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MTeague

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Everything posted by MTeague

  1. In Live, I had two characters who never took a travel power at all. This was before Fitness was inherent, and you had to squeeze in the power selections to get Stamina. They actually skipped Health (I know, I know, but it was HARD fitting everything in on them....), and just took Swift, Hurdle, (on the way to Stamina) and Combat Jumping. And I put 1 extra slot into Swift for *two* run speed enhancers, and 1 extra slot into hurdle for *two* jump enhancers. That was the bargain basement travel power. It worked decently well. Still slow to get anywhere, but if you want someone who's got zero superpowers.... it's an option. As far as the Well .... I have two characters on HC who I'm thinking of never having them craft a single incarnate power ever. They'll unlock the incarnate slots because I can't decline them. But I don't ever have to craft a single incarnate power if I want to keep them mortals. It would sentence them to forever more soloing anything 45+ because no point in even trying to team when everyone else is a god and you're not.
  2. I tried another name on a what-the-hell last night and it actually gave me the green checkmark. General Atomics Mastermind, Rad Emission secondary. Kinda thinking it deserves the full Fallout treatment for pet names. Codsworth, Wadsworth, Prof Goodfeels, Deezer, etc.
  3. My character bio's will always expand to consume all available space.
  4. Your syntax is bad. /unbind z /bind z PowExecName Teleport that should do it for you.
  5. The alt-itis is too strong to resist... you must have at least one of every AT, for each faction, equal numbers male and female, equally numbers of mutants, and magic, and tech, and... Okay. Maybe that's just my own OCD 🙂
  6. I have been known to look at a room full of Circle of Thorn, line after line of dark mages with a couple of captives held helpless in green energy ready to be sacrificed, spectral demons patrolling and wailing menacingly, and behemoth masters fresh from hell and still burning. then type into team chat: "They look friendly. I bet we can talk this over. This is probably a huge misunderstanding." I usually get a chuckle or two with that one.
  7. You can powerlevel characters very fast if that's your thing. I hear of people who get a character to 50 in a weekend, if not faster. That is COMPLETELY opposite to how I roll. I've been playing since June 2019. In that 14 months, I've created ~ 40 characters, and exactly THREE of them are 50's. (though I have one closing in at 49). I deliberately level slowly. I solo half the time, team the other half of the time. But when I join a team, I tend to disable XP (there's an option to disable it) after 2 missions, because I don't want my characters to ding toooo fast. Even though I can use Ouroborus and go back and do things via flashback later on, I still ALSO like to get at least 1/4 to 1/3 of the content as I level up. And after 4 years of EverQuest and 8 years of WoW, I've hit a burnout on the "keeping up wtih the Jones's" appeal of speedlevelling. I'm going to smell a lot of roses as my characters level up. I'll enjoy it a heck of a lot more. Now, my way may not fit your approach to the game, and that's cool. It don't have to. But you CAN level as quickly or as slowly as you wish. And as a tip for a new player: "I just want to say two words to you, just two words: Enhancement Converters"
  8. If a Damage Reflection mechanic is ever implemented, I'd want it to recognize damage types. Punching a big slab of stone should probably hurt. Swinging a katana into a big slab of stone would at least jar the hell out of your arms, even if the blade was indestructable Bullets could richochet but spraying a flamethrower at it? wasteful, but not going to hurt you. throwing globs of negative energy at it? again, seems harmless. (now a punch attack with smash AND dark, maybe the smash portion could be reflected....) THINKING at it with a Psi attack? again, hard to see how this would be reflected in anyway.
  9. Oct 16th of this year for me. Already have the whole week off. You can't make me face the working world when that odometer ticks over. 🙂
  10. And here I thought this was going to be advice for another old fart approaching the dreaded half-century birthday 🙂
  11. This. In my first two years of EverQuest, I was all about First Person View for immersiveness, etc. but from 2001 onward, I've relied entirely upon Third Person View, scrolled back for the best field of view I can get. a) because I want to see MY character too, and my gear or costume, depending on game. b) field of view becomes huge to see adds coming and respond to them QUICKLY, whether you are a Controller or a Tank. And for most MMO's, those were my roles. (Enchanter in EQ, Tank in Warcraft)
  12. I think Granite Armor should be able to leap as high as lvl 1 character with no slots, and who doesn't even have Hurdle yet. No super jump. no ninja run leaps. no combat jumping + hurdle extra jump height. But I think the monolith should be able to vault up a minor height differential. Otherwise you have this:
  13. I mean, he probably didn't accumulate those all in one day.
  14. I'm hearing the Civilization 2 High Council economic guy. "We are rich, sire! rich! Rich! RICH!"
  15. My initial reaction was "Carp. Not Nearly Enough Endurance Reduction." ...... annnnnnnnd then I spotted the 4.5% discount to all powers. That is (I think), a seriously underrated type of set bonus. Have a character who can't set aside Cardiac because they're sucking wind and gasping for endurance without it? Work in a few "discount to all powers" set bonuses and watch the math completely change. I admit I don't know of any power that uses all three (Def, Res, Heal). But it's "universal protection" in the same way that "universal damage" is "slot it into any damaging power... PBAE, Melee, Ranged, Whatever". And there's a fair number of powers that would benefit from 2/3. Healing Flames / Kuji-in-Sha come with a side of Toxic Resist. Steamy Mist provides Fire/Cold/Energy resist as well as defense, etc. I'm not as drawn to the Run Speed buff, but neither does it suck. And every piece being UNIQUE keeps it from being toooo out of control. Tentative thumbs up.
  16. For some situations like that, where the mission (tip mission or otherwise) forces a fight vs enemies my character would NOT want to fight I will not throw the first punch I'll soak 4-5 attacks before attacking, for the "C'mon man, this doesn't have to happen!" / "I don't want to fight you!" factor. When I do attack, it is with punches or kicks ONLY. No firearms. No blades. No fire/lightning/cold/darkness, etc. If the only qualifying attack i I have is Brawl? Then that's what I used. An exception: My Mind Controller is permitted to use Holds/Sleeps, because I can rationalize that as doing even less permanent harm than a punch or kick. For those characters who may find thesmelves in such situations, I manage to work in some kind of non-lethal attack in their build. My Claws/SR scrapper, on the Vigilante-to-Villain mission to set half of Salmanca on fire, used just "Kick". Only "Kick". To defeat upwards of 45 Psi Cops, and Overdrive, and Miss Thystle. Because my beef wasn't really with them. It was with Desdemona. Of course, other characters of mine see the world in far more "us vs them" terms, and have no compunction using lethal force against.... anyone And still other characters of mine just don't take the missions that would put them in those kinds of scenarios.
  17. Still very happy with my Spines / Regen stalker. I will admit, I do /pout sometimes that I don't actually get Quick Recovery as a stalker. But he's an absolute beast for single target or AE. I have zero hesitation zooming ahead of the tank and opening up on a pile of mobs with BU/Throw Spines / Ripper / tab and AS something / maybe a couple single target stabs and repeat. The toxic is very nice even if it's just the dot part of the damage. In the mid-30's I have no hesitation acting as team tank if we don't happen to have a real tank. I know I'll end every fight at max health and endurance anyway, and i've done some serious goal-line stands with him when the rest of the team has wiped. Lvls 11-20 got a little rough when the slotting just wasn't there quite yet, but he's matured quite well.
  18. I like the caves as they are. But I also enjoy travelling across the various outdoor maps. And I don't speedrun pretty much anything.
  19. for non-card drops, I admit I've never bought a single Unslotter, because I still have a few hundred from opening packs. I've still got an extra 30+ respecs on tap in my email as well. getting Brain Storm ideas in bulk can be nice. My personal base salvage racks are stocked with rare salvage because I'll let them pile up to 400-600 brain storm ideas at a time, then crunch them all into rare salvage. can scoop up some Boosters / Catalysts on the side, but you're not going to get them in BULK unless you're buying a gazillion packs. the Candy Canes are nice in the winter packs. I don't have all the Winter Event Badges yet. I wish I could vendor/sell the Tailor Tokens. I'll NEVER use them. Ever. Not until I get all the tailor badges anyway. the inspirations are "meh" at best to me.
  20. I wouldn't use it on a Stalker. On a stalker it's too important to me to *know* when I'm hidden or not, and I don't want to have to flick my eyes up to my buff list, searching. The visual indicator of my character being stealthed is exactly right. I would definitely use it for both my Dark Miasma and Storm Summoning characters. The "Team Stealth" is nice, and I love the extra defense from them, but they're ALWAYS ON, unless I've been detoggled, and they have their own other slight graphic effects even beyond my character being transparent. On them, I'd certainly appreciate the option to say "no, just show me to me".
  21. to the best of my knowlege it has absoluetely zero impact.
  22. Controllers: The harder the content, the more use you are. Peregrine Isle Radio missions focusing on Council? Snoozefest. You'll barely feel needed on a Controller. Toss some buffs around, that's about it. Try not to be too obvious about tabbing out and reading Google News. Malta or Carnies or Rularuu? Now we're talking. People will be glad for lockdown / CC's. Awakened or Vanguard or IDF? Even more so. I was in a Night Ward group on my Sentinel, on a melee and blasty team with one Empath Defender, six level 50's. We were getting our heads HANDED to us on several door missions. Repeated wipes it wasn't even close they were tearing us new ones. I said "I'll be right back. You don't need my Sentinel for this. Let me load up my Mind/Kin" We Roflstomped those same missions the rest of the night. Just stopping X many mobs from doing incoming damage via Holds/Confuses, stopping 2nd waves from adding with Mass Hypnosis, and making sure the Empath had status protection of her own (Gogo Increase Density) completely changed the entire equation.
  23. MTeague

    Natural Archer

    you do what you need to for your concept, but I don't see Blazing Arrow or Explosive Arrow as "theme breakers". Your character is a normal human. You have some wonderful toys in your quiver, that's all. Batman has a bunch of nifty gadgets too, but no one says he's "actually technology origin". My $0.02 USD, anyway. I can't advise on some of hte higher lvl powers, since my Arch/Tac Arrow is only lvl 21 at the moment. However Glue Arrow is ASTONISHINGLY good damage mitigation. Many mobs want to get out of the glue patch and will give you multiple free hits while they do so. And when a Boss or some particularly nasty Lt's get a melee fixation on you, you can zip across your own glue patch, repeatedly kiting them through it. They may take occasional pot-shots at you with a pistol, but you'll take FAR less damage than if they'd actually been able to melee you. Flash Arrow isn't anything super-fancy, but it's nice. You get the option to bypass some fights with it, and -5% to hit on a group of enemies is kinda like giving yourself +5% defense. Ice Arrow, very nice to park a Lieut while you deal with a Boss. Not strong enough mag to hold a boss by itself. however, I'm not sure if Ice Arrow is just a bridge too far for you for character concept. exploding arrow as an grenade tipped arrow isn't too unreasonable, but something that forms a solid block of ice 2 feet thick around your target, I dunno. It's REALLY effective though. optinally can slot with Damage Proc's out the wazoo may find it's better to slot with Hold Duration / and once correct lvl the Lockdown +2 mag hold piece to park bosses when you're soloing. You're a blaster. Fighting "Fair" is for Tanks who can't die anyway. Blazing Arrow is a very nice DoT The Snipe is wonderful. Take the Snipe. Love the Snipe.
  24. Eh. It only costs in-game influence, not real-life monies, and it's not hard to pile up a hundred mil a week (Honestly, I think that's a *very* modest figure.) with even part-time marketeering for a half hour a couple times a week. I don't mind it staying right as it is. I will admit I did used to wonder how people ever afforded them back when I was levelling up my first characters and hadn't learned of the glorious awesomeness that are Enhancement Converters.
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