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lemming

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Everything posted by lemming

  1. I'm not sure actually, I don't have much of an opinion. Moving WW down I thought wasn't that great, but just because it seemed she liked overseeing the dance floor and now she's on the main floor. (I think got moved to get the leveling traffic down out of the bar?) In any case, it's probably not that big of a deal. Certainly less work than Blarf (though he was an important experiment)
  2. Sounds like you have the option to exit on launching enabled. It's under general settings. And you still need to post what the console log is saying since it's probably got the error message that is stopping cityofheroes.exe from running
  3. Depends on the server I would think. There seems to always be some people around on Everlasting.
  4. Yep, that's their purpose, plus the bit extra regen two slotting that comes with it. I like seeing what others do with this.
  5. I was there. It was boring AF for anyone not the tanker.
  6. It's the main client with some extras. Have you looked at the console output?
  7. See in settings with mine where there is a hide box unchecked. Do that with the Diag client. And check what the console log says
  8. First, I would verify your install, (look for it under the 3 dots) If that doesn't. Enable the Diag client and check the debug console Note results Enabling Diag client, just unhide it, but more details:
  9. Pretty much any similar situations, it's all based on radius to target. It would happen even if the glowie was in a different branch. Similar to some blinkies you target can be done around obstacles as long as you can swing the camera into the right position.
  10. Yep. Just pointing out one the examples on when this happens.
  11. I have been doing Harvey Maylor missions and am in the Upon the Psychic Plane arc. After your rescue Percy, the next mission in the arc is to hunt 20 Carnies. I decided to just knock them out in St. Martial as a vigilante and grab the exploration badges. All solo. On dealing with the Carnies, you get the mission "Rescue Ellie Weissman" It put the mission in Nerva. Odd, but fine. I selected it and hit Mission Transport. Had the usual warmup, but instead of porting me to the mission, it gave the message "This is a side specific mission and requires all team members to be on the same side." It then ported me to Peregrine Island for my other mission. It then placed the "Rescue Ellie Weissman" mission in Independence Port.
  12. When I need a break from CoH, I do a lot of solo CoH.
  13. Reasons I'm not a dev: I'd make bumping into the shield count toward the badges that you get from the MSR. (exploration, Master of Arms, the bomb one...) But it would be a random choice that had a long time out...
  14. That one is a definite no. You also don't get credit for defeating all the AVs, but the grunts in the attack wave all count toward their respective badges.
  15. Are you sure that's needed?
  16. Have they done a trace to see where the problem happens?
  17. This has not been vetted by people that know what they're doing, but this build has served me pretty well. It's Radiation/Regen, but you may be able to mod it. Usually if I seem to be taking a bit of DPS past my regen, I just back off for a little bit and wind up fine. radiumruby.txt
  18. Spaghetti Betty is one of the people I'm willing to trust. 😄 (At least for CoX stuff. I'm still not handing over my CC to them)
  19. I refuse to turn off General because a small percentage of people can't follow the code of conduct.
  20. I'm in the midst of rebuilding my AR/TA. Do you have a shareable build? (Whoops, never mind, I'm rebuilding an Archery/TA...) I swear i had coffee
  21. I think it depends on how the timing is with your recovery. I find the highest cost powers are the ones most often detoggled first and the lower cost powers might then get a break by being checked after a recovery tick allowing them to not shut down. There's definitely a random component involved. I've found Unbreakable Guard invaluable for end management since just two slots gives an end discount.
  22. Reachable via [-4280.3 -475.5 2287.0] on the Orange Council floor or in the true core if you have beaten Achy there is a door next to the Benefactor that will take you in directly.
  23. Since you need both, what you should do perhaps after picking up some draughts and go thru randomizer doors until you get to the Hidden Colonnade. You'll get Hidden in the Fog on entry. Then you just need to get to the end of the maze. You can use three draughts to just follow the lit up path. (you'll need to delete it from your buffs to fire it off again) At the end of the maze is the white mote plus the labrat badge. Though if you don't have that, you don't have the accolade yet, so I'd just wait for a Labyrinth run and you'll get all the associated badges The highlight stuff, not sure.
  24. Hidden in the Fog is found at the entrance of any of the secret areas. So, it's in six different spots. Lab Rat is at the very end of the maze of the Colonnade where the white mote is.
  25. I think they should count. It's not like you can abuse the numbers. (for sheer numbers, low level IOs are much cheaper to craft)
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