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Everything posted by MTeague
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As long as it's an actual player created story with an actual plot, and not "look more mobs that only do fire damage!" If I could ask for ANY ONE change to AE search console, it would be the ability to find mission that do NOT contain the word "Farm" in either the title or the description.
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I remember typing "City of Heroes 2019" (this was back in June) and actually getting a hit for the first time in forever. I cliked on the link and was like PLEASE don't let this be epic level trolling PLEASE let this be real pleaseohpleaseohplease. And it was real 🙂 Really hit at the signon screen hearing the music. I lost the next few hours to ressurrecting my fav 5 heroes and fav 5 villians from Live. I got most of the names too (though they were kind of obscure names, OR, already contained a prefix... "Trifid" or "Agent Blackcat" or "Thundercrow", etc.). I didn't even TRY to get names that would be cool but I knew sight unseen would be long gone (Captain Obvious, Triangle Man, etc). But then, I never had those names in LIVE, either.
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I've wanted "Alternate MM Theme's" for awhile now. It woudl be easier to do if they could pull from existing artwork and existing animations. Although how you would keep the other "look" mobs triggering the same powers is probably.... tricky, at best. But I would like to see something like Bots: exiting current Bots.... OR... Council Bots. (Hoverbots for T1, MechMen for T2, Warcry robot for T3) Thugs: existing current Thugs.... OR.... Family Goons. (Mooks, Capos, Underboss) Necromancy: existing current zombies,.... OR.... Vahzilok. (Cadaver, Abominations, Eidolon in place of Lich) Mercs: existing current Mercs.... OR.... Sky Raiders. Ninjas: existing current Ninas... OR.... well.... probably Tsoo. Knives of Artimis could work too, as a less eastern-flavored ninja, more straight up assassin's guild. Beasts: existing current Beasts .... OR ..... um....hm. tricky. Not that many other animal mobs. Snakes maybe? Open to ideas. Demons: existing current Demons .... OR .... um.... Rularuu? again, open to ideas here.
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Super Reflexes: Quality of Life Improvements
MTeague replied to modest's topic in Suggestions & Feedback
I will not turn down any /SR buffs. But my scrapper does not feel in any way shape or form underpowered. -
Well, you'd have some primary / secondayr redundancies with the Immobilizes. Electric Manip gets immobs, and so would Electricity Control. Things like that, might need some ironing out. Still, I very much enjoy control-based characters, so I'm sure I'd play it. It would be interesting having offense and control but WITHOUT the extra shutdown on Domination. The Lockdown Chance for +2 Mag Hold would be must-haves for sure. Or you'd have to live and die on the softer controls. Confuses, Stuns like Wormhole, etc.
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How do you know they're level 1's? How do you know they don't play anymore as opposed to say, are taking a 1 month break because of real life time concerns?
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Alignment missions for Rogues & Vigilantes
MTeague replied to Generator's topic in Suggestions & Feedback
Would absolutely love this. Just because my Rogue had to head to Paragon City two steps ahead of the death squads and lay low for a bit doesn't mean he's gave up trying to rob people blind / earn a living / make take some money! -
In the case of the OP, I kinda get the frustration, because I was told, and Google confirms, that "Canadian Shield" is also the name for a large geologic formation. https://en.wikipedia.org/wiki/Canadian_Shield So, I can appreciate it would be cool to have a name with that kind of duality going on. But....yea. First Come, First Serve. Sucks if you didn't find out about Homecoming until semi-recently but.... it is what it is. No matter how much you want it, it ain't a gonna happen. So you need to find something else you can accept, OR, go with a different character theme entirely.
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Maybe I've been lucky in which powersets I choose. But I've never had Endurance managmenet be an ongoing problem past lvl 30, and often not past lvl 20. My Fire/Fire sent was among the toughest to get under control, but he was running EIGHT toggles, and really, I could have should have turned some of them off rather than OOM'ing shortly after each fight. Endurance Managment is just another aspect to the game, much like building up Defense and Resistance and damage potential.
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This is a very recurring concern. Search a couple different forums and you'll find several posts related, every few weeks. That said, Devs have confirmed that while they have an on-paper idea (linked in the FAQ.... very very top bar..... Browse, Activity, Account Center, FAQ, etc......) on "Name Release Policy", it has not been coded, and I'd guess they're wrestling a bit with pros and cons and when is just vs unjust. I mean, in LIVE.... I don't remmber if there was ever a name-purge. I know I heard it talked about as an idea.... but I don't know that it ever HAPPENED. And I had to come up with different names for all my characters on Guardian server back in the day. Several of my first tries were rejected. Some few I got. A few I wrestled with how much mispellings could I tolerate, some I said no and came up with a different name entirely or scrapped a character idea for lack of a name. I DO think the problem is probably amplified because of the sheer number of characters that each account can create on the same server. On Live, I think we had ... what? 12 slots per server? Thereabouts? And multiple accounts meant $$ per month, at least for much of the life of the game, so that probably toned things down. I'd be open to the idea of maybe being able to flag X number of names as "Untouchably mine" on a first-come first serve basis, because everyone probably has a "core" group of characters that they very much identify with couldn't bear to lose. And any number of names above that number being at some state of risk. But I will admit freely, part of why I say that is I have only 30 characters, and some of them have very obscure names to begin with. So I would be less likely to be personally impacted, and as such, it's probably not entirely fair for me to suggest the idea. Most of all I'm glad I am not personally responsible for having to choose and implement an idea, because you know that person is going to catch flak no matter what, even if the ultimate decision is "do nothing."
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Realism? In a comic book super hero game where people routinely fly by act of will, control gravity and time, magic is an actual THING, we have hoards of alien invaders and parallel dimension evil-opposite-universe counterparts, and .... "Realism". That's a good one. 🙂
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epeen, like hatred and vengeance, is a hunger that cannot be sated. Let it go.
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I'm just amazed at the number of threads that say "this game is too easy, give me another challenge" AND threads that want "a purpose" to levelling and exping at max incarnate. To be blunt, that is a losing game from the developers standpoint. Wonderful if they can pull it off, but if a couple decades of gaming has taught me anything it's if devs take a year (or More!) to write an expansion or carefully crafted raidsets, there will always be many groups of focused players who blow through that in 2 months, tops, and are looking for even newer, even shinier content and rewards. And that's with a fully staffed AAA gaming studio running it. Quite frankly, HC devs dont' stand a chance to produce enough content to keep people always having something new and shiny over the long term. I'm not saying they should never produce anything new. I am saying, you'll always finish whatever they produce fast. And if you're a competitive gamer, you'll always be at a point where you feel overpowered and that content is trivial. Your best bet is to come up with your OWN reasons for playing established characters at 50. Don't look for a reward from the HC devs. Decide on goals for yourself. Immerse yourself in roleplay-vs-enviornment. Dive into AE and try to come up with a convuluted story arc that you think other players would enjoy. Whatever does it for you. Because there's gonna be a limited supply of dev-supplied-shinies to chase after.
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If it's an OPTION, via Notoriety settings, I'm fine with that. Don't force it on a low-damage controller or defender.
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I'm pretty happy with Martial Kombat as a blaster secondary. Ki Push is hilarious and buys you a few free hits, and I just having a hero who can kick things in the face as well as blast from range.
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they don't always in your build, but I do like the sets that produce "% end discount to all powers" as a set bonus. My Fire/Fire sentinel got a lot more manageable after those.
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They could do "keycards" or something needed to get the elevator oto the next floor or open doors. Because doors totally stand up to pounding on from Super Strong titans and block even phase shifting mutants and.... oh never mind.
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Sure. They could have pulled a Maelstrom and been born on primal earth but pledged loyalty to Cole (or mouthed the words just long enough to be accepted...). Seems somewhat unlikely they'd treat you like any other Powers Division conscriptee, but who says they are? They could be having you followed/tracked without you knowing it.
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Aww, and here I was hoping for suggestions like Hellions Lore pets that steal a purse from their target, any target, even Hamidon. 🙂 Seriously though, I agree 100% on Knives of Artemis. Would love to have them on call. They also do pretty decent damage output when they layer 17 stacks of caltrops lol. PPD I would rather see as an MM Henchmen Option vs Lore Pet, but I wouldn't turn down either one.
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Not only that, but who the heck makes elevators that only go up and down ONE FLOOR, with 1-2 in the northwest, 2-3 in the southeast, 3-4 in the east, and there's not a SINGLE fricken' stairwell in a single building interior in all of Paragon City. The whole place should should be massively condemned for major safety violations.
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Well then. I stand corrected. 🙂
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Teleport is fine once you have decent end recovery. Right out of the box? Not so much.
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Mechanically, I see no obstacle. It's just a "how much do you care about lore" thing. Kheldians, maybe, I mean, it's a parallel universe pretty close to our own, maybe they have Khelds, too. Wouldn't even have to be any formal first-contact with Khelds as a people offering any kind of alliance to Cole or DeVore. It could be just a few Kheld scouts seeing what's up on this strange blue-green rock orbiting this yellow star. They would not have to commit to Praetorian-Dimension Khelds being nice. There could be hints they may be scouting for a possible invasion of their own, or Nictus looking too see how they can use the Hamidon for their own ends. VEAT's though.... Soldier's and Widow's... are kinda.... all about Arachnos. Which has the slight problem of one Stephan Richter being murdalized by one Marcus Cole. I see *no way* you could do a VEAT as an actual praetorian native. It would be far more plausible to do something where the VEAT wanted out from under Recluse's thumb.... maybe a Widow saw a more senior Fortunata being turned into a Tarantula Queen and freaked and said "Oh hell no, you ain't doing that to me" and took the nearest portal out of dodge. Maybe a Wolf Spider did the same thing to break free of the telepathic net. But it's far easier to see that works as a character who is native to primal earth, and then fleeing to praetoria.
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I have to admit, this is part of why I don't server transfer, and if I ever did, I'd view all such transfers are probably One Way. But I'm less gregarious in the game than some. I don't have a huge friends list even on Excelsior, never mind branching out to other servers. How do you know the name is held by someone under level 10? Maybe the name IS held by a lvl 50. Doesn't necessarily mean they're still active true.... or maybe they are active but they're on vacation this month. There's really no way to know. As far as the naming policy itself.... What is this name release policy I've heard about? Is it in effect yet? The name release policy is not in effect yet. Here's how it'll work once it is enabled: pulled from: https://forums.homecomingservers.com/topic/9526-frequently-asked-questions/ "Not in effect" doesn't say to me "hasn't been written yet". What I get from reading this, although I could be mistaken, is that the naming policy is in the code, but is not active. That is, they have an On/Off switch that is currently set to Off. I don't really *know* that to be true, but it's how I read the admittedly very very little information that has been posted about it.