rech,  much higher overall resistances, much better mitigation, way better functional use of rains and be operating at, or near the damage cap a significant portion of your time for much better overall damage both aoe and st. And more proc damage. 

 

Just something to think about. 

 

 

 

 

 

 

 

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2 hours ago, Frosticus said:

* does assault hybrid work well with rains? I suspect not, but would love to hear otherwise.

I thing it does, but in a weird way. I believe the way it works is if you're using Core, the rain will get a copy of any stacks of the buff you have at the time of casting, with equal durations remaining. However, the rain can't build more stacks and the damage goes down as those existing stacks expire over the life of the rain.

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  • 4 weeks later

I if used the Alpha Musculature I was able to kill a pylon in 5:43 seconds on test server.  so not too good.  But it was super safe that was for sure. 

 

It does absolutely destroy +4x8 PI portal mission spawns.  0% chance of dying.

Edited by SmalltalkJava
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