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Everything posted by lemming
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Locations updated: Fogs Found: 94 Gladiators: 104 Slight reworking of stuff. Will probably make the Blue Council Fog block a submenu, just to separate those 15 locations.
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Depends on the map unfortunately. You can add an ally as a hostage with no enemies and tell it to load in the front, but it will be in one of the front loading spots. Some maps might have just one spot, others, front may be nearly anywhere.
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Bah. I didn't see that. I went ahead and went back further and confirmed that in 2010, Galaxy didn't show Sewer, but Atlas does. Went ahead and checked the 2010 Atlas, Steel, Boomtown, Kings, and Skyway pages which all list the sewers. https://web.archive.org/web/20100727020253/http://paragonwiki.com/wiki/Galaxy_City
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Yea, this is a short time before the patch destroyed Galaxy and it doesn't list the sewers as connected https://web.archive.org/web/20110719024731/http://paragonwiki.com/wiki/Galaxy_City Atlas does list it https://web.archive.org/web/20110719023259/http://paragonwiki.com/wiki/Atlas_Park I couldn't tell you if we used to enter the sewers in Galaxy or now.
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it's a weird bug that probably results from DB to display timing issues, or some other related item that is painful to debug. I think it's always been like this, but honestly I'm not sure on that.
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The default sort is the alpha, but when you click enough items, the items resort and for a bit, they present sorted in placed order. So it's not so much a thing you have control over.
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That is literally what I have setup. I have captives that are EBs that get rescued from enemy mobs. And I have a trigger that sets them to betray you. It used to be a destruction of an object, but now it's when you rescue a different captive. And I swapped that in the last couple months. Now it would be nice to be able to lead someone somewhere, and then betray, but that's not feasible in AE as it is. As Rudra says, suggestion, not a bug. I don't think a lot of what you say was possible ever was. It would be nice, but how the AE was setup, you don't get multiple triggers with one item. I loaded my AE files from live onto HC and they all worked. I've redid most of them since then due to some of the changes that did happen, but stuff with various triggers have always been fairly limited in scope. And there have always been easy ways to trip yourself up with objectives and other items.
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Just to note: Yes, an object's destruction can trigger NPC betrayal. I've used it a lot. They can also betray nicely after a hostage rescue. While there have been some changes to the AE, the only real changes seem to be adding power sets and being able to edit the mission files to be used with more powers for NPCs (at the cost of not being XP for defeat) The AE code from what I recall was done by someone who didn't stick around and poorly documented. It's a totally different animal than mission codes, which is another reason that things that can be done in mission writing isn't available in AE.
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Are Converters still the go-to for merit purchases?
lemming replied to EmperorSteele's topic in The Market
Yomo doesn't need to craft that way. He has built up billions doing it the way he does. You also need to take in time cost. The more you specialize, the less you need to keep supplies for crafting and less time you take in sorting thru your stash. Doesn't mean you have to do the way he says, but that has been working great for him. -
yes. The other servers are nice for doing solo projects too. (Even if the one I'm doing is pausing XP between stuff) On the farming end of things: S/L farms are a bit more bang for the buck now, but if you have a fire farmer, they work fine. I reworked my fire farms to drop the swords and added enough extra to get full xp from the mobs. I tend to run a fire/spines brute with a fire/rad tank. On the meteor farm, they can get overwhelmed before picking up the buff bot, but usually not. I tend to run one that's based on the outdoor croatoa map which is slower, but I just move the farmers around every so often, things die. I don't run it to be the most efficient thing, but if I want to PL a char, it takes little time to have those two zip it to 50. (I should do a timed session, just to check though)
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Well, if you just opened some packs and are looking for a specific item. Not that helpful, which is why I always hit the subject line to sort them. It's the same thing with the enhancement table, it goes into order the enhancements were placed. Which means if you're very CDO, you can sort them, but that's a bit of time waste. I always just grab a random item and throw it back in to have to snap back to alpha order again.
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My latest Sentinal is a Storm/Dark. Lots of fun and things just melt around them.
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It's a small extra step to get City Modder working. One of the Monos iirc. It's easy to get running. Mids is a pain, but doable.
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Seem to. At one point, I think they tried having 1/2 summon, but that's usually with the "slow". As Laucianna says, the time it takes isn't much different anyway.
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I take part in the raids on Everlasting and there are three different versions of the raid. 1) Standard 2) Fast Sue 3) Hamikaze Standard is taking out the first set of Mitos, damage Hami to 75% to get next bloom, take out second, then kill Hami Fast Sue is take out first set, then kill Hami Hamikaze is just port in with as much DPS and kill Hami Hamikaze is usually a special schedule. Fast Sue happens when the lead thinks there's enough DPS. Standard is the usual safe method. Every so often the Hamikaze fails and you have a quad bloom. Less often Fast Sue fails, but sometimes people don't take the EoE. It's been years since I saw a Standard fail. (And it's usually a soft fail, just takes awhile to cleanup and instead of at most 30 minutes, it takes a lot longer.) And there's usually two runs there, but since Everlasting does 5, 7, 10, and midnight Eastern that's usually plenty. And when one does a Hamikaze, unless Hami pops quickly, you're usually hanging out waiting for Lores to become available again for the second round.
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I have a long term goal of either defeating Hami or the Rikti Drop Ship with a monkey slap.
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Fair, but since I have no bearing on when stuff gets pushed out, I can't say. Bug was pointed out too late to make it into today's patch, but it's probably not important enough to push the fix before next week. (Though it does mean a GM would have to restart the Labyrinth if it happens again.) Apparently, it stemmed from a prior fight being unsuccessful.
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Good news is that @Cobalt Arachne found the bug's reason and a fix will be pushed at some point.
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It's got a small AOE? Maybe it could be expanded since it doesn't interfere with other teams
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I don't think anything changed in the game with that timeline. (Just before the last release if your timeline is correct) Being that it worked alright on a different SSD for a short bit, you might be having some issues with your computer's memory.
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add a door to the fountain building in echo plaza.
lemming replied to Azari's topic in Suggestions & Feedback
At the proper time, you need to sacrifice the right item at this altar which will open the portal. /jk When first introduced there were enough holes in the geometry that you could get in there, but I think all the known ones got sealed. There's probably some tricks that might get you thru. -
Something to do with the Snakes then?
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My badger didn't get all their badges until last year. Hard is one thing. Impossible shouldn't be put in.
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Auction House - Enhancement Booster has reached an impasse
lemming replied to Diantane's topic in The Market
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To be fair, he wasn't wanting the rewards in most of this. He was just wanting to be able to buzz an AV and not get squished like a bug while he ran away.