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MTeague

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Everything posted by MTeague

  1. they don't always in your build, but I do like the sets that produce "% end discount to all powers" as a set bonus. My Fire/Fire sentinel got a lot more manageable after those.
  2. They could do "keycards" or something needed to get the elevator oto the next floor or open doors. Because doors totally stand up to pounding on from Super Strong titans and block even phase shifting mutants and.... oh never mind.
  3. Sure. They could have pulled a Maelstrom and been born on primal earth but pledged loyalty to Cole (or mouthed the words just long enough to be accepted...). Seems somewhat unlikely they'd treat you like any other Powers Division conscriptee, but who says they are? They could be having you followed/tracked without you knowing it.
  4. Aww, and here I was hoping for suggestions like Hellions Lore pets that steal a purse from their target, any target, even Hamidon. 🙂 Seriously though, I agree 100% on Knives of Artemis. Would love to have them on call. They also do pretty decent damage output when they layer 17 stacks of caltrops lol. PPD I would rather see as an MM Henchmen Option vs Lore Pet, but I wouldn't turn down either one.
  5. Not only that, but who the heck makes elevators that only go up and down ONE FLOOR, with 1-2 in the northwest, 2-3 in the southeast, 3-4 in the east, and there's not a SINGLE fricken' stairwell in a single building interior in all of Paragon City. The whole place should should be massively condemned for major safety violations.
  6. Well then. I stand corrected. 🙂
  7. Heh. My main hero (Mind/Kin controller) was specfically created as an old man. Older Face 1, white hair, etc. I just had this idea it would be funny as hell to have Gramps taking on 5th Column winning. 🙂
  8. Teleport is fine once you have decent end recovery. Right out of the box? Not so much.
  9. Mechanically, I see no obstacle. It's just a "how much do you care about lore" thing. Kheldians, maybe, I mean, it's a parallel universe pretty close to our own, maybe they have Khelds, too. Wouldn't even have to be any formal first-contact with Khelds as a people offering any kind of alliance to Cole or DeVore. It could be just a few Kheld scouts seeing what's up on this strange blue-green rock orbiting this yellow star. They would not have to commit to Praetorian-Dimension Khelds being nice. There could be hints they may be scouting for a possible invasion of their own, or Nictus looking too see how they can use the Hamidon for their own ends. VEAT's though.... Soldier's and Widow's... are kinda.... all about Arachnos. Which has the slight problem of one Stephan Richter being murdalized by one Marcus Cole. I see *no way* you could do a VEAT as an actual praetorian native. It would be far more plausible to do something where the VEAT wanted out from under Recluse's thumb.... maybe a Widow saw a more senior Fortunata being turned into a Tarantula Queen and freaked and said "Oh hell no, you ain't doing that to me" and took the nearest portal out of dodge. Maybe a Wolf Spider did the same thing to break free of the telepathic net. But it's far easier to see that works as a character who is native to primal earth, and then fleeing to praetoria.
  10. I have to admit, this is part of why I don't server transfer, and if I ever did, I'd view all such transfers are probably One Way. But I'm less gregarious in the game than some. I don't have a huge friends list even on Excelsior, never mind branching out to other servers. How do you know the name is held by someone under level 10? Maybe the name IS held by a lvl 50. Doesn't necessarily mean they're still active true.... or maybe they are active but they're on vacation this month. There's really no way to know. As far as the naming policy itself.... What is this name release policy I've heard about? Is it in effect yet? The name release policy is not in effect yet. Here's how it'll work once it is enabled: pulled from: https://forums.homecomingservers.com/topic/9526-frequently-asked-questions/ "Not in effect" doesn't say to me "hasn't been written yet". What I get from reading this, although I could be mistaken, is that the naming policy is in the code, but is not active. That is, they have an On/Off switch that is currently set to Off. I don't really *know* that to be true, but it's how I read the admittedly very very little information that has been posted about it.
  11. Half-Life 3: Confirmed
  12. Every blueside character I make has a redside nemesis. Typically a different but related AT. Scrapper/Stalker, Tank/Brute, Defender/Corruptor, etc. Backstories / origins are different for each, but just under half of my characters backstories involve one of my other characters (and usually NOT their red/blue opposite). I have a headcanon where my Mind/Kin has been orchastrating the forces of Light from behind the scenes for a few thousand years. My redside Sentinel is kind of my own personal Doctor Doom, just he's also a being of living steel and fire who used to be a materials engineer rather than a Baron. But he's the one who organizes and directs most of my other redside characters. My spines/regen stalker is the Unkillable Man, and the wild card of the bunch, and much of the final outcome of my clash-of-characters would depend on his choice between darkness and light. I also like involving "Evil Crey Corp" in my characters backgrounds. They're just a love-to-hate-them faction.
  13. Though I will admit, I was hoping Mender Valen would look like a human-Minbari hybrid and have an assistant named Zathras.
  14. Blueside, 20-24 range. I did it just a few days ago via Ouro
  15. Early redside missions, you're treated as a lackey. And I'd argue that's to be expected. You may have potential but you're the new whelp. No one fears you yet. Later on, the tone changes to to respect, and even caution in dealing with you. My playtime goes Blueside 40% / Redside 40% / Goldside 20% But while I would very much encourage people to try redside if they haven't, I don't know that I see it as a problem to be fixed. If someone really doesn't enjoy being a video game bad guy, I'm not going to tell them they're doing it wrong. I will say one thing that helped me get into Redside, was creating one redside nemesis / foe for each blueside character, and having a headcanon of who would win each match, individually, and how it would all pan out if it came down to some epic 5-on-5 or 10-on-10 clashes, and which characters would change sides along the way.
  16. .... then we need football helments as costume options so I can wave my hands and call out an audible and change them from Shotgun to Wishbone, etc, with one Ninja-In-Motion running sideways behind the line.
  17. I'd be happy with being able to see, up-front, before I take the power, exactly what IO Set Categories it can take. I've been surprised a few times. So far, I only know of a way to do that in Manage Enhancements AFTER I've already taken the power. Not on the respec screen, and not in Manage Enhancements for a power I don't own yet.
  18. Reverse Scourge might be just a wee bit too powerful if just flipped high vs low health. but if it did best crit chance at full health, AND dropped to zero at like...60% or 70% health... maybe then. Would still just ERASE minions, but minions aren't a big worry anyway, and you'd have to ask yourself when is the breakpoint worth it. Some of the other suggestions though I would run screaming from like a vampire in the sun. Remove +Mag of Domination? Egads.
  19. Actually....not even 1/3'rd IO'd yet. He's still lvl 22. But he's fun and I only see it going up from here. Would not surprise me at all that someone else also has a "Malta Man" among their alts though.
  20. I tend not to buy superpacks until I mass up like 100 mil, and then I buy 9 of them. I never buy packs unless I buy 6+ though. I know, I know, random is random, but I feel like if I only get 1-2 I'm *begging* RNGeesus to give me duds. More and it evens out. Goods news is any ATO you get is convertable and the result can only be another ATO.
  21. Didn't know there was such a thing as a "Days Won" leaderboard. Have to say it's entirely irrelevant to me.
  22. Perma Hasten is not that that important (although it is *nice*). Perma Dom.... you CAN play a Dom without it...but.... oh god it's SO good, totally worth the hassle. Slotting to Perma Dom, one early decision is are you basically rushing to 50 and then slotting everything or do you plan to do more oldschool levelling. If you slot as you level, you can probably get to permadom around lvl 32, give or take some. Just takes a lot of slots to get the set bonuses. I'd also recommend picking up Secondary Mutation from P2W vendor. It's not always gonna give you the "Right" buff, but Quick Reflexes from it is a +30% global recharge boost. Can take you from "alllmost but not quite there" to "awww yeah baby, permadom is on". LotG +7.5%'s are good. you want 5 if you can fit them. My permadom has only 4. I evaluated all set bonuses and all slotting as I levelled based on "how much recharge will this get me". If I could get recharge AND defense, that was a happy coincidence. But +recharge is king until you have slots to spare. Damage will just happen on it's own. I really don't think it's worth trying to get +damage from set bonuses on a Dom. Nice if you can work it in with other stuff, but it's so far down the list of things to care about. And you'll do plenty good damage as a dom anyway. I haven't done much with earth, dark, or thermal since I came back to the game, so I'll let other posters comment on thsoe.
  23. Sooner or later the AE farmers hit max inventory and max auction house inventory and they want to farm even more, but something has to sell. So they would start re-listing for cheaper. It only takes a few undercutters before more would join. When there's a cieling on how much you can stockpile at any one time preventing you from obtainnig more, its a powerful incentive to sell for a more modest price. I admit though, I'm sort of waiting for the day when a few farmers have all 100+ toons completely tricked out with everything they could possibly want and then sit at the screen wondering what's the point of farming anymore. I imagine at that point they either have to learn to enjoy story arcs exploring the rest of the content or they would just stop farming. But I also admit, that's probably me projecting, since I never saw farming as remotely enjoyable.
  24. Well, here's the thing. If that brute is on a team of 7 blasters? Then okay, they can't do that that much to help him. He's gonna die a lot. Although IF, all 7 had Manuevers, and stayed in midrange of him, he'd get a HECK of a defense boost... But if that team of 7 "squishies" include... a couple defenders... or corruptors.... controllers or MM's.... maybe a widow/soldier... he should be getting some decent team buffs. Heck, even some stalkers and scrappers, if tricked out would be easily able to help the guy soak an alpha strike. And controllers could do the oldschool lockdown to help the SO'd brute stay alive. I don't know. I admit I don't team more than 50% of the time. But when I do team, I very much adjust my playstyle to help out the person who's struggling the most. Whether that's leftover habits from being tank/healer/cc in other MMO's or just because I think "team" should mean more than "able to enter the same mission", I find myself doing what I can to make sure no one's dying repeatedly.
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