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lemming

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Everything posted by lemming

  1. Mine worked and I logged in briefly and saw other players. Reset Router or something? I did have my Diag client error out, but that's because the main client hadn't finished updating. (Probably non-applicable in your case since you'd see it)
  2. It's not the power, it's the player there. I'm sure the adjustment to being AFK using TF/AE/Ouro while annoying other players is applicable. I was on a league on another server and there was a MM running the league and using fold space in a similar fashion, but there it was fine since they were active and not just leeching.
  3. I remember them from years past and yes, highly annoying. Wonder if we park enough people around them with Repel fields? Seriously, the GMs should get on the case with them. I do remember seeing XP, etc... drop a lot because of that one.
  4. I believe they're the reason that the update to the Code of Conduct was done. Report them.
  5. Looks like you have a Hecatomb Damage/Endurance Reduction in Body Blow. And you are trying to slot the Damage/Endurance Reduction that is in the tray. That's why it's not slotting in Smashing Blow. You can only have one slotted on your character.
  6. The Costume badges are not for unique costumes. If a door treat would give you a costume you already have, it still bumps the badge count up one. And costumes you get from the House of Kane counts toward the badge as well. And yes, just 10, 25, and 50 for costume badges.
  7. I'm not sure what's going on. I do have a decent Inv/Ax Tank and blew thru it at +2/x8. At +4/x8, I think I could have died if I tried harder? I'm typing this while fighting the boss in this PI Council mission. just have Axe Cyclone on auto in the meantime, when I started, it was 3 groups. I will say they are annoying large bag of hitpoints, but they are not more difficult.
  8. What's the percentage of purse snatchers in Paragon compared to the Rogue Isles?
  9. Not in missions. Open world, yes. It's one reason the Instanced MSR is a bit nicer in that everyone shares the rewards. (Not sure if teams still get prorated or not)
  10. The proper response.
  11. It's not bad with blasters with PBAOE nukes. Especially with Praetorian stuff.
  12. Yea, it's the same logic if you enter a base portal with other people. You'll wind up with a conga line in the base because everyone is trying to occupy the same place. Instead of moving people in one vector, it should randomize the direction away from the origin.
  13. I'm alright with people zipping off on their own if they can handle it, though my usual is to "Follow the lead, or tank" Just wait until everyone is in the mission before starting unless the person said to go ahead. It's always supposed to be a team effort, but different ways of contributing is fine. Like most things, communications is key.
  14. The Accolades are handy, but as others said, not strictly necessary. I have a checklist that I run on characters after a point to get the various accolades and usually it's just finishing up some exploration and history badges. Though the Mark & Recall power accolade is handy enough, I'm tossing it onto the "Would be nice to have" list. I think the only defeat badge that takes extra effort is the Fake Nemesis one and depending on what I've run, easy enough to knock out with a heldenjaeger run.
  15. Yep, Fold Space isn't that useful for the ToT league in the murder hotel, though I have used it while GM hunting just to get the ghosts into the kill zone if needed (rarely) For other items, it's sometimes the best way to counter some big strike that had a lot of KB involved... (Hmm, meteor strike, then Fold to bring the survivors back...)
  16. You can abandon the mission and reselect to get a closer one. That cave entrance in Tempest Quay I think is one of the more annoying ones. Should get easier if the patch on beta goes live Tuesday. Just one hit on the banner should qualify you for the badge. I've been on three perfect runs of the banners yesterday. League split up to kill off mobs, then everyone gathered to take out each banner. Teams were fairly balanced for dps, so it worked out great. The Zombies are usually fine with a big league since it tends to go on fairly long. Last night my friend and I were doing the Heldenjager arc and wound up dealing with Zombies next to Positron. Normally we would have just moved on, but everytime I tried talking to Posi, he'd run off to smack a zombie and kill the chat. Rude. Did finish off the last of the halloween badges for my scrapper though... (And then we spawned the GM Nemesis in the PI Motel parking lot...)
  17. It's very similar to if you logout near a door, you'll probably come out of that door next time you login. If you're near several, it's hard to tell which one. I just looked at the old code for the event, and looks like it picks the location and then figures out nearest spaces to spawn which can cause it to spill over to other doors. (At least I think so, and the bit I'm looking at is pre-HC, but I doubt they changed that logic)
  18. Ok, looked at the old Score code and difficulty isn't referenced, though it is set based on team size (+3 if over six members on a team) and it references a team size override, so maybe x8 does stuff. Caveats: This code has definitely had work since HC began, so this should be considered a historical, rather than current view. Does show it's possible to have notoriety settings affect a door opening, I think.
  19. If you had any decent benefits, you'd probably keep your assistants. (Other than the top notch dental plan)
  20. It's one of my favorite powers when used right, but like anything can be used badly.
  21. Can you do a /buildsave and upload the build.txt from Games/Homecoming/account/<ACCOUNTNAME>/Builds ? And say what exact enh you are trying to slot where?
  22. Ah Ok, I see where he's coming from now. It did remind me of some stuff from my years of QA. (project management, dev, qa automation, etc...) I mean sure, it's a technical post, but a lot of it wasn't that applicable to the players who are testing. Bits of it sure, but some are more in the dev test area and most of the useful stuff, the devs have already given us those instructions. Would it be cool if we got some better testing guidelines beyond the patch notes? Sure. I feel we do more adhoc testing that anything else.
  23. Which we have tried. We have gone thru several different methods of trying to replicate your results. I went back with my non-slotted Robot MM and took out each of the EBs. Thanks to Shin, I was reminded that the personal attack has -regen. (Shows how much I play my MM) Though traps does have quite a few tools as well. The EBs are tough, but they are also worth a lot of XP and frankly, the extra XP is higher than the difficulty. I think the modification that is on Beta is good for the lower levels. They only changed two of the EBs at that.
  24. Some of that is history with Ultimo, though I find it helps if people just address the issue at hand, so it doesn't come off as such.
  25. I've been dual boxing (and for a little bit triple boxing) some of my chars just to get the EB badges and while my Ax/SR scrapper only had an issue once with a Crone draining my end, no biggie for them. The not very well built Thermal/Pain Defender got whacked a few times before I could pull aggro, but that was the defenders fault for using enflame. 😄 Oh right, the point: From what I can tell, (and heck, may be in notes somewhere) is that the strength of the door spawns depends on population near it. Sorta like the invasion actually, but not sure. So, when I was off in a under populated area, I'd get small groups coming out for the most part. If I was around others, even if we were not on the main team, spawns were larger, and would be higher level. I also noticed when we were off elsewhere, the spawns were quite random in size. Sometimes one EB, sometimes a three minions, sometimes six mobs with a mix of minions, lts, and boss.
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