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Everything posted by MTeague
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I hear Saturday Knight's all right for fightin'.
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I solo much more than I team, so I am sympathetic to the idea. I do think @Biostem is correct, though. You know someone's going to want a frontline of 3 scrappers instead of 3 blasters. Or a 2-summon of controllers or dominators. Or a 1-summon of an Energy Blast sentinel in an iron suit. Everyone is going to have their own idea of what the "generic super team" should look like. Unless they wanted to let us customize the summoned AT's, which frankly, would shock me, I think this is going to be a source of Even More Asks. Of course, if they Wanted to do truly full customization, I wouldn't say no. I'd just have to pick my jaw up off the floor, first.
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aren't we supposed to use spray bottles to disciple them, now?
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In the six years I've played since 2019, I have never used a single 2 XP booster deliberately. The one time I accidentially popped one, I immediatially went into options and selected "No XP". It is stupidly easy to level super-fast even without any bonus XP / patrol XP. And if that's really what people want, OK, knock youself out. I guess I picked up some parts of my outlook from EverQuest and WoW's early years, and feel like levelling should take a long time, and that I should experiance several phases of a character's life as they gradually grow in power, and that anything else is cheating myself, denying myself the lessons needed to play the character properly. Which, intellectually, I know that doesn't hold true in CoH. But the back my mind will not let that go.
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Help deciding on powers for this character...
MTeague replied to AckshunJackson's topic in General Discussion
Well, with that logo, clearly he's on the A-Team. So, you have a theme song and a couple of catch-phrases pre-loaded if you wish it. Invulnerable / Energy Melee, or Invulnerable/Super Strength are a total stereotype, but one that exists for a Reason. They're effective and fun, and with the Stuns (energy) and knockdown (SS), you have mitigation built into your attacks to tide you over until your armor set matures. I note that his eyes are covered. Not sure if that's because the helmet has some kind of high tech VR display screen for him, or if he's blind like Daredevil, or if he needs to cover his eyes like Cyclops (perhaps you plan on taking Laser Beam Eyes for an epic power...). Or perhaps it's the completely impenetrable disguise a la Clark Kent, to preserve his Secret Identity. Peacebringers look awesome. But Quantums never ever stopping, ever, no matter what, keep making me ragedelete them. If you go Peacebringer, may you have greater patience than I do. (my nerdrage may be amplied by my deliberate super-slow levelling, doing many many story arcs on the way up, but that's non-negotiable for me). If you want to keep him flying more than grounded, Energy Blast/Invulnerable Sentinel is a definite option, too. -
How to fix Storm Summoning; A Hot Take
MTeague replied to ValiantBlu's topic in Suggestions & Feedback
Lightning Storm has a non-trivial casting cost, sure. But it lasts for a good while once cast, and end reduce enhancers exist. If you go with IO sets (which I always do, but I occasional have to remind myself not everyone does), end management really isn't that bad. Storm is ... in a pretty good place. -
New Regen performs Quite Well the higher your Max HP are, so, those are good bonuses to slot for, and of course, Tanker is king there. But my /Regen Stalker is still loads of fun. There is a definite curve on regen, where you can feel if your regen is outpacing, keeping pace, or losing ground to incoming damage. Teaming, New Regen benefits wonderfully from all +RES / +DEF team buffs since it doesn't inherently have that much of either. Bubblers, Empaths, Thermals, Sonics, Cold, all make you even more of a god than you already were. And of course, a team where people are running Leadership toggles and actually staying near each other, is always wonderful. Soloing, I prefer to stack +RES over +DEF on /Regen, purely because of the lack of Defense Debuff Resist. Your milage may vary. It is not required to laugh maniacally when you go from 20 foes down to 15 foes and see your HP bar start to climb back upwards, and you realize they are now incapable of killing you. But it is fun.
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early slotting advice: if you play something with an "armor" powerset (Invulnerability, Fiery Aura, Willpower, etc), don't go nuts over-slotting your defenses at too low level. There are some exceptions but I try to keep these powers to 1-2 slots until my character is in their mid-20's. early slots are better spent in your damage-dealing powers. The harder you hit, the fewer attacks you need to defeat an enemy, which means the less endurance you spent to defeat that enemy. also the faster you defeat enemies, the fewer incoming hits you have to facetank. You'll want one +Acc, and three +Dmg SO's in your bread and butter powers right away. a +EndReduction SO is also helpful in your teens to 20's. SO = single origin enhancement currency / auctions: starting out, money will be tight. this can sometimes be removed as a concern if a veteran player chooses to smile upon you. If a veteran player throws 20,000,000 influence your way, that will remove any concern of affording basic enhancements for a long while. It's not something guaranteed to happen, but 20 million is literally chump change to someone who's been playing the game for several years with multiple lvl 50 characters. if no such gifts are made, or if you specifically want to earn the money yourself, be mindful of any Invention Salvage you get in drops white salvage can be sold on the auction house (Wentworth's, or the Black Market), for 200 each. yellow salvage can be sold on the auction house for 2000 each. orange salvage can be sold on the auction house for 400,000 each, sometimes more. at least in the case of orange salvage, this vastly exceeds what NPC vendors will pay for it. you earn Reward Merits by doing story arcs, and acquiring all the explore badges in a zone, or taking part in Task Forces, etc. Reward Merits can be turned into certain kinds of salvage that sell very very well on the auction house. Most notably Enhancement Converters. At some point you may choose to stop selling Converters, and start acquiring them for personal use. Do not regret any you already sold. You can always earn more Reward Merits. It's not difficult, at all. General: sometimes it's helpful to tag enemies with a range attack and run around a corner, pulling them to you, rather than charging them. there is no shame in running away to rest / heal. there is no meaningful penalty for being defeated, other than the blow to pride.
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Versions of Luminous Blast / Umbral Blast for non-Kheldian AT's. (Blaster, Corruptor, Defender, Sentinel) Gleaming Bolt Glinting Eye Gleaming Blast Proton Scatter Inner Light (build up) Luminous Detonation Luminous Lance (snipe, no preexisting power exists, but maybe an animamation like Blazing Bolt with the Luminous color scheme?) Solar Flare Dawn Strike (pbae nuke) Versions of Luminous Aura / Umbral Aura for non-Kheldian AT's. (Tankers, Scrappers, Brutes, Sentinels... I guess Stalkers, too, but Luminous and Hide don't go together. Umbral for sure though) Incandescence Shining Shield Thermal Shield Quantum Shield some kind of Practiced Brawler analog for status protection Reform Essence ??? Restore Essence Light Form Full Disclosure: Yes, I have an ulterior motive. I love the look of the Kheldian powers, but I keep nerdraging and deleting my Kheldians around lvl 11-16 after dying to Quantums too many times. Yes, if I wasn't nerdraging over that, I might well be among the first to shoot my own idea down. But hey. The thread title does say "selfish list of things", right?
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Depends on the Controller powerset, and depends what you have your notoriety set to. If you're set to +1x2 or something, most controllers can lock down the enemy mezzers before they can even react. Mind is Especially good at this (Mass Hyp, Confuse, are both non-aggroing), but Plant/Spore burst will sleep them and you should be able to make sure they never wake up again. Dark/Possess, Illusion/Deceive, heck even Earth Control.... some form of Stealth, even a Celerity Stealth Proc in sprint, plus Salt Crystals = PBAE deep sleep, and you can easily keep enemy mezzers in a Hold until they're dead. I'm sure there's some permutation of Controller that struggles mightily with it. But even my Ice/Cold controller does right fine. EDIT: now, if you're soloing at +4x8, sure, there may be too many to lockdown. But that's a choice.
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As long as the new version captures the soul of the old version (no, not with Banished Pantheon magics...), I wouldn't feel bad or guilty about it. But I would measure six or seven times before I started cutting. It's doable, but losing badges, losing accolades, losing credit for every story arc I've done, deciding if I really want to rebuild up to Confidant with each contact all over again.... It's not something to do lightly. At least, not for me.
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For the love of all that's holy, why no shields on our backs?
MTeague replied to SolarCenturion's topic in General Discussion
I admit, this is why I like the Vanguard projector shields, or the "Gem Shield" option (which I can headcanon is Force-Field shield, so it just vanishes when not in use) -
Tankers are in a very good spot now. They were gods before the June patch. However, if you go back a year or two before that, I saw many people saying basically "Why bring a Tanker, just use Broots?" But that very same patch that make Tanks do very good AoE damage is when more than a few decided they were done with Brutes. Me personally, I will always have some of each, because my OCD demands I have a perfect distribution of ATs in my character roster. (No, I don't make sense. I'm mostly OK with that). But there are a lot of people who do very much go by numbers and spreadsheets, and want to make sure their favorite AT isn't "a waste". I have never seen a point where all four melee AT's felt like they were simultaneously in a good spot.
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All things are possible (well, not really, but people like hearing that). So, if the Devs choose to create this, I will be curious to see the final result. However, we already have people saying that there's no good "niche" for Stalkers, and Scrapper, and Brutes, and Tankers, that one of them is always going to be left out in the cold. Given that, I would be surprised if they chose to great a Fifth Melee archtype, and I would be very very surprised, if they chose to provide powersets that were a mix of armor toggles and melee attacks. That said, I have been surprised before, many times. Honestly, if you want to feel decently safe in melee, and stab and slash, and still provide support to teammates, Night Widow says Hi.
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Cautiously optimistic on the idea. I don't always like the fluffy-nether looking parts of Dark Blast, so sometimes I use a different blast set recolored pitch black / black with just a hint of really dark blue. But then I'm no longer doing Negative damage. This would take care of that angle of things. Or a "Nuclear Fire" that's Fire Blast recolored green, but not really radiation energy, if I just don't care for eye beams or the trash that is neutrino bolt on that character. Again, this would allow selection of what was truly desired all along. I do think you'd rapidly see Flavor-of-the-Months where people lean hard into a percieved advantageous damage type, and then wail and moan that they want to re-select that damage type the next time enemy resistances are rebalanced. But the devs are not incapable of saying "No. Too Bad For You.", so that's an acceptable risk in my book. But I do think, the devs will never made this change, without also doing a top-to-bottom review of existing enemy resistances, and adjusting things here and there.
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As a Travel Power, Super Speed is adequate. Especially with the Stealth and with Speed Phase. If you're looking for something that makes it feel like your character races around the battlefield in the blink of an eye, like Quicksilver in the X-Men movies, Super Speed will not do that, and was never even once designed to do that. Ever. The closest you can come to that in City of Heroes is a /Martial Combat blaster, and probably using Speed of Sound rather than Super Speed. Speed of Sound still lets you zoom down the street. The zooming is very important. Speed of Sound also gets you Jaunt, for 3 quick short range teleports around the field, as if you were moving "faster than the can follow". /Martial Combat - Burst Of Speed gives you 3 additional PBAE teleport punches, again, emulating you smacking people around without them able to react. /Martial Combat - Reaction Time gives you a wide area PBAE movement debufff and recharge debuff, again, making you feel faster than everyone else around you. It's never going to be the "Sweet Dreams are Made of This" from the X-Men, but hey, it's way more than the Super Speed power pool does for you. /Martial Combat - Ki Push, can also be interpreted as you punching someone, and moving so fast that you can attack them 2-3 times while they still are flying through the air. But do be aware. There is NO powerset, in the entire game, that is ever going to make you really feel like Quicksilver.
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When your ancient death god fails...
MTeague replied to Scarlet Shocker's topic in General Discussion
Lo, verily, even eldritch horrors from the dawn of time can be brought low by bureaucracy. -
Yes, that would change my opinion. https://homecoming.wiki/wiki/Aegis:_Psionic/Status_Resistance already exists. It's only a 20% status resistence, not 50%, and it's a unique. So I imagine that any new IO set pieces they introduced with a big chunk of resist would also be unique, and might well have a higher lvl requirement. But that's a difference in degree, not a difference in kind.
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I won't say I've never seen the request before. There is clearly demand out there, and if the HC devs feel it is in the best interest of the game, it would be their perogative to introduce such IO's if they see fit. Personally, I don't believe it's necessary. I have levelled plenty of characters, soloing them about 60% of the time. It's not that that bad to deal with. Either you bring the occasional Break Free, or you scan the group in front of you BEFORE you aggro, identify any sources of mez, and one-shot them with a Snipe, or you land some kind of Whammy support power on them (Freezing Rain, Sleet, Gust), or a damage patch that makes them run (Rain of Fire, Caltrops), or you use your own mez powers on them (Mass Hypnosis, Confuse, etc). (and yes, Knockback powers, followed by 2-3 blasts in rapid fire before they recover, is a wonderful solution to the problem!) Sure, it's nice to have a status protection toggle or clicky. I won't dispute that. But honest, many generations of blaster, defenders, controllers, corruptors, dominators, and masterminds handled it just fine from the launch of the game down until today/now. Having to plan for it before you attack a mob, is the price of not being the melee who charges first into the fray.
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It would be more efficient by far to let your pets keep attacking, and hand out a wakie. Or go wild and crazy and take the Resuscitation power from Medicine.
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No objection. That said, if you happen to realize it right away, you can ciick into the chat line, then up-arrow to get the original /macro command back into the chat box, and adjust thataway, then press enter. But you're S.O.L. if you don't realize until an hour later, or your next logon. Certainly just another right click option "Edit" "Edit Macro Name" would be easy to use, and could leave the existing edit option untouched.
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Sport Burst is nice for a few free hits, but it won't last on the group you're focusing on. I was leery of opening with Spirit Tree at first, but it does a pretty good job of taking the alpha and causing mobs to clump up nicely for seeds. Seeds needs strong slotting to have a decent duration now, but once slotted, it gets the job done. They attack each other, you get more free hits, and mop up the easy quick XP. Once mobs are clumped up, AE Immob to keep them clumped up. Psychic Scream isn't my favorite power, but from 16-30, it's a serviceable AE attack to tag all the mobs you hit with Seeds. At low levels, soloing, I enjoy sending mobs flying with TK Thrust. Once I have decent number of slots in the midgame, I do tend to slap in a KB-to-KD. Technically, I probably don't have to, because the AE immob should keep them in place, but I don't always time when the AE immob needs refreshing well. Also, TK Thrust is smashing damage, which is nice to deal with various Psi-resistant mobs. Mind Probe is still the bread-and-butter melee attack, though.
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It's even crazier when you realize how few of these "offices" have desks, chairs, cubicles, anywhere a person could actually pretend to accomplish anything. Even the high tech labs, apparently, every scientist is on their feet every hour of every workday, and they all really enjoy sharing the small handful of terminals that exist. Oh, and having no cafeteria or break room of any kind.
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Earth for Humans... Let's Keep it that Way
MTeague replied to Scarlet Shocker's topic in General Discussion
The "Earth For Humans.. Let's Keep it that way", and the "They are still among us!" billboards, both definitely started as anti-Rikti notices. Whether governmental organizations wanted citizens to be extra alert for possible alien infiltration, or whether or not private individuals full of (potentially justified) paranoia paid for them to go up, I think is never truly specified. But I have always assumed the world of Paragon City has it's fair share of humans who don't just fear and hate the Rikti, but who view any form of intelligent life that isn't "pure" human as a threat to humanity's continued existence. Rikti, of course would be hated by them. the Lost, in particular, would be seen as an existential threat by them, since they're literally being converted to Rikti. But also, Dillo, or Grym? Both would be hated by them. Kheldians? Hated by them. Devouring Earth would be targetted by them, and with good reason. I mean, Hamidon. Terra. etc. Mutants of any kind, including every member of G.I.F.T, would probably be seen as impure, not-human-enough. Not unlike how many humans in the Babylon 5 Universe never trusted telepaths, ultimately leading to the Psi-Corps and finally the Telepath War. and of course, the X-Men are rife with examples of this. The Legacy chain and Midnighters would probably get a pass, since ultimately they're basically human casters. But any magical Beings, heroic or not, would probably be feared and hated by the same people who fund these billboards. I'm not going to draw parallels to current real world politics, because it wouldn't change anyone's mind anyway. But in the real world, for a very very long time, humanity has always been easily prodded to fear an "other". Whether via Religion / Sectarian conflict, whether tribal / ethnic conflict, etc. There have always True Believers who fuel that from genuine fear and hate, and always Demagogues who don't care but use that fear as a tool to push an agenda. Given that the world of City of Heroes is still full of humans, I assume it still wrestles with these problems as well, and some of the billboards are an in-universe acknowledgement of this. It can be leveraged for backstories, AE story arcs, etc, and hopefully in a tasteful / constructive manner. -
Travel Powers are surprisingly important
MTeague replied to Scarlet Shocker's topic in General Discussion
Well, if that's too much walking, you could always go for a power kitchen session. Then you could Wok 500 miles, and then Wok 500 more. But you'll make an Awful lot of stirfry by the end of that.