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MTeague

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Everything posted by MTeague

  1. It's from the Hypothetical Support powerset. Other powers include Imagine If You Will For The Sake of The Argument Suspension of Disbelief That last one is hugely popular, since it prevents people from complaining that Faster Than Light travel isn't possible when watching Sci-Fi
  2. Huh. I actually like that events proceed somewhat and that it goes from "All's Well In Emperor Cole's Mighty City" to "Invasion!" (Admiral Sutter/Colonel Duray) to "Angry Hamidon is Angry" to "Exiles On Primal Earth / New Praetorians". Admittedly, some of this is knowing that certain Praetors finally get what's coming to them. There are some NPC's I feel bad about their ulimate fates, but if they are not SEEN to die on screen, they can always be added in later. Heck even if they ARE seen to die on screen, we've seen War Witch return from literally beyond the grave. Death is really only a speedbump in comic-land, if the author wants the character to be re-introduced. And if the HC Devs never re-introduce certain characters, well, we can do it via some AE missions.
  3. The old rules still matter to me, and I won't use them. And I do sort of miss when teams liked to have a Defender for a Clear Mind or other similar buff. But I don't get upset over the amplifiers existing or anything. I've simply filed into into my list of "personal rules my characters must follow". I tend to solo about 50% of the time, and when I solo, all of my personal rules are in effect. When I team, there's almost always a support class who can buff status protection onto others, and I can at least pretend that that support class is being diligent about passing around Clear Mind or Increase Density or Clarity or Antidote or What-Have-You.
  4. If you Hover while using Eye of the Storm, you omit the wacky breakdancing, and do more spinning in place with your head remaining well above your feet. Even if you're only "hovering" at ground level. For this reason, my Staff / Willpower scrapper permantly flies.
  5. Back on Live, I learned quickly the Alkaloid was a losing game. It was a heal, sure but ... it devoured endurance like nobodies business and didn't heal that much. It came back fast, but all that let me do was run myself out of end early in the fight. Far better to save some end to reapply Envenom/Weaken. If i had to write off a couple T1 ninjas as a lost cause, I saved more End by resummoning them than trying to prop them up with Alkaloid. [EDIT: though to be fair, that character never made it past 15, and was deleted before IO's came into existence. Sooooo yea, maybe the Game Has Changed]
  6. My impression is the projectile on Envenom/Weaken travels a fair bit faster. Maybe that same speed, plus a splash? I don't care as much if it remains an underhand lob, or becomes more like a fastball pitch
  7. Not gonna lie, I actually like the projectile heal lol. But I really love the idea of a splash effect, for kind of a (small) targetted AE heal.
  8. I have deleted a lvl 22 Elec/Elec Blaster to reroll him as an Elec/Elec Dominator. At the time, I was feeeling too damn squishy, and just kept dying Over and Over when soloing at +1x2 with bosses. If I had that back, I probably would have kept the Blaster. After 28 levels on my AR/MC Blaster (whos now 3/4 way through the First Ward stories), I'm far more comfortable with a blappy mix. I have a better feel for when to burn and live, and when to invoke Expiditious Retreat.
  9. True if and only if you enable it Menu - Options - General - Team Options - Collaboritive MIssions = Enabled/Disabled EDIT: I don't remember what the default is, but I remember having to find that option, so I suspect it may start disabled.
  10. Remembering my own NAME is hard before the first cup of coffee 🙂
  11. I'm not sure if you might need a longer "safe" period between when another ambush can be sent after you, but that could be worked out experimentally / adjusted with feedback. I love the basic idea. I also sort of want "Snatch Purse" - disguises you as a Hellion for X duration - during this time, makes you completely beneath the notice of all PPD or Longbow - However you gain -200 Knockback Resistance, and there is a small % chance of a Hero running up and sending you flying
  12. I mean there are some of folks who don't use Null to switch alignments, and just switch characters if a friend on the opposite side needs help. That said, I'm on board with the basic idea, even if I still want alignments to exist and be distinct. But I would like to separate "Alignment" from "Where You Can Go". I'd love for there to be Redside contacts in every Blueside zone. Strategically placed around Warehouses and Back Alleys. Not next to Miss Liberty or Blue Steel. I'd love for there to be Blueside contacts in every Redsize zone. Again, with some consideration of the neighborhoods. I wouldn't object to an actual Villain being Kill-On-Sight to certain NPC's in blue zones, and I wouldn't object to an actual Hero being Kill-On-Sight to certain NPC's in red zones (if only because said redside NPC's are sure you didn't come here just for the fine dining and ocean views, you're probably here to try to arrest them), But by the same token, Officer Vic Johannsen (sp?) of King's Row? Good dude and all, but I mean, it just wouldn't make sense for him to try to go all "There can be only one!" against Venom, and Billy Heck of Port Oakes is not about to go after Thor. Has to be some discretion in Kill-On-Sightness.
  13. Hated this so much when it was used against me. 🙂
  14. Ouroborous mission arcs (auto exemplars you down to max level for that arc) Task Forces (similar auto-exemplar to the TF's level) join a team led by a lower level character enter a lower level PvP zone (bloody bay, siren's call, etc)
  15. over 60% of my playtime on a 50 is exemplard. Maybe 75%
  16. Honestly, I have zero expectations anything like that could ever really be made workable. Players CAN unslot the incarnate stuff now, they just DON'T. Player choice is ... already happening.
  17. okay for something with a Snowball's chance in hell? I'd completely rebuild Boomtown. I mean, it's been decades now. Give it the full Faultline treatment, new map, new contacts that give you a reason to vist all corners of the zone. And I'd add at least two more Redside Zones, not matter how I have to put them into being. One lvl 20-30, the other 40-50, and there wouldn't be a single Arachnos OR Longbow NPC in either one. Just varied other factions vying against each other for control, and have a quest line where you can either pick one to win if you're the mercenary who's code of honor demands that you stay bought, OR, play them all against each other to keep them all weak while you make off with the money, your choice. And I'd allow you to actually ENTER Loyal Tea & Coffee shops goldside. Hanging out there would get you a Barista Day job with temporary +Recharge.
  18. I would disable the incarnate system during most 45-50 content. I would only allow it to be active in content that was originallly designed with the incarnate system in mind, no exceptions. I would also be pummeled, relentlessly, by angry players.
  19. Change things about the zone as one side takes control. Similar to Recluse's Victory, or some WoW Battlegrounds.
  20. Exactly!
  21. I've spent a Catalyst on a Shield Breaker Proc, because the rest of the Shield Breaker set was Attuned, but the proc was just lvl 10 unattuned. And it was missing that ring that every other IO had on the enhancement management screen. And it kept taunting me every time I saw it.
  22. Options are always good. Sounds like a reverse of the Peacebringer, where the Peacebringer resistance toggles include a bubble by default, but they have an alternate FX to skip the bubble. Just here you're starting with no bubble but want to add the soap bubble effect. They'd need to consider which powers in those to give optional animation to, and how to handle if you have multiple valid sources toggled on at once. But they already had to work all that out with Peacebringers back in the day. Should be achieveable.
  23. My understanding is the servers being physically located in the nations where they're as it as much for legal reasons as anything else.
  24. Reunion is the unofficlal EU server Indomitable is the unoffical PvP server Everlasting is the unofficial Roleplay server Excelsior and Torchbearer are "normal" servers. Well. As normal as we get. 🙂
  25. Plant/Psi/Psi - seeds, creepers, flytrap, good hold, good immob, enough recharge to keep two Spirit Tree's up indefinitely, extremely high uptime on Drain Psyche. Love love love this character.
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