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General Idiot

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Everything posted by General Idiot

  1. OK but that's a very specific combination of three separate costume parts that don't even share a common theme so it's unlikely to ever see more than one such costume at a time. The sybil robes, on the other hand, a large chunk of the playerbase has wanted for ages and has several capes on that one piece alone. So the chances of seeing a couple dozen of them on screen would be much higher. That said, I'm not sure anyone's ever actually publicly tested it. Would be interesting to see what the actual performance impact is if one was to make a costume with all three of the pieces you mentioned and, on a minimum spec computer, go into an AE mission set to x8 with every mob wearing it to put the largest conceivable amount of capes on screen at once. Then compare framerates between that and the same mission but give the mobs a costume with one cape each. The only difficulty really would be finding someone who actually still has a minimum spec computer. I'm told they do exist but I haven't met one in years.
  2. The problem with both that and the sybil robes is not that it doesn't work, it's that it has multiple capes on it. Giving those pieces to players would violate the 'one cape per player costume' rule they've always stuck to. Whether that rule is still valid in the context of much more powerful modern computers is a whole other discussion but for now, the Homecoming devs try to stick to the game's system requirements as they existed at the end of live. And adding a second cape (Or more, the sybil robe if I remember rightly has four of them?) to potentially dozens of player costumes on screen is taxing enough on the system that it would require raising them.
  3. The only problem I see with this is that for those who already have all their incarnate powers empyrean merits no longer have much use. I wonder if it'd be too out of line to add an option to content that gives empyreans to receive reward merits instead? Wouldn't interfere with the apparent goal of preventing people easily farming infinite merits in AE but for those doing trials, task forces and story arcs past what they need for incarnate powers they wouldn't be getting rewards they have no use for.
  4. Stalkers had Disrupt long before Entropic Aura got the recharge effect though. They've had it for as long as the set has existed, and been confusing people about why for just as long. Regardless, the request for psi resist in Kibetic Dampening is a good one.
  5. I claimed Airwing and Singsong because altitis is a serious problem but not serious enough for me to stop.
  6. This is true of all legacy weapons, they're sized for the male model only and weren't updated when they made the customisable ones. If I remember rightly it was intentional at the time as the live devs didn't want to upset people who liked the way the legacy models looked.
  7. They're really not though. Mechanically they are I suppose but the VFX for Kheldians were just for them. They reuse animations on the player model like basically everything did up until issue 5 or so, but all the particle effects are unique.
  8. This is still happening to me pretty consistently. I'm able to open packs when I first attempt to, but after claiming the contents I'm then unable to open any more for a period of at least 10 minutes typically. Should be pretty reproducable as this sequence of events almost always causes it for me even late at night when hardly anyone is online and server load should thus be minimal. - Buy 20 packs off the auction house (Which kind doesn't matter I think but I typically buy 10 each of Heroes & Villains and Rogues & Vigilantes) - Open all of them. - Claim all the ATOs, boosters, brainstorms, merits, unslotters, converters. I don't usually claim inspirations or temp powers until I need them for something later. - Put all of those on the auction house for whatever price you like, maybe convert some of the ATOs to ones that sell better first. - Claim the inf for anything that sells immediately. - Buy any number of additional packs. - Attempt to open those, nothing happens. Repeated attempts sometimes generate a 'please wait a moment' message in chat. - Logging out to character select after the aforementioned repeated attempts tends to generate that MultiTransactionFail error popup mentioned in the other thread Apparition linked.
  9. That is honestly an impressive level of laziness, wow.
  10. The animation could work but the weapon would need to be repositioned in it since it's built for the much larger models of titan weapons, and it'd need to be lengthened or just a pause added at the start as the slow version of crushing blow is 2.0 seconds animation time while assassin strikes are almost universally either 3.0 or 3.67 seconds, with 2.0 of that being the interruptable bit that gets removed for the fast version. Only kinetic melee is shorter and that's still 2.67. I'm not sure it'd actually be that much less work than creating a new animation from scratch, in the end.
  11. Both the live devs and the homecoming devs have been making that exception with every stalker set since Street Justice. I doubt they'd stop now. More likely what stops both axe and mace being given to stalkers is the lack of a suitable animation to use for the assassin strike. The only weapon based animations that work are all from sword sets, which would look super odd done with something not meant for stabbing.
  12. They already did customisable Kheldian powers so there's no reason not to do customisable spiders too beyond the dev resources required to make it happen. Fortunatas would be slightly easier as the customisable FX already exists on other psychic sets (I think?) but customisable energy blasts for Banes and Crabs would be a lot more effort. I'd love to see it happen though, maybe alongside a general balance pass on both ATs. (Make the Bane mace aoe blasts not suck, please!)
  13. I had this same thing happen to me a couple of nights ago. Opened 20 packs, claimed the items, put them all up on the auction house and some sold instantly so I bought a few more. The second lot refused to open for upwards of 10 minutes before I gave up and logged out, then got that same error message. And for the record, while I'm in New Zealand and my internet -is- occasionally a bit flaky it's not ten minute delay before even getting an error message level flaky.
  14. I'd like this yes. Being stuck glowing blue if I want a shield sucks, especially if I've coloured all my other powers something else. But I also want a customisable glow like other sets have, for those whose shields -are- magic and such.
  15. The two I still want are firstly Orbital Judgement as either a missile strike borrowing Warburg nuke FX or a giant laser using something like the one Antimatter uses in his trial. And secondly, Fleet Judgement as a suped up Propel that throws an aircraft carrier at something.
  16. If you want to level slower or not at all so you don't outlevel contacts or whatever other reason, the game already has an option to turn off earning xp entirely too. Which if I remember rightly was added for that exact reason way back on live.
  17. Really if we want to balance IO bonuses everything that isn't defense needs to be buffed, or defense needs to be nerfed. But I can hear the screaming from here even just suggesting such a thing with how much people love their softcapped blasters and such. Merging regen/recovery and hp/end bonuses together like how they did with damage resist and mez resist bonuses would probably make both of them better, though. That might be an idea worth considering.
  18. To my knowledge the powers exist in the game files but only as placeholders, they have no animations or visual effects. Our devs could theoretically create effects for them similar to how rad melee and armor were done but the big problem there is the only wind VFX that exist currently are in storm summoning, which would mean a lot of duplicated visuals if someone made a wind/storm controller which you can bet a lot of people would. Thus they'd have to create wholly new visuals for it which is a lot more work than recycling existing ones. And recycling existing ones isn't exactly a trivial task to begin with.
  19. If they increased the other resists they'd probably decrease the S/L resist to keep the power balanced. Not sure what metric they judge that by but most likely it'd end up giving somewhere in between resists to everything rather than just boosting the others. Willpower as a set doesn't underperform as is, at least as far as I know, so there's little reason to buff it.
  20. Because that would be an enormous amount of work to do. Even if the actual animations fit with no adjustment all the supporting stuff still needs to be hooked up individually for each one to make the extra options appear and function properly. Don't get me wrong, it'd be amazing if they could. But you might be underestimating just how much work it'd be.
  21. I'm not a huge fan of making it a click power but that's mostly personal preference. My real problem with it though is tying the defensive buffs explicitly to your primary set's damage type, because that makes it vastly more useful for some sets than others. If you're something like Dual Pistols it's good because tons of things do lethal damage. But something like, say, Ice Blast it becomes much less worth using the defensive version because almost nothing does cold damage so a buff to cold resistance only is extremely situational to the point that even when it is useful it'll be forgotten about. Additionally, having it charge up per enemy (if I'm reading that right?) would mean it'd have to charge very quickly or it becomes unusable outside of the occasional Elite Boss or Archvillain fight because by the time it's available the enemy is dead or mostly dead already.
  22. That's true of a lot of new and proliferated sets, though. There's a lot of epic pools missing.
  23. I suspect it's probably one of those 'technically doable but more work than it sounds like, maybe eventually' sort of things.
  24. Yeah, if the arc ends with 'defeat this named guy' already then it makes sense to make the named guy an EB. AV maybe not so much unless they're particularly notable but a lot of them especially in the lower level arcs aren't. But adding bosses to missions that don't already having them means rewriting the story of those missions to justify a boss fight, and at that point I'd prefer they just write new stories instead.
  25. Brutes are explicitly designed to be able to tank. Scrappers are not. That's why.
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