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MTeague

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Everything posted by MTeague

  1. I am told, this is just for April Fool's Day, and we got it a day early because that's how patches work. I suspect it will be gone Thursday. We shall see. [EDIT: It *does* look far more like a minature adult than a child.]
  2. Increase Density (Kinetics) does buff all teammates (but not you) in a single cast, if they're in range. Just like Speed Boost. I main a Mind/Kin, really sure on this one.
  3. Admittedly, this isnt' a voting matter as such, it's a decision for the GM's / Developers to make. But if it were a voting matter, I would say hard no on a pre-emptive change. First lets see how it all pans out. We don't actually KNOW that there's going to be a massive shortage yet. I can commonly buy 50 or more uncommon recipes (frequently Taunt or Stun or Pet Damage) for 3,500 to 5,000 inf (each) on a given night, craft them, convert them, and post enhancements that sell well.
  4. I'm fine with getting notifications to go to the Hollows, or Faultline, or Striga, or Croatoa, or any place with an actual QUEST CHAIN. Do not send me to Perez Park or Boomtown or Crey's Folly or Eden. Once a contact has "Talk to the Security Chief" as an option I exit out and don't talk to them again. The very last "Security Chief" mission I did sent me to the Abandoned Sewer Network to defeat 40 Rikti. Never again. Never.
  5. My Orc Prot Warrior, in Naxxramus. Good times man. Serious nostalgia with guild runs, and crossing that threshold from "we barely know what we're doing" to "aw yea, we got this". Oh, you mean tank powerset combo in City of Heroes? 🙂 Probably my Invul / SS. Total Tank-Classic, not a giant in terms of AE damage, but extrordinarily durable. Can sit there and take punishment for days without his hp's moving much. And with the IO's, he doesn't have a hole for Psi anymore, and has very high resist vs several types of damage. He just feels like the tank that you can smash concrete beams over his head, and he'll just smile at you and say "Bro, do you even lift?". Or fling anything at him ... fire, cold, negative, whatever... and you'll just make him mad.
  6. I'd like to remove the Repel effect from TK. Keep the Hold, nix the Repel. Other than that, I don't think it needs any changes, not even to it's endurance cost. But if TK is kept exactly as is, I'd still take it. MOST of the time I need a "This Cannot Miss" extra hold, I'm indoors anyway, and it's not that that hard to position myself so there's a wall / corner to use the Repelling into. Sleeps, I'm quite happy with as they are. I don't think a Immob or Knockdown is needed. I would not argue against Mass Hyp reapplying a Sleep effect every few seconds. Not an immob, not a knockdown, not a stun. A SLEEP. Will this make Mass Hyp more popular in groups? Perhaps not. Do I care? No, not really. I main a Mind/Kin and between my Holds and Confuses and Fear, i can lock down groups when needed just fine. Sleeps are primarily to BYPASS a group you don't want to fight, and a short-term re-application of a sleep effect would be nice to stop accidental breaks. But I dont' think sleep should be meant to stick through sustained incoming damage. I'd like to see Mass Confusion, a T9, have a cooldown not so many times larger than that of Seeds of Confusion, which is available so very much earlier.
  7. My only caveat to this, is that if you're using custom-tailored mobs that can only do one type of damage and you have built your entire character around being near-immune to that kind of damage.... that should NOT be counted as "harder content". Not even if the dfficulty setting is +4x8.
  8. The downsides to /SR, in my book. Nothing is skippable except your T9. And me personally, I still like having the T9 as an emergency "Sh** Just Got Real" button. this makes it lots harder to fit in Pool powers you might want, and i find myself delaying taking a real travel power for quite awhile. related to the first point, /SR has no damage resist power at all. So to slot Steadfast Protection and Gladiator's Armor +3% defense alls? You're taking Boxing/Kick and Tough. As with any defensive class, early in, lvls 1-22, you just don't have enough Defense. This stops being an issue with SO's, and as you stack set bonuses. Expect to faceplant a few times along the way. It happens. You are largely a one-trick pony. But, there's good points, too. Sure you're a one trick pony. But it's a DAMN good trick. Super High Defense makes you lulz as Sappers miss you, Ring Mistresses miss you with their curses, etc. Many really annoying debuffs still rely on HITTING you, and they mostly won't be able to once into SO or better territory. You get more Defense Debuff Resist than anyone else bar none. Even if Cimorieans hit you a few times, you'll keep your defense in place and most of them will just whiff. Those passives? They come with Scaling Damage Resist, so as you get hurt you get harder to kill EVEN IF, something hits you a few times in a row. Get them. Also, get Reactive Defensive Scaling Damage Resist to add more to this effect. For Sentinels in particular, Defensive Opportunity also gives you some nice healing-on-tap that would make an /SR scrapper or stalker a bit jealous. That alone helps patch one big hole people point at in /SR and you get this straight out of the box. If you find that Defensive Opportunity is not enough, there is a rather expensive but nice option to handle your "maintenence" heals as you level. Panacea Proc, in Health. Constant periodic heals you up without you needing to do anything, and, will ease your END costs as you go.
  9. Cygnus-X1, my Mind/Kin, lives in Steel Canyon, in comfortable walking distance to Paragon University where he taught for a long time. Trifid, my Plant/Psi villain dominator used to live in Talos Island but she's.... not really human anymore... and these days hangs out in Nerva when not plotting ways to cull the human race. Thundercrow, my Storm/Sonic, was originally a surfer dude slacker from Long Beach, and now has an Apt in Faultline where he sometimes jams with Jim and Annette. Feril, my Spines/Regen rogue stalker never had a home as such and has a lair deep below one of the Rogue Isles. Far down in the sewers, gets you close. But you can't get to it normally there is no physical passageway into the actual lair. You have to shift into the shadow realm and phase through some walls to find it. He can often be found in Cap Au Diable though, near the WSPDR building. There's 28 others, but you did say "mains" 🙂
  10. I hope they finish and I hope it's a good game. Even more I hope they can stay clear of Microtransactions. I will never ever ever ever buy a game with microtransactions ever again. It colors the development angle to "how can we motivate people to buy" instead of "what makes it fun". I'm totally on board with a subscription fee if they need ongoing money. But not microtransactions.
  11. Plant Control is mad crazy fun. You will not go wrong with Plant, either as a Dominator or as a Controller. Corruptor, maybe if you used Water Blast or did a Dark/Dark. But still, better on teams. Blasters, I would look at either Archery/TacArrow or Something/Martial. But fair warning, I have not gotten either one up past 20 yet. So maybe I don't know what I'm talking about on them. Stalkers are not squishy. Stalkers are every bit as scrappy as a Scrapper. ESP if you get the Stalker ATO's. And really, you should, at LEAST the procs, even if you got no others.
  12. there's already an idle to read from a book when you're not fighting. having the book open to cast spells during combat... eh... I'm not a fan. I can see it as a power customization option, perhaps. Or maybe kinda like "Aura - Hands - Combat Only" kinda thing where if you choose it as part of costume customization you'd see it in combat. But even my magic-origin'd character, my headcanon from them is they know their spells back and forth and back again. They don't need to have the book open for crib notes. But if you were going with kind of a learning-apprentice type of angle on your character, I can see it.
  13. I would like some alternate Fx for a few powersets though. Case in point: If I ever make a Stone Armor character, they will never take Granite Armor. They will get by with the lower-tier powers, because I didn't spend that long in the costume select to just run around as a stone slab. What's most useful or beneficial is entirely secondary to style points.
  14. I have definitely used this to kite some bosses on my Praetorian Gravity / FF Controller. (no, maybe, not the best AT / powerset combo to solo praetoria 1-20 with, but I have to have one Praetorian of each AT....)
  15. There are .... many.... threads requesting this exact change. I guess more never hurt if you really want to drive the point home, but this is a seriously pulverized deceased equine. Would I refuse a change like you outline? No. Do I think /Regen really needs it? No. I understand I'm probably in the distinct minority of that opinion, but I was charging into walls of 16+ council and freakshow and DE last night on my Spines/Regen stalker, aggro'ing packs of them ahead of the group and SOLOING packs of them if the group went right when I went left in Scrapperlock Mode, without even clicking Instant Healing. And he's only lvl 38. No incarnate powers were in play. He still has lots of slots left to go. And he's a STALKER for crying out loud. Not a tank. Not a brute. Admittedly, he is pretty well IO'd out. If you feel that all powersets must be balanced around SO's alone, okay, I can see where you're coming from. But frankly, you can do an awful lot with a /Regen, and when you stack up the set bonuses, your health bar will barely move when you do it.
  16. Nothing. This is not a strike against other players. This is purely a defensive mechanism of my own. I get sucked into things and allow myself to feel obligated even when no one's asking it of me. And even more so when people ARE asking it of me. One reason I hung up the gloves after EIGHT YEARS of WoW was realizing I was literally scheduling my entire life around being there for the guild on raid nights (I was one of two main tanks). Visiting friends midweek? Nope not on Tues, Weds, or Thurs. And Saturday we either did a mop-up for leftover bosses or an "Alt Run". Going out for drinks after work? Monday or Friday sure, no other nights. Visiting mom and dad? "Can we do Sunday....?" Scheduling vacations to actually GO somewhere on a trip? I found myself giving my guildleader between 2 weeks and a month's advance notice. This was not asked of me by my WoW guildleader. She never insisted I do anything like this. But I did it anyway, because I was firmly in "I must not let the guild down" mode. Never again. Never. I will do just fine as a guild of one, thank you very much. Experimentally, anything else becomes bad for me. Is this a personality flaw of mine? Oh ya, you betcha. But just like a drunk needs to learn not to drink. I can't join guilds.
  17. A Challenge setting when setting up a TF or Flashback, similar to how flashbacks can do time limits or "no travel powers" or "no inspirations", might be a nice way to get it in there. You'd absolutely need to advertise the restriction up-front, becuase people unhappy with it would quit on the spot else. But it would be an OPTIONAL restriction that would be locked in place for the TF once set. No cheats, no "just this one spawn" or sidesteps.
  18. I sympathize with the original poster in that, I hate the 45-50 run when everyone else is judgmenting and using lore pets and if you're still levelling up, you are of ZERO use to the team, you are being CARRIED, plain and simple. Now, I've never seen a team that minded that. No one ever said "hey lowbie, pick up the pace" to a lvl 47 character of mine. People are not being jerks. But because of this, I simply no longer join teams that are doing 46+ content until I am 50 and incarnated up. Because it drives me crazy to know I'm being completely carried whether or not anyone is saying anything. It's a personality thing probably. But it's there in me and not going away. I'll still join 1-45 teams. I'll still get exp, and then I can level up to 50 in a manner where I feel like I'm making some contribution. But I think that's really got to be the solution here. Not to take powers away from other people but just to use some judgement in which teams you join and which teams you pass on.
  19. Hey, as a lifelong Red Sox and Cubs fan... Keep the Faith! Miracles DO happen even if it takes most of a lifetime! 🙂
  20. Confuses are my favorite powers in the game, bar none. Do NOT take away my existing toys. Make a new set, sure, but keep Mind's Confuses in place. (although I'd happily have lowered cooldown on Mass Confuse to be on the same order of magnitude as Seeds of Confusion....)
  21. I would like an option for "ignore mobs more than X yards from me" for MM pets. For actual NPC's, like the military guys in "The Mysterious General Z" arc... I dunno. They're not your henchmen, they're theoretically free-willed bits of pixels. OTOH, it really don't make much sense for said NPCs to go Guns-Blazin' off on their own into an even worse firefight with no backup if they were in need of being rescued in the first place. Fusionette and Lady Grey are a bit more understandable in that they're hero-type NPC's and may just be dumb enough confident enough to think they can pull it off.
  22. OMG I can't believe I didn't already request this myself, this always annoyed me SO MUCH during Live, and a fair amount on HC too. The problem happens if you mouseclick your powers. It's really not a big deal if you keybind everything. But a lot of us old farts are more limited in our keybinding. If you misclick the leftmost power in a tray...or even if it's just LAG, and the game doesn't register your mouse where you think your mouse was when it decides to process the click, you can end up making unintentional clicks to the itty bitty arrows to move up a tray or down a tray. This can paralyze you for a few seconds if you're a clicker as you try to click the other way and get your trays back to what they were supposed to be before you can then click the power you had been TRYING to click on in the first place. Now, should people just keybind everything under the sun? Perhaps. But I would hope that just a "Lock in Place" YN option in Menu - Options - General right next to the lock powers in tray, would be a very very small lift in terms of code. I know, I know, spaghetti code can show up in the darndest places, and it could turn out to be that this would require completely re-engineering the power tray structure to be able to do this. Stranger things have happened. But I think that's all it needs. I don't need tray one to ALWAYS be tray one, I don't need tray two to ALWAYS be tray two. Just something to ignore clicks to this itty bitty arrows that change which tray you're looking at that surround the tray number itself.
  23. I don't think pool attacks, generally speaking, should be better than your primary / secondary attacks unless you are an AT that was generally meant to have low damage to begin with. Case in point, I have Beast/Empath MM that uses Kick, Boxing, and Crosspunch, because those are DIRT CHEAP (endurance wise) compared to standard MM direct attacks, and its fun being a kickboxing Empath, and it keeps me in range of my doggos so I can do Tankermind tricks. But that's on an MM. And I have all three attacks to synergize them up. But it would be crazy if say, Kick, by itself, was better than an attack in my Spines stalker's primary tree. Now, pool powers that are NOT attacks.... those can vary quite a bit. Hasten in not actually must-have, but it's *really* nice for a lot of character concepts and +Recharge is just crazy good for any character with really good powers on long cooldowns. But on the flip side.... Presence? Is... um... well.... chock full of fertilizer... but one or two of my characters have sucked it up and dealt with it, because character concept demanded that they have a self-rez on tap, and they had no other to get one on a short enough cooldown to satisfy me. Leadership buffs are just excellent across the board, even more so on Defenders with the extra buff %. Medicine can be very nice on a Defense based build where you can actually USE Aid Self without being interrupted, and it's a nice option if you want to have a little bit of backup power to something that's 100% debuffing like Trick Arrow, or if you have extra power slots to throw around on a melee and you want to be able to rez a squishy after you go all scrapperlock and you're last man standing with dead enemies and friends all around you. 🙂
  24. Frustration is entirely understandable but .... I'm with Yomo and Redlynne and a few others. This is ultimately a user issue. If things are laggy, either don't bid, or be very deliberate in teh exact number of zeros you click instead of holding the button down until it looks right. And wait a bit before clicking Post or Bid. It's better than being quick in wood shop and then being a 9 fingered carpenter, you know? game money is not that big a deal at the end of the day.
  25. I would like a Teleport attack similar to [Burst of Speed] in Martial Kombat (blaster secondary). not super high damage, but not a huge cooldown, and lets you bamph around a battlefield a couple times in a row. Long Range Teleport seems the most sacrificial power, given that it takes you 3 power slots to do.... the same thing that a free macro can do for you. And while I'm aware of the thread talking about tamping down that macro, it doesn't really sound like they plan to TRULY take it away.
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