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Everything posted by lemming
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@Voltor check the KH TF and Mark & Recall work for those missions. He's checked a lot of the hostage scenarios.
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I suspect the person who posted them checked all the costumes out on the beta server and took screenshots.
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Can Clarion Core replace your standard status protection?
lemming replied to Story Archer's topic in Scrapper
Doing a quick look at the t4 versions. 2m recharge and the main buff is for 22.5 or 30 seconds. Rest goes for longer. Looks like protection from hold on the left side would be great (30) for 30 seconds and after that at 9 for another 30 seconds, then down to 3 for that last minute. Right side is similar, but no protection for the last 30 seconds. -
I think either of these could work. It would be nice to do something that would nip these threads existence. 😄
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Well, a TF lead could make it so "No Travel Powers" is checked off. It's a bit of a nuke instead of a scalpel to dump GF...
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Come to think of it, I'm not sure if I've seen Team Teleport (from the TP pool) out in the wild. I think I screwed around with it once and decided Nope. I tend to use Null to set Mystic Fortune to always accept, hardly ever turn off any of the other stuff, though I really should for my chars that have ground powers. One thing I note from the first post, you may not have been running GF until that outdoors mission, so maybe the team didn't see it before then? There's always the chance, the lead and some of the team were on discord or such. I know I've discussed a team member that way, granted I rarely boot and can't remember the last time I did.
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Patch Notes for September 17th, 2024
lemming replied to The Curator's topic in Patch Notes Discussion
The Mino has to be defeated before access to the Orange Secret is enabled. [-4280.3 -475.5 2287.0] There does seem to be some bugged behaviour from what I saw in the forum threads. -
This was my issue once on a char. Though with me I was Super Jumping over to another area and got caught in the GF field. The muscle memory bit is a good point.
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Clockwork Paladin - Did not get badge, why?
lemming replied to MikeSol's topic in General Discussion
Not sure why I said it like that. ATC described the behaviour correctly. -
Clockwork Paladin - Did not get badge, why?
lemming replied to MikeSol's topic in General Discussion
He appears if the assembly doesn't get stopped. He's worth Aether and merits which is enough for many. I think he gets put into the various GM hunt team rotations. -
There were some coding issues. The TP question was added way in the past when people were griefing people and dropping them into instadeath situations. It would be nice if it was just a normal option right near the TP Prompt one.
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That makes sense.
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Ghostcrawler Calls Streamlined Leveling in MMORPGs a Mistake
lemming replied to Lunar Ronin's topic in Video Games
This seems more "Play this way". I like CoX in that I can either do a slowish grind, or just power level up and a lot of in between. There are days I'll go thru a bunch of grindy tasks such as some of accolades or certain arcs, and sometimes just play a few things, and sometimes just doing some boring non-thinking things in a farm fit the bill for the day. I'm a fan of "There's more than one way to do it" which explains my like of Linux, Perl, Lego... -
Is it PvP if we don't care? I've been getting less and less focused in getting the most profit. Noticed that when I outfitted a couple characters in a reckless manner, and I'm still richer than when I started them.
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Clockwork Paladin - Did not get badge, why?
lemming replied to MikeSol's topic in General Discussion
No badge for defeating him. The badge is for stopping him from spawning. (Last I checked, this one has changed a few times) -
Team lead should have brought it up earlier, but they can boot people if they feel like it. And people can then put them on ignore. GF is one of those powers that needs some modifications just so we avoid these threads. Odd idea which would only work with Ouro & TFs; Checkboxs added like "No Travel Powers" to have "No Group Fly, No Knockback, no .... you get the idea..." (I'd prefer more elegant solutions though)
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Make incarnate materials account transferable
lemming replied to DrRocket's topic in Suggestions & Feedback
Yea. It's not needed. And Emp Merits transfer just fine. I did do a T4 for the heck of it before a char hit 50 once since you can craft stuff before hand and it's certainly feasible. (And a bit of a waste...) The way vet levels work, it's not hard to get T4 now in a pretty short period of time. I don't think the suggestion breaks anything, but it's also not needed. -
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Screwed around a bit more in the Lab today. Looks like you the timer is longer than an hour for the Avatar. I checked by defeating the Mino, heading to the Font of Malevolence and defeating the Avatar. Then wasted time for an hour for next Mino Defeated Mino and headed back to the Font. For that run, did not see the fog build or anything. Got dinner, came back, saw the Mino had respawned. Defeated Mino, headed to Font, and after defeating three groups, Avatar spawned. First defeat was at 3pm and second was at 4:52pm. So, less than two hours, but more than one? EB Spawns in the font respawn ~25 seconds after last mob is defeated. (Not counting summoned, such as Decoy Phantoms or Gears) Currently the Font Gladiators in the Fog don't give much XP or inf. Not sure why, but I did report that
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Ouro->Echo 2 Winter Holiday does take 3, since Pocket D->Ski->Winter (At least non-winter holiday time, during you can go direct from anywhere with LRTP or Tunnel) Harvest & Spooky Halloween are two since you just talk to Null. (Either to get Commuter Dayjob for Praetorians) Talos Lua is no longer a separate area since it's now in Talos proper.
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I'll have to think, but I don't think there's a zone where it takes more than two. Just as I typed that line, I thought of "Abandoned Sewer System" which would be technically 3. Since City Zone, then Sewers, then Abandoned. Other than that, there isn't anywhere outside the LRTP, LFG, and Base Portals you can't go in two hops or less.
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I'm OK with more base portal locations, though I would like one for each LRTP destination first.
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Make incarnate materials account transferable
lemming replied to DrRocket's topic in Suggestions & Feedback
Once you're done building a character, transferring their incarnate salvage would jump start future alts. Much like transferring Emp Merits. Now, would this break anything? Probably not. Would it mean people would hit 50 and be able to craft T4 immediately, probably. I'd rather have more consolidated currencies for merits: Instead of just a 50 token, 1 (exists), 5, 10, 25, 50 (exists), maybe 100. Would make transfers easier. -
Updated with Beta info, so Orange Council locations got changed a bit, but now with a secret! Fogs: 99, Gladiators: 106 (slowly creeping up there)