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MTeague

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Everything posted by MTeague

  1. I can definitely get on board with giving people a better feel for what their getting into before they're committed to a story arc. That said, there are actually fairly few Westin Phipps worthy villainous arcs out there. There are a lot of villain arcs where... quite frankly... I think the writers forgot one key step. "What is my villain's motivation to do this contact's bidding?"] Sure, at low level, when my character is a relative nobody, maybe I'll help out Billie Heck because building some street cred with the Family sounds good. Or help out Mr. Bocor to have a voodoo master owe me a favor. But at high level? Sure. I could help Victor Von Grun do his Mad Science research. .... but why? Why am I helping HIM unlock some way to bring a portion of the devouring earth under HIS control? In what possible way does this further MY villian's machinations? Or if we want to go with the classic themes as you say, how does it help me get payback on people who have wronged me? Similarly, even for Westin Phipps. Okay. Dude's a monster. Kicks puppies for the lulz. Why does my villain care? What do I get out of helping him? Am I at least getting some components for my Moonbase Laser to ransom the world for One Meeeeelion Dollars? That would of course, take a good bit of reworking existing story arcs to feed that. But it is an angle I'd like considered for future redside stories.
  2. I'm sure EVERY Blasty set has some who would love some kind of forearm wear where the blasts actually come out of your forearms, kinda like the PPD Hard Suit and Shells. In particular, I'd also like to have something like this as an option for Beam Rifle or Assault Rifle. I recognize that might feel a little "hey your blast set includes the word 'Rifle', how can you not have a rifle?", but I could totally see a tech-suited (or magic suited, or whatever) character where the beam generator is not a separate piece of hardware, but part of the suit ITSELF. a) I recognize this is a lot of animation work. b) I recognize this is probably not going to make the top 10 priority list anytime soon. But I'd still like it to put it into the Giant Pile of Requests. 🙂
  3. Conceptually, I just like Energy Aura as basically "Force Field Armor". A Bubbler who bubbles HIMSELF, vs the team. However, given the thread the Uun linked, i'm... not exactly hopeful it will make it to tankers.
  4. You can totally do that. From when you make the character until the first GM sees you and says "Really? Don't you know better?"
  5. For my "main" characters Spines/Regen stalker has Tough, but so far not Weave, don't feel the need. Mind/Kin controller doesn't have fighting pool at all. Fire/Fire sent has Tough, doesn't yet have Weave, probably will by 50 though. Also has Manuevers, Tactics, and Assault. Claws/SR scrapper has Tough, doesn't yet have Weave, probably will by 50 though. Invuln/SS Tank doesn't have the fighting pool at all. Does have Manuvers and Tactics though. Plant / Psi Dom doesn't have the fighting pool at all, never felt the need. has the 3% defense IO's in Mind Over Body (epic pool). Storm / Sonic defender doesn't have the fighting pool at all. unlikely to touch it., but will does have Manuevers and Tactics. Beast / Empath MM has Boxing, Kick and Crosspunch to melee right alongside her pets, Might take Tough/Weave if I can fit them by 50. I kinda also want Group Fly and some Leadership toggles though, so power choices are getting tight.
  6. T9 should be renamed to "Release the Hounds!" Ideally with Mr. Burns voice, but I acknowledge that won't happen because copyrights.
  7. To me anyway? The scrapper fieel is Scrapperlock. Just, chomping your teeth onto a spawn and never letting go until it dead, no matter what's trying to beat on you, no matter what's trying to distract you. Picture either a pit bull or a police dog being like "i gots you and I'm not letting go for ANYTHING". Happily prancing away after you've taken down the entire spawn while teammates run back from the hospital, is, I think, optional 🙂
  8. I've never used Titan Weapons, ever. It's on the To-Do list, but.... pretty low on my list. I dunno. Partly it just feels too over-the-top for me. Even since the first time seeing Chernobog with the giant mallet, I was kinda like "really?" Like, the only character concept I can see myself creating for Titan Weapons would be the minimum height anime girl with the giant hammer or giant sword, purely for visual laughs. And my characters tend be more serious than that. I'm not sure I've any character that's essentially there for humor value. I have to be able to take them all seriously as a hero/villian to have much interest in playing them long. Maybe if i make a character that was more like Imperious from Diablo 3 with a weapon-of-light materializing in his hand at will, with celestial wings.
  9. Sleep will not turn off the Sky Raider FF Generators. They will continue to protect their friendlies with it. However, if you Confuse the FF Generator, then it stops protecting them and starts protecting you.
  10. About 40% of my characters use Hasten. The others just don't need it. Of course, I also don't care if my characters have made 100% optimal choices in all cases. I'm fine with being quite effective but slightly under what I could be, if it means staying true to character concept and theme.
  11. There are in fact players who don't do IO's at all. I've met some. It's a complete mind-switch from what I'm used to, but they're out there. Theyre' another reason why I think the idea of making your T1 pets equal to your level (or maybe even +1) instead being lower level than you is a broader based fix vs sharing set bonuses. They'd hit more reliably, hit harder, and take less damage if they had a higher lvl. Whether or not you IO.
  12. What level is your MM, and what level mobs are you fighting? Are you trying to have pets soak an alpha for an entire team, or soloing? Not meaning to critisize or pick apart your build. Just trying to nail down where the problem arises.
  13. If you ever played oldschool EverQuest, Sleep is like Mesmerize was in that game. You park mobs, and as long as no one touches them, they stay parked for a good while Soloing, it's *very* handy. In teams, less so, but still a few use cases you see an ambush coming that you dont' think your team is ready for yet. Sleep them BEFORE they join the fray. Sleep causes most mobs to completely detoggle. Dealing with a mobs with really annoying defenses? Sleep them. Toggles will drop and usally not come back for several seconds, plenty enough to drop them in the meantime. Sleep, like Immobilize, is a type of control that AV's and EB's have no special protection against. Purple Triagles don't matter. You can buy a couple seconds of breathing space, esp if people just went down and you need time to get people rez'd or to resummon henchmen or whatever. Or even if you're just wiping and want a good headstart to run so you don't die as well. To completely bypass a group you don't want to waste time on.
  14. A fraction thereof, perhaps. It would be an enormous buff to suddenly have six henchemen all suddenly softcapped with strong resistances evne when soloing regardless of your secondary, and to have essnetuailly immortal and untouchable minions if you had a buffing set for your secondary. I mean... I admit, part of would greedily like the buff for my three MM's. But, they do have to consider how this would fit into the larger context of the game.
  15. Clearly, that person who stood stock-still was not the GM's "normal player" account. Clearly, that person was just paralyzed by awe of a GM appearing in their midst, and stunned and unable to take action for the duration. I can think of no other explanation.
  16. There's nothing wrong with having several AT's or Classes or whatever you want to call them that fill multiple roles. EverQuest had like 14 classes, maybe more, and while many of them overlapped on roles, each class still had it's own flavor. As long as Brutes FEEL like Brutes, and Scrappers FEEL like Scrappers, I don't see a problem here.
  17. I know lots of people prefer Willpower, but ain't nothing wrong with Spines / Regen.
  18. I would be perfectly fine and dandy with Fly having animation options for the carpet, void skiff, rocket board, etc, and if it's just another animation of Fly, no detoggle. I do think the P2W vendor's void skiff, rocket board, etc, should RETAIN the detoggle. Rationale: there should be some cost to getting an unlimited free fly without spending a power choice on it. Yes, there are Raptor Packs/Jet Packs temp powers. Those are time limited and you have to watch how much time you have left on them. Yes. there are Steam Jump and Jump Pack. Those stay with you forever, but tehy forcibly detoggle themselves after X many seconds and then force a Y second cooldown on re-activating them.
  19. It's definitely intended to have a well.... savage.... and bestial feel to it. A Savage Melee'r, IMHO, should look like a half-or-three-quarters wild thing when attacking. IMHO, it's not supposed to be about grace, or skillful combat, or anything like that, but more "I will disembowel you with MY BARE HANDS". I would always welcome more choices in animations, but I do think for Savage Melee, it should strive to keep that same kind of flavor.
  20. How long ago was this changed? And what imbalance do you think this would fix? It's already possible to become... pretty godly... when you're fully slotted out. And however long it may take to acquire them, it's already possible to stack hami O's on top of each other to get a 51, 52, 53, which does boost thier %.
  21. Admittedly, I always did like "Army of the Dead" on my WoW Deathknight. So I totally get the appeal of a gang-war-ish power for necros. Actually raising up the fallen, could in theory be possible now, since dead bodies do remain behind for ... 30 seconds? or so? and can continue to function as valid toggle anchor. However, I suspect the coding for this would be.... large. If anything were done to actually rez up dead enemies, I suspect it would have to work like "you zap an enemy with a debuff while it's still alive. If it dies while the debuff persists, (think Soul Gems from Elder Scrolls here....) it will rise up after death as an undead pet, up to the limit of X simultaneous pets". But in terms of game balance, I can fully understand not wanting to let the player come up with crazy combinations like "3 sappers, 2 knives of artemis, and a freakshow tank" as your rezzed-from-the-dead squad. Plus you'd confuse the bejeesus out of other players who would have trouble telling your minions apart form actual living foes.
  22. Now this idea I like. Except I'd rather use a click point and my target. Currently, Gale goes FROM you straight outward at your target. but if It were targetted, like Freezing Rain, I could click a spot to the LEFT of my target and have it blow them sideways to the RIGHT. Or click a spot behind my target and have the Gale come at them from behind, and shove them towards me. Or click a spot in front of my target and it would shove them straight back like it does now. admittedly, this might slow down it's useage... it would no longer be click and it fires. there would be a time cost to choosing a click-location for your Gale to start. But it would make the power very versitile.
  23. CHALLENGE ACCEPTED!!! no, actually I think I agree.
  24. I never considered it broken, so take some grains of salt there. It's still very serviceable as-is, but if you're yearning for the days of oldschool Energy Transfer, no, I do not believe they'd reinstated that.
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