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Everything posted by MTeague
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My Beast/Empath uses Leadership: Maneuvers, Assault, Tactics Fighting: Kick, Boxing, Crosspunch (costs far less END than MM direct attacks, and cross punch is quite good when you take all three, and makes sure I'm always in range of my pets for the Pet-Aura IO's) Flight: Fly, Air Sup, Group Fly (planned but don't have Group yet) Haven't chosen epic pool yet.
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last summer?
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What I play but never see another of...
MTeague replied to Jaguaratron's topic in General Discussion
My Human-Only-PB is collecting dust at lvl 11. The Quantums and the Voids, they enrage me so. Maybe I'll dust him off and try him more this week. By all accounts the Quants become easier to deal with at DO and IO levels, and as you get more slots to distribute. -
Given that you can convert Winter-O's to Winter-O's, ATO's to ATO's, PvP to PvP, Purples-to-Purples, it doesn't seem out of bounds for there to be a "Hamidon Origin" convert where one Hami-O can become any other kind of Hami-O. I approve this message.
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Make Aid Other 2.5x as strong when used on pets
MTeague replied to Vanden's topic in Suggestions & Feedback
If you have no means to heal your pets your probably have some very good debuffs to kittenize foes or good buffs to protect them anyway. My Ninja/Cold's pets don't take much damage between innate defense, pet-aura IO's, both Ice Shields from Cold, Arctic Fog, and Manuevers. Also Snow Storm to apply wide-area -Recharge. I do need to stand semi-close to them, but it's worked fine from 1-33. I did dip into Sorcery and use Spirit Ward. I can't hit them all with it, the cooldown is high. But I can go several spawns at +1x4 with bosses, without losing a single minion. Not bad for still levelling up. -
Okay, that's good inspiration for a Bots MM. I'll go with names of the late 70's/early 80's "Shogun Warrior" robots. Danguard Ace, Giking, Raiden, Posiden, Mazinga, Grandizer. Probably not the "official" Japanese spellings, but hey, going with what I remember from my childhood. Keep any other ideas coming though. Probably other MM's out there looking for inspiration! 🙂
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There have been kind of a lot of "first post ever but gonna seriously stir the pot!" posts lately. Not it.
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Is mission bugged, or did they dumb it down?
MTeague replied to cohRock's topic in General Discussion
Definitely fine with anything that keeps it optional. If extendable timers are used, you might need the timer base value / bonus value to be dependant on the map type / size. Small office building? Don't need that big of a timer (though @Coyotedancer has a good point on accessability issues for various players...). Giant Orangabanga map? Yea, you're only gonna get so far so fast. You'll need more time. Big Shadow-Shard cave map? Probably don't need as much time as a big CoT map, but again, you can have some serious twists and turns to navigate, and the timer shouldn't assume you have speed boost or super speed. -
So what kinds of themes do people use when naming their cannon fodder? Oh, Cannon Fodder's not very nice is it? Naturally I mean Expendable Resources. How about, Valued Employees? Summonable Bro's? So far I've got: Beasts: Daisy, Buddy, Lily, Fluffy, Mittens, Mr. Snuggles (stereotypical crazy pet lady names) Ninjas: Rain, Hail, Snow, Thunder, Lightning, Hell (all words that pair well with "Storm" after their name... rainstorm, snowstorm, etc) I've got a few other MM's on my backlog to try out, but I'm drawing a MAJOR blank on name-themes. What are other folks using?
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I have not noticed procs firing well with Caltrops on Homecoming. It's possible I just have bad luck / poor observational skillz. I admit, I did not look at my combat log. Mainly I use them for Area Denial, and they're fantastic for this purpose. If I start to take too much damage, Caltrops, and I get time for inspirations, or for Regen to kick in, and 3-4 free hits. Usually even more, since some mobs then run back in (slowly) to melee you and then are like "omg! I'm on caltrops!" and run back out again (slowly). They're also the hands-down best way my Scrapper has to IMMEDIATELY take heat off a squishy. Yes, "kill the baddies" is a better long-term way of taking heat of the squishy, but if they're not going to live long enough for me to cycle some AE attacks, I can fire off Caltrops with a Keybind-and-Click. I always do this if I see someone get nailed by a Sapper and Detoggled. Toss caltrops at their feet, for a measure of protection. Then claw the Sapper's face off. (/SR, the Sapper didn't hit me...) My Thugs/Traps used them a lot at lower levels to keep minions alive before I got both Enforcers and Force Field Generator. I still like them for the same reasons above. And they're a nice One-Slot-Wonder. You certainly CAN slot them up for certain set bonuses, but they're good for the job I use them for right out of the box, too.
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When I play Tank my default is "Soak the Alpha strike and any successive strikes until things are a) good and pissed at me, AND b) starting to get very hurt. Then, run off in search of the next pack, let DPS mop up the rest." A few mobs will chase me and DPS will just shoot them in the back / stab them on the run as they follow. That seems to be what most groups want from a tank these days. Or at least, what most groups that I've found myself in, on Excelsior, have seemed to want. That said, I've got zero problems changing how I handle things upon request / if the group seems struggling. If the squishies are taking too much pain during mop-up, I'll stay longer. If it's really bad, I'd even to the point where I wait for everything to be fully dead if I move on. That's almost never needed, but my first job is "Meat Shield", not "Keep Pulling Moar!". And of course some missions require much more aggro control than others. A generic council mission is one thing. "Defend The Midnight Mansion" is *quite* another thing entire.
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He did it in German. So, don't anyone try to create an Ubermensch character with a big U on their chest. (Actually sight unseen, such a character must have been created, on several shards, though it may have been generic'd.)
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The real killer on the Oldschool Posi TF's, you'd have a travel power, was Old Faultline. Because there was always someone who fell into the Marinara Trench, but who somehow managed not to die, and wanted to try to find their way out, instead of just sucking it up and taking the Hospital Express back to safer ground. Plus that mission filled with piles of CoT spectral demons stacking -To Hit buffs all over the place, when most of the players still had only Training Enhancements, and hardly could squeeze in Tactics. (if that was even POSSIBLE in the old scheme)
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And then people would be moaning that Defeat All mission has stray mobs left behind they have to go and get, what an operatic tragedy it is that they have to run around the map to find the mobs they couldn't be bothered to stay and kill before. Though I am somewhat salty after fighting with code that Is Bad And Should Feel Bad all day long.
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I still do the Mender Ramiel Arc anyway if I'm going to use incarnate powers at all. Mostly for RP reasons. (And a select few of my characters, will not. Ever. Not even an alpha. Because they're just mortal humans.)
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I just think it's illogical to the point I can no longer suspend disbelief to have 20, 30, or 40 mobs all attempting to dogpile the tank, even when they cannot physically even compress each ohter to get close enough to melee the tank at that point. At a certain point, excess hostiles would say you know what? Rather than take a number and wait until I can physically get close enough to the tank, why don't I smack this Blaster / Defender / Corruptor / Squshy instead?
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But the nice demon lord / devil / Circle of Thorns mage / demon binder whose business I was poking into / whatever, told me so! They would never lie to me, would they? Next you're going to say the car salesman isn't really my friend....
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Another option. If the name was "Praetor Weaver".... you could try just "Weaver"... starting on Goldside.... then get them to lvl 50... and then upon dinging 50 you should get the "Praetor" badge, and could set that as your Badge Title. https://hcwiki.cityofheroes.dev/wiki/Praetor_Badge Edit: although, I don't hold much hope there. Most single word names I've tried were taken.
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Realistically, you have done what you can do. You sent them an in game email. Hopefully they read it. Hopefully they respond. There is no way to force either. Now, you have the waiting game. You may also wish to pop onto some of the other shards to see if your name might be free on them. Maybe you can't get it on Excelsior, but can on Torchbearer, or Everlasting, etc.
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I thought it was a fairly straightforward "Not opposed to the idea as such, but would way rather see dev time spent on other things first".
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Is it possible for non-MM to have a pet control window?
MTeague replied to cohRock's topic in General Discussion
I do not know if the pet window can be opened for non-MM's. If it can, I would certainly expect all pet commands to be greyed out. But I can understand a desire just to have the window as a means to monitor pet health at a glance. It's possible to build a macro / keybind to target your pet with a single keystroke or click whatever works better for you. That would at least take away the time of manual retargetting. https://hcwiki.cityofheroes.dev/wiki/Target_name_(Slash_Command) -
I actually like Clicky mez protection. Among other things, it can STACK with itself, offering far superior magnitude of protection. But I do get that for others, fire-and-forget while leaving your autofire free for something else is very appealing.
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Extremely high pressure water does not take no for an answer. You can even use waterjets to cut diamonds, but that's generally too time consuming. They tend to use lasers when they need to cut diamonds themselves. Waterjet cutters tend to have a pool of water beneath them, becuase that's one thing the waterjet won't cut... the force of the waterjet agitates the pool of water like nobodies business, but the force is dissipated in the process.... as long as the pool of water is deep enough.
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fair point, but yes, I meant for that character to personally acquire the tip.