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Everything posted by MTeague
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I think all four alignments should be kept. Maybe many players don't care two wahoos about them, but some of us really do care about these things for flavor and character concept. Similarly, I think all existing arcs, tip missions, etc, should be kept as they are. (or better yet, expanded upon). BUT, I would be fine with saying, "anyone can go to any zone". If a group of heroes wants to vouch for one of my villians, sure, why can't they work together while their interests, however briefly, align? Similarly, if some heroes want to help further a nefarous scheme in the rogue isles, well, why not? I can always tie up loose ends and dispose of the bod... er... *cough* reward them appropriately... later. I'd actually like my villains to be attacked by random blueside NPC's, or my heroes to be attacked by random redside NPC's, if I was on the wrong side but NOT teamed. No such attacks for Rogue/Vig because Rogue/Vig. Not saying an automatic PvP fest. But if squads of Longbow would attack me blueside, that would rock. Or even if Ms Liberty decided to kick me upside the head if i got too close to the new heroes under her protection. I'd even accept that trainers like that might need to be 100% impervious to all damage and all effects, because you can't take away someone else's trainer. But it would make me feel more like I was in enemy territory when NOT grouped up, and more liek "okay... you have a pass.... FOR NOW.... " when I was grouped up.
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[How to] Telekinesis as a Cone Facing power
MTeague replied to Redlynne's topic in Suggestions & Feedback
15 degrees feels extremely narrow. I get that the existing power isn't a tremendously wide arc, but I can MOVE with the existing power if I need to pick up things not already in the arc of effectiveness. Could we at least go a 30 degree arc? Having TK as an auto-hit toggle is very nice in that I can maintain it theorectically forever if I need additional hold mag. I acknowledge, the end cost of the toggle is substantial, but a Mind/Kin can sustain that end drain for an awful long time. Still, there would be a big boost to convenience in being able to position myself, click activate, and move onto the next thing. The hold durations look... short.... to me. I'm assuming it will make more sense after I read the other thread. EDIT --- now that I've actually read the other thread -- now it makes more sense it's not a click one and done cone power. it's a click and then periodic continual endurance cost to maintain the cone, until you use the temp power you propose to kill. So basically, a toggle-cone. also, I'm okay with the arc now, given that yes, I see that I COULD change my position and facing if needed. It could be irksome if i need to speed boost or other buff to allies while maintaining TK, but that's just different headaches and it at least wouldn't repel for forever. -
Ouroboros: Expand patron arcs to all alignments
MTeague replied to Replacement's topic in Suggestions & Feedback
I'm apparently in the minority here... About 1/2 my characters are redside all the way, but only about 25% of my characters take patron arcs. NONE of the blusiders, and only about half of my redsiders. The patron arcs just... very rarely... fit my characters theme. And I don't care what's most effective or not. If it doesn't make sense to me for my character to have a certain power, they don't get that power. Ancillary pools are often easier to fit in. Not always. But often there's one that meshes with a certain element or aspect of my primary / secondary, or an aspect of my character's backstory. Plus, I have pride issues. I don't need a patron to hand me power. I'm better than them anyway, whether or not I'm redside or blueside. -
Hasten: Make it Inherent, or get rid of it?
MTeague replied to Abysmalyxia's topic in Suggestions & Feedback
Well Presence I do think should be mostly focused on your character overawing or masking themselves somehow. Think Gandalf at the start of Lord of the Rings when he yelled at Bilbo. "Do not take me for some conjuror of cheap tricks! I am not trying to rob you!" THAT's what I want Presence to *feel* like. Of course, on the flip side, it's important not to fail your Presence check... as Loki found out when he told the Hulk that he was a god and would not be bullied by some dull creature..... -
How I learned to love my Energy/Energy Blaster again!
MTeague replied to Abraxus's topic in General Discussion
I was totally looking forward to a "Dr. Abraxus, or How I Learned to Stop Worrying and Love Knockback" writeup. -
Hasten: Make it Inherent, or get rid of it?
MTeague replied to Abysmalyxia's topic in Suggestions & Feedback
I think this is the best approach. Hasten is very thematic. It's in the Super Speed pool and it lets you do things very very fast. It's also extremely handy as currently coded for Controllers and Dominators (whether they are permadom or not). Hasten really lets you rapidly stack the magnitude of holds or other controls against EB's or AV's. A constant-but-weaker recharge boost isn't going to be NEARLY as useful, when you are, trying to get some lockdown on the Envoy of Shadow. It's right up there with popping a bunch of reds or purples. That said, yes, I have exactly ONE character who is taking the Presence Tree and that's basically for the Self-Rez for theme. Because he won't normally get a self-rez but character concept is that he's literally a "cannot die" type of character. Jack Harkness, or planescape torment Nameless One style. He always gets back up again even if not right away. Except for that concept, I'd never consider taking Presence. I don't ever want a Taunt when I'm on a character who doesn't normally get a taunting power in their primary or secondary. The Placate doesn't last nearly long enough to be of any use. The Fears have MUCH too short a duration and MUCH too long of a recharge to be useful, and the magnitude is only good for Lieutentants or Minions anyway. Teleportation could use some love, too. Long Range Teleport is ENTIRELY useless in the face of the base teleporter. I'd like to see Teleportation get a PBAE teleport attack like Marital Combat's "Burst of Speed". -
I can say pretty decisively I would not use this. I don't object to it being created so long as it is OPTIONAL. Oldschool unresistable Quantums and Void Hunters kept me from levelling a Kheld at all, because I rage-deleted the character four times before level 14 and then just never created another one until homecoming when I found out the damage coudl at LEAST be resisted now. the nerdrage was very real, esp when they would show up in EVERY mission. Not like, 1 mission in 5, or be a rare encounter. There was apparently a Quantum Cloning Facility just CRANKING out the quants for the express purpose of ganking MY character, and it didn't matter what foes I was fighting... Council, Vahz, anything... there was going to be Quantum around. That crossed the line from "okay, I guess superman has his kyrptonite to watch out for" to "for the love of god, can I have ANY FUN at all on this character? Do I have to be two-shotted every time I turn around??". I would strongly recommend that if something like this is implemented, it actually be a RARE thing, and not 4-6 mobs per mission at regular difficulty settings, and clouds more at higher noteriety.
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I didn't even get past the login screen lol
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I'd just like Night Fall's animation to be one single wave of darkness moving forward, not shooting multiple "dark bullets".
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Your idea is ... very clear. I doubt it will get much support. I'm giving it a hard no.
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Technically, someone could have spent 100 merits for the recipe, crafted it, then posted the result for sale. That's... rather unlikely to be the case.... but in theory, could be. Perhaps for some folks. I get rather attached to my characters. My Spines/Regen stalker is not just my Spines/Regen stalker. He's FERIL. He has no other name. He is a literally unkillable mutant who grew up as a wild thing, and his earliest memories are of crawling through dumpsters, looking for food. As far as he can tell, his parents were horrified by his monstrous apperance at birth, and threw him into the trash. Perhaps placing him in a plastic bag first, perhaps not. But he did not die. His inherent regeneration kept him alive and he grew as a wild child in the streets of the rogue isles, learning that life is hard and cheap, and he must take what he needs to survive. He is functionally illiterate, but after leaving a trail of dead bodies in his wake, people learned not to taunt him about it. I don't need loot drops to stay invested in a game when I have that kind of attachment to my characters.
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It's time to recognize Domination is bad.
MTeague replied to Replacement's topic in Suggestions & Feedback
Really? -
It's time to recognize Domination is bad.
MTeague replied to Replacement's topic in Suggestions & Feedback
Except that the mechanic was literally designed to be BOOST to what you can normally do. Downtime in which you do not have a timed Boost, does not mean you're hobbling around on crutches. It means you're not boosted. It's like saying Defender damage is nerfed on teams. No it's not. It's boosted when they're solo. Now, admittedly, the HC Devs are not the NCSoft Devs. They may not view the timed mechanic of domination in the same way. They are under no obligation to maintain it just because that's how it's always been. But I mean, even reading the physical manual that came iwth my "City of Villians" game, it's clear that Domination was viewed as a temporary boost to be used for the really hard fights.... not unlike a Invuln tanks "Unstoppable" or a /SR scrapper's "Elude".... the performance you get from it was viewed, design wise as Extra, not "core". -
Exactly. Now, there probably ARE some combinations that are more about being ranged more often than not.... Arch / Tactical Arrow comes to mind as "never need to be in melee".... but that's more the exception than the rule. /Fire Manip, /Elec Manip, /Energy Manip, etc,... most of the "Classic" secondaries.... all have very strong melee powers. You don't HAVE to take them, but they're really handy when something does get in close (and that'll happen a lot as you level....). Even /Devices, the Taser *used* to be Melee range, (it's still fairly short range), and of course Caltrops can be thrown only so far... and frequently, I'd toss it at my OWN feet to deal with mobs that had closed in. /Martial Kombat is probably the most extreme of this, given that you ahve a teleporting PBAE attack and 3 different melee kicks, as well as the melee Push.
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It's time to recognize Domination is bad.
MTeague replied to Replacement's topic in Suggestions & Feedback
I may just have to agree to disagree with you. I really don't see the question any different from "Some blasters can softcap all defenses by slotting careful with IO's. Other blasters cannot because they only use SO's. And therfore they die a lot more and they're glass cannons compared to tricked-out Blasters". Because really what makes the tricked out blaster so powerful there is NOT DYING. Being able to charge heedlessly ahead of the team or in a different direction from the team and not care. That is only achieveable via massive expenditures of IO's, just like Permadom. So I do not feel that I can call one into question without the other. -
It's time to recognize Domination is bad.
MTeague replied to Replacement's topic in Suggestions & Feedback
Even though the question was not aimed at me, I'll offer my $0.02 anyway. Yes, I think permadom as it stands is right in line with the rest of the game as it stands now. When Blasters can softcap all their defenses and have no end struggles and just melt everything at virtually no risk to themselves, yes, I think Permadom is not an out-of-bounds level of power to be obtainable. Both require MASSIVE slotting of IO sets to achieve, so i see no qualitative difference between a) and b). I understand that you do see such a difference. I do not. I also don't accept that a Dominator must give up all power and IO choices. I actually had NO IDEA what to to with my lvl 47 power selection or my lvl 49 power selection. I have every power I wanted. If I could have declined those power choices entirely in favor of 3 additional slots, I'd have done it in a heartbeat. At no point did I feel "forced" to choose anything. Now, is my Dom softcapped? No. Her defenses are about 27% melee and 29% ranged. But given how fast she locks things down, it's really not an issue. I don't have to dodge many attacks for very long. And since I'm Plant / Psi, with both a six-slotted Tree of Life (a "fun" power but skipped by many) and Drain Psyche, I have no trouble keeping her at full health / mana as she goes about merrily destroying away. I am willing to talk about how could Dominators be made more fun for those who only use SO's. But I do not think Permadom is any more "broken" or "unhealthy for the game" than I think it is to allow blasters or defenders or corruptors to be softcapped for all defenses. It's all part and parcel of the SAME power creep from the SAME source. Set Bonuses. -
It's time to recognize Domination is bad.
MTeague replied to Replacement's topic in Suggestions & Feedback
Well, do be aware that many players ARE strongly opinionated, and you're probably going to get those opinions whether or not you welcome them. I'm willing to talk turkey, because I have seen people who really don't want to muck about with sets struggle to figure out how viable a Dominator can be for them. And I've generally said, "Look... you can play a Dominator.... and while it is up, your Domination will be just as strong as mine.... but there's no sugar coating it, it's a night-and-day performance difference when it's up vs down, and you'll have to deal with that." And I didn't really like that, because, the subtext of my message felt like I was saying "Don't bother". And well, it felt like saying that because i partially WAS saying that. But it's also true there's a Night-And-Day difference between a Scrapper who's kitted out to the nine's with set bonuses and one with only SO's. Or a blaster with a long list of set bonuses and one with only SO's. Or a Brute with the set bonuses and a brute without. Anyone who's expecting to solo steamroll +4/x8 without fully buildling for it is deluding themselves. ALL of that said. I think the idea of allowing the bar to build rebuilt while the buff is still active is a decent approach. A high +Recharge build would find that much easier than not, so an existing Permadom *probably* wouldn't find this too bad ** See Below though ** Admittedly, I say this in part because my Dom is a Villian, and I have the Villian alignment power as an "oh crap, fill my bar now" backup, and I can still use that to start off any given mission with. If I were blueside, I might be more hesitant to think about it. ** It might require adjustments to how fast the bar fills though. I have no fear that I could fill the bar to max before it runs out when soloing. but in a team when lots of other players are melting spawns, it could get dicer. I don't think you're aiming for a change that would effective discourage Dom's from teaming AT ALL, but the abilty to recharge the bar on teams would need to be evaluated. -
Perhaps. But lots of people LOVE the bad guys. Vader. Palpatine. Magneto. Doctor Doom. Venom. The Joker. Thanos. Loki. Galactus. Hell, even Freddy Krueger or Jason, or mob boss from your favorite Gangster flick. The appeal to be The Big Bad, without REALLY hurting anyone for real, exists. Maybe it's not there for everyone. But it's there. And most importantly, this IS without hurting anyone for real. Pixels on a screen don't count, or don't get me started about the Battle Axe / Fire tanks "Arresting" people blueside.
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Please, let us lock our tray arrangement!
MTeague replied to DoctorDitko's topic in Suggestions & Feedback
I do this all the time as well. To be clear, this isn't about accidentally dragging an individual power when you meant to click it. It's about having tray 1 suddenly become tray 9 or 2 when you weren't expecting it. I fully get that /cleartray, and/or a respec would have to wipe the trays clean. I don't object to that. But if I want one row to be Tray 1, and the second row to be Tray 2, etc, let me lock those tray NUMBERS in place and protect them from accidental misclicks. -
Add Mounted Transport as an Auxillary Power Pool?
MTeague replied to hellohello's topic in Suggestions & Feedback
There are some P2W vendor temp powers like the Rocket Board, Floating Disc, etc. It's not a motorcycle, I admit. And they're certainly not an A-Team Van. But they're something. I wouldn't mind more, but well....let's just say I'm real glad I'M not the guy who has to comb through these forums and decide what goes onto an actionable list vs not, haha. -
They can still take Ranged Damage sets and Blaster ATO sets, no? Or are you trying to load them up with even more procs than exist among those sets?
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They'd have to add another entrance to the Hive, since Eden is Hero-Only. Still, I would hope that adding a new zone entrance is relatively doable. It wouldn't even have to be remotely near the Eden entrance. Diagonally opposite it would do just fine.
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I'm not sure if MoG would be up for every single rage crash, but if you have lots of mobs on you when it happens, it's a great time to pop it.
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Heh. I actually thought the Abyss was Redside only. Glad to know it's not, but just because the Blueside Hami raids are NEVER there, I just assumed they couldn't ....