Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

lemming

Members
  • Posts

    4313
  • Joined

  • Last visited

Everything posted by lemming

  1. I think it is as Burk says. & are quarrelsome characters
  2. I wound up putting most of my common macro setups into a popmenu so I don't have to type each one, but this would be better if there was something like the bind files
  3. My chars tend to wind up parked as Vig in most cases, Rogue if not. Everyone goes everywhere and some of these started off in Praetoria. (I should have that flagged somewhere...) Current tracked server roster is: Everlasting 41 Excelsior 33 Indomitable 11 Reunion 2 Torchbearer 2 A couple other experiments going on that aren't added to the spreadsheets yet. Now, on to the concept of factions; For the chars I have Roleplaying somewhere in their concept, they're more malleable anyway than an alignment system. (What can I say, I didn't play D&D, I did Hero, so that was more a disad/limitation discussion)
  4. @UltraAlt I know perfectly well about their LRTP function. That wasn't part of the question/suggestion. The CTA station in First Ward (and Night Ward) don't have functions. The Night Ward has a mission there.
  5. Apparently you haven't seen it. There is a transit system for the underground. If you go to any of the three zones, there's a T showing where it is. Clicking on that door, gives you the option of going to the other two Underground zones. Or you can just go down the halls to either side like you can above ground for the three. And I was adding the three points to first ward, cap, and talos just to be complete.
  6. The three Underground zones has it's own underground transit doors, but they only link the three undergrounds. And Underground Imperial has the tunnels to First Ward, Cap Au Diabla, and Talos Island.
  7. Similar: I wouldn't mind all destinations available via LRTP to be available for base portals. Currently I think it's: Echo Plaza, Midnighter Club, Fort Trident, and The Crucible None of this is needed though, since others have pointed out how many different ways one can travel between zones This doesn't work anymore, though swimming south from PI will put you in Talos.
  8. Just just put the portal inside the police box
  9. Most of the time while choosing what AT between Scrapper, Stalker, Tanker, and Brute is purely concept. And one handy thing for Brutes is, you are not automatically assumed to have Taunt.
  10. So, that's Nov 1 2130 Eastern, and Nov 2 0230 UTC? (And you might want to add PM to the first post, I saw you say 9:30 there)
  11. Yes, "evil" Praetorian Penelope Yin is Penelope Mayhem in the fight and is rescued. I think it's a little unclear if that would be the Mayhem that was created by the G arc, or that Mayhem happened before, she gets "cured" in the trial, and then becomes Penelope Mayhem again. I blame Ouroborus and dimensional shift.
  12. Hmm, that sounds like a bug. The invention discount coupon is probably used and it then does give you a discount of (is it 25%?) off of zero. Should just go "Oh, zero cost, never mind using the coupon"
  13. On the few characters that I'm not trying to fill up all the Destiny choices and wind up with a abundance of threads, I put a selection of super inspirations in the base for up and coming characters that can use that instead of needing to burn thru threads for a couple of the iTrials. (Mainly Magesterium)
  14. She's clearly Penelope Mayhem in the trial, but you're right that G's arc is supposed to be after the trials. I think the timeline is worse spaghetti than the code.
  15. That char must smell like wet dog...
  16. She's dealt with in the Minds of Mayhem trial, but there is a question of what she was up to between Mr G's arc and that.
  17. Not sure which update fixed it, but mine now populates without an extra step. Opening database connection XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 6 mods found. Checking for updates Clearing mod list Attempting to start modCheckerThread starting modCheckerThread gamePath: C:\Games\Homecoming dontCheckforData: False XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 6 mods found. Started modCheckerThread Num Mods: 243 modCheckerThread finished
  18. I'm still blank on launch, but refresh populates Log is: Opening database connection Checking for updates gamePath: C:\Games\Homecoming dontCheckforData: False
  19. Yea, I tend to run into more people a bit younger than I am. (Born right at the edge of boomer, supposedly Generation Jones which is a blend of boomer & X.)
  20. FYI, there's a function in the game named: De1337 , but in regards to the profanity filter. (I don't think it is working quite right, not that it matters)
  21. There's a few names I want to see if available without any issue if they're not.
  22. I found doing House of Horror isn't bad for a quick 1-5 costumes for the badge.
  23. I use BadgeSetList for checking what I need in certain accolades and my spreadsheet for some stuff that I like having on all chars, but I only have one badger and two other characters that have over 1000 badges. Average seems to be 487 currently over 89 chars. (Added a couple recently, so due for a trim again)
×
×
  • Create New...