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MTeague

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Everything posted by MTeague

  1. Keep in mind, I don't see anyway you could "trademark" any portion of this. What one player creates can always be replicated by another player, or even truly 100% independant development of the same finished product. So, no "trademarking" of any kind, not even as a colloqial-use-term, never mind actual legal term. I don't think bases "remember" which actual player created them. So the only way I think you could commission / buy a template from somoene else is, agree on the work to be done, invite their character to your guild. Promote them to a rank with base editing priviliges, then let them go wild. Remove them from guild upon completion of task. But if that artist who made your base has any ability to "Snapshot" any portion of a base to then "Apply Template"? Then so would YOU, the person who commissioned that work. Because the game won't really remember that it was so-and-so's template for any portion of the the base. And then you very very very rapidly lose any abilitty to monetize once the first person starts just handing it out to their buddies for free, or worse, tries to sell copies of it to someone else passing it off as their own work. I think any such Freelance Base Builders are best off to handle things on a "one off" basis, no Take Snapshot, no Apply Template.
  2. Please keep the existing graphics as an OPTION whether or not you add additional graphic choices. It does have a hole against Fire and Psi, but both are very patchable with IO sets. It always feels wasteful stacking so much cold resist to bring fire resistance up to acceptable levels, but hey. Such is life and the OCD of slot allocations. I've never been quite sure what to make of Hibernate. On one hand a "I can't do anything to you" power .... doesn't help you defeat the enemy when soloing. But I've seen ice tanks hold aggro like a champ even when Hibernating, and as long as they can still hold threat while Ice Block'd, then that's all that really matters. And it probably does make a nice "Oh Crap!" button if a sapper sneaks through your defenses on a natural 20, etc. Now Ice MELEE, I have several things I'd like changed, but that is Sir-Not-Appearing-In-This-Topic.
  3. I havne't had that be a problem in most instances, but certainly in Praetoria or the Wards, on a mission that comes pre-packaged with laser-guided-persist-through-death ambushes.... yea.
  4. Some do, not all... particularly the one in the Presence pool.... and certainly wakie's dont.
  5. cards? how quaint. You should try VillainBook. The app organizes all your tips, contacts, brokers, and nefarious schemes.
  6. If there's some way the player can choose which version they get, I'm willing to talk turkey. Maybe when you pick the power, you get two "Stances". One active means your self-rez will autofire like a Cheat Death, preventing detoggles. The other means you die, and get original functionality. I could work with that. And changing stances would trip the cooldown for the power, so you couldn't flip it back and forth on a whim. a) it wouldn't change my thematic feel for my characters if I can choose original functionality b) I can still use an occasional death to break aggro and come back at them at my leisure. (since I'm reasonably good at getting distance from where they spawn before I die).
  7. Ninja / Poison MM. Oh.... you wanted a horrible unending nightmare for OTHER people?..... well... that's different.
  8. Sunday is part of the weekEND.... /jranger actually I agree with this proposal, but I mean, there has to be at least one dissenting opinion. we have traditions to uphold and all.
  9. I wouldn't take that as any kind of commitment or promise from the HC Devs. though it doesn't seem unreasonable that IF they choose to provide another Control set, they might start with the leftover skeleton and do their best to flesh it out and rebalance it.
  10. It's doable. Full Masks, under Face. I have it on my Controller for when he wants to go Full Metal Vorlon / ArchAngel Tyreal
  11. I oppose this change. "Moment of Glory" is the "almost died but drew upon focused reserves to survive" power. "Revive" is the, "I was killed.... only I don't stay down" power. And certainly "Rise of the Phoenix" has the YOU DIED but the Phoenix is always reborn angle going on. Thematically I vastly prefer the existing mechanic over a cheat death. Functionally, I suspect Self-Rez powers are taken far more often than T9's that include a crash like Elude or Unstoppable.
  12. Yep. I have 8 Praetoerians, likely to have at LEAST one of every AT before I'm done. The MM will be the trickiest, because the only MM primary I don't have yet is Mercs, and I find it hard to justify Mercs MM in Praetoria... like... okay... why is Preator White talking to YOU and not your MINONS, if they're just random human soldiers? So I need to work some kind of 'not human soldiers, just look like it' into an origin / backstory. Projected Dreams / Artificial Constructs maybe, though that kinda screams Illusion Control, not Mercs.
  13. I would not want the Ouro content cut or shortened in any way shape or form. That said, I would be entirely on board with some of of "PAUSE OURO ARC" that immediately booted you out of your current instance, disabled your ouro arc progress but did not lose track of it, and restored you to your "real level" and allowed you to group up with other people like normal, but then allowed you to "RESUME OURO ARC" by talking to the Pillar of Ice and Flame again. With hard limit of only one paused at a time per character. Cant' start any new Ouro arc until you resume or formally abandon your earlier progress. I'm agnostic on being allowed to invite people into a partially done Ouro arc / TF. I would not want any badges awarded unless you were there for WHOLE THING. And I would want any merits pro-rated by % of missions you were part of the team for, or perhaps by % of XP gained during the TF if that ends up being a cleaner way to say "dude, you were officially part of the TF, but you never entered a door mission or left the train station, you get nothing", etc.
  14. This will likely remain true for a big chunk of the player base. I still maintain that that's a DAMN shame and people are costing themselves some very fine story arcs and interesting zones because of it.
  15. I've been playing since June 2019, on a fairly regular basis. I have level exactly two 50's in that time, a 48, a 46, two 40's, two 30's, about 8 in the twenties and another eighteen or so below that. Because I am specifically NOT powerlevelling, and in fact disabling XP at several points along the way when there's X content I want to do "at level" or because I want to do wide variety of the tip missions (tips are availalbe from 20+, but they are divided into a tier... 20-30 tips, 30-40 tips, 40-50 tips... if you zoom to 50, you'll never see many of them), etc. It's very possible to throttle your own pace if you wish it. One need not keep up with the joneses.
  16. if cars and trucks can hurt Hellions and Skulls, they have to hurt the players too. And yes, I know exactly how homicidal that would make some of these drivers....
  17. Not convinced it's needed. I'm not deathly opposed to the idea either, but.... my MM's worked right fine without. Even taking their sweet time levelling, it was never that big a deal to have the normal amount of pets.
  18. Yes. But I think there's still the limits of 300 characters per SG, and 10 SG's per Coalition. Though... I'm fuzzy on both of those. Those may have changed on Homecoming. I wasnt' really looking / paying those limits much attention anyway.
  19. Real Life desperately needs some patches. I mean, the graphics are incredible, and the attention to detail in the zones is legendary, and interface is reallly intuitive. So kudos for that. But the Real Life GM's need to get seriously crackin on fixing some reported bugs. And what's up with this enforced Hardcore One-Life-Only mode for Real Life? I mean c'mon, some of us are looking for something more casual.
  20. Some characters you see from several angles as you do each type of tip mission. Hero, Vigilante, Villain, Rogue. And there's some really good writing in the Vigilante-to-Villain, or Rogue-to-Hero tip missions. Offhand, I don't know how many of them feature Stalwart, but there's a few at least. I'm more familiar with Flambeaux, Blast Furnace, Polar Shift, Hollow Point, etc. I really recommend doing the tip missions though. 40 merits for 11 mission (10 tip missions plus 1 alignment mission) is on par with some TF's, and they're a LOT better written than radio missions. I do have some characters where their concept means they're ALWAYS a hero, or ALWAYS a villain, but other characters of mine are more fluid and it makes sense for me to do the tip missions on those characters.
  21. Personally I prefer it this way, but ... after other MMO's ... I've very skittish of anything that smacks of a "Guild". Some of it is definiltely more of a "me" issue than a "SG" issue. But I prefer operating on a Pug basis or global friends basis than formally being in the same SG as other players.
  22. ahhh, people are talking about assorted clowns? it all makes sense now.
  23. Double Trick Arrows... I missed that the first time through. That should work quite well. Trick Arrow is Ka-Ka-KA-RAZY good debuffing, and with a PAIR of Flash Arrows you'll be able to pick your fights, skip what you choose to, and generally a lot of things will miss you. Glue Arrow is super excellent for kiting mobs. It's actually quite good mitigation, because mobs spend so much effort trying to leave the glue patch you can get several free hits. If you use Ice Arrows in conjunction you should be able to lock down bosses pretty well, too. With NO IO's at all, one of you may want to dip into the Medicine pool. But, also a lot to be said for skipping Medicine and both taking Manuevers and Assault. Two stacks of Manuevers AND two Flash Arrows will seriously change the math on incoming to-hit rolls, and a couple stacks of Assault will boost your kill speed quite nicely.
  24. Sky Raiders and Malta are probably more aligned to Tech in what they drop, but they're basically ordinary humans with fancy gear, and an occasional robot sidekick. "The Mysterious General Z", listed 25-29, is a favorite of mine. "Ubelmann the Unknown", listed as 25-29, was also excellent. An interesting ending, too. late game, "World Wide Red" (45-50), It's long and very Malta heavy though, so depending on your AT/Powers that migth get rough.
  25. I think you mean Speed of Sound / Jaunt, not Burst of Speed. But both are really really nice.
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